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Combat Upgrade Update

13

Comments

  • Ranma13Ranma13 Member Posts: 747

    Ranting only makes you look stupid. Please stop if you want to seem intelligent.

    The game is already easy enough as it is, with buffs that turn you into a demi-God. You can take on a con red 'looks like instant death' mob solo, wow this game is easier than World of Warcraft!

  • ErillionErillion Member EpicPosts: 10,329

    Ranma ... believe me, if you even LOOK strange at a con red/magenta enemy after combat revamp you will be in the cloners faster than you can say "What The ... "   Thats what WarriorCode is trying to say.

    And frankly .. I like that ! Danger should be danger ... and overcoming danger makes the game all the more rewarding.

    I just hope the devs correct the bug that tiny frogs can have a higher level than a Krayt dragon :-)

    Have fun

    Erillion

  • WarriorCodeWarriorCode Member Posts: 12



    Originally posted by Ranma13

    Ranting only makes you look stupid. Please stop if you want to seem intelligent.
    The game is already easy enough as it is, with buffs that turn you into a demi-God. You can take on a con red 'looks like instant death' mob solo, wow this game is easier than World of Warcraft!



    I suggest you take an English comprehension class or two before you start your ill advised flames.  Here is a cliff notes version for those of us (Ranma???) who can't understand a complex sentence.

    My point was the difficulty level of the game.  Actually the exact opposite of what Ranma is attempting to flame.  Yes the game is easy right now, but there needs to be a middle ground between easy and hard with a sliding scale based on CHOICE rather then happenstance (that means randomness Ranma).  I reiterate again that the devs are making a poor decision by forcing the entire world of SWG into a more difficult stage.  Given the fact that different poeple get enjoyment from the game in different ways, they should have developed planets, or dungeons or zones...whatever to meet the gaming needs of the power gamer and let the rest of us keep enjoying the game as is.  Would have loved to see the wookiee homeworld, Degobah, and one or two othere worlds developed over the past year or so rather then the 5th retread of 90% of the games content with the rules being re-written.  Seems like a development cop out to me. 

    EXAMPLE: OK lets all play Scrabble now but we can only use vowels.  You can still call it Scrabble, and it may be more challenging...but it definitely a different game.  IMHO, this is exactly what the development team is doing with this re-write.

  • ErillionErillion Member EpicPosts: 10,329

    Warrior .. I actually have preferred the devs to develop space expansion rather than one more jungle planet like Dagobah. Or vehicle patch. Or riding animals patch. Or player city patch. Or GCW patch.

    Sure, this CU should have happened one year ago ... but there is no point in discussing what should or should not have happened in 2004.

    Head over to Test center .. its online .. and armor is available ... and elite profession .. check out if its as bad as you fear.

    Have fun

    Erillion

  • TookyGTookyG Warhammer Online CorrespondentMember UncommonPosts: 1,115



    Originally posted by WarriorCode

    Should you be able to solo a nest of Rancors???  


    THE CU is reducing the content of this game to an even greater extent because now the individual player has even LESS options in the game.  With an ever-shrinking SWG player population, I wonder how long the game can last with this type of set up??? 



    No, you shouldn't be able to solo Rancors....ever, except for the pygmy ones. image

    I think alot of people are taking this combat upgrade waaaay to far in their minds.  Have you played the CU on TC5?

    Let me tell you it's not a big kick in the pants.  Combat is more engaging.  It seems like you're worried about advancement rates and cash.  The advancement rates are pretty good, will you be able to master an elite profession in a day or two?  Nope.  However, you can log on and make some good progress.  When it comes to cash, well mission payouts aren't going to be split anymore, if you take a 5K mission in a group everyone in range gets the payout when the mission is complete.

    Anyhoot, when it comes to the games population, I see it growing, not shrinking. image  Haven't seen this many newbies around since launch.

    Until you cancel your subscription, you are only helping to continue the cycle of mediocrity.

  • ErillionErillion Member EpicPosts: 10,329

    >>>

    Anyhoot, when it comes to the games population, I see it growing, not shrinking. image  Haven't seen this many newbies around since launch.

    >>>

     

    I concur. And many of those new/old players come from this website back to SWG :-)

    Have fun

    Erillion

  • WarriorCodeWarriorCode Member Posts: 12

    Yes I have played on the TC...Yes I have spent the time to do the reearch...Yes I will be leaving the game.  5-10 of my guild members have already done so.  3-8 more are talking about it right now. 

    I AM GONNA TRY AND SAY THIS ANOTHER WAY BECAUSE ALMOST EVERY PERSON ON THIS POST SEEMS TO BE MIXING UP THE ISSUES HERE:

    1) A COMBAT upgrade should be just that...an upgrade to the combat portion of the game.  In effect they "balanced" the game to some extent but they nerfed the heck out of every elite crafting profession outside of Shipwright and Architect and Tailor.

    2) The SWG crafting system, which as it stands pre-nerf i about the best I have seen in a MMORPG, is now being dumbed down beyond belief, resource usage is in some cases quintupling, and some professions are losing crafting all together.

    3) Crafting RESOURCES have been shifted.  Not only are result values being changed, which hey I am fine with if that is what everyone wants, the resources needed to MAKE the stuff has changed.  Over 80% of the total resources used in some professions are now WORTHLESS to them.  I am not talking about the new things introduced like in Shipwright, I am talking about a objects that required A, B and C resources now requiring A, Z, X, M type resources.

    If everyone else is fine with the pokeman type new graphics, magic spells and such in the Combat Upgrade...hey fine with me.  But as a crafter first and foremost, this is a death knell to 80% of the crafters.  Of course SWG locked down its forums to the player community only but here are some stats.

    66-70% of All players that have voted are AGAINST this upgrade.  That spans over 30 professions.  The BS in SOE's last letter to the community, posted on this site is a joke. 

    "...the Combat Upgrade is now live on the SWG Test Server, and it is getting very positive feedback from the SGW player base..." -John Smedley SOE

    Just goes to show that is is either BS to provide "propaganda" or SOE is extremely out of touch with its player base.

     

     

  • ErillionErillion Member EpicPosts: 10,329



    Originally posted by WarriorCode

    Yes I have played on the TC...Yes I have spent the time to do the reearch...Yes I will be leaving the game.  5-10 of my guild members have already done so.  3-8 more are talking about it right now. 
    ---> To put it into context .. WarriorCode and me are in the same guild. Its an old guild (summer 2003 = game start) and number of members vary between 80 and 140 (taking into account alternate characters about half that number are the real players). People leave and come back, especially when new games come out or changes frustrate them. Many burned out grinding Jedi ... and came back months later when the game has improved. So people leaving the game is not unusual per se ... not in SWG .. not in our guild ... and as experience shows its more often than not permanent.
    1) A COMBAT upgrade should be just that...an upgrade to the combat portion of the game.  In effect they "balanced" the game to some extent but they nerfed the heck out of every elite crafting profession outside of Shipwright and Architect and Tailor.
    ---> every crafting profession related to combat has been changed. Part of the balance is to tone down weapons, armor and medical products.
    2) The SWG crafting system, which as it stands pre-nerf i about the best I have seen in a MMORPG, is now being dumbed down beyond belief, resource usage is in some cases quintupling, and some professions are losing crafting all together.
    ---> I do not concur. Crafting SYSTEM stays the same, but some requirements change. Basically I have the impression that the devs want less large scale same look same values item  factory runs and therefore prevent some weapon-/armorsmiths dominating the market .... but more of these crafters selling unique, customized items to customers in personal meetings. And yes, that on average means less money for these crafters ... but maybe the same amount of money for the field, but divided between more crafters.
    3) Crafting RESOURCES have been shifted.  Not only are result values being changed, which hey I am fine with if that is what everyone wants, the resources needed to MAKE the stuff has changed.  Over 80% of the total resources used in some professions are now WORTHLESS to them.  I am not talking about the new things introduced like in Shipwright, I am talking about a objects that required A, B and C resources now requiring A, Z, X, M type resources.
    --> It is true for armorsmith ... but as Warriorcode knows its not written in stone yet. In fact it looks to me like chances are good that some of those changes do NOT go live as the dev in charge already stated that he was surprised by the negative reaction of the community and is thinking about changing things back to pre-TC situation. But elite profession testing on TC will show more.  
    If everyone else is fine with the pokeman type new graphics, magic spells and such in the Combat Upgrade...hey fine with me.  But as a crafter first and foremost, this is a death knell to 80% of the crafters.  Of course SWG locked down its forums to the player community only but here are some stats.
    --> I think thats quite an exageration. If those changes go live, many older crafters will be pissed and many new crafters will rejoice as everyone gets a fresh start at hunting for "the best" resources.
    --> I am not sure what Warrior means with "forum locked down" ... I do not see this. I can imagine that some of the flamefest threads have been locked or deleted, but IMHO not many.
    66-70% of All players that have voted are AGAINST this upgrade. 
    --> That was in week one of TC, when there were many bugs. Numbers have gone up in the meantime. And it was not a vote AGAINST ... it was a vote what people thought about CU ... on a scale between 1-5 ... and two thirds were below 2.5 in week one, including me.  Listening in to planetary chat on Test center almost daily the comments have been getting better lately as bugs are ironed out.
    That spans over 30 professions.  The BS in SOE's last letter to the community, posted on this site is a joke. 
    "...the Combat Upgrade is now live on the SWG Test Server, and it is getting very positive feedback from the SGW player base..." -John Smedley SOE
    Just goes to show that is is either BS to provide "propaganda" or SOE is extremely out of touch with its player base.
    ----> I concur, the last press release was pure propaganda and the "very positive feedback" is wishful thinking on the part of SOE. But feedback has been getting better and more constructive and ... after some serious work until May 5th (and lets face it - at least a month after that) ... this could be one of the important changes in SWG history.
    --> Have fun, Erillion
     
  • TookyGTookyG Warhammer Online CorrespondentMember UncommonPosts: 1,115



    Originally posted by WarriorCode

    66-70% of All players that have voted are AGAINST this upgrade.  That spans over 30 professions.  The BS in SOE's last letter to the community, posted on this site is a joke. 
    "...the Combat Upgrade is now live on the SWG Test Server, and it is getting very positive feedback from the SGW player base..." -John Smedley SOE
    Just goes to show that is is either BS to provide "propaganda" or SOE is extremely out of touch with its player base.



    First, this letter is a marketing tool, what did you expect Smed to say?

    Second, you are going solely on forum feedback.  You don't know what results the exit polling is yielding.  Forum posts are generally from the most dogmatic SWG players or at least the ones who something upsets the most.

    If 55% of the SWG liked a change, I would be that on the forums you'd find more people saying they hate it than those who liked it.  That's just an example by the way I'm not saying 55% of people enjoy change X in the combat upgrade.

    Until you cancel your subscription, you are only helping to continue the cycle of mediocrity.

  • zoey121zoey121 Member Posts: 926

    I cannot stand the idea of going to a mob level based and group level based game period if i wanted levels i would have stayed with eq 2

     The pure beauty of swg was getting in large groups via guilds or at once upon a time fort tuskin no matter what your skill level be accepted into a group partisapate and have fun

     Now on test center just like level based games what's your level and no your'e to low to group with us

    Yea we really want "your'e to low to group with us go live", not  .

    Changing pistol range to 32 from 50 is blah, the color candy shadowing icons eek, the sounds from the guns, the current on test center effects, are bland compared to live content

    Drs are sore losing a whole crafting ability to bes, the changes are to many to late, and people are speaking in terms of the subscription and on live server giving away there things at the starports.

     I have never been one to grind upteen proffessions. I did a total of 11 and only after a year played some with buffs. The rest i hunted on level and enjoyed the fact i could choose hard or easy missions.

    With new style it will be harder to work with newbe weapons since missions seem to be bassed on highest achieved. Pure crafters will have a very hard time checking on there harvestors, with random spawn..........

    I wish those having fun to continue to do so, i also encourage those that hate the changes do something about it do not just whine, we all remember Hadley from right before jtls not caring what forum folks thought anway.

    The only thing they will understand is an exodus.......

    The biggest factor in my decision is based on my inablity to deal with colors, so many bugs still left on test center , and not feeling like dealing with dissappearing missions and more bugs to hit live for months to come....

    Oh some test center bugs seem to seep into live servers on Sunday i had 4 missions in an empty area go "poof" could not call my starship, even though it was parked there and shooting took forever cause of bad lag spikes that hit live so it goes...............................

  • TookyGTookyG Warhammer Online CorrespondentMember UncommonPosts: 1,115



    Originally posted by zoey121

    I cannot stand the idea of going to a mob level based and group level based game period if i wanted levels i would have stayed with eq 2




    I'll just address this comment because I've gotta leave for work in two minutes and maybe I'll get to the rest of your post later.

    SWG is not switching to a level based game.  IN SWG there have ALWAYS been numeric values associated with characters that represent a "level" if you want to call it that.  They are simply making these numbers visible because for some reason, people must think it's easier to identify combat strength.

    Until you cancel your subscription, you are only helping to continue the cycle of mediocrity.

  • ErillionErillion Member EpicPosts: 10,329

    *****************************

    "I have a bad feeling about this !"

    *****************************

    Tooky .... recent testing on TC has shown a catch .. a showstopper. Not a stroke of genius on SOEs part.

    They went beyond just replacing the colors signifying danger with numerical values. The same mob does different amounts of damage on players , depending on the level difference. Weapons and Armor do not factor into that formula.

    Which means an enemy that usually would do 500 points of damage with weapon X in the current system (lets say equivalent to level 20 in the new system) does 50 point of damage to a player of level 40 and 5000 points of damage to a player of level 1 in the new system. They added a rapidly growing factor depending on level difference which adjusts the damage.

    What this means is that crafters (no combat abilities, low level) checking their harvesters out in the wild will be one-shot incapped repeatedly by aggresive mobs - and usually killed with third incap. And just driving around for fun (as a newbie or as a crafter) will be equivalent to a virtual death wish.

    It may also be quite likely that high end mobs (aka Nightsister Elders) will one shot incap/kill even the best players as even the best gear cant compensate for hits of 20k+ damage ... and even the best defense stacker supported by superior crowd control cant evade 100 % of all hits forever !

    So far there is quite a bit of extrapolation in the assumptions made above, but we will soon test them more when people reach higher levels in elite combat professions and therefore higher combat levels. I am also hoping that the devs will answer related questions in the chat tomorrow ...

    But if this system stays unchanged until it goes to live, we may have a problem ! So I encourage everyone to go on Test Center, check it out ... and if necessary send in bug reports to SOE. Also mention your experiences in the log out questionaires.

    Have fun

    Erillion 

  • ScarisScaris Member UncommonPosts: 5,332

    Zoey,

    I tossed around the level thing vs. skill system as well when I first started hearing about the CU. Ya I think Sony took what works and used that instead of trying to fix that system they started with SWG 2 years ago. I think at this point they dared not try something new again with this game in fear of what happenned last time, so they adapted a system that does work and that most players are familar with.

    While a skill system is far more in spirit of how SWG was made, a level system is gonna be far more familar to newcomers to the game, which with the last movie coming out is what they are gonna market for. The lower level people are going to get a better feeling of where they fit in, and what their abilities are with a level based system over skills. I have been grinding SWG since I got back in it to get as many skills as I can before the CU and honestly the skill system they cooked up still don't make sense to me, and I got a good start from some veteran players.

    I think this new system is gonna give everyone bang for the buck and get the game feeling alive again even though I would love to see them fix the skill system so it worked as openly and well as Ultima Online's original system before they tried to make it more like EQ's.

    I think the CU is gonna do 2 things. Firstly I think its gonna chase off alot of long term vets that honestly have waited so long for this that anything that comes along they are gonna be bitter about because it couldn't possibly be enough and they feel owed too for waiting this long for it. Both of which they have every right to feel, this is well overdue, but all Sony and LucarArts can do right now is come up with something that works and will get SWG back into the mix.

    Secondly I think its gonna draw in a bunch of new people and people that quit because of the problems that are coming in looking for alot of change and seeing it. So I think your gonna see a big population shift after the CU comes out.

    I think overall its gonna make SWG a stronger better game, however I think it will never live to its potential of what it could have been had they made their current system work right.

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • zoey121zoey121 Member Posts: 926

    While i appreicate they have to change to lure new folks, the colors is something i cannot physicaly

    by pass at all. I never pvped here because of the ui changing to colors i couldn't see. I do great in daoc cause it isn't color based but race based.

    My enteratiner will not be albe to do her performances, using multi, equipment, due to certifications now required ( you cannot even equip items unless u have the certifications for them

    and of course doc will lose crafting, which was one of my favorite things to do.

    Eventualy my smuggler will also lose spice crafting.

    Unless they do a great job of being albe to still joy ride speeder speeder bike  and not have mobs one shot my crafter/doc and or entertainer, i see little reason for continuing at this point.

    What would make this a bit easier if the ui like else where had an option to use old/new style i might be albe to deal with alot of the said changes....

  • TookyGTookyG Warhammer Online CorrespondentMember UncommonPosts: 1,115



    Originally posted by Erillion

    Tooky .... recent testing on TC has shown a catch .. a showstopper. Not a stroke of genius on SOEs part.
    They went beyond just replacing the colors signifying danger with numerical values. The same mob does different amounts of damage on players , depending on the level difference. Weapons and Armor do not factor into that formula.



    I caught that as well on TC.  We can all hope that will be resolved.

    Until you cancel your subscription, you are only helping to continue the cycle of mediocrity.

  • ErillionErillion Member EpicPosts: 10,329

    Yeah, leveling is not affected by it .. that works fine. I will add another story later in the post that explains it even better. But for those NOT leveling up anymore ... those who reached the top ... wether its the crafter at Combat level 5 or the high end warrior at (guestimate) combat level 150 .... they will encounter problems.

    The crafter will be one-shot-ed off his bike checking harvesters by any decent mercenary or NS.

    The high end warrior will be one-blow-killed by a Tusken observer (Level 250 .. but maybe not adjusted to new system yet).

    I think we will see how it really works when testing moves beyond level 50 ... or some insomniacs have even passed that level already on TC5 after constant fighting without help from character builder terminals.

    Have fun

    Erillion

     

    ------------------------------------

    Here is a good post about leveling and grouping and gaining XP on test center (from "Zina"):

    -----------------------------------

    This information was taken from a developer that will not be named. It was posted, in response to a focus thread that was in the Combat Upgrade Forums. The developer confirmed that this information is allowed to be disclosed, and I am doing my best to pass it onto all of you so that, hopefully, you will better understand the combat upgrade grouping system with respect to experience.


    --------------------------------------------------------------------------------

    Question: From my experiences so far it appears that when grouped, you recieve XP based on your personal (non-grouped) Character Level.

    Answer: This is correct. You will earn your full XP amount based on the con difference of the target killed. Killing white cons in a group should earn you the exact same amount of XP as killing white cons solo (plus the group bonus.)

    The XP you get for killing a target two levels lower than your personal (non grouped) Character Level will always be the same for a given player level and the XP you get for killing a target one level lower than your personal (non grouped) Character Level will also be the same, etc. As you level up you will get more experience per kill because of the increased difficulty and the increased experience requirements.

    For groups, the level difference is calculated for the group, so a level 30 MOB for a level 32 group will also be two levels under, and that is applied to your level which means you will get the same XP for killing that level 30 target with a level 32 group as killing a target solo two levels under your player level. When speaking about being applied to your level, you are going to have an experience cap for your level

    Each individual player in the group should get their full amount of XP per kill based on the con, plus the group bonus. The only reason you will see higher level players getting more XP is because they are higher level and require more XP. Their higher amounts of XP has no impact on the amount of XP that any other player earns. Adding players to a group should never result in a decrease in the XP earned, unless that player changes the group level and thus the con of the targets attacked.



    --------------------------------------------------------------------------------


    Question: What advantages does grouping have with respect to experience?

    Answer: At the very least grouping should earn you the group XP bonus (which increases per person in the group) but more realistically your total XP over time should increase as well due to being able to kill white cons (and even higher) faster than you could possibly kill them solo. It also allows you to kill creatures that you may have not been able to previously kill in a safe and timely manner.


    The big group XP gains come because of the groups ability to hunt higher level targets and to hunt them faster, not necessarily from each individual kill.

  • fawdfawd Member Posts: 367

    I aswell was EXTREMELY shocked when the released information on the next expansion...  That was a real smack in the face..   I am very pleased with the SWG devs At the moment.

    Keep up the good work :)




  • Originally posted by zoey121

    Changing pistol range to 32 from 50 is blah, the color candy shadowing icons eek, the sounds from the guns, the current on test center effects, are bland compared to live content

    It's TEST Center, not "we call it test center but it's really a live server and you should think of it like that" server. Its to get bugs OUT, if you found a bug REPORT IT!!

     I have never been one to grind upteen proffessions. I did a total of 11 and only after a year played some with buffs. The rest i hunted on level and enjoyed the fact i could choose hard or easy missions.

    ^^^^ This is why i quit SWG ^^^^ I quit it for this reason, and that i couldn't dish out 15 a month for a game that i wouldnt play for more than 15 minutes a week. It could be a better game now, but I've had my fill of MMORPGs for a few years to come. (I'm working on a game in a small dev group with help from Sierra and Valve. It WAS going to be an MMO, but instead we decided to do an easier project first...).

    With new style it will be harder to work with newbe weapons since missions seem to be bassed on highest achieved. Pure crafters will have a very hard time checking on there harvestors, with random spawn..........

    There has always been random spawn, in 2003, 2004 and this year, it's always been there. Pure crafters shouldn't have a problem if they think it like a merchant: hire a mercenary to do the killing while you check the harvesters. If you're rich, you can get some random guy to do it, if you dont have the cash, then ask a newbie helper or a friend... after all, it IS a community.

    I wish those having fun to continue to do so, i also encourage those that hate the changes do something about it do not just whine, we all remember Hadley from right before jtls not caring what forum folks thought anway.

    The only thing people who dont like the way things work and complain can do is "whine". SWG's staff could care less if you got killed by a TKM, or if Jedi are too plentiful and Bounty Hunters dont stand a chance. They made the game the way it is because people complained and got what they wanted... big mess huh?

    The only thing they will understand is an exodus.......

    The biggest factor in my decision is based on my inablity to deal with colors, so many bugs still left on test center , and not feeling like dealing with dissappearing missions and more bugs to hit live for months to come....

    I dont have a problem with the colors of any game, you should'nt either unless you're using a 1980's green screen monitor, or you're using one of the over-colored interfaces they have for those friutcakes out there.

    Oh some test center bugs seem to seep into live servers on Sunday i had 4 missions in an empty area go "poof" could not call my starship, even though it was parked there and shooting took forever cause of bad lag spikes that hit live so it goes...............................

    Nothing from test center "seeps in" to the live ones. The bugs are actually either A) The server lagging from over-population or too many undeleted references, B) YOUR computer lagging either from your internet service being choppy or your computer's LAN card is fried or C) Your computer's graphics card went psycho and decided to not load some geometry. If you're using a faxmodem (AKA: being a faxwaxer) then you should NOT play an MMORPG, as it lags the server 20x worse than a DSL connection on a bad day. 1, 2, 3 or heck, even 50 faxmodem users can't slow the server noticeably, but they do add up.

    The missions not spawning is because either your connection was lost and it didnt get the info about the location, or because the server was loading it and you're too much of an impatient adolescent to wait for it to load (hopefully reason 1). The ship not being able to be called is probably because of high traffic in your area where you called it (starports are crowded, if your graphic settings are 100% and you're computers about 3-4 years out of date, then you'll have CPU lagging issues).

    Lag spikes happen in EVERY game, at least SWG isn't real-time or you'd suffer even worse (like when Planetside lags... it's not pretty).

  • starfoxstarfox Member Posts: 15

    So with all of these...."improvement's" (the ones flamed by players) will this gme be better or worse?

    ???It seems to have pros and cons but it stil seems a bit loose and a bit to.....word.......easy? well to know if you can face someone or not...so i just need to know if this will make it better or worse

  • ScarisScaris Member UncommonPosts: 5,332


    Originally posted by starfox
    So with all of these...."improvement's" (the ones flamed by players) will this gme be better or worse?
    ???It seems to have pros and cons but it stil seems a bit loose and a bit to.....word.......easy? well to know if you can face someone or not...so i just need to know if this will make it better or worse

    I beleive most veterans will not take to the change and leave and it will be alot better of a game for newcomers. Honestly I am not sure there is anything sony can do at this point to meet the expectations of those that stuck it out and waited this long, its to big of shoes to fill, and not at the fault of the veterans.

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • TookyGTookyG Warhammer Online CorrespondentMember UncommonPosts: 1,115



    Originally posted by Fadeus

    I beleive most veterans will not take to the change and leave and it will be alot better of a game for newcomers. Honestly I am not sure there is anything sony can do at this point to meet the expectations of those that stuck it out and waited this long, its to big of shoes to fill, and not at the fault of the veterans.




    Playing since day one and I'm not going anywhere.  The CU is, in my mind, 80% positive as it stands right now.

    It's just funny to me that everyone complained about changing combat...now they're doing it and everyone is unhappy.

    Until you cancel your subscription, you are only helping to continue the cycle of mediocrity.

  • TookyGTookyG Warhammer Online CorrespondentMember UncommonPosts: 1,115



    Originally posted by TookyG






    Originally posted by Fadeus
    I beleive most veterans will not take to the change and leave and it will be alot better of a game for newcomers. Honestly I am not sure there is anything sony can do at this point to meet the expectations of those that stuck it out and waited this long, its to big of shoes to fill, and not at the fault of the veterans.



    Playing since day one and I'm not going anywhere.  The CU is, in my mind, 80% positive as it stands right now.

    It's just funny to me that everyone complained about changing combat...now they're doing it and everyone is unhappy.


    Seeing as edit seems to be broken for me...let me clarify my previous statement.  The people who are unhappy are the people that were complaing about having a combat rebalance inthe first place.

    Until you cancel your subscription, you are only helping to continue the cycle of mediocrity.

  • ScarisScaris Member UncommonPosts: 5,332


    Originally posted by TookyG
    Originally posted by TookyG Originally posted by Fadeus
    I beleive most veterans will not take to the change and leave and it will be alot better of a game for newcomers. Honestly I am not sure there is anything sony can do at this point to meet the expectations of those that stuck it out and waited this long, its to big of shoes to fill, and not at the fault of the veterans.
    Playing since day one and I'm not going anywhere. The CU is, in my mind, 80% positive as it stands right now.
    It's just funny to me that everyone complained about changing combat...now they're doing it and everyone is unhappy.
    Seeing as edit seems to be broken for me...let me clarify my previous statement. The people who are unhappy are the people that were complaing about having a combat rebalance inthe first place.


    Ya, I agree with both things you have said. I think its the ones that had the most issue with the old system that actually will have issue with the new. But do you see what I mean about those that have bitterly stuck it out waiting will probably leave after this? There is just now way after this much time to make them happy.

    I think the CU however has the potential to bring in a TON of new blood though, and honestly to me thats what it needs the most right now.

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • TookyGTookyG Warhammer Online CorrespondentMember UncommonPosts: 1,115




    Originally posted by Fadeus


    Ya, I agree with both things you have said. I think its the ones that had the most issue with the old system that actually will have issue with the new. But do you see what I mean about those that have bitterly stuck it out waiting will probably leave after this? There is just now way after this much time to make them happy.

    I think the CU however has the potential to bring in a TON of new blood though, and honestly to me thats what it needs the most right now.



    Yeah I see what you're saying.  I believe there will be people leaving the day it goes live who never played it on TC, and probably some who did play it on TC.

    When I first logged on to TC the day the CU went up, I was almost disgusted by the CU.  Reason being, it was too new.  I was comfortable with the live combat system.  Once I actually sat down and gave the new system a chance my mind changed drastically.  Now I really enjoy most of the changes, there's a few things that I don't like but perhaps they'll be changed in the next few weeks.  Plus, even if they're not the bonuses of the CU far outway the negatives.

    Until you cancel your subscription, you are only helping to continue the cycle of mediocrity.

  • ScorpesScorpes Member Posts: 830

    Its to simple to call out people who say they've been wanting a combat revamp and now thats its come are whiny complainers. Yes people wanted a combat upgrade, but a good one and from the VAST majority of feedback its terrible. You may complain about taxes, but lets say they change the taxes, thats what you always wanted right so you shouldnt complain if they INCREASE your taxes, because a change is what you've been demanding. Its what the CU is thats the problem, not that theres a CU at all.

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