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[Column] Guild Wars 2: Is Guild Wars 2 The MMO Savior?

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Comments

  • ZeGermanZeGerman Member UncommonPosts: 211

    I agree with much of this article but i disagree with his comment about cash shop effectiveness.  LoL is one of the most successful games in history with 32 million users in a single year and it has made tons of revenue from their cash shop model.  WoT has experienced similar success as a f2p cash shop game.  Many other games ranging from Atlantica Online to Combat Arms and Maple Story all have followed this model.  The only difference between those games and GW2 is you buy the box with GW2 then it becomes like those games.

    The other point i disagree with is even considering GW2 as a potential next WoW.  While i already love GW2 and think it is much better than WoW, i dont think its possible to do what WoW did.  When WoW came out it had no real competitors and it dominated the market.  I think GW2 can get a huge number of users but the market is so big now that I don't believe any game will ever be able to singlehandedly dominate the market ever again.  WoW really hasnt since 2007 while their user base has stayed consistantly strong the market grew even more.today to dominate the market you would need 20-30 million users like LoL and i don't see that as possible for an MMORPG with all of the other decent MMO's out that will each take 1-2 million away.

    I believe that it is the savior of MMO's because it is already going to be successful enough to lead game developers away from making WoW clones and try something new.  That is what i think the MMO world needed more than anything else and i believe it will succeed in that.

  • LydonLydon Member UncommonPosts: 2,938
    It's not going to be the saviour because MMO's do not need a saviour. I am happy with the fact that - in my opinion - it is an amazing game that was well worth the wait, offers me far more fun than I have had in an MMO in a long time, and is likely to retain enough players to support an active community for years to come. An MMO does not need to topple World of Warcraft to be successful or force competitors to up their game.
  • ZeGermanZeGerman Member UncommonPosts: 211
    Originally posted by Illyssia
    Originally posted by kaiser3282
    Originally posted by Illyssia
    Originally posted by kaiser3282
    Originally posted by Illyssia
    GW2 is good casual fun, and I enjoy playing it. But, long-term will head to other games. One million sales at launch isn't a jaw dropping number so I think we have to think now the game is good, but it isn't going re-write the record books, more add to what was already there on the mmo landscape.

    As i stated int he thread about the 1 million sales... that was pre-purchase (fully paid for game for access to beta + head start weekend), which were available until a few days before the head start weekend. That is not counting regular pre-orders + actual sales on launch day. Guessing it will be much closer to, if not at least a little over 2m once all those are added in.

    The 1 million sales and 400K playing concurently is probably the high water mark for the game. Yes, the number of box sales will go up over time post-launch, and especially when game box cost is slashed, but I don't think they will get to 2 million concurently playing, Proof of this is the lack of servers at launch and the use of overflow servers. 

    You think pre-launch is the high mark? I dont think your egetting what I (and the article) are saying. That was PRE-launch sales. that doesnt account for people who just threw a few bucks down to pre-order it and picked it up yesterday, or regular sales. Game wasnt even officially launched yet with 1m sales and 400k concurrent players.

    Pre-launch is where most of the action is for mmo games. People don't buy older games in such volume. Reality is the numbers of servers ArenaNet/NCsoft has for the game, not so many, so clearly they aren't seeing a 10 million game anythime soon. No, GW2 has done alright...it just hasn't blown everyone away in the gaming world 1 millioni is a long way from the 10 million DIablo 3 got. 

     

    you know diablo 3 only had 1.5 million prepurchase right? and WoW even fewer.  Most people do not prepurchase games.  They wait till they can see videos and read reviews before buying.  That or they just dont pay attention go to the store and see it.  plus about a month after diablo 3 came out they only had 5 million users so while i havent seen the 10 million stat if its true it completely invalidates your argument as that was post one month growth.

  • BanegrivmBanegrivm Member UncommonPosts: 262
    I think a game like Day Z is more akin to a "savior" of MMO's.  The problem with "MMORPG's" is that they fail to put the RP in the MMO"RP"G part of it. There is no cause and effect in Guild Wars 2. No dynamic choices that a character can make. What a player does really has no impact on the world around them. To date there are only three MMO's that have ever really been made that had any sort of effect like that. NWN on AOL, Ultima Online, and Shadowbane. Those three are the closest you'll get. NWN on AOL was the best in my opinion as the entire game centered around role playing. You couldn't even make a guild in old school NWN without role playing. Games like Day Z are good for the sheer reason that your actions can and do matter. You have to love permadeath for that ;)

    Banegrivm
    Leader of the 1st Fist of Light
    www.1stfistoflight.com

  • YamotaYamota Member UncommonPosts: 6,593

    Interesting article and I agree with the bit about fanboys, they can really be a negative aspect of any game because they will try to stifle any kind of criticism, legetimate or not, of their object of admiration.

    However the last bit about us consumers being saviour of anything is just plain wrong. Consumers have only one obligation and that is to pay for products which are good and not to pay for products which are not. This is the only proper way to promote a healthy environment where crappy games get weeded out and the good one's stand out. This includes seeing past all the bullshit and marketing hype and critically review a game before buying it or continuing to support it.

    As for savior of the genre, GW 2 is defintely not, it just "just" a solid ThemePark MMO with nothing groundbreaking. Possible savior would be the upcoming ThemePark/Sandbox hybrid, ArcheAge or a potential commercial production of DayZ. Those games are trying to break the stale situation which have existed in the genre for the past 4-5 years, GW 2 does not.

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990
    To hell with Devil's Advocate bits. You should be one of the main writers for this site in general. Can't give enough kudos to your article and I wholeheartedly agree with your points.

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • XPraetorianXXPraetorianX Member CommonPosts: 107
    I have already spent over $150.00 in the cash shop cause I have 2 boys playing the game as well as me and We each got $50.00 worth of Gems. Then they wanted the appearance armor for their toons like me so since its only single use you have to by the transmution stones and early on you burn through them. That said it was funny how many tells I got asking where I got the armor I was wearing. Lots of peeps where asking what HOM reward it was lol. Gems also allowed us to make inventory bigger and the bank bigger as well. Then there are the dyes and OMG its like buying a pack of football cards. Sorry im in my 30's most kids dont do that anymore but I wanted my armor to look diffrent so I kept getting dyes till I had the leet black and red combo I was looking for.
  • RebelScum99RebelScum99 Member Posts: 1,090
    Originally posted by itgrowls
    He doesn't have very valid points. For one, he's basically saying in conclusion that we shouldn't say anything to naysayers and just let them bash the game to death and that GW2 needs us to save it, as if it's doing very poorly or some nonsense. Really? I've read it has record sales and as far as the naysayers go, no i won't shuttup about the game because they won't and letting them spin nonsense about this title is the equivolent of giving bad news a parrot to repeat lies told to us on television stations daily. It's not right or fair.

    People like you are what draws the trolls out of the woodwork.  Don't you think some of them will post negative things just because they know that it drives you absolutely crazy when anyone says a single bad thing about GW2?  And yet it doesn't stop you from pointing flaws out in other games.   

    You are proving the writer's point:  You do the game a disservice by pouncing on anyone with a negative view of GW2, and it's really silly and pointless.  Why not enjoy the game that you enjoy, and not worry about differing opinions?  

  • IllyssiaIllyssia Member UncommonPosts: 1,507
    .
  • TekaelonTekaelon Member UncommonPosts: 604
    Great article! GW2 is not meant to save anything nor anyone. What it does do is provide another choice for gamers who have become fatigued by the standard MMO experience of grind and grind some more.
  • IllyssiaIllyssia Member UncommonPosts: 1,507
    Originally posted by ZeGerman
    Originally posted by Illyssia
    Originally posted by kaiser3282
    Originally posted by Illyssia
    Originally posted by kaiser3282
    Originally posted by Illyssia
    GW2 is good casual fun, and I enjoy playing it. But, long-term will head to other games. One million sales at launch isn't a jaw dropping number so I think we have to think now the game is good, but it isn't going re-write the record books, more add to what was already there on the mmo landscape.

    As i stated int he thread about the 1 million sales... that was pre-purchase (fully paid for game for access to beta + head start weekend), which were available until a few days before the head start weekend. That is not counting regular pre-orders + actual sales on launch day. Guessing it will be much closer to, if not at least a little over 2m once all those are added in.

    The 1 million sales and 400K playing concurently is probably the high water mark for the game. Yes, the number of box sales will go up over time post-launch, and especially when game box cost is slashed, but I don't think they will get to 2 million concurently playing, Proof of this is the lack of servers at launch and the use of overflow servers. 

    You think pre-launch is the high mark? I dont think your egetting what I (and the article) are saying. That was PRE-launch sales. that doesnt account for people who just threw a few bucks down to pre-order it and picked it up yesterday, or regular sales. Game wasnt even officially launched yet with 1m sales and 400k concurrent players.

    Pre-launch is where most of the action is for mmo games. People don't buy older games in such volume. Reality is the numbers of servers ArenaNet/NCsoft has for the game, not so many, so clearly they aren't seeing a 10 million game anythime soon. No, GW2 has done alright...it just hasn't blown everyone away in the gaming world 1 millioni is a long way from the 10 million DIablo 3 got. 

     

    you know diablo 3 only had 1.5 million prepurchase right? and WoW even fewer.  Most people do not prepurchase games.  They wait till they can see videos and read reviews before buying.  That or they just dont pay attention go to the store and see it.  plus about a month after diablo 3 came out they only had 5 million users so while i havent seen the 10 million stat if its true it completely invalidates your argument as that was post one month growth.

    Diablo 3 holds the pre-purchase record to date for PC, heck over 2 milllion played beta. It also racked up its 10 million sales in 3 months. No way GW2 will even come close.

  • zellmerzellmer Member UncommonPosts: 442

    Just another mmo, who cares..

    Hype and all that, people will get to the max level, and come down to earth pretty fast..

     

    Could go back a bit ago and replace GW2 with Secret World, much less months and replace GW2 with Diablo 3..

     

  • CoolitCoolit Member UncommonPosts: 661

    I think GW2 is a step in the right direction but it won’t be the saviour, I don’t believe any game can ever do that regardless.

     

    I do believe that GW2 is quite possibly the best mmo since vanilla WoW and has real potential which I hope Arenanet build on. It's the first mmo that I've not been 100% focused on levelling initially and have just been doing what I find fun like map completion, to me this is great game design.  

     

    Just to point out the 1 million pre purchase sales is only digital purchases direct from Arenanet and doesn’t include retail pre-order sales which is going to be massive.

     

    One things for sure, its the best £60 that I've spent on an mmo in years and I do feel I'm going to get my moneys worth and then some.

  • SkuldinSkuldin Member Posts: 79

    Diablo 3's sales were inflated completely by the free copies sold by signing up to World of Warcraft for a year. I have a very large circle of gaming friends and the only ones I know of that purchased it, did so by signing up for WoW for a year.  Just a thought.

     

     

    Thirty years of gaming experience...not sure if I should be proud of that
    www.mmoexaminer.blogspot.com

    image
  • bakabrödbakabröd Member Posts: 129
    No it isnt.
  • VarkingVarking Member UncommonPosts: 542
    Originally posted by Skuldin

    Diablo 3's sales were inflated completely by the free copies sold by signing up to World of Warcraft for a year. I have a very large circle of gaming friends and the only ones I know of that purchased it, did so by signing up for WoW for a year.  Just a thought.

     

     

    I disagree. 

    http://www.nbcnews.com/technology/ingame/diablo-3-sales-set-record-despite-launch-issues-790219

     

     

    the game sold more than 3.5 million copies in its first 24 hours which makes it the fastest-selling PC game of all time. And that number doesn't even include the more than 1.2 million players who received 'Diablo 3' as part of signing up for a "World of Warcraft" promotion. 

    Those first-day sales figures beat the previous record holder (and another Blizzard game) – "World of Warcraft: Cataclysm." Meanwhile, "Diablo 3" sales ballooned to a whopping 6.3 million within the first week.

  • prpshrtprpshrt Member Posts: 258
    I've always hated when people make 5 page long threads of why GW2 is awesome, a savior, and the second coming of christ. All they do is harm the game soooo much. It's a very nice breath of fresh air to standard MMOs and should be successful for that rather than being some revolutionary game that will change the world. 
  • suckm3suckm3 Member UncommonPosts: 187
    Originally posted by zellmer

    Just another mmo, who cares..

    Hype and all that, people will get to the max level, and come down to earth pretty fast..

     

    Could go back a bit ago and replace GW2 with Secret World, much less months and replace GW2 with Diablo 3..

     

     

    I agree.

    “Two things are infinite: the universe and human stupidity; and I'm not sure about the universe.”? -Albert Einstein 

    "The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.
    So if you notice that I'm no longer answering your nonsense, stop trying... because you just joined my block list.

  • Carl132pCarl132p Member UncommonPosts: 538
    Originally posted by Lavec
    Originally posted by mmoDAD

    The problem with The Secret World and Guild Wars 2 is this: I'm being told what to do and where to go...

     

    I don't have any control of my destiny. Sometimes I want to shift the engine in neutral and just hang out. I want to plant a house, start a player city, attack rival cities, experience deep crafting, and start a player shop.

    I can't do any of this in these Theme Park games.

     

    ArcheAge, IMO, looks to be the sustainer of MMOs. We'll see, though.

    Your opinion is very valid and clearly GW2 is not the game for you but I do wonder why you and many others feel compelled to comment like this. Imagine I said, the problem with a VW Golf is that it doesn't have 4WD and I can't take it off-road - it would be a pretty stupid statement because it's not what a Golf is designed for. At least you are not being rude and insulting in your comments. I hope ArcheAge is the game for you.

    Actually when everyone is saying the game is genre changing, inovative, and the savior of the genre they ARE saying its a VW with 4WD and offroading capabilities. Since it isn't that the above comment is perfectly acceptable especially in a thread like this. Please do like the game and play it, but earth shattering mmo development this is not.

  • MacecardMacecard Member UncommonPosts: 142
    Originally posted by shalhassan
    You have some valid points here, but in the past, mmos have changed from the subscription model to the free to play with a cash shop model. SOE has almost entirely converted it's entire library of MMOs to this model, and they have shown an increase in profits and, as a result, sustainability of the game.

    DDO, LOTRO, Aion, and several other games have shown a similar amount of success with this model, and for the most part they didnt have the initial influx of a million preorders. They have shown that there are many people willing to spend more than the 15/month on the microtransactions, and still feel as though their money is better spent than on a sub. I think that GW2 will prove to have similar success with this model, and after the initial rush it will maintain a healthy fan base to keep it rolling through the years.

    Great article, the above expresses my thoughts quite well. The artcielstates there are a few games with said model on the market, I feel that at this point, if you include sub par games, browsers games and anything that comes under MMO you looking at at least 50/50 sub and cash shop. (I am saying 50/50 to stop a backlash, my actual opinion is more like 75 cashshop and 25% sub.)

    We needs to et out of the idea that this is a new. B2P and F2P with cashshop have been around for long enough now, lets except they work (in some cases better than sub), are viable and poeple like them and get on with our mmo lives.

    If you continue to make sweeping statements like you know what everyone everywhere thinks about a certain topic then I am going to shout at you.
    It easy to type 'I think this is the worst game ever'
    Rather than the 'This is the worst game ever'

  • ZeGermanZeGerman Member UncommonPosts: 211
    Originally posted by Illyssia
    Originally posted by ZeGerman
    Originally posted by Illyssia
    Originally posted by kaiser3282
    Originally posted by Illyssia
    Originally posted by kaiser3282
    Originally posted by Illyssia
    GW2 is good casual fun, and I enjoy playing it. But, long-term will head to other games. One million sales at launch isn't a jaw dropping number so I think we have to think now the game is good, but it isn't going re-write the record books, more add to what was already there on the mmo landscape.

    As i stated int he thread about the 1 million sales... that was pre-purchase (fully paid for game for access to beta + head start weekend), which were available until a few days before the head start weekend. That is not counting regular pre-orders + actual sales on launch day. Guessing it will be much closer to, if not at least a little over 2m once all those are added in.

    The 1 million sales and 400K playing concurently is probably the high water mark for the game. Yes, the number of box sales will go up over time post-launch, and especially when game box cost is slashed, but I don't think they will get to 2 million concurently playing, Proof of this is the lack of servers at launch and the use of overflow servers. 

    You think pre-launch is the high mark? I dont think your egetting what I (and the article) are saying. That was PRE-launch sales. that doesnt account for people who just threw a few bucks down to pre-order it and picked it up yesterday, or regular sales. Game wasnt even officially launched yet with 1m sales and 400k concurrent players.

    Pre-launch is where most of the action is for mmo games. People don't buy older games in such volume. Reality is the numbers of servers ArenaNet/NCsoft has for the game, not so many, so clearly they aren't seeing a 10 million game anythime soon. No, GW2 has done alright...it just hasn't blown everyone away in the gaming world 1 millioni is a long way from the 10 million DIablo 3 got. 

     

    you know diablo 3 only had 1.5 million prepurchase right? and WoW even fewer.  Most people do not prepurchase games.  They wait till they can see videos and read reviews before buying.  That or they just dont pay attention go to the store and see it.  plus about a month after diablo 3 came out they only had 5 million users so while i havent seen the 10 million stat if its true it completely invalidates your argument as that was post one month growth.

    Diablo 3 holds the pre-purchase record to date for PC, heck over 2 milllion played beta. It also racked up its 10 million sales in 3 months. No way GW2 will even come close.

     

    Read those articles carefully they said they set a record for the company they never said the exact amounts only stating 2 million for the beta and 1.2 million for yearly pass.   Either way even if it was 2mil thats a farcry from 10mil so your original comment about most of the action being pre-purchase is just wrong.  Either you cant realize when your defeating your self or your just a troll.

  • MacecardMacecard Member UncommonPosts: 142
    Originally posted by Carl132p
    Originally posted by Lavec
    Originally posted by mmoDAD

    The problem with The Secret World and Guild Wars 2 is this: I'm being told what to do and where to go...

     

    I don't have any control of my destiny. Sometimes I want to shift the engine in neutral and just hang out. I want to plant a house, start a player city, attack rival cities, experience deep crafting, and start a player shop.

    I can't do any of this in these Theme Park games.

     

    ArcheAge, IMO, looks to be the sustainer of MMOs. We'll see, though.

    Your opinion is very valid and clearly GW2 is not the game for you but I do wonder why you and many others feel compelled to comment like this. Imagine I said, the problem with a VW Golf is that it doesn't have 4WD and I can't take it off-road - it would be a pretty stupid statement because it's not what a Golf is designed for. At least you are not being rude and insulting in your comments. I hope ArcheAge is the game for you.

    Actually when everyone is saying the game is genre changing, inovative, and the savior of the genre they ARE saying its a VW with 4WD and offroading capabilities. Since it isn't that the above comment is perfectly acceptable especially in a thread like this. Please do like the game and play it, but earth shattering mmo development this is not.

    No, just no. The golf has changed many many times over the years, at no point did thyey add 4WD, change the general size, person capacsity, general engine size, or its purpose. Just because something is innovative doesn't mean its been changed to do something that its predecessors did not do. It does the same thing but better.

    Adding a kettle function to an oven is not innovation. Somehow improving the effiency of the oven by using a different heating method IS. 

    If you continue to make sweeping statements like you know what everyone everywhere thinks about a certain topic then I am going to shout at you.
    It easy to type 'I think this is the worst game ever'
    Rather than the 'This is the worst game ever'

  • ZeGermanZeGerman Member UncommonPosts: 211
    Originally posted by Vivasvan

    Saviour of the MMO world? Here we go again. Hype and more hype. 

     

    gw2 has nothing new or different. It's actually just a low skill needed pvp game. 

    Max out your player in a month and then do what?  There is no endgame in gw2.  Not even a single raid lol. Saviour of the MMO world without even a single end game raid. 

    pay to buy your gear. Pay to win model all the way.  Your all on a hype pill due to recent hype on this game. Let the dust  settle, let the hyped emotions settle down and  then see where you are with this game. 

    Dynamic events, world pvp. Woooww. The game has no endgame and not even a single raid. 

     

    No wonder people are returning back to Everquest. 

     

    Im sorry why are raids the only form of end game? Running out into the world exploring and having storys develop arround me isnt end game?  This kinda of logic is what holds the MMO world back, sure GW2 may not be the answer for you.  The answer for you may be to play eq2 and WoW but people like you are what forces everyone else to play the same game cloned a hundred times with new art instead of getting new experiences.

  • MacecardMacecard Member UncommonPosts: 142
    Originally posted by ZeGerman
    Originally posted by Vivasvan

    Saviour of the MMO world? Here we go again. Hype and more hype. 

     

    gw2 has nothing new or different. It's actually just a low skill needed pvp game. 

    Max out your player in a month and then do what?  There is no endgame in gw2.  Not even a single raid lol. Saviour of the MMO world without even a single end game raid. 

    pay to buy your gear. Pay to win model all the way.  Your all on a hype pill due to recent hype on this game. Let the dust  settle, let the hyped emotions settle down and  then see where you are with this game. 

    Dynamic events, world pvp. Woooww. The game has no endgame and not even a single raid. 

     

    No wonder people are returning back to Everquest. 

     

    Im sorry why are raids the only form of end game? Running out into the world exploring and having storys develop arround me isnt end game?  This kinda of logic is what holds the MMO world back, sure GW2 may not be the answer for you.  The answer for you may be to play eq2 and WoW but people like you are what forces everyone else to play the same game cloned a hundred times with new art instead of getting new experiences.

    ZeGerman, why you even bothered to reply to this troll post is beyond me. You doing what he wants you to do. This troll hasn't even tried to use correct information in this troll post. Just ignore ppl who can't even be bothered to read the article before commenting (did you read the first paragraph? cos this troll did not)

    If you continue to make sweeping statements like you know what everyone everywhere thinks about a certain topic then I am going to shout at you.
    It easy to type 'I think this is the worst game ever'
    Rather than the 'This is the worst game ever'

  • FoomerangFoomerang Member UncommonPosts: 5,628

    GW2 has no doubt saved some people from themselves. But there are millions of gamers out there who didn't need to be saved and are doing just fine without GW2.

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