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NPC/Mob scripting

AeliousAelious Member RarePosts: 3,521

I'm impressed at how the mobs and NPCs interact with you and each other.  A couple examples in the 1-15 Human area:

 

Players defeated a group of bandits attempting to poison the water supply.  They all begin retreating as me and another player are chasing one down.  The bandit changes directions to go up a rise, away from it's previous direction, and then rolls to further evade our attacks as he jumps down to continue to their hidout.  He never made it but it was a nice suprise.

 

I leave an outpost heading toward a town when I see two guards dead and wolves in the area.  I revive one guard and as I switch to the other the guard joins me in reviving the second.  I expected him to jet off toward the wolves.  Once both were up they continued their path and of course battled the wolves again.

 

There is also the point of mobs moving out of the way when you cast AoEs but that is smaller in comparison to the others listed above.  It was great to see.

 

Comments

  • AerowynAerowyn Member Posts: 7,928
    definitely best low level mob AI i have seen in an MMO

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • Master10KMaster10K Member Posts: 3,065
    One thing I would never get bored of is seeing two rival mobs that would rather kill each other than go after my character, that's smacking them across the face. It is also nice that certain NPCs can res players.

    image

  • AeliousAelious Member RarePosts: 3,521
    I forgot about that!

    Cows. Official nemesis of the bird people.
  • MeowheadMeowhead Member UncommonPosts: 3,716

    I was doing a 'pickup sledgehammers and bring them to guy collecting them' quest...

    ... and was shocked as hell when I saw an NPC guard pick up a sledgehammer, beat a monster to death with it, then turn it in to the guy himself.

    I wonder what NPCs do with all their karma!

  • itgrowlsitgrowls Member Posts: 2,951
    Originally posted by Aelious

    I'm impressed at how the mobs and NPCs interact with you and each other.  A couple examples in the 1-15 Human area:

     

    Players defeated a group of bandits attempting to poison the water supply.  They all begin retreating as me and another player are chasing one down.  The bandit changes directions to go up a rise, away from it's previous direction, and then rolls to further evade our attacks as he jumps down to continue to their hidout.  He never made it but it was a nice suprise.

     

    I leave an outpost heading toward a town when I see two guards dead and wolves in the area.  I revive one guard and as I switch to the other the guard joins me in reviving the second.  I expected him to jet off toward the wolves.  Once both were up they continued their path and of course battled the wolves again.

     

    There is also the point of mobs moving out of the way when you cast AoEs but that is smaller in comparison to the others listed above.  It was great to see.

     

    image image

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