I hear so many complaints about the subscription model or the sub+ cash shop that I really think many people are not really against the game, but instead, they despise the business model.
Unfortunately, cheapskates and freeloaders are everywhere, and in most cases, they will opt to play something free or cheap like B2P over something that has a subscription attached to it.
Even if they really like games with a sub attached to them, they will just pass on them, making up a number of reasons why said games are not worth paying a sub, and ironically, they typically talk about the sub price as one of the issues, and /or point to a B2P or F2P title.
People expect expensive products to be better than cheap products. Playing TSW for a year costs 220$ or 220 euros, if you're European. That's a lot of money for a video game. You could buy four-ish full-priced B2P titles or TWENTY games on Steam when they're on sale or indie titles, instead. Many (including me) could pay ten subscriptions at once, but I'd rather pay for something else or buy my girlfriend a gift or go eat in a restaurant.
In the end, most people don't have too much money. Spending what you have on things with the best price/quality ratios isn't being a cheapskate or freeloader. It's being smart.
However in the end, we all know hobbies can get expensive "gaming, skateboarding, surfing, football, baseball, hockey, models, reading a book and even painting'.
Nothing is for free in life, so goodluck in finding a hobby that doesn't require you to buy something or to contribute to it over time.
TSW was a strange game, an impulse buy for me was fun for 2-3 days than i stopped and forgot that i even bought the game and had it on untill i got my CC bill...
The game was just one big snooze fest, depressing zones, non-stop griding of mobs and chain pulling from quest to quest, and my god the game look horrible, yes the engine is amazing but the art style is bleh... the char creator is horrible, the clothing is ugly, and the textures on the chars just look like plastic.
"Ewwww look at the teselatoin on the floor tiles aren't you impressed?!" - No! not when the chars i cam make look like somthing that was made in poser 3....
The PVP is broken and boring, the combat is repetetive and it has not charm to it....
Sounds like you are trolling... or that maybe this game is totally not for you, since you need to go back to playing your arena druid in WoW! Just cause you happen to not like the style doesnt mean you can diss the game. U honestly sound like some fanboi who watched some utube and is now raging cause your pillar got nerfed.
"There is a real MMO in there - a secret world within The Secret World - but it's estranged from the player, clouded by obfuscating systems and smothered in charismatic but stolidly single-player adventuring. Tornquist is a writer, the man behind adventure games The Longest Journey and Dreamfall, and it seems like he's more interested in telling stories than building adventure playgrounds, never mind emergent worlds."
TSW should have been a single player RPG - just like TOR should have been. They just aren't MMO enough.
Why are you playing this game over here look at the 700 user scores, that gave the game a 8.4.
No in all seriousness, I do not want any MMORPG to fail because that means hard working people are going to lose their jobs, which recently happened at Funcom - and that is not good.
But then at the same time, the people at the top who choose the direction a game will go in never seem to lose their jobs, and if they do it's after all the working people have already been thrown under the bus.
So on one hand, I am glad games like TOR and TSW and TERA were not huge massive WoW-like mega successes because I feel they are far too copy/paste and rely far too much on their "twist" or their "gimmick" instead of solid design, innovation, and creativity.
MMOs are massive undertakings, and some people who are really good at one thing shouldn't even try to step foot into the ring unless they are going to knock it out of the park (Bioware, Bethesda, Ubisoft, Bungie etc. etc.)
The era of "hey, MMOs are making a ton of money, let's do what they are doing and spin it different and try and make some cash" is (I believe) finally coming to an end.
The stagnation has been brutal - so as a human being it is sad to see games fail and people's lives effected, but as a gamer I support originality and creativity and risk rather then mashing out another clone game year after year (Modern Warfare/Madden I'm looking at you!)
Because sadly if the franchise is big enough, they will make tons of money and others will try and follow suit and fail (Star Wars, Bioware, Mythic, etc.)
You do realize that GW2 is just another tired high fantasy game right ?
And yes, after playing in the beta events, I feel they just copy/pasted too many things from other games, just adding their own "twists" and "gimmicks" here and there to try to convey the illusion of solid design, innovation, and creativity while totally ignoring other key aspects of an MMO like providing a solid and immersive story.
In the end, there are no perfect games out there, I have no problems admitting that TSW is far from perfect, but it's one of the games I enjoy playing at the moment, and hope that it will evolve and get better in the next few months, and I'd suggest you do the same because I'm sure the games you play or intend to play are far from perfect too.
However in the end, we all know hobbies can get expensive "gaming, skateboarding, surfing, football, baseball, hockey, models, reading a book and even painting'.
Nothing is for free in life, so goodluck in finding a hobby that doesn't require you to buy something or to contribute to it over time.
So cash shop + sub makes it better ?
Secret World 2 , 18 subs and 15 cash shops,it will be amazing ?
go visit Brazil you will find worlds greatest football players who dont even own football.
TSW was a strange game, an impulse buy for me was fun for 2-3 days than i stopped and forgot that i even bought the game and had it on untill i got my CC bill...
The game was just one big snooze fest, depressing zones, non-stop griding of mobs and chain pulling from quest to quest, and my god the game look horrible, yes the engine is amazing but the art style is bleh... the char creator is horrible, the clothing is ugly, and the textures on the chars just look like plastic.
"Ewwww look at the teselatoin on the floor tiles aren't you impressed?!" - No! not when the chars i cam make look like somthing that was made in poser 3....
The PVP is broken and boring, the combat is repetetive and it has not charm to it....
+1
He must be playing a different game than this guy and myself.
In an over saturated MMO world. an mmo has to do something different to set itself apart from the masses of games birthed from the loins of WOW. This game has what you need to make it different. the fact that there are no levels and thousands of possibilities to create teh character you want. the fact that the QUEST have finally broken the mold from go kill X number of X and come back here…
TSW was a strange game, an impulse buy for me was fun for 2-3 days than i stopped and forgot that i even bought the game and had it on untill i got my CC bill...
The game was just one big snooze fest, depressing zones, non-stop griding of mobs and chain pulling from quest to quest, and my god the game look horrible, yes the engine is amazing but the art style is bleh... the char creator is horrible, the clothing is ugly, and the textures on the chars just look like plastic.
"Ewwww look at the teselatoin on the floor tiles aren't you impressed?!" - No! not when the chars i cam make look like somthing that was made in poser 3....
The PVP is broken and boring, the combat is repetetive and it has not charm to it....
+1
He must be playing a different game than this guy and myself.
In an over saturated MMO world. an mmo has to do something different to set itself apart from the masses of games birthed from the loins of WOW. This game has what you need to make it different. the fact that there are no levels and thousands of possibilities to create teh character you want. the fact that the QUEST have finally broken the mold from go kill X number of X and come back here…
I know the game has the investigation quests, but doesn't it have plenty of "kill X number of X and phone in"?
I know I did a bunch of those in the CB but I never got out of Kingsmouth.
TSW was a strange game, an impulse buy for me was fun for 2-3 days than i stopped and forgot that i even bought the game and had it on untill i got my CC bill...
The game was just one big snooze fest, depressing zones, non-stop griding of mobs and chain pulling from quest to quest, and my god the game look horrible, yes the engine is amazing but the art style is bleh... the char creator is horrible, the clothing is ugly, and the textures on the chars just look like plastic.
"Ewwww look at the teselatoin on the floor tiles aren't you impressed?!" - No! not when the chars i cam make look like somthing that was made in poser 3....
The PVP is broken and boring, the combat is repetetive and it has not charm to it....
+1
He must be playing a different game than this guy and myself.
In an over saturated MMO world. an mmo has to do something different to set itself apart from the masses of games birthed from the loins of WOW. This game has what you need to make it different. the fact that there are no levels and thousands of possibilities to create teh character you want. the fact that the QUEST have finally broken the mold from go kill X number of X and come back here…
I know the game has the investigation quests, but doesn't it have plenty of "kill X number of X and phone in"?
I know I did a bunch of those in the CB but I never got out of Kingsmouth.
there are lots of kill x quests.. but more than enough others mixed in to not even make them mandatory to do in many cases.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Originally posted by Cromica I don't care if it fails or not, I just know it was not a good/fun game for me
As ^ spot on the only reason I will never play it is because I hate UnFuncom with a passion and feel they do not really care and never learn from the past and always put money before the customer and IMO you don't run a business like that and I will never ever buy another game from them again.
TSW was a strange game, an impulse buy for me was fun for 2-3 days than i stopped and forgot that i even bought the game and had it on untill i got my CC bill...
The game was just one big snooze fest, depressing zones, non-stop griding of mobs and chain pulling from quest to quest, and my god the game look horrible, yes the engine is amazing but the art style is bleh... the char creator is horrible, the clothing is ugly, and the textures on the chars just look like plastic.
"Ewwww look at the teselatoin on the floor tiles aren't you impressed?!" - No! not when the chars i cam make look like somthing that was made in poser 3....
The PVP is broken and boring, the combat is repetetive and it has not charm to it....
+1
He must be playing a different game than this guy and myself.
In an over saturated MMO world. an mmo has to do something different to set itself apart from the masses of games birthed from the loins of WOW. This game has what you need to make it different. the fact that there are no levels and thousands of possibilities to create teh character you want. the fact that the QUEST have finally broken the mold from go kill X number of X and come back here…
I know the game has the investigation quests, but doesn't it have plenty of "kill X number of X and phone in"?
I know I did a bunch of those in the CB but I never got out of Kingsmouth.
there are lots of kill x quests.. but more than enough others mixed in to not even make them mandatory to do in many cases.
Are there enough outside of the collect, kill or escort type? Because the only original quests I saw were the investigation quest and the only other orignal part was how you got the quests which many times was not from NPCs.
Originally posted by Ehllfhire At BCBully posting user reviews for a game with maybe 50k subs left is not a good indicator of how good the game was. Basically you need to accept the fact TSW is another failcom fail.
Suggest you learn to read press releases, and not make fictitious comments about retention.
My guess is a lot of times since they're not going to get the game, the want it to fail just to have something to mock fans of the game with. A lot of the times you will see forums of mmos that did not do well with topics like "Haha I told you so, don't you wish you had listened to me?" or "LAWL dis game is dum an only dum dums played LAWL!" Not in those exact words.....well the first one sorta heh.
Other times people feel wronged by a certain company, and want the game to fail because they want to see that company discontinue producing games, in this case Funcom. It could also be perceived the game destroyed theirs, such as why there were several SWG fans filling the first topic page with "this game will fail" and "told you it would fail" with a smug message or saying they shut down SWG for this!?!?
Some may want any and all themepark mmos to fail because they prefer sandbox, and as long as themepark mmos do well, there wont be many new sandbox mmos on the horizon.
Some may hate it and want it to fail simply because the game has a lot of hype and its the hipster thing to hate popular things.
It could just be that developers/publishers/players set the standard so high, eg. WoW killer, that the game was rather doomed to "fail" anyways, with populations like 500k, even if it were steady, would be deemed a failure despite EQ reaching that as a max I believe, and it was one of the biggest if not the biggest mmos pre-WoW.
Finally, maybe they tried the game, thought it was bad, and that it deserved to crash and burn.
I know that didn't direcly speak about TSW directly, but really, theres topics on every mmo message board with people professing their greatest wish for a game to fail, so figure I would give my opinion of it.
It's not what they produce it's how they go about things as a company where they fail in epic style. So personally I would like to see the demise of the company Funcom. If that meant the demise of the associated games, then so be it. But then if somebody was to buy them, steer them in the right direction I would be quite happy to see them succeed. So I don't want to see TSW to fail as such, but if its failure facilitates the faster demise of Funcom as we know it, then so be it. According to Einstein insanity is doing the same thing over and over again and expecting different results. This is why Funcom deserve to fail.
My guess is a lot of times since they're not going to get the game, the want it to fail just to have something to mock fans of the game with. A lot of the times you will see forums of mmos that did not do well with topics like "Haha I told you so, don't you wish you had listened to me?" or "LAWL dis game is dum an only dum dums played LAWL!" Not in those exact words.....well the first one sorta heh.
Yeah, a lot of this is the playground-level "my dad can beat up your dad" kind of thing.
A bunch of self entitled brats with no concern for anyone other than themselves, spewing nonsense left and right like they are on a mission to see who can make themselves appear the most foolish in a record amount of time.
I don't know why folks want TSW to fail, it probably has more to do with Funcom than the actual game. The Secret World might not be the biggest baddest kid on the block (MMO Genre) but what it does is have it's own very unique take on things.
The open skill system and more modern adult setting place is where it really shines. People just want to hate to hate some times.
PM before you report at least or you could just block.
Well its a funcom game. Theres a lot of "ill forever hate this company" people out there because they had a bad experience with AoC's launch.
Also they see the EA logo. Not much i need to say here about EA. I dont think many know that EA isnt affiliated with funcom though, i think they just print boxes and sell them. Seen a lot of other sites where people dont even mention funcom just EA ect.
Also its launch was close enough to another games launch whos overhype knows no bounds. People always bash competing games, its just how people work unfortunately. Ive noticed it, im sure others have as well. Even the people who kind of act interested but seem to highlight and restate anything they can fit as being negative while trying to appear to be really interested in the game...and post over and over...when they are really just buring time before that other game launches.
Its a mixture of the development company having haters for life, the games timing..
Comments
However in the end, we all know hobbies can get expensive "gaming, skateboarding, surfing, football, baseball, hockey, models, reading a book and even painting'.
Nothing is for free in life, so goodluck in finding a hobby that doesn't require you to buy something or to contribute to it over time.
Sounds like you are trolling... or that maybe this game is totally not for you, since you need to go back to playing your arena druid in WoW! Just cause you happen to not like the style doesnt mean you can diss the game. U honestly sound like some fanboi who watched some utube and is now raging cause your pillar got nerfed.
You do realize that GW2 is just another tired high fantasy game right ?
And yes, after playing in the beta events, I feel they just copy/pasted too many things from other games, just adding their own "twists" and "gimmicks" here and there to try to convey the illusion of solid design, innovation, and creativity while totally ignoring other key aspects of an MMO like providing a solid and immersive story.
In the end, there are no perfect games out there, I have no problems admitting that TSW is far from perfect, but it's one of the games I enjoy playing at the moment, and hope that it will evolve and get better in the next few months, and I'd suggest you do the same because I'm sure the games you play or intend to play are far from perfect too.
So cash shop + sub makes it better ?
Secret World 2 , 18 subs and 15 cash shops,it will be amazing ?
go visit Brazil you will find worlds greatest football players who dont even own football.
Let's internet
He must be playing a different game than this guy and myself.
keysmachine
In an over saturated MMO world. an mmo has to do something different to set itself apart from the masses of games birthed from the loins of WOW. This game has what you need to make it different. the fact that there are no levels and thousands of possibilities to create teh character you want. the fact that the QUEST have finally broken the mold from go kill X number of X and come back here…
I know the game has the investigation quests, but doesn't it have plenty of "kill X number of X and phone in"?
I know I did a bunch of those in the CB but I never got out of Kingsmouth.
it already has ..
there are lots of kill x quests.. but more than enough others mixed in to not even make them mandatory to do in many cases.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
As ^ spot on the only reason I will never play it is because I hate UnFuncom with a passion and feel they do not really care and never learn from the past and always put money before the customer and IMO you don't run a business like that and I will never ever buy another game from them again.
Bandit
Asbo
Are there enough outside of the collect, kill or escort type? Because the only original quests I saw were the investigation quest and the only other orignal part was how you got the quests which many times was not from NPCs.
Suggest you learn to read press releases, and not make fictitious comments about retention.
My guess is a lot of times since they're not going to get the game, the want it to fail just to have something to mock fans of the game with. A lot of the times you will see forums of mmos that did not do well with topics like "Haha I told you so, don't you wish you had listened to me?" or "LAWL dis game is dum an only dum dums played LAWL!" Not in those exact words.....well the first one sorta heh.
Other times people feel wronged by a certain company, and want the game to fail because they want to see that company discontinue producing games, in this case Funcom. It could also be perceived the game destroyed theirs, such as why there were several SWG fans filling the first topic page with "this game will fail" and "told you it would fail" with a smug message or saying they shut down SWG for this!?!?
Some may want any and all themepark mmos to fail because they prefer sandbox, and as long as themepark mmos do well, there wont be many new sandbox mmos on the horizon.
Some may hate it and want it to fail simply because the game has a lot of hype and its the hipster thing to hate popular things.
It could just be that developers/publishers/players set the standard so high, eg. WoW killer, that the game was rather doomed to "fail" anyways, with populations like 500k, even if it were steady, would be deemed a failure despite EQ reaching that as a max I believe, and it was one of the biggest if not the biggest mmos pre-WoW.
Finally, maybe they tried the game, thought it was bad, and that it deserved to crash and burn.
I know that didn't direcly speak about TSW directly, but really, theres topics on every mmo message board with people professing their greatest wish for a game to fail, so figure I would give my opinion of it.
It's not what they produce it's how they go about things as a company where they fail in epic style. So personally I would like to see the demise of the company Funcom. If that meant the demise of the associated games, then so be it. But then if somebody was to buy them, steer them in the right direction I would be quite happy to see them succeed. So I don't want to see TSW to fail as such, but if its failure facilitates the faster demise of Funcom as we know it, then so be it. According to Einstein insanity is doing the same thing over and over again and expecting different results. This is why Funcom deserve to fail.
Yeah, a lot of this is the playground-level "my dad can beat up your dad" kind of thing.
You are 100% correct
I don't know why folks want TSW to fail, it probably has more to do with Funcom than the actual game. The Secret World might not be the biggest baddest kid on the block (MMO Genre) but what it does is have it's own very unique take on things.
The open skill system and more modern adult setting place is where it really shines. People just want to hate to hate some times.
PM before you report at least or you could just block.
Well its a funcom game. Theres a lot of "ill forever hate this company" people out there because they had a bad experience with AoC's launch.
Also they see the EA logo. Not much i need to say here about EA. I dont think many know that EA isnt affiliated with funcom though, i think they just print boxes and sell them. Seen a lot of other sites where people dont even mention funcom just EA ect.
Also its launch was close enough to another games launch whos overhype knows no bounds. People always bash competing games, its just how people work unfortunately. Ive noticed it, im sure others have as well. Even the people who kind of act interested but seem to highlight and restate anything they can fit as being negative while trying to appear to be really interested in the game...and post over and over...when they are really just buring time before that other game launches.
Its a mixture of the development company having haters for life, the games timing..