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Yesterday's investors' report from Funcom contained some bad news for the company in that its highly touted The Secret World had not lived up to hope-for expectations. We take a look at that news and more in our latest editorial. Check it out!
I really don't know what to say. Every part of our 8.5 review for The Secret World is something I stand by. I believe in that game, in the developers' vision for a different kind of MMO, and in the love and attention that's gone into its world. I always expected TSW to be a niche MMORPG, one that would be fiercely guarded by its fans. I also expected that the Funcom Investor predictions of a million-plus sales were overly optimistic. I just didn't think that 200,000 copies would be all the title saw in its first couple of months.
Read more of Bill Murphy's and Suzie Ford's Musing on Funcom.
Comments
Hero Evermore
Guild Master of Dragonspine since 1982.
Playing Path of Exile and deeply in love with it.
I really don't understand all these "ahead of its time" comments - if anything TSW appeared to me as being a game stuck in the past.
Linear, story-driven, grind quest-hub to max level, sandwich hit-point-swapping combat, whack a mole Trinity, and grind instanced end-game PvP and PvE.
You know what would have happened if TSW had the IP recognition/popularity and marketing/hype of TOR? The exact same thing that has happened to TOR. Burn brightly, then burned out.
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I'll say it again, it's not a probem with the game it's a problem with funding and marketing of an unknow IP.
Recently I thought about if TSW had another year to bake. It's so far ahead of the curve graphically and in character development that if it did release a year or even two from now it would still be cutting edge. Money again wouldn't allow this. Funcom is an indy that doesn't have unlimited money for endless development time. I've even thought what if FC did sell to EA or another big publisher would they have had more funding which would have gave more time to fill out the pvp content?
TSW is ahead of it's time for better and for worse. I truly admire the vision of these guys, being able to start a project five or six years ago while releasing something today that is still new and fresh, BioWare couldn't do it.
TSW is still by far the most immersive world I've had the pleasure to be apart of with a character development system that's a pvprs dream. Here's to seeing more pvp and more player created content in the future.
I too stand by every glowing statement I've made. They were all well deserved.
The problem is the theme and setting. Most people just don't like Modern World MMOs, Post-Apocalyptic MMOs, and Sci-Fi MMOs (Unless it's Star Wars). It's because of this that I paid no real interest in The Secret World.
I know wer're all tired of them, but the Sword & Board / High Fantasy is where the appeal is.
People want longswords, two-handed claymores, broad swords, short swords, katanas, recurve bows, reflex bows, pikes, halberds, partisans, tower shields, magical staffs, daggers, plate mail armor, leather armor, etc...
Many just aren't into wearing jeans wielding shotguns in their MMOs.
I don't cotton to the idea that an MMORPG deserves anything. I agree that the game was pretty well written, had a unique idea and a fresh setting. Funcom did something wrong though. Maybe it was advertising, maybe it was just not tying into a common theme that the current gaming population would want. I don't know, but they missed something.
I know what I'm hoping they'll do, but that's motivated by what I want, not what I think would be good for the game. If they did a B2P thing like GW2, I would probably play the game, especially since it's on Steam.
I can not remember winning or losing a single debate on the internet.
I managed to get a lifetime sub for 75 pounds (half price) with lotro a few years ago . I think a similar priced subscription would make this game worth it . I certainly would take up the offer .
I haven't played TSW, so I cannot comment on the game itself except to say I can't see what the 'ahead of it's time' fuss is about. It has skill based progression.. ok, cool.. but not a gamechanger IMO. Anyway, ill put this down to my ignorance of the game.
I think there are 3 main reasons it hasn't done well.
1 - releasing close to GW2
2 - Box price, subscription and cash shop. Seems excessive.
3 - Funcom. Sorry, but some of us got burnt with AO. Others got burnt with AOC. It'd take a lot to restore any trust.
It likely is a combination of things that destroyed the sales of this game. A company with a bad reputation, the release date, the payment model, many non mmo friends of mine didn't even know about the game and the fact that people apparently prefer cartoon fantasy settings.
Despite what some other misinformed zealots may spout on this site, I don't think it was the game itself that was the problem. Even with all the factors coming into play, I'm still shocked that it didn't sell better.
First off, I think TSW is an awesome game. However, by its very design, it was limited. While most of the content is repeatable, it also gets increasingly longer cooldowns by zone (~20 hours for New Solomon, 48 for Egypt, 72 for Trannsylvania). So if you play every day, you will quickly be propelled through the game itself. Since every character can do everything, there is really NO replay value... so for those with altitis... no joy.
I believe the game's best chance is to flip to F2P and start putting the new content out in purchasable packs.
Bill's musings about why some gamers have stayed away from TSW - still nursing wounds inflicted from past crap releases - is very true in my case. I am interested in TSW, but likely won't touch it until at least the end of the year. This gives time to fully vette it's gameplay, community, and dev support. And until a free trial opens up, it's a non-starter.
The days of heavy presales and blindly jumping into the lake of hype is over for this old gamer and, I suspect, many like me.
I saw the same sentiment echoed by both of you up front. "You stand by the score the site review gave for the game." Alright then. Who questioned your objectivity and why do you feel a need to defend yourself now? From my perspective the simple truth is that good products can under preform for a variety of reasons. Release date doesn't cut it as an excuse for what every knows is a niche product with limited appeal up front. So you like it and the market doesn't yet. I don't think you are out of touch...
I'll admit in my view it's a well done one or two month wonder for the average MMO goer that might have been better off being released as a single player RPG. That's because there isn't really anything to do in game other than follow along with the story (good as it is.) The current games where this same thought applies on the market are preforming on par with TSW if you understand. There is a disconnect in the MMORPG world right now between what players want and what they are getting that can't always be traced to spending habits.
I do not think TSW is a bad game. As much as I like what they did and tried to do they dug their own hole. Maybe like RIFT, they can make a comeback. I hope so. But that last FUNCOM statement about changing the focus of the company's products really is tellling. (Not to be a prophet of doom.)
You have made a very astute comment (yet failed to understand what it meant):
Funcom was a participant in the mass market P2P failure of he past few years. They helped to turn unhappy consumers into an angry mob that demanded change. This has caused them (and the rest of the market) to turn away from P2P (a valid business model) because it has been overused to such an extreme.
F2P is the 'hot' new fad for a reason. Customers are angry at how they have been treated, and have moved on to something different. Companies such as FunCom are still expecting their old tricks to work... and believe that they can sell a Million copies of this game to customers, despite the fact that they know only a few hundred k will actually like it. The expectation of product sales is not based on the demand for the product, but rather the ability of marketting to sell the product, regardless of its actual value.
TSW is a decent game. However, it is a niche game, and one that needs more polish. No one could have reasonably thought that it would sell a Million copies, unless they believed that they thought they could do so through trickery. They have blamed the results on poor reviews.... but have not actually adressed the issues that caused the poor reviews.
Bottom line is this:
Fool me once, shame on you. Fool me twice, shame on me.
That's just it. Funcom has a good game on their hands. It's niche and not too many people know seem to know about it, but it's a good game. Maybe the only thing they need to do is advertise in standard gaming media or Youtube commercials or something.
I can not remember winning or losing a single debate on the internet.