Sooo since selling gold is "legal" anyway, what is the point of trying to stop third party gold sellers? Way I see it, the damage of RMT is already done to the game...the only party who benefits from stopping third party gold sellers is ANet, because they can undercut the gem/gold rate and take ANet's profits.
I think the harder they are on gold sellers, the better. Even though they were tough on them in GW1, with the temp accounts, they could make a new account and spam to their hearts content.
Looks like some decent preventive measures that imo doesn't affect players too much.
Personally I'd also like to see something like Rift's coin lock added (for those that haven't played Rift: if somebody logs in from a different subnet than your IP adress is on, your account will have a coin lock meaning you can't buy/sell/mail/trade any gold, you then can click on a notification in game and get a 1-use password mailed to the address your account is registered with) for the period after the initial month. That coin lock is an indication someone else logged into your account so the trigger that your account has been hacked and you should go change its login credentials.
What about people that trade on the trading post? You can make more gold than you can "earn" within the game there. People trading on the trading post are not allowed to feed gold to their guild for WvW? Also, does selling gems for gold count as "earning" it? Will this prevent people from buying gems early, selling them for gold and distributing that gold amongst friends and guild members?
If I understood correctly, for the first 30 days, yes this is the case. After that there is no such limitation.
Originally posted by Creslin321 Sooo since selling gold is "legal" anyway, what is the point of trying to stop third party gold sellers? Way I see it, the damage of RMT is already done to the game...the only party who benefits from stopping third party gold sellers is ANet, because they can undercut the gem/gold rate and take ANet's profits.
But, gold seling for gems and buying gems for RL gold is different than buying in game gold for cash.
The idea here is to control the economy not punish the players who play the game by the rules. There will be always someone who will try to skirt game rules - but A.Net has to set the rules and follow them.
lol , GW2 is being published by NCSoft , and we all know the story behind gold sellers and NCSoft , "Combating gold sellers..." , made me crack a smile right there.
Originally posted by Creslin321 Sooo since selling gold is "legal" anyway, what is the point of trying to stop third party gold sellers? Way I see it, the damage of RMT is already done to the game...the only party who benefits from stopping third party gold sellers is ANet, because they can undercut the gem/gold rate and take ANet's profits.
But, gold seling for gems and buying gems for RL gold is different than buying in game gold for cash.
The idea here is to control the economy not punish the players who play the game by the rules. There will be always someone who will try to skirt game rules - but A.Net has to set the rules and follow them.
I mean, you either buy gold for cash, or you buy gems for cash and buy gold for gems. Either way, you are spending cash for gold. Except when you buy gems ANet gets the profit...which means they will want to stop people from undercutting them.
I guess the only real argument against gold selling in GW2 would be that allowing people to get actual cash for gold would encourage more gold farming. But TBH, I think that allowing people to buy cash shop currency with gold will do that all on its own.
If the gold selling is profitable enouph in gw2, i could see this actually making them want to hack current or dorment accounts more so they can by-pass the restrictions on the account. Having a system like the coin-system in rift that locked your account out of sending most of the thigns you had (gear, gold, ad such.) after logging in from a non-reconized address till you either register it or use a code to unlock the account services seems good, and would be a nice addition to this system. Such as having your profit reset till you used the code, or registered the new address, upon which the profit would be restored.
I thought I saw somewhere on here that the amount of in game gold was controlled by A-Net. I could be wrong. It seemed that this was an argument answering a question about using gems for in game gold, that there would only be gold available if players used their gold for cash shop items? I probably have that wrong. The argument made it sound like that only an amount of in game gold would available equal to what other players have sold (however they do that).
Anyway, I came away with the impression that gems for gold was not as easy as turning in the gems for in game gold. That there was some kind of availability factor involved.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
I thought I saw somewhere on here that the amount of in game gold was controlled by A-Net. I could be wrong. It seemed that this was an argument answering a question about using gems for in game gold, that there would only be gold available if players used their gold for cash shop items? I probably have that wrong. The argument made it sound like that only an amount of in game gold would available equal to what other players have sold (however they do that).
Anyway, I came away with the impression that gems for gold was not as easy as turning in the gems for in game gold. That there was some kind of availability factor involved.
I believe the gem/gold exchange rate is automatically set by using a simply push/pull mechanic. In other words, if a bunch of people want to sell gems for gold, the price of gems goes down. If a bunch of people want to buy gems with gold, the price of gems goes up.
So I think it is pretty much as easy as buying gems and then clicking a button to get gold...at least it was in beta.
What could you do with excess money during the first 30 days that would require mail?
Transferring to your other characters? You can still deposit in your account-wide bank(bottom right corner) to move between your own characters.
Buy things cheaper/more expensive than on the AH? Have the buyer put up a new request at the price point he wants and then go to the trading company and fill his request.
Consolidate all the money between all of the characters in the guild to get blueprints/etc? It isn't that hard to get the money for siege unless you want to build golems. Also, pretty sure the blueprints are tradeable, so you could just have individual members buy them and then send them to whoever is supposed to be handling it... No, its not ideal... but it isn't the end of the world.
What else could you possibly want to do with your gold during the first 30 days?
Also, you could just buy drek from them at a ridiculous price to give them the money. Have them post some vendor trash at 30s, and then buy it... ta da, you sent them 30s.
The factors that control the gold->gem, gem->gold market have not been revealed but since buy and sell orders for gems aren't possible there would be no way to know a players will to sell them.
The only way I can see the gem/CS system being involved is RMT companies charging for gem items gifted to someone else. You can trade gems strait across. Tracking gifted items per account would be a lot easier to track than other surveillance methods.
I thought I saw somewhere on here that the amount of in game gold was controlled by A-Net. I could be wrong. It seemed that this was an argument answering a question about using gems for in game gold, that there would only be gold available if players used their gold for cash shop items? I probably have that wrong. The argument made it sound like that only an amount of in game gold would available equal to what other players have sold (however they do that).
Anyway, I came away with the impression that gems for gold was not as easy as turning in the gems for in game gold. That there was some kind of availability factor involved.
I believe the gem/gold exchange rate is automatically set by using a simply push/pull mechanic. In other words, if a bunch of people want to sell gems for gold, the price of gems goes down. If a bunch of people want to buy gems with gold, the price of gems goes up.
So I think it is pretty much as easy as buying gems and then clicking a button to get gold...at least it was in beta.
Well if players buy gold from gold traders, someone gets purchasing power and nothing else is gained in return (and gold farmers generally aren't part of the community either).
If players buy gems from Anet to get gold, Anet gets money (some as profits, some as a way to invest in game) and other players get access to cash shop items for their gold.
Or do you think the ability to buy cash shop items for free/cheaper (in terms of time required) is a bad idea?
Currently playing: GW2 Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
What could you do with excess money during the first 30 days that would require mail?
Transferring to your other characters? You can still deposit in your account-wide bank(bottom right corner) to move between your own characters.
Buy things cheaper/more expensive than on the AH? Have the buyer put up a new request at the price point he wants and then go to the trading company and fill his request.
Consolidate all the money between all of the characters in the guild to get blueprints/etc? It isn't that hard to get the money for siege unless you want to build golems. Also, pretty sure the blueprints are tradeable, so you could just have individual members buy them and then send them to whoever is supposed to be handling it... No, its not ideal... but it isn't the end of the world.
What else could you possibly want to do with your gold during the first 30 days?
Also, you could just buy drek from them at a ridiculous price to give them the money. Have them post some vendor trash at 30s, and then buy it... ta da, you sent them 30s.
The only place I see it being usable is a situaiton where someone has multiple accounts. And there WILL be those. Frankly though, I don't think it will impact much. And it might cut down a little on third party RMT.
Look, the game will probably have some forms of RMT. Unless we restrict trade between characters completely, there's jsut very little they can do to completely eliminate it. But Anet seems to me making some efforts at curbing it, and hopefully they will succeed.
Sorry to burst your bubble but permabanning gold sellers would just be a wack-a-mole game for the devs. the only way to really get rid of gold sellers is to be able to buy it from the cash shop itself. which while it may not be a solution that people like, its the only one that will work.
Because i can. I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out. Logic every gamers worst enemy.
Originally posted by Fusion So, in order to combat gold sellers, everyone suffers... nice going.
How exactly are you going to suffer by this?
Example: i make alot of cash on the TP and want to send cash for my GF for say... cultural armor, im limited by the amount obtainable only via events/quests etc.
Originally posted by Rayshe Sorry to burst your bubble but permabanning gold sellers would just be a wack-a-mole game for the devs. the only way to really get rid of gold sellers is to be able to buy it from the cash shop itself. which while it may not be a solution that people like, its the only one that will work.
Gold sellers would just undercut the cash shop then.
Originally posted by Rayshe Sorry to burst your bubble but permabanning gold sellers would just be a wack-a-mole game for the devs. the only way to really get rid of gold sellers is to be able to buy it from the cash shop itself. which while it may not be a solution that people like, its the only one that will work.
Buy gems, trade gems for gold, you can already trade cash for gold and vice-versa
Originally posted by Fusion So, in order to combat gold sellers, everyone suffers... nice going.
How exactly are you going to suffer by this?
Example: i make alot of cash on the TP and want to send cash for my GF for say... cultural armor, im limited by the amount obtainable only via events/quests etc.
Just one example how it affects players
If you're planning to gift your GF with a set of cultural armor before the 30 days is up, then yes it will affect you. Remember that 30 days does go by fast, and there will be no such restriction after the initial 30 days is up.
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Are you team Azeroth, team Tyria, or team Jacob?
Looks like some decent preventive measures that imo doesn't affect players too much.
Personally I'd also like to see something like Rift's coin lock added (for those that haven't played Rift: if somebody logs in from a different subnet than your IP adress is on, your account will have a coin lock meaning you can't buy/sell/mail/trade any gold, you then can click on a notification in game and get a 1-use password mailed to the address your account is registered with) for the period after the initial month. That coin lock is an indication someone else logged into your account so the trigger that your account has been hacked and you should go change its login credentials.
If I understood correctly, for the first 30 days, yes this is the case. After that there is no such limitation.
But, gold seling for gems and buying gems for RL gold is different than buying in game gold for cash.
The idea here is to control the economy not punish the players who play the game by the rules. There will be always someone who will try to skirt game rules - but A.Net has to set the rules and follow them.
I hope they have Dhuum back to ban people - it was so cool to see http://www.youtube.com/watch?v=9B6bZSpQHxU
WOW: The Most Well Known Non-Free Non-Browser Client-Based 3D Fantasy MMORPG In Some Parts of the World.
I...just don't see the difference.
I mean, you either buy gold for cash, or you buy gems for cash and buy gold for gems. Either way, you are spending cash for gold. Except when you buy gems ANet gets the profit...which means they will want to stop people from undercutting them.
I guess the only real argument against gold selling in GW2 would be that allowing people to get actual cash for gold would encourage more gold farming. But TBH, I think that allowing people to buy cash shop currency with gold will do that all on its own.
Are you team Azeroth, team Tyria, or team Jacob?
I thought I saw somewhere on here that the amount of in game gold was controlled by A-Net. I could be wrong. It seemed that this was an argument answering a question about using gems for in game gold, that there would only be gold available if players used their gold for cash shop items? I probably have that wrong. The argument made it sound like that only an amount of in game gold would available equal to what other players have sold (however they do that).
Anyway, I came away with the impression that gems for gold was not as easy as turning in the gems for in game gold. That there was some kind of availability factor involved.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
I believe the gem/gold exchange rate is automatically set by using a simply push/pull mechanic. In other words, if a bunch of people want to sell gems for gold, the price of gems goes down. If a bunch of people want to buy gems with gold, the price of gems goes up.
So I think it is pretty much as easy as buying gems and then clicking a button to get gold...at least it was in beta.
Are you team Azeroth, team Tyria, or team Jacob?
Let's bring some rationality here:
What could you do with excess money during the first 30 days that would require mail?
Transferring to your other characters? You can still deposit in your account-wide bank(bottom right corner) to move between your own characters.
Buy things cheaper/more expensive than on the AH? Have the buyer put up a new request at the price point he wants and then go to the trading company and fill his request.
Consolidate all the money between all of the characters in the guild to get blueprints/etc? It isn't that hard to get the money for siege unless you want to build golems. Also, pretty sure the blueprints are tradeable, so you could just have individual members buy them and then send them to whoever is supposed to be handling it... No, its not ideal... but it isn't the end of the world.
What else could you possibly want to do with your gold during the first 30 days?
Also, you could just buy drek from them at a ridiculous price to give them the money. Have them post some vendor trash at 30s, and then buy it... ta da, you sent them 30s.
The only way I can see the gem/CS system being involved is RMT companies charging for gem items gifted to someone else. You can trade gems strait across. Tracking gifted items per account would be a lot easier to track than other surveillance methods.
Well if players buy gold from gold traders, someone gets purchasing power and nothing else is gained in return (and gold farmers generally aren't part of the community either).
If players buy gems from Anet to get gold, Anet gets money (some as profits, some as a way to invest in game) and other players get access to cash shop items for their gold.
Or do you think the ability to buy cash shop items for free/cheaper (in terms of time required) is a bad idea?
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
The only place I see it being usable is a situaiton where someone has multiple accounts. And there WILL be those. Frankly though, I don't think it will impact much. And it might cut down a little on third party RMT.
Look, the game will probably have some forms of RMT. Unless we restrict trade between characters completely, there's jsut very little they can do to completely eliminate it. But Anet seems to me making some efforts at curbing it, and hopefully they will succeed.
Because i can.
I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
Logic every gamers worst enemy.
Example: i make alot of cash on the TP and want to send cash for my GF for say... cultural armor, im limited by the amount obtainable only via events/quests etc.
Just one example how it affects players
Gold sellers would just undercut the cash shop then.
Buy gems, trade gems for gold, you can already trade cash for gold and vice-versa
If you're planning to gift your GF with a set of cultural armor before the 30 days is up, then yes it will affect you. Remember that 30 days does go by fast, and there will be no such restriction after the initial 30 days is up.