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What is an acceptable way to monetize F2P?

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Comments

  • VhalnVhaln Member Posts: 3,159

    People lump all P2W together, but there's two different kinds, and it's a huge difference.  There's the kind where you can pay to be on the same level as people who have achieved things by playing (or to help get there faster)  - and then there's the kind where you pay to get ahead of anything people can achieve just by playing.

     

    I'm fine with the former, but the latter is when it becomes unacceptable, IMHO.

     

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by lizardbones

     


    Originally posted by nariusseldon
    "Acceptable"? That varies with people.

     

    It is a free world. Any method is "acceptable" legally, and business-wise. A business can charge any way they like. You, of course, have the freedom of NOT to buy.

     



    Well, yeah. This is the right answer for "everyone", but I think the idea is to find out what different people find acceptable. It could be enlightening to see what different people think on the same subject. I don't think the idea is to reach a consensus, that would be silly.

     

    If you spend any time on this forum, you will know that consensus is a pipe dream.

    In fact, you can see some here touting ANY cash shop beyond fluff items are not acceptable, and there are plenty of players buying those (hence acceptable) in the market place.

    There is no consensus, only opinions.

     

  • StoneRosesStoneRoses Member RarePosts: 1,817

    Vanguard SoH is a great example of that!

     

    Oh, wait you did say acceptable! .....

    MMORPGs aren't easy, You're just too PRO!
  • RoxtarrRoxtarr Member CommonPosts: 1,122
    Originally posted by blognorg
    Originally posted by GrumpyCharr
    I'm convinced that there is no 'acceptable way' to monetize any game.  I seriously thing some players think ANY form of payment is because of a greedy developer.  

    What would be acceptable for you, then? Cosmetic stuff? Character slots? Anything?

    For me? I don't really care as long as it's fair.  I was speaking for the popular idea that gaming companies are for profit companies instead of charities that offer free games to the masses.  

    If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game.
    image

  • blognorgblognorg Member UncommonPosts: 643
    Originally posted by GrumpyCharr
    Originally posted by blognorg
    Originally posted by GrumpyCharr
    I'm convinced that there is no 'acceptable way' to monetize any game.  I seriously thing some players think ANY form of payment is because of a greedy developer.  

    What would be acceptable for you, then? Cosmetic stuff? Character slots? Anything?

    For me? I don't really care as long as it's fair.  I was speaking for the popular idea that gaming companies are for profit companies instead of charities that offer free games to the masses.  

    Well, of course a company wants to make money... rather, has to make money. People tend to throw the "greedy" label around too freely in my opinion. Regardless, what is your opinion of fair?

  • bobfishbobfish Member UncommonPosts: 1,679
    Originally posted by Vhaln

    People lump all P2W together, but there's two different kinds, and it's a huge difference.  There's the kind where you can pay to be on the same level as people who have achieved things by playing (or to help get there faster)  - and then there's the kind where you pay to get ahead of anything people can achieve just by playing.

     

    I'm fine with the former, but the latter is when it becomes unacceptable, IMHO.

     

    I agree with this, nothing in the shop should give you an advantage over a free player, but it should allow you to save a little time.

  • hfztthfztt Member RarePosts: 1,401

    Meh. I dont mind them selling nerly whatever in a cash shop, as long the the pay currency can be earned in game at a sufficient rate with enough play time spendt.

    Then it just works as an equalizer really. People with lots of time and no money will be equal with people with little time and lots of money.

    Now someone will argue that the company will end up catering only for the paying customers. They might, but it will kill them in the end. In most games the main population will be made up of the non paying players, and the game needs those players as they are going to be what makes the game feel alive.

    But Extra Credits explained all this much better than I can.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    To me, nothing is unacceptable as long as the free part is fun.
  • NaqajNaqaj Member UncommonPosts: 1,673
    Originally posted by Robokapp

    not a fan, not a hater. uninterested. haven't been following it. haven't played the first, and i never play a new mmo at launch. Soooo I'd prefer not to be ragged into a GW2 war :)

     

    why, what did I say?

    Your summary essentially encapsulates the whole debate about the cash shop of GW2. They sell cosmetic items, they don't sell power items, they do however sell boosts, and some people are ok with that, others are not.

    Not letting yourself get dragged into a GW2 war is a good idea, by all means :)

  • tom_goretom_gore Member UncommonPosts: 2,001
    Originally posted by Robokapp

    OP, monetraizing F2P is like fixing global overpopulation.

     any effective solution is unethical, any ethical solution is ineffective.

    If you came up with this analogy yourself, kudos. Best one I've seen in a while.

     

  • HurvartHurvart Member Posts: 565

    Cosmetics only!

    No time savers, no boost, no convinience and no combat/stat gear.

    If its only cosmetics I will not call it P2W...

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