The sub based model works great for MMOs. Look at Darkfall and Eve and all the MMOs of the past.
The sub based model SUCKS for solo instanced quest grinding games that pretend to be MMOs.
I do not care at all for which kind of game I'm willing to pay money. If Skyrim would be fun to play, I would gladly pay monthly fee if the keep bugs away, add fresh content, .... etc.
And I do not play any mmo because dieing of wish of socializing with complete strangers. I play because I like style of mmo games.
For socialising I leave keyboard and go out with people I care for. It really SUCKS if somebody have real need to "socialize" via keyboard.
I see you've totally missed the point...
MMOs took monthly fees because
a) the cost of hosting a server powerful enough to support hundreds of players in the same zones working together, and to keep it runnign 24/7
b) to keep evolving the world
Modern online games (I refuse to call them MMOs) like SWTOR are almost entirely instanced, with no big constantly online world that takes a big expensive server... what's more since everything is broken up into singleplayer instance content, it's a LOT easier to monetize the content.
In old DAOC you'd never be able to do FTP, because the world isn't segmented, it's all a living breathing ecosystem.
In modern online games, the world is already broken up into tiny convenient easy pieces, and the target audience of these games are the same types that are willing to shell out 20 bucks for sparkling ponies. FTP works for NONMMOs, not real MMOs.
In all honesty there has not been a good game released for at least 5 years imo
The entire gaming industry has been overcome by greed! The customers and the game quality are just an afterthought, marketing, hype, cash shops get all the attention.
We need a load of these big greedy companies to go bust and gamers need to start supporting the indie developers to being order to the Galaxy one more.
Comments
I see you've totally missed the point...
MMOs took monthly fees because
a) the cost of hosting a server powerful enough to support hundreds of players in the same zones working together, and to keep it runnign 24/7
b) to keep evolving the world
Modern online games (I refuse to call them MMOs) like SWTOR are almost entirely instanced, with no big constantly online world that takes a big expensive server... what's more since everything is broken up into singleplayer instance content, it's a LOT easier to monetize the content.
In old DAOC you'd never be able to do FTP, because the world isn't segmented, it's all a living breathing ecosystem.
In modern online games, the world is already broken up into tiny convenient easy pieces, and the target audience of these games are the same types that are willing to shell out 20 bucks for sparkling ponies. FTP works for NONMMOs, not real MMOs.
In all honesty there has not been a good game released for at least 5 years imo
The entire gaming industry has been overcome by greed! The customers and the game quality are just an afterthought, marketing, hype, cash shops get all the attention.
We need a load of these big greedy companies to go bust and gamers need to start supporting the indie developers to being order to the Galaxy one more.