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Well at least it wont go the dreaded f2p (thats what some people these days judge a game a failure or not). I traded in a few old xbox 360s for GW2 so I am not too disapointed. [mod edit] Its fun now, I have been playing off and on all weekend. There is no way this game can keep up the hype in a month or so, which is fine I guess because there is no sub.
Combat: Its not bad but not even close to revolutionary [mod edit]
Quest: Its still the same old thing, except now instead of number there is a bar that tells you when you get close to your goal. I hope its not the same over and over find new area > find the heart > kill, pick up, or follow until the bar is full until max level.
Crafting: Again nothing revolution to go all crazy about
Mounts: Umm wait there are none
Events are fun but would hate to try this game in a month when there is nobody around in the starting zones.
Zones: feel very linear, very spoon fed, I also hope once you get to higher level areas there is more freedom to explore.
I find the game to be fun, this game is not what [mod edit] have claimed it to be not even close. If you going to compare other MMO's to this I really dont see how it can be called amazing.
Comments
honestly, this is the first themepark game that i have actually said "wow" when i played it.
as a sandbox guy i do see myself playing this themepark for a while.
but i will reserve my judgement until i play my ranger to max. only then will i know for sure if ill stick with it or not.
Wait what?!? You get to dodge, and can heal yourself!!!!
Lies!!!! You just just hatin!!!
Of course I am, you can't come on this site and have an opinion on a game that is as hyped as GW2.
* Not the 1st game where you can dodge, and heal yourself*
I wonder how many sales were because it did not have a subscription?
GW2 being buy to play makes a lot of subscription games look bad. Honestly with Planetside 2 on the horizon being free as well anything new coming out better be pretty amazing if it tries to release with a sub fee.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
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Try a MUD today at http://www.mudconnect.com/I think more may be the case that this thread, and the mirror post you put elsewhere, while certainly fine when presented as your own opinion, is without merti if addressed as a point of fact.
Are you necessarily wrong in what you say? No. Fact are still facts.
However you do also need to address the execution of a game design. It may be an idea full of great intent, but poor execution. It may alternately be a game full of traditional content with great execution.
They went with a style they thought would perform well for their purposes, whatever that may have been, the question isn;t whether that was a wholly new and unique style, but an enjoyable and well executed one.
Do you need mounts to travel everywhere? Is the starting zone that major a piece of the game that it's integral to maintain a constant level of activity in and events won't be held elsewhere? Have you been outside the tutorial to see the more open zones or explore areas? Does crafting get you the results you expect?
I know I have my own opinion about what could or should be done with a game to make it a great concept, but I won't slight a game solely for it's content without regard to execution.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
I think you really need to rethink these two.. Mounts are not necessary because teleportation exists. It also makes everything feel intentionally bigger. As for zones, they are as open as you can pretty much get. This game is also about exploring unless you have forgotten that..
I'd suggest rephrasing some of the comments made. Most of them make you look bias and there's definitely room for someone to call you a troll (on the basis that there's no real argument, just complaints and shots at other people, which is indicative of you not seeing if the game is for you prior to launch). Allow me to elaborate on this so as I simply don't look like a jerk without offering rhyme to reason.
Combat: Subjective opinion and I've read different takes on it that are all true; most circumstances were that those who didn't like it simply didn't like their class, or did not realize the synergies, class combos and weapon swapping to fill down time gaps were important meta details and pivotal to enjoyment.
Quests: In this you're taking "Heart Quests" to be the core quest system in the game; they originally were not as they were now, requiring people to find them rather than having them appear on the map. Though people complained of lack of direction. The main "quests" in the game are thricefold: Heart, Dynamic and Personal. Contained therein there are hosts of different things to do that embody questing in the purest form within a living world. The prime goal was to not have test saying "these people are attacking this place" and then just have them standing in a field like most games. Instead, there are scouts sent all over the place when something is active, crying for help and you see actual towns getting raided. Not to mention the additional dialog before, during and after, as well as potential map altering changes based on failure or success (with an increase in frequency as you reach higher level areas). Upon jogging around each respective area about five times in whole, I've witness different events trigger that I never saw before as well as pretty interesting and humorous dialog, such as Moa chicks doing the chocobo dance at the end of an escort that I happened to stumble on.
Another aspect is that absolutely no area is safe; nearly everything is dangerous in the living world. If you go afk for 10 minutes, you're likely to come back dead as an event triggered that raided the settlement you were in, or a ghost opera spawned echoing the past, or a storm rolled in summoning elements to tear you to shreds (or a boss monster). I've died quite a few times in towns simply because they were raided. I've also seen allied NPCs gather up and mount attacks on other NPC bases, which trigger more events to raid bases, slay leaders of the camp, destroy bridges (which remain destroyed) among other things. These are simply events that took place in the first 20 levels of me casually playing a few hours here and there.
Indeed, if one were to take a lot at it at it's very core, it could be said to be "the same old". Though, that is true with almost anything when you break down the elements. Heck, I seem to recall just the other day someone asking me why I ordered a certain type of soup, as the regular is much cheaper and soup is soup -- it's food, and it provides nourishment. Though I happened to like the flavor of said soup, and thus I get it.
Crafting: This is okay in the fact that it's very convienent, plus adds massive experience and allows you to experiment to your heart's content. I can definitely see it being mundane to a great deal of people, as it isn't anything amazing like some other games might have therein. Though I do foresee it being an important meta element when people start leveling alts, as they could just save thousands of resources and then instantly level a character to 50 or whatever by use of crafting.
Mounts: This is one point that just makes you sound bias and a little snide; it's also indicative of you trying to compare the game, rather then giving a review of it.
Zones: Linear? Spoon fed? Surely you jest. I've never felt like I needed to go anywhere, and I've always went where I wanted to get exploration exp, crafting materials, or just to see where an event takes me to witness the extra dialog. In fact, I keep on reading posts saying there's no direction and it needs to be a least somewhat linear for them to enjoy it.
You shouldn't believe what you hear always; it's imperative that one look into the game and see if it's for them prior to buying it instead of just going on hype, and then writing something that seems like a bias retaliation (and one that seems to have trouble at articulating what's wrong, so much so that adding "Mounts" as a valid con to make it look longer is used as a tactic).
My own thoughts of this game derive from a more "bigger picture" aspect, if I may be so bold to claim. It is by no means more important than another's thoughts on it, but I treat it simply as a High Fantasy, High Adventure game with it's massive amount of freedom of choice and where to go. I feel like I'm just some Knight running around, performing good deeds in a living, breathing world and things happen around me whether I am there or not to deal with them. Also, I am able to simply turn the game off on a dime and enjoy something else -- taking my dog for a jog, having a nice lunch, or just watching a movie with my girlfriend. All the while not feeling guilty that I could be spending time justifying the cost of the monthly fee and trying to get better gear so that I could actually experience the content that my fee is supposedly paying to maintain.
Should not have to censor an opinion....
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I'd say that is a valid point for not making a long post. I'd also agree that I doubt that I would personally spend 4,000 hours on the game. Though I'm still a little curious as to why the post was made on a cell and not just made the next day; seems a little too eager to me. However, I understand that when you feel the need to post something, I guess you just need to get it out of your system.
It will always be B2P, not F2P. Howver, as much as I hate to say it, It will sadly be P2W... Sign me up for my ingame items..which my mommy and daddy will be happy to pay for. Welcome to 1995, and instant gratification.
Who is asking that censorship be made? In fact, I think all that's being asked is elaboration, which will only reinforce their opinion to stand the test of time and thus overal help their statements.
Interesting how someone would instantly assume that asking such and providing an opinion of an opinion, followed by text that further elaborates on that opinion, could be construed as wanting censorship. If anything, it's quite the opposite and will prove to strengthen the resolve of the OP's position if proceeded.
Not to be entirely counterintuitive, but couldn't one also say that you're trying to censor the opinion of an opinion by saying "should not" whereas I simply suggested elaboration while providing actual information that could be used by the original poster to reinforce his ideas?
Yes, he is right, no mounts means its a sucky game.
Now move on nothing to see inhere.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Let's hope it doesn't come to this. Though there definitely is enough potential content to last for at least five years with the existing assests. By that I mean they have several expansions from their last game, and all they would need to do is update the models existing therein and release quick expansion packs of the new continents. Personally I'll be purchasing the expansions as they come out, as I enjoyed the story telling elements of the first back in the day, and am interested on what fate has befallen the other continents and their people.
I love when people saay it's BTP!!!! When the people who say FTP know exactly what they mean. It's so funny watching people feel the need to be so technical, lol. It's FTP because it has no sub, I could give a crap if you buy the game. No sub = FTP, nuff said.
So I hear Darksiders 2, Starcraft II and Zelda are also FTP.
And don't forget Diablo 3, one of the supposed main competitors of this game.
F2P? You sold some of your old games to buy GW2 and yet you call it " free ".
GW2 is like all the other cash shop games. It is designed around the P2W business model. The only difference is they are asking players to pay $60 up front.
Just so we have an understanding........
B2P: Box cost and/or expansion cost(s)
P2P: Subscription cost and possibly expansion costs
P2W: Cash Shop
I don't see any reason why a game that is currently more played than WoW would go F2P anytime soon even if it had sub fee.
And what the OP thinks about combat in GW2 is frankly irrelevant since he doesn't seem to have any arguments to back up his opinion. Dodge is revolutionary enough on its own but there's more. Weapon-based skills (OK, we had those in other MMOs but never to this extent). The absense of the "trinity". Downed state.
MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).
I'm curious how you would compare GW2 to WOW. Number of active subscribers? WOW will always win that comparison.
Number of copies sold, that would be a good one, perhaps MOP vs GW2 launch would make sense, but WOW fans will want to claim credit for all previous expansions plus the original box sold, so they'll likely always retain the edge there too.
Number of players actively online? WOW doesn't provide that info, don't think ANET is known for it either, so probably won't be able to actively compare.
XFire, that's the ticket, except people always say those numbers don't reflect actual player base on a broad scale.
I fear that any comparisions between the two games will be more of an apple to oranges sort of thing.
As to the OP, while it might never go F2P, will be interesting to see how rapidly the box price drops once the game has been out on the market for a while.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Biased, unsubstantiated and generic hate post number 2541 from a GW2 'hater'
Yawn