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What has GW2 done right?

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  • EquintinEquintin Member UncommonPosts: 137
    8 skills ....thats it 8 little skills.....

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  • IamAproposIamApropos Member Posts: 173
    Originally posted by Zylaxx
    Originally posted by Apropo

    if they allowed premades to be an option would mean a lot to me.  Especially those who wish to compete as a team they need to be able to practice inbetween matches to work as a team.  Sometimes the entire team isn't available.

    I just really hated going into spvp with 2 of my friends and randomly being placed on different teams when we were trying to test things as a team specifically in sPvP.    If that somehow was an option well then I'd have no serious gripes with the game really.

    I would have no problems whatsoever with this and even promote it myself but only, and its a big and huge ONLY you did so versus other premades.  You gain ZERO team experience steam rolling pugs.  In the absense of that then you need to play tourneys.

    completely agree, as in boxing you don't learn anything from just beating the living hell out of an unexperienced fighter. 

     

    I hate the game I'm going to use as an example but it could work, the system they have in lets say League of Legends where Solo Que only goes up against Solo que and is ranked within solo que as well as 5vs5's and such are only up against 5vs5's.

     

    I'm totally against premades going up against pug's, but I'm also against splitting up teams that need to practice together outside tournaments.

     

    that aside, I've went thru the beta's with a fine tooth comb and have not seen one major huge flaw that jumped out and said to me "if this doesn't get fixed I can't play it" - I've given examples of other releases recently that said they would remove "place holders" of really horrible character animations and yet the changes really didn't make any changes.  <--- was trying to drive back onto topic there :D

     

    What Guild Wars 2 has done right? Well provided a solid game without any glaring flaws.

    IamApropos
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  • MeowheadMeowhead Member UncommonPosts: 3,716
    Originally posted by Equintin
    8 skills ....thats it 8 little skills.....

     ... you're thinking about GW1.

    Or you're overestimating TSW.

    One of the two.

  • ZylaxxZylaxx Member Posts: 2,574
    Originally posted by Equintin
    8 skills ....thats it 8 little skills.....

    TSW forums are ---------------------------------------------------> that way

    Everything you need to know about Elder Scrolls Online

    Playing: GW2
    Waiting on: TESO
    Next Flop: Planetside 2
    Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.

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  • EquintinEquintin Member UncommonPosts: 137
    Hmmm ok how many skills do you all count other than your race skills.

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  • CromicaCromica Member UncommonPosts: 657
    It is actually fun to play.
  • seridanseridan Member UncommonPosts: 1,202
    Originally posted by Equintin
    Hmmm ok how many skills do you all count other than your race skills.

    Elemenstalists have access to around 153 different skills not including racials

    Block the trolls, don't answer them, so we can remove the garbage from these forums

  • LeodiousLeodious Member UncommonPosts: 773


    Originally posted by Equintin
    Hmmm ok how many skills do you all count other than your race skills.

    Five weapon skills, a healing skill, three utility skills, and an elite skill. So firstly, you have ten at any given time. Also, you can change weapons, and each one has five different skills, and they are different for each class. Most classes can also change weapons mid-combat. You can pick and choose all the skills not tied to a weapon, and there are a ton, a ton of skills you can select. You can only have ten at any given time, but unless you have played it, you can't really understand how it works, how well it plays and how good it feels to play it.

    But, just ask yourself this. When playing an MMO with tons and tons of skills that fill up your hotbars, like 40 skills or something, how many do you typically use? Maybe a pulling skill, a few attack skills based on your specialization, maybe a couple of escape or utility skills, but you don't use even half of those skills the vast majority of the time; they just clog up the screen. This is the solution.

    I will say, sometimes in the bloat you had fun stuff. I will miss mind vision from WoW's priest. So much fun, but again, almost never actually used, especially for practical purposes.

    "There are two great powers, and they've been fighting since time began. Every advance in human life, every scrap of knowledge and wisdom and decency we have has been torn by one side from the teeth of the other. Every little increase in human freedom has been fought over ferociously between those who want us to know more and be wiser and stronger, and those who want us to obey and be humble and submit."

    — John Parry, to his son Will; "The Subtle Knife," by Phillip Pullman

  • IndromeIndrome Member UncommonPosts: 292

    Weaponswap.

    Making helping each other engaging, fun and easy to do.

    Account-based macro management.

    Innovation without alienation.

    Non-smooth, fresh gameplay. (one of my biggest plusses...)

    Iterative game development.

    Listening to player feedback, without grinding it through the finance-and-marketing-mill.

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  • seridanseridan Member UncommonPosts: 1,202
    Originally posted by Leodious

     


    Originally posted by Equintin
    Hmmm ok how many skills do you all count other than your race skills.

     

    Five weapon skills, a healing skill, three utility skills, and an elite skill. So firstly, you have ten at any given time. Also, you can change weapons, and each one has five different skills, and they are different for each class. Most classes can also change weapons mid-combat. You can pick and choose all the skills not tied to a weapon, and there are a ton, a ton of skills you can select. You can only have ten at any given time, but unless you have played it, you can't really understand how it works, how well it plays and how good it feels to play it.

    But, just ask yourself this. When playing an MMO with tons and tons of skills that fill up your hotbars, like 40 skills or something, how many do you typically use? Maybe a pulling skill, a few attack skills based on your specialization, maybe a couple of escape or utility skills, but you don't use even half of those skills the vast majority of the time; they just clog up the screen. This is the solution.

    I will say, sometimes in the bloat you had fun stuff. I will miss mind vision from WoW's priest. So much fun, but again, almost never actually used, especially for practical purposes.

    Just a small note: you can have 15 at a time (with in-combat weapon swapping) unless you are an Engineer (toolbelt skills change your skillbar) or an Elementalist (they have 5 skills for each attunement). Also there are chain skills, skills you get when you use a summon and of course the profession skills, like the Burst skill for Warrior,  Steal for Thief, the different Virtues for Guardian etc. Environmental weapons change your skillbar considerably and some Elites also change your skillbar, offering new (and powerful) skills.  It is almost never only 10 skills available at any given time, they are considerably more, only far better organized than having all in lots of skillbars like in other MMORPGs

    Of course you are right, your skillbar can contain maximum 10 skills :)

    Block the trolls, don't answer them, so we can remove the garbage from these forums

  • LeodiousLeodious Member UncommonPosts: 773

    Yeah, seridan, you're right and I am glad of all those things, but I didn't want to go too far into everything; I just wanted to give an overview to show the falsehoods in in Equintin's comment.

    "There are two great powers, and they've been fighting since time began. Every advance in human life, every scrap of knowledge and wisdom and decency we have has been torn by one side from the teeth of the other. Every little increase in human freedom has been fought over ferociously between those who want us to know more and be wiser and stronger, and those who want us to obey and be humble and submit."

    — John Parry, to his son Will; "The Subtle Knife," by Phillip Pullman

  • LeodiousLeodious Member UncommonPosts: 773


    Originally posted by Clob
    Originally posted by clumsytoes44 They made a fun game were other people near you isn't a frustration, like in most mmo's.
    This is actually a very major point.  All of us that have played several mmo's know that feeling you get when you're given a quest to do something, fight your way through mobs for several minutes to get to a location just to find several people standing around waiting their turn to complete the objective.  ANet said early that they were creating a cooperative pve gameplay experience and they've done it.  In the hours that I've been able to play I've discovered that I've actually wanted other random players around when I'm doing things.  It hasn't mattered if it's a DE, a heart quest or just running around attacking mobs in my way, that unspoken temporary partnership in eliminating foes is enjoyable.  In addition to that, we won't be seeing the same names as we level with a growing hate ("oh, it's that jerk again"), but with a growing familiarity ("oh, this guy will attack in this manner") so we can essentially play off of these 'strangers' as we would our usual party members.


    This is a big thing I noticed. Even if you didn't know the person, you would see them over and over, and maybe a couple of lines traded about specific goals or something, and you see them again, and again, and each time you talk more, and you can much more easily make friends in this way. That feeling of seeing another player and thinking that it's a good thing instead of being annoyed, that is the single more important thing they changed with PvE, more even than DEs themselves (though I doubt either would have worked well without the other). It changes the entire PvE experience, top to bottom.

    And I swear, I am losing my mind to people saying Anet built the hype. Yes, they are doing more hyping things in the past month, before release, like any product, but before that, in the preceding many months, it was players who had played the game and been taken away with how much better it was than everything else. And when it is the players themselves speaking out for their love of the game, that isn't hype. I just want the game to come out, and then I can stop reading and listening to statements that deny the basics of the English language or random trolls, and just enjoy the game.

    "There are two great powers, and they've been fighting since time began. Every advance in human life, every scrap of knowledge and wisdom and decency we have has been torn by one side from the teeth of the other. Every little increase in human freedom has been fought over ferociously between those who want us to know more and be wiser and stronger, and those who want us to obey and be humble and submit."

    — John Parry, to his son Will; "The Subtle Knife," by Phillip Pullman

  • EquintinEquintin Member UncommonPosts: 137
    It wasnt actually false i was just wondering how many skills we had at once,but i must say i was mistaken you have explained it all very well. I only played for like 4 hours total in the stress tests.Sorry if i got missunderstood.Anyways see ya all Friday!

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  • MardermannMardermann Member Posts: 29

    they made a game I look forward playing too... thats all that matters to me.

     

    ... and I love the "living" world they created ...

  • LyvinsLyvins Member Posts: 70

    for me it brought back exploration , exploration was something i missed in alot of recent MMo's.

     

    the world feels alive to me, because of these events they let you be a part of it. :)

     

     

    i hate crafting, but with guild wars 2 i feel i can do it, its not a grind  and still easy and fun because of the random stuff you can create.

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  • IfrianMMOIfrianMMO Member UncommonPosts: 252

    They created an awesome logo.

    I mean, it´s a friggin 2 shaped dragon!

     

    Joking aside,  what i like the most so far are the dynamic events and the exploration.

    I truly feel like an adventurer.

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  • EzhaeEzhae Member UncommonPosts: 735
    Without going into details, I'd say overall feel. Things just work and interact with eachother. Even smallest of things often do have a purpose, there very little wasted space on map and it simply makes sense. Surprisngly it's not really common among recent MMO releases. 
  • BlindchanceBlindchance Member UncommonPosts: 1,112

    Making the combat more active and player skill depended, the pvp ( as much it goes in a theme park ), the dynamic events with different outcomes depending on player success or failure, rewarding exploration, the side kick leveling system ( no more worries about your friends not playing and being left behind ) , removal of the holy trinity bullshit and the aggro managment system, even less gear dependency, easy and rewarding grouping, no monthly sub.

     

    We'll see how it works out in long run.

  • Teh_AxiTeh_Axi Member UncommonPosts: 380

    You don't create the hype train, you either ride it or it crashes right through you.

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