Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Offline Selling!

MrbloodworthMrbloodworth Member Posts: 5,615
Sassee: Many players continue to dislike the fact that you have to be online and in your house to sell items, especially if they live in a time zone in which server downtimes are especially inconvenient. Will there be any changes to the market system to address these issues?
 
Steve "Moorgard" Danuser: One of the key reasons we launched with an online-only selling system is that we didn't want to flood the marketplace with items and make the economy grow too rapidly. We still believe there needs to be careful control over how goods flow through the marketplace.

At the same time, we don’t want crafters to feel like they have to sit in their house in order to earn a living, nor do we want players in non-US time zones to be especially inconvenienced by our vendor system. So in the coming updates, we're going to make some major changes that players should find appealing.

In phase one of these changes, you will be able to list items located in your house vault for sale on the market. This will give everyone more space to sell items, plus you will no longer need to clog up your personal inventory with stuff you want to sell. If you are online but not in your home, you will be able to leave your store open and the items in your house vault will still be up for sale. For instance, if you own a standard single-room apartment, you can buy containers and put them in your two house vault slots, then fill them with the goods you want to sell. Go out adventuring or crafting for the evening, and those items in your house vault will remain up for sale even though you aren't in your house.

Phase two is an even bigger change. If you are not online and you leave your store open, items in your house vault can still be purchased from the broker. That's right: we will be introducing offline selling.

You'll still need to remain online and in your home if you want to sell items from your character's personal inventory, but everyone will be able to maintain their store via their house vault regardless of whether they are online at the time. This will fulfill our goal of keeping the number of items in the marketplace under control while providing a lot more flexibility to our players.
 
LINK

----------
"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

"No, your wrong.." - Random user #123

"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

How are you?" -Me

Comments

  • AmatayAmatay Member Posts: 170

    There are several, single word descriptions that I can use to describe how I feel about this.

    Pimp.

    --------------------------------------------
    # of deleted posts thus far: 1

  • SaigonshakesSaigonshakes Member Posts: 937

    Another awesome improvement.

  • NihilanthNihilanth Member Posts: 1,357

    horray! thanks SOE!

    Schutzbar - Human Warrior - Windrunner Alliance - World of Warcraft
    Nihilanth - Kerra Paladin - Blackburrow - EverQuest II
    XBL Gamertag - Eagle15GT

  • 92165449216544 Member Posts: 1,904

    Finally, I was getting so sick of leaving my computer on all night, and every morning my step dad would use the power switch to shut my computer off ::::16::

  • KnoxayKnoxay Member Posts: 98

    What's with all these new features being added to the game constantly. I thought SOE didn't listen to their customers and only cared about stealing money from them. Why all of a sudden are they adding all the features that their customers want, and not even charging extra for them?!?!

    I'm disappointed in you SOE. I came to this game under the impression that you were money hungry customer-haters, what gives?

    ::::22:: SOE

  • xminatorxminator Member Posts: 306
    Half full, half empty. At least devs in this game listen and acts - fast. Compared to my first mmorg addiction, AO thats a real change...
  • ScarisScaris Member UncommonPosts: 5,332

    And they are doing it right so it don't end up like SWG with 500 of the crappiest blaster for sale because of the inflated limits to how much you can see. They are natually controlling it by making you use your own container space. I am loving it.

    Its seems to be christmas time alot around here these days...

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • ScarisScaris Member UncommonPosts: 5,332


    Originally posted by Knoxay
    What's with all these new features being added to the game constantly. I thought SOE didn't listen to their customers and only cared about stealing money from them. Why all of a sudden are they adding all the features that their customers want, and not even charging extra for them?!?!I'm disappointed in you SOE. I came to this game under the impression that you were money hungry customer-haters, what gives?::::22:: SOE

    Hey, if you don't subscribe to all acess they will still bend you over on content packs! ::::28:: Give it a try, see how it feels. You might like it!

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • ScarisScaris Member UncommonPosts: 5,332


    Originally posted by r1tual
    Has anyone ever stopped to think that before congratulating SOE they should instead be blaming SOE for having a stupid market in the first place? You just give them reason to bork the game only to be fixed later on to look like they actually do something.

    But this game was lame anyways.

    Can you give it a rest? Really, its been obvious for sometime with your single tracked harping about PvP in a game that clear cut said there would be none that you have an agenda.

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • CillasiCillasi Member UncommonPosts: 335

    This is a wonderful development!  Let's face it.  The market is stymied right now.  Nobody wants to spend their online time sitting in their room waiting for items to sell, and leaving the computer on all the time is just not an option for some.  Limiting sell space to room vaults, or just limiting the number of items a character can have on the market at one time makes sense too.  We won't have to page through 85,000 chipped shards of channeling, etc., which also keeps down the amount of space SOE has to allocate for the market.

     

  • WickesWickes Member UncommonPosts: 749
    The current system doesn't bother me that much.  When I need to sell stuff I just leave a guy logged in when I go to sleep or go out.  I kind of like going to people's apartments to buy things.  The search mechanism could be better though.  But I will welcome the new system as there's no doubt an offline system will be more convenient, so long as people are limited in what they can put up and it doesn't get horribly flooded.
Sign In or Register to comment.