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WvW is just dota with better graphics

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  • mazutmazut Member UncommonPosts: 988
    Originally posted by Prenho
    Originally posted by mazut
    Originally posted by wtvr123
    No. It's wintergrasp with 3 factions and bigger maps. 

    What is wintergrasp??

    http://www.wowwiki.com/Wintergrasp

    chears mate, sorry but only can laugh when somebody point wow as example ;)

     

  • austriacusaustriacus Member UncommonPosts: 618
    Originally posted by wtvr123
    Originally posted by swarmofseals

    What I don't understand is why people would think WvWvW being a clone of DAoC is a bad thing. I'm not that familiar with DotA so I can't speak to that.

    Many believe DAoC to be the best PvP MMO ever. Others believe that it's the best faction-based PvP MMO ever. IMO, if GW2 actually lives up to that comparison I will be thrilled.

    It's not a clone of daoc. No realm ranks, no realm points, no long duration cc, no  8man groups, no focus on killing players and not just fighting for objectives, the orbs in gw2 aren't as important as the relics were in daoc, no pve leveling in the pvp zones etc. Also daoc had many different playstyles (zerging, 8v8, small group, solo, stealth groups etc), while gw2 will be pretty much big zergs and small zergs. edit: I forgot the most important thing: No freaking DF to fight over!

     

    It's much closer to wow's wintergrasp than to daoc.

    Excluding stealth groups, darkness falls  and your first 3 points(thank god) about everything else is wrong, try again.

  • PrenhoPrenho Member Posts: 298
    Originally posted by mazut
    Originally posted by Prenho
    Originally posted by mazut
    Originally posted by wtvr123
    No. It's wintergrasp with 3 factions and bigger maps. 

    What is wintergrasp??

    http://www.wowwiki.com/Wintergrasp

    chears mate, sorry but only can laugh when somebody point wow as example ;)

     

    It's the same as winter in WOW just with 3 factions instead of 2 and a bigger map.

  • bubalubabubaluba Member Posts: 434
    Wau! You are right. It is almost the same
  • LucioonLucioon Member UncommonPosts: 819
    Originally posted by lovehina21

    Go on youtube and watch ANY gameplay footage of world vs world.

    If someone said its dota with better graphics, bigger map, more players, would you believe it?

    Thats what i see.

     

    Think about it, its true.... its gaint Dota!

    Althought I don't agree with your statement.

    But how is that bad if its true???

    DOTA has a huge following, LOL has a huge following, so if you feel its similiar, then get your friends and play GW2, make GW2 successful.

    Its not like DOTA is bad.

    Life is a Maze, so make sure you bring your GPS incase you get lost in it.

  • 1vald21vald2 Member UncommonPosts: 75
    Originally posted by wtvr123
    Originally posted by swarmofseals

    What I don't understand is why people would think WvWvW being a clone of DAoC is a bad thing. I'm not that familiar with DotA so I can't speak to that.

    Many believe DAoC to be the best PvP MMO ever. Others believe that it's the best faction-based PvP MMO ever. IMO, if GW2 actually lives up to that comparison I will be thrilled.

    It's not a clone of daoc. No realm ranks, no realm points, no long duration cc, no  8man groups, no focus on killing players and not just fighting for objectives, the orbs in gw2 aren't as important as the relics were in daoc, no pve leveling in the pvp zones etc. Also daoc had many different playstyles (zerging, 8v8, small group, solo, stealth groups etc), while gw2 will be pretty much big zergs and small zergs. edit: I forgot the most important thing: No freaking DF to fight over!

     

    It's much closer to wow's wintergrasp than to daoc.

    I agree mostly but not with the "big zerg and small zerg" part. There are 4 maps in total, of course the new players will be encouraged to join the "big zerg" because they don't know what's important and they don't have any friends/guilds to team up with and take different camps/points themselves.

    For example, I solo'ed a sentry and was joined by a fellow warrior, we decided to take out a supply camp and we did. It took us around 20mins kiting around crazily but in the end we didn't need to "zerg" to capture valuable points. Same thing happens when a "big zerg" attacks a keep that's manned with a handful of people (5-10) that know what they are doing aka. arrow carts and so forth, can hold the keep very long or even repel the enemy zerg. Mesmer portals can be used to transfer a big army up behind enemy lines by using mesmer portal chains.

    All I'm trying to say is that WvW requires a lot more planning/strategizing than going with a "big or small zerg". It's just oversimplification.

    Edit: What do you mean by "no pve lvling in pvp zones"? You do gain levels through completing objectives and killing other players...

    image

  • nastyjmannastyjman Member Posts: 161

    This gives me an idea on how to win my friends who play MOBAs over to GW2.

  • HycooHycoo Member UncommonPosts: 217
    Yeah... and to me mmorpg PvP and moba PvP are two different things. If i want to play balanced PvP combat to test my uber skills i go play Dota 2 (which i do). If i want to play mmorpg PvP i look for games that have open world PvP (like vanilla wow). Unfortunately not many of those these days.

    image
  • KhinRuniteKhinRunite Member Posts: 879
    Originally posted by lovehina21

    Go on youtube and watch ANY gameplay footage of world vs world.

    If someone said its dota with better graphics, bigger map, more players, would you believe it?

    Thats what i see.

     

    Think about it, its true.... its gaint Dota!

    I played both and they're really not alike. If you're gonna argue how much they have in common I'd like to hear your views on instanced Battlegrounds from other games...

    Not saying that WvWvW resembling DotA is neccesarily a bad thing, it's just that it really doesn't.

  • PNM_JenningsPNM_Jennings Member UncommonPosts: 1,093
    .... no comment
  • ZaltarkZaltark Member UncommonPosts: 437

    POST HERE IF RENGAR FEEDS!

  • 1vald21vald2 Member UncommonPosts: 75
    Originally posted by wtvr123
    Originally posted by 1vald2
    Originally posted by wtvr123
    Originally posted by swarmofseals

    What I don't understand is why people would think WvWvW being a clone of DAoC is a bad thing. I'm not that familiar with DotA so I can't speak to that.

    Many believe DAoC to be the best PvP MMO ever. Others believe that it's the best faction-based PvP MMO ever. IMO, if GW2 actually lives up to that comparison I will be thrilled.

    It's not a clone of daoc. No realm ranks, no realm points, no long duration cc, no  8man groups, no focus on killing players and not just fighting for objectives, the orbs in gw2 aren't as important as the relics were in daoc, no pve leveling in the pvp zones etc. Also daoc had many different playstyles (zerging, 8v8, small group, solo, stealth groups etc), while gw2 will be pretty much big zergs and small zergs. edit: I forgot the most important thing: No freaking DF to fight over!

     

    It's much closer to wow's wintergrasp than to daoc.

    I agree mostly but not with the "big zerg and small zerg" part. There are 4 maps in total, of course the new players will be encouraged to join the "big zerg" because they don't know what's important and they don't have any friends/guilds to team up with and take different camps/points themselves.

    For example, I solo'ed a sentry and was joined by a fellow warrior, we decided to take out a supply camp and we did. It took us around 20mins kiting around crazily but in the end we didn't need to "zerg" to capture valuable points. Same thing happens when a "big zerg" attacks a keep that's manned with a handful of people (5-10) that know what they are doing aka. arrow carts and so forth, can hold the keep very long or even repel the enemy zerg. Mesmer portals can be used to transfer a big army up behind enemy lines by using mesmer portal chains.

    It took you 20 mins as you said, the enemy 20man (let's say small zerg) will take it back in 20 seconds and kill you on the way. And then you have to walk for 20 mins to get back to that supply camp. I bet after a few deaths you will decide to join either a big or a small zerg.

    All I'm trying to say is that WvW requires a lot more planning/strategizing than going with a "big or small zerg". It's just oversimplification.

    Edit: What do you mean by "no pve lvling in pvp zones"? You do gain levels through completing objectives and killing other players...

    I mean that you can't level be PvEing in the PvP zone (which in DAoC was faster than leveling in the PvE zones because it was more risky)

     

    Well guess what, no small zerg came along and took our supply camp. The maps won't be overflowing with people so not all castles/camps will have someone guarding it. Which was my point, so a small group of 2-5 can go behind enemy lines and take some of their sentries (which will disrupt the supply caravan flow) or take supply camps themselves. There will be big/small zergs but probably only 1 per map and the maps aren't that small, including that there are no mounts to speed up the travel time between points. 

    image

  • Creslin321Creslin321 Member Posts: 5,359

    WvW is not like DOTA, like not at all like it.  And I actually love the MOBA genre, so I'm not saying this because I dislike DOTA.  I'm not going to go over why they are different, I'm sure others already have.  But all I'm going to say is...

    Why do people see two things that are extremely different but think they are the same because they share like on common thing?  I mean, the only thing that GW2 PvP and DOTA really have in common is the fact that they are vaguely fantasy themed, and you use abilities...but that's about it.

    This same kind of reasoning applies when people say that GW2 questing is the same as WoW questing because you have to kill monsters in both of them.  I just don't get it...

    Night is the same as day because they both happen on Earth!

    Are you team Azeroth, team Tyria, or team Jacob?

  • ShakyMoShakyMo Member CommonPosts: 7,207
    The biggest differences from daoc are.
    1 scale, frontiers was just much bigger than WvW
    2 priority, daoc had open world dungeons and stuff, but rvr was the pinnacle of the game.
    3 no escaping to minigame pvp, rvr was the only pvp when leveled, the battlegrounds while leveling weren't like wow bgs either, they were fully persistent not instanced.
    4 REALM PRIDE, each realm leveled on their own pve content, which allowed you to bond with your realm, each realm had different classes, which helped the antagonism as people thought other realms classes were op
    5 most importantly RIVALRY. You knew who you fought, you built up long standing rivalries, you knew certain players a.d guilds to be wary of. Gw2 you just fight a different set of random nameless dudes every 2 weeks.

    That said its most fun pvp since eve / planetside days (well maybe perpetuum if more played it)
  • lovehina21lovehina21 Member UncommonPosts: 56
    Originally posted by 1vald2
    Originally posted by wtvr123
    Originally posted by 1vald2
    Originally posted by wtvr123
    Originally posted by swarmofseals

    What I don't understand is why people would think WvWvW being a clone of DAoC is a bad thing. I'm not that familiar with DotA so I can't speak to that.

    Many believe DAoC to be the best PvP MMO ever. Others believe that it's the best faction-based PvP MMO ever. IMO, if GW2 actually lives up to that comparison I will be thrilled.

    It's not a clone of daoc. No realm ranks, no realm points, no long duration cc, no  8man groups, no focus on killing players and not just fighting for objectives, the orbs in gw2 aren't as important as the relics were in daoc, no pve leveling in the pvp zones etc. Also daoc had many different playstyles (zerging, 8v8, small group, solo, stealth groups etc), while gw2 will be pretty much big zergs and small zergs. edit: I forgot the most important thing: No freaking DF to fight over!

     

    It's much closer to wow's wintergrasp than to daoc.

    I agree mostly but not with the "big zerg and small zerg" part. There are 4 maps in total, of course the new players will be encouraged to join the "big zerg" because they don't know what's important and they don't have any friends/guilds to team up with and take different camps/points themselves.

    For example, I solo'ed a sentry and was joined by a fellow warrior, we decided to take out a supply camp and we did. It took us around 20mins kiting around crazily but in the end we didn't need to "zerg" to capture valuable points. Same thing happens when a "big zerg" attacks a keep that's manned with a handful of people (5-10) that know what they are doing aka. arrow carts and so forth, can hold the keep very long or even repel the enemy zerg. Mesmer portals can be used to transfer a big army up behind enemy lines by using mesmer portal chains.

    It took you 20 mins as you said, the enemy 20man (let's say small zerg) will take it back in 20 seconds and kill you on the way. And then you have to walk for 20 mins to get back to that supply camp. I bet after a few deaths you will decide to join either a big or a small zerg.

    All I'm trying to say is that WvW requires a lot more planning/strategizing than going with a "big or small zerg". It's just oversimplification.

    Edit: What do you mean by "no pve lvling in pvp zones"? You do gain levels through completing objectives and killing other players...

    I mean that you can't level be PvEing in the PvP zone (which in DAoC was faster than leveling in the PvE zones because it was more risky)

     

    Well guess what, no small zerg came along and took our supply camp. The maps won't be overflowing with people so not all castles/camps will have someone guarding it. Which was my point, so a small group of 2-5 can go behind enemy lines and take some of their sentries (which will disrupt the supply caravan flow) or take supply camps themselves. There will be big/small zergs but probably only 1 per map and the maps aren't that small, including that there are no mounts to speed up the travel time between points. 

     

    Circle cap?

    = Scent to bed =

  • 1vald21vald2 Member UncommonPosts: 75
    Originally posted by wtvr123
    Originally posted by 1vald2
    Originally posted by wtvr123
    Originally posted by 1vald2
    Originally posted by wtvr123
    Originally posted by swarmofseals

    What I don't understand is why people would think WvWvW being a clone of DAoC is a bad thing. I'm not that familiar with DotA so I can't speak to that.

    Many believe DAoC to be the best PvP MMO ever. Others believe that it's the best faction-based PvP MMO ever. IMO, if GW2 actually lives up to that comparison I will be thrilled.

    It's not a clone of daoc. No realm ranks, no realm points, no long duration cc, no  8man groups, no focus on killing players and not just fighting for objectives, the orbs in gw2 aren't as important as the relics were in daoc, no pve leveling in the pvp zones etc. Also daoc had many different playstyles (zerging, 8v8, small group, solo, stealth groups etc), while gw2 will be pretty much big zergs and small zergs. edit: I forgot the most important thing: No freaking DF to fight over!

     

    It's much closer to wow's wintergrasp than to daoc.

    I agree mostly but not with the "big zerg and small zerg" part. There are 4 maps in total, of course the new players will be encouraged to join the "big zerg" because they don't know what's important and they don't have any friends/guilds to team up with and take different camps/points themselves.

    For example, I solo'ed a sentry and was joined by a fellow warrior, we decided to take out a supply camp and we did. It took us around 20mins kiting around crazily but in the end we didn't need to "zerg" to capture valuable points. Same thing happens when a "big zerg" attacks a keep that's manned with a handful of people (5-10) that know what they are doing aka. arrow carts and so forth, can hold the keep very long or even repel the enemy zerg. Mesmer portals can be used to transfer a big army up behind enemy lines by using mesmer portal chains.

    It took you 20 mins as you said, the enemy 20man (let's say small zerg) will take it back in 20 seconds and kill you on the way. And then you have to walk for 20 mins to get back to that supply camp. I bet after a few deaths you will decide to join either a big or a small zerg.

    All I'm trying to say is that WvW requires a lot more planning/strategizing than going with a "big or small zerg". It's just oversimplification.

    Edit: What do you mean by "no pve lvling in pvp zones"? You do gain levels through completing objectives and killing other players...

    I mean that you can't level be PvEing in the PvP zone (which in DAoC was faster than leveling in the PvE zones because it was more risky)

     

    Well guess what, no small zerg came along and took our supply camp. The maps won't be overflowing with people so not all castles/camps will have someone guarding it. Which was my point, so a small group of 2-5 can go behind enemy lines and take some of their sentries (which will disrupt the supply caravan flow) or take supply camps themselves. There will be big/small zergs but probably only 1 per map and the maps aren't that small, including that there are no mounts to speed up the travel time between points. 

    Don't forget that it was beta. People were running around like headless chickens. After release I'm sure they will get organized and little stunts like you guys pulled off will quickly be taken care of. I dare even say you might be gimping your server if you don't join the zerg.

    Not sure how they will take care of us that quickly, when the maps are so huge. If 1 server goes in to a big zerg rampage, they will be able to conquere single castles rather quickly, but if you have multiple smaller groups (10 man) you can take all points (except stonemist) for your server. By doing so if the enemy server smartens up a bit they will follow up with the strategy because big zergs are slow and very unorganized. 

    Imagine the big zerg just took the small supply camp/tower. The 10 man group lay in wait for the big zerg to pass by and jump back on the point. So technically big zergs are rather useless, unless all other servers also do big zergs :P. But the smaller group strategy will be more of a success, because there are so many points to capture (61 capture points in total across all maps)

    Edit: What do you mean by circle cap lovehina21?

    Edit 2: BTW, I think we got a bit off topic here. Back on topic, I disagree that WvW is the same as DotA, because of various reasons stated above by various other posters.

    image

  • NephaeriusNephaerius Member UncommonPosts: 1,671
    The whole Dota game is structured around phases of laning, ganking, and team fights.  While these elements are present in all PvP to some extent they're not as structured or present in overlapping phases as in Dota.  There's no outleveling your opponent in WvWvW like you would in a Dota match.  You're also not buying any items.  There's no jungle.  You have way more than 4-ish skills.  Each Class/Champion/What have you is not locked into a singular set of skills.  It's not 5v5 or so.  I could keep going.  So no I don't see the similarity at all outside of the similarity that any RPG/MMO-style PvP has to DotA.

    Steam: Neph

  • austriacusaustriacus Member UncommonPosts: 618
    Originally posted by wtvr123
    Originally posted by austriacus
    Originally posted by wtvr123
    Originally posted by swarmofseals

    What I don't understand is why people would think WvWvW being a clone of DAoC is a bad thing. I'm not that familiar with DotA so I can't speak to that.

    Many believe DAoC to be the best PvP MMO ever. Others believe that it's the best faction-based PvP MMO ever. IMO, if GW2 actually lives up to that comparison I will be thrilled.

    It's not a clone of daoc. No realm ranks, no realm points, no long duration cc, no  8man groups, no focus on killing players and not just fighting for objectives, the orbs in gw2 aren't as important as the relics were in daoc, no pve leveling in the pvp zones etc. Also daoc had many different playstyles (zerging, 8v8, small group, solo, stealth groups etc), while gw2 will be pretty much big zergs and small zergs. edit: I forgot the most important thing: No freaking DF to fight over!

     

    It's much closer to wow's wintergrasp than to daoc.

    Excluding stealth groups, darkness falls  and your first 3 points(thank god) about everything else is wrong, try again.

    no 8man groups is wrong?

    focus on objectives instead of pvp is wrong?

    orbs being unimportant is wrong? 

    no pve leveling in pvp zones is wrong?

    Stop living in fanboy-dreamland. It's time to face reality.

    yep they are all wrong, no fanboy here, just an informed gamer.

    People who pvp solely will need player kills because they are the ones that drop their loot.

    Orbs are very important together they give a huge bonus in % to stats

    You can completely level through pve in the pvp zone, there are challenges dynamic events and creeps.

    and well instead of 8 man group there are 5 man group that can take supply posts and sentries.

     

    Its ok to be misinformed i understand, no harm done.

  • lovehina21lovehina21 Member UncommonPosts: 56

    Circle cap , a zerg will run in circles capping everything.

     

    of course im sure once that zerg is on one end of the map the other end will be lost.  so it will be hard to hold everything right?

    Sometimes in dota everyone goes right, and the enemy goes left.  you dont fight eachother  if u dont want to.  and then it wil come down to who kills the enemy base first.  so in truth Capturing is more important than pvp itself. aka dota

    enemy bases, capture points, roads to follow,  always same maps (3 was it?)  its like im cueing for Dota. doesnt feel mmorpg. it feels like dota.

    But im not complaining.  this is just how the game is to me.

    i feel bad for the awesome elite hardcore organized clans that WILL conquer at WvWvW.

    Because when that clan goes to sleep and thier efforts are lost, im sure that bad taste in their mouths will be hard to wash out.

     

     

     

     

     

    = Scent to bed =

  • 1vald21vald2 Member UncommonPosts: 75
    Originally posted by lovehina21

    Circle cap , a zerg will run in circles capping everything.

     

    of course im sure once that zerg is on one end of the map the other end will be lost.  so it will be hard to hold everything right?

    Sometimes in dota everyone goes right, and the enemy goes left.  you dont fight eachother  if u dont want to.  and then it wil come down to who kills the enemy base first.  so in truth Capturing is more important than pvp itself. aka dota

    enemy bases, capture points, roads to follow,  always same maps (3 was it?)  its like im cueing for Dota. doesnt feel mmorpg. it feels like dota.

    But im not complaining.  this is just how the game is to me.

    i feel bad for the awesome elite hardcore organized clans that WILL conquer at WvWvW.

    Because when that clan goes to sleep and thier efforts are lost, im sure that bad taste in their mouths will be hard to wash out.

    Yeah it probably will happen like that, that's why I said that once we get organized servers there won't be as many big zergs as in the beta, because there will be smaller groups (group of friends/guild) which will be a lot more flexible conquering many keeps/towers etc. at the same time. 

    It will be a lot of fun once this organizing happens. Lots of alliances will be forged, people who can protect your back :)

    image

  • otacuotacu Member UncommonPosts: 547

    How is that even similar to Dota? Must be good stuff you're smoking :)

    1) Scale... WvWvW is just huge

    2) factions. 2 team in Dota and 3 servers in WvWvW (that alone is a huge difference)

    3) numbers involved. 5 versus 5 in Dota and almost 2000 players in WvWvW yeah totally feels like Dota lol

    4) objectives. In Dota you have to destroy the enemy base to "win". In WvWvW you don't have a victory condition. You score points by holding various spots

    5) siege equipments. Dota has none. Yeah it totally feels like Dota to fire that silly trebuchet

    6) supplies. Dota doesn't have it. Not even Daoc had supplies. That's a whole new strategic layer to the game. "He who controls the spice, controls the universe" (cit.)

    7) time. I just finished my 2 weeks long Dota Battle... totally like wvwvw wait wha-?

    I can go on forever but i guess i made my point.
    Yeah i know it was trolling and i shouldn't have bothered to give a serious answer but ... whatever. :)

This discussion has been closed.