Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Why do the necromancer even have pets ?

ArzhAngelArzhAngel Member Posts: 427
From what I understand the necromancers pets are nothing but a visual thing, and are not control able. And a necromancer have allways have pets to do his job, then why even give him pets ? And why even call the class for a necromancer, and not somthing like a cabalist / all poision attacks. ?

Comments

  • NeferaNefera Member Posts: 426
    You have understood wrong. Necro pets aren't just a visual thing, even if you can't micromanage them.
  • EvilGeekEvilGeek Member UncommonPosts: 1,258

    List of Necromancer minion skills and what they do

    All minions attack and each type has a different secondary effect when you use the skill again.

    image
  • RaekonRaekon Member UncommonPosts: 532
    Originally posted by ArzhAngel
    From what I understand the necromancers pets are nothing but a visual thing, and are not control able. And a necromancer have allways have pets to do his job, then why even give him pets ? And why even call the class for a necromancer, and not somthing like a cabalist / all poision attacks. ?

    The main difference between the GW1 and GW2 Necromancer is that the GW1 necro is corpse dependant to have minions.

    It's a great effect but one that wouldn't work well in a open mmo with tons of people cause in pvp it would be useless when someone immediately respawns and in pve would be too cumbersome since the mobs are more active in battle and movement plays a role.

    So in GW2 the necromancer minions are spawning through your skills and die first after they got killed instead of degenerating health. For that you can have less than 10 minions which also means less damage and not overpowered.

  • ArzhAngelArzhAngel Member Posts: 427

    So in GW2 the necromancer minions are spawning through your skills and die first after they got killed instead of degenerating health. For that you can have less than 10 minions which also means less damage and not overpowered.

    = True. 

    But the Necromancer is OP in it self, so why nurf / make something out of it, why not just keep it out of the game and make a other / darkiss class type ?

     

  • RelytDnegelRelytDnegel Member UncommonPosts: 261
    He's not half wrong about the minions only being visual... Quite often you will notice them standing around doing nothing while your in the middle of combat or your flesh golem charging in the opposite direction to your target. The AI isn't great and thats the main reason you don't see them in any competitive PvP games. Well you don't see any Necro that isn't condition specd in high level PvP really.
  • Caliburn101Caliburn101 Member Posts: 636
    Originally posted by ArzhAngel

    So in GW2 the necromancer minions are spawning through your skills and die first after they got killed instead of degenerating health. For that you can have less than 10 minions which also means less damage and not overpowered.

    = True. 

    But the Necromancer is OP in it self, so why nurf / make something out of it, why not just keep it out of the game and make a other / darkiss class type ?

     

    Not OP in the slightest since the third beta.

    I do agree however that the pets are too weak - I certainly wouldn't consider using them as they currently stand. I hope ANet come to understand that they are too low on health and the AI needs a rework SOON.

    However, as I am not a lover of the minion master style of play, I am not currently concerned too much.

    Rangers however seriously need the AI sorting - the pets for them are not as much a 'take it or leave it' proposition.

  • Matheusor1Matheusor1 Member Posts: 174

    If you played with a necro the 1st BWE, you know pets were just too good to be true.

    Me and a friend, at lvl 28, did Catacombs (lvl 30 dungeon) by ourselves. Just the two of us! Underleveled! Pets (and npcs in the dungeon) tanked the whole thing. Sometimes in PvE, if you had a pet build, you could even AFK while the pets mowed over entire events, it was ridiculous. In PvP they were nowhere as good, though.

    But pets got nerfed hard for the 2nd beta, to the point where now they're just useful for the utility skills and secondary effects, like immobilization or blinds.

    Now necros rely entirely on conditions for damage, there's no use having a pet build.

  • GraeyGraey Member UncommonPosts: 281
    Originally posted by Caliburn101
    Originally posted by ArzhAngel

    So in GW2 the necromancer minions are spawning through your skills and die first after they got killed instead of degenerating health. For that you can have less than 10 minions which also means less damage and not overpowered.

    = True. 

    But the Necromancer is OP in it self, so why nurf / make something out of it, why not just keep it out of the game and make a other / darkiss class type ?

     

    Not OP in the slightest since the third beta.

    I do agree however that the pets are too weak - I certainly wouldn't consider using them as they currently stand. I hope ANet come to understand that they are too low on health and the AI needs a rework SOON.

    However, as I am not a lover of the minion master style of play, I am not currently concerned too much.

    Rangers however seriously need the AI sorting - the pets for them are not as much a 'take it or leave it' proposition.

    You are so right about rangers. Every game seems to have the issue of pet pathing lol. I remember when warhammer age of reckogning came out...uh the pets in that game were horrible. That lion tamer, beastmaster thing with the lion pet. so so annoying. Sadly I'm a pet guy and I needs my pets so here is hoping that they fix it or something. My first day I'm going to literally go around everywhere regardless of level and catch every pet to fill out my collection.

  • GraeyGraey Member UncommonPosts: 281
    Originally posted by Matheusor1

    If you played with a necro the 1st BWE, you know pets were just too good to be true.

    Me and a friend, at lvl 28, did Catacombs (lvl 30 dungeon) by ourselves. Just the two of us! Underleveled! Pets (and npcs in the dungeon) tanked the whole thing. Sometimes in PvE, if you had a pet build, you could even AFK while the pets mowed over entire events, it was ridiculous. In PvP they were nowhere as good, though.

    But pets got nerfed hard for the 2nd beta, to the point where now they're just useful for the utility skills and secondary effects, like immobilization or blinds.

    Now necros rely entirely on conditions for damage, there's no use having a pet build.

    Just a question of curiosity..what if you had a necro that was condition specce'd and someone else had one that was pet specce'd do you think that would work. Since your pets give off the conditions correct? So you could have a constant flow of conditions with constant pets between the 2 of you.

  • Matheusor1Matheusor1 Member Posts: 174
    Originally posted by Graey

    Just a question of curiosity..what if you had a necro that was condition specce'd and someone else had one that was pet specce'd do you think that would work. Since your pets give off the conditions correct? So you could have a constant flow of conditions with constant pets between the 2 of you.

    The cooldown for pet's skills are too long, and sometimes they even sacrifice the minion. If you're going for conditions, there are better utility skills for you than pets. And pets are not as good tanks as they used to be, so I wouldn't rely on them that much. Maybe on solo PvE they might be useful to an extent.

  • RequiamerRequiamer Member Posts: 2,034
    Originally posted by Graey
    Originally posted by Matheusor1

    If you played with a necro the 1st BWE, you know pets were just too good to be true.

    Me and a friend, at lvl 28, did Catacombs (lvl 30 dungeon) by ourselves. Just the two of us! Underleveled! Pets (and npcs in the dungeon) tanked the whole thing. Sometimes in PvE, if you had a pet build, you could even AFK while the pets mowed over entire events, it was ridiculous. In PvP they were nowhere as good, though.

    But pets got nerfed hard for the 2nd beta, to the point where now they're just useful for the utility skills and secondary effects, like immobilization or blinds.

    Now necros rely entirely on conditions for damage, there's no use having a pet build.

    Just a question of curiosity..what if you had a necro that was condition specce'd and someone else had one that was pet specce'd do you think that would work. Since your pets give off the conditions correct? So you could have a constant flow of conditions with constant pets between the 2 of you.

    Each minion have some unique ability and if i recall correctly one of those minion use conditions, you also have a trait so that minions (all of them) apply conditions, they are plenty of trait for minion, there is even a trait branch for them. From my understanding Minion master is one of the meta build the necro can have and you can go condition, support, power or whatever else and still use mostly minions. Now you can also have a condition build and not use a single pet as the poster above is pointing. You can probably aslo only use one or a couple of minion, there is nothing stoping you from doing your own non cookie cutter builds, maybe it will actually work better than what people think.

  • xenogiasxenogias Member Posts: 1,926
    Originally posted by RelytDnegel
    He's not half wrong about the minions only being visual... Quite often you will notice them standing around doing nothing while your in the middle of combat or your flesh golem charging in the opposite direction to your target. The AI isn't great and thats the main reason you don't see them in any competitive PvP games. Well you don't see any Necro that isn't condition specd in high level PvP really.

    High level PvP? Funny stuff there. Anyone who claims they know "high level PVP" at this point with GW2 is pretty full of themselves.

     

    I played a necro in beta. The pets arent the smartest things in the world but they do have thier uses.

  • Serin101Serin101 Member Posts: 103
    Originally posted by RelytDnegel
    He's not half wrong about the minions only being visual... Quite often you will notice them standing around doing nothing while your in the middle of combat or your flesh golem charging in the opposite direction to your target. The AI isn't great and thats the main reason you don't see them in any competitive PvP games. Well you don't see any Necro that isn't condition specd in high level PvP really.

    What the flying F? I mean if you played in the first beta I can understand, 2nd beta I'll cut you some slack, but 3rd beta? Come on, the Pet AI was a VAST improvement from the previous patches.  As for PvP, Pets are very good for stealth detection, once the character reappears, the pet automatically moves for them.  Also, if you have a theif player in party or part of an ad-hoc group that is going for a Venom stack build, they can literally give ALL your minions additional condition damage by providing them with poisonous autoattacks.  There are builds out there that exist to encourage Minion Builds, just because you can't micro them effectively doesn't mean they are bad.

  • MosesZDMosesZD Member UncommonPosts: 1,361
    Originally posted by RelytDnegel
    He's not half wrong about the minions only being visual... Quite often you will notice them standing around doing nothing while your in the middle of combat or your flesh golem charging in the opposite direction to your target. The AI isn't great and thats the main reason you don't see them in any competitive PvP games. Well you don't see any Necro that isn't condition specd in high level PvP really.

     

    I played a necromancer and a ranger in BWE3.   Pet AI has been substanially improved.   In the last stress-test I thought my ranger pets were outstanding.   If they improve them any more, it'll take all the challenge out of the game.

  • MeowheadMeowhead Member UncommonPosts: 3,716
    Originally posted by MosesZD

    I played a necromancer and a ranger in BWE3.   Pet AI has been substanially improved.   In the last stress-test I thought my ranger pets were outstanding.   If they improve them any more, it'll take all the challenge out of the game.

     Even as early as BWE2, it was improved.  My ranger friend was playing with a bear, and I swear, I hope they nerf that thing so hard.  It's a beast, and too close to actual tanking. :)  (Though I guess that partly makes sense, since they dont' dodge roll.  Though... dodge rolling bear AI?  Awesome)

  • heartlessheartless Member UncommonPosts: 4,993

    I'm not a fan of Necromancer's pets. They die too easily, especially the Blood Fiend, which is your only heal until at least level 7. Once I got to level 7 and was able to purchase some skills, I quickly swapped out Blood Fiend for Well of Blood and never looked back.

    Bone minions do a decent amount of damage with their explosion but since they are melee, they die so quick, you barely have time to set off the explosion.

    Good thing that you can spec the necro to not use pets at all, they need work.

    image

  • ariboersmaariboersma Member Posts: 1,802
    Originally posted by heartless

    I'm not a fan of Necromancer's pets. They die too easily, especially the Blood Fiend, which is your only heal until at least level 7. Once I got to level 7 and was able to purchase some skills, I quickly swapped out Blood Fiend for Well of Blood and never looked back.

    Bone minions do a decent amount of damage with their explosion but since they are melee, they die so quick, you barely have time to set off the explosion.

    Good thing that you can spec the necro to not use pets at all, they need work.

    they would be ok if they healed up or you could resummon them instantly after they died.. they are just a nuisance and having the starting heal as a pet is just a kick in the teeth for necros :(

    image

  • GamerUntouchGamerUntouch Member Posts: 488

    The pets are kinda weak.

    I mean, it's the same as mesmer clones, but clones are 100% more versatile.

     

     

    For the cooldown and amount of damage pets do, it's not really worth it.

    That said, they CAN fix them.

  • trash656trash656 Member UncommonPosts: 361
    Originally posted by Caliburn101
    Originally posted by ArzhAngel

    So in GW2 the necromancer minions are spawning through your skills and die first after they got killed instead of degenerating health. For that you can have less than 10 minions which also means less damage and not overpowered.

    = True. 

    But the Necromancer is OP in it self, so why nurf / make something out of it, why not just keep it out of the game and make a other / darkiss class type ?

     

    Not OP in the slightest since the third beta.

    I do agree however that the pets are too weak - I certainly wouldn't consider using them as they currently stand. I hope ANet come to understand that they are too low on health and the AI needs a rework SOON.

    However, as I am not a lover of the minion master style of play, I am not currently concerned too much.

    Rangers however seriously need the AI sorting - the pets for them are not as much a 'take it or leave it' proposition.

    What pisses me off is that I really like playing necromancers in mmorpg's, and the gw2 necro just sucks not only as a pet class but also as a dps class as well. my mesmer can out dps a necro anyday

  • KuinnKuinn Member UncommonPosts: 2,072
    My problem with necormancer is the style of the pets. If I could summon skeletons to fight by me I would roll necro right now, but all they do is summon weird hovering flesh balls, rats with human skulls or some strange thing that I have no clue what it is but I dont like it. Hopes up for more "traditional" necromancer pets for expansion packs ;(
Sign In or Register to comment.