So even more completely broken AI, and still tons of pigs flying and other creatures falling from the sky...
*Sigh*...I guess MO hardcore fans just never learn...As long as SV will be developping this game, it will have flying pigs, broken AI and endless bugs...
Actually, I think the most interesting thing about the launch is Henrick's statement that he now believes the game is in a condition that he can get it on "the major gaming platforms". By which, I assume he means Steam. That is really their only shot at this point IMHO.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
So watched the newest videos, and seen the bugs STILL in game after how many years?
-Flying pigs.
-NPCs falling out of the sky on render.
-node line lag loading.
-random frame rate freezes
Still not worth the subscription.
1. Falling from sky on render.
2. Ultra speed creatures that warp ahead, or bounce up and down.
3. Mobs that walk across the bottom of water and hit surface swimmers.
4. Mobs attack through player housing .
5. Dungeon mobs ignore elevation differences.
6. Mobs warp through walls and other mobs.
7. Horses that spin in circles and warp through a player when dismounted.
8. Movement lag in mob vs. mob combat, warping. (i.e. bandit vs. guard)
9. Double tap mob reset is still in, but the mobs will re-aggro if you stand around for a few seconds.
10. Players that launch into the air or sink beneath the terrain (riding or on foot).
So what I'm seeing is all the old problems with new mob AI.
After the patch today we still have massive crashing issues, mounted archery is still broken, player storage vendors are still missing, mobs still aren't dropping carcass properly.
So watched the newest videos, and seen the bugs STILL in game after how many years?
-Flying pigs.
-NPCs falling out of the sky on render.
-node line lag loading.
-random frame rate freezes
Still not worth the subscription.
Cut him slack on the flying pigs, players told Henrick they'd pay a monthly fee for this pile of dung when pigs fly. He just misunderstood what they meant.
Cut him slack on the flying pigs, players told Henrick they'd pay a monthly fee for this pile of dung when pigs fly. He just misunderstood what they meant.
lol
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
it quickly became obvious that this new ai was just the old ai with abit of patching applied to fix some of the issues and improve pathing. But in turn they re introduced all the issues they previously had 2 years ago with mobs falling from the sky and mobs flying. Old problems that have never been fixed include mobs warping through terrain and or firing through terrain. Mobs getting stuck in an idle animation loop. The only improvements i have really noticed are... mobs path much better now especially pets, mobs seem to keep a better distance when attacking the palyer and mobs use a variety of different attacks. I wouldnt call it a total failure unless they fail to fix all the reintroduced bugs within the week. as it is now the game is unplayable and i honsetly cant bleeive they didnt fix the doubel tap its the main issue with the ai imo.
there are 2 types of mmo, imitators and innovaters.
Actually, I think the most interesting thing about the launch is Henrick's statement that he now believes the game is in a condition that he can get it on "the major gaming platforms". By which, I assume he means Steam. That is really their only shot at this point IMHO.
If they magically manage to remove all the technical issues, the game could theoretically be considered to be in launch state - this is how it should have looked and felt two years ago. If the game was polished and playable, it would be pretty awesome by now, given all the implemented features.
But as always with MO, the good things are buried beneath mountains of bugs, horrible coding, weird design choices, and unprofessional behaviour. I doubt SV will manage to get it in a playable state before the last players leave. If they do, they HAVE to get it on steam or something similar so that more people find it. Also, they have to do a marketing push to draw the vets back in.
Actually, I think the most interesting thing about the launch is Henrick's statement that he now believes the game is in a condition that he can get it on "the major gaming platforms". By which, I assume he means Steam. That is really their only shot at this point IMHO.
Steam will probably allow them on. They've got some pretty bad titles in their listings. Much worse than Mortal Online. Hell they probably could of last year honestly. Steam has got some horrific titles that they've allowed to be sold through their system which should of never been allowed.
they applied for steam last year and steam sid no, henrik assumed it was becuase of nudity in the game and sv added a nudity filter option. But there is no guarntee it was even because of that since steam didnt give a reason.
i think with the ammonut of patching that needs to be done after every major update people who buy the game on steam would start to get very annoyed when they have to wait for steam to upload the new patch which takes a lnog time.
there are 2 types of mmo, imitators and innovaters.
I don't support them putting broken games on their listings. But I was just saying that they've had much worse than Mortal Online. For example http://www.youtube.com/watch?v=LzTo6XUiIA4
Originally posted by JayBirdz I don't support them putting broken games on their listings. But I was just saying that they've had much worse than Mortal Online. For example http://www.youtube.com/watch?v=LzTo6XUiIA4
Looks like Serious Sam, but at least it's working and the AI is better than in MO. Look at 7:20, it doesn't even rain in buildings. Revelations 2012 is a professional masterpiece compared to MO. It also runs fluently. Also the environment is detailed in comparison to the moon safari that is MO. Just look at this: http://www.youtube.com/watch?v=vcbC4OgxIBs#t=1m15s Welcome to the moon.
Actually, I think the most interesting thing about the launch is Henrick's statement that he now believes the game is in a condition that he can get it on "the major gaming platforms". By which, I assume he means Steam. That is really their only shot at this point IMHO.
Steam will probably allow them on. They've got some pretty bad titles in their listings. Much worse than Mortal Online. Hell they probably could of last year honestly. Steam has got some horrific titles that they've allowed to be sold through their system which should of never been allowed.
I doubt steam will allow them on. If you check their MMO games, they only have F2P and few p2p titles from major publishers such as EvE, Rift, GW and The Secret World. Those games are top quality, mind you, I cant see any p2p minor mmos.
Comments
So even more completely broken AI, and still tons of pigs flying and other creatures falling from the sky...
*Sigh*...I guess MO hardcore fans just never learn...As long as SV will be developping this game, it will have flying pigs, broken AI and endless bugs...
Actually, I think the most interesting thing about the launch is Henrick's statement that he now believes the game is in a condition that he can get it on "the major gaming platforms". By which, I assume he means Steam. That is really their only shot at this point IMHO.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
1. Falling from sky on render.
2. Ultra speed creatures that warp ahead, or bounce up and down.
3. Mobs that walk across the bottom of water and hit surface swimmers.
4. Mobs attack through player housing .
5. Dungeon mobs ignore elevation differences.
6. Mobs warp through walls and other mobs.
7. Horses that spin in circles and warp through a player when dismounted.
8. Movement lag in mob vs. mob combat, warping. (i.e. bandit vs. guard)
9. Double tap mob reset is still in, but the mobs will re-aggro if you stand around for a few seconds.
10. Players that launch into the air or sink beneath the terrain (riding or on foot).
So what I'm seeing is all the old problems with new mob AI.
After the patch today we still have massive crashing issues, mounted archery is still broken, player storage vendors are still missing, mobs still aren't dropping carcass properly.
Cut him slack on the flying pigs, players told Henrick they'd pay a monthly fee for this pile of dung when pigs fly. He just misunderstood what they meant.
lol
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.
there are 2 types of mmo, imitators and innovaters.
If they magically manage to remove all the technical issues, the game could theoretically be considered to be in launch state - this is how it should have looked and felt two years ago. If the game was polished and playable, it would be pretty awesome by now, given all the implemented features.
But as always with MO, the good things are buried beneath mountains of bugs, horrible coding, weird design choices, and unprofessional behaviour. I doubt SV will manage to get it in a playable state before the last players leave. If they do, they HAVE to get it on steam or something similar so that more people find it. Also, they have to do a marketing push to draw the vets back in.
there are 2 types of mmo, imitators and innovaters.
Steam will probably allow them on. They've got some pretty bad titles in their listings. Much worse than Mortal Online. Hell they probably could of last year honestly. Steam has got some horrific titles that they've allowed to be sold through their system which should of never been allowed.
they applied for steam last year and steam sid no, henrik assumed it was becuase of nudity in the game and sv added a nudity filter option. But there is no guarntee it was even because of that since steam didnt give a reason.
i think with the ammonut of patching that needs to be done after every major update people who buy the game on steam would start to get very annoyed when they have to wait for steam to upload the new patch which takes a lnog time.
there are 2 types of mmo, imitators and innovaters.
Looks like Serious Sam, but at least it's working and the AI is better than in MO. Look at 7:20, it doesn't even rain in buildings. Revelations 2012 is a professional masterpiece compared to MO. It also runs fluently. Also the environment is detailed in comparison to the moon safari that is MO. Just look at this: http://www.youtube.com/watch?v=vcbC4OgxIBs#t=1m15s Welcome to the moon.
I doubt steam will allow them on. If you check their MMO games, they only have F2P and few p2p titles from major publishers such as EvE, Rift, GW and The Secret World. Those games are top quality, mind you, I cant see any p2p minor mmos.
Well his quote doesn't specifically state Steam.
For all I know he means X-Box Live...
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018