Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Why dynamic events are awesome and not your standard questing

vee41vee41 Member Posts: 191

Hey,

After reading a whole bunch of posts here about Dynamic Events I thought I'd write some of my views about them down in my blog. I really wanted to show why and how they are different from your usual ! and ? questing. There is lot of misinformation and misconceptions flying around so hopefully this example clears it up for someone wondering why all the fuzz about the DE's :)

Comments

  • Syno23Syno23 Member UncommonPosts: 1,360
    You get real XP from them. And there's people around to participate in them. But they're no different than Rifts in Rift and Public Quests in Warhammer Online.
  • teakboisteakbois Member Posts: 2,154
    Originally posted by Syno23
     But they're no different than Rifts in Rift 

    There was no cause and effect with rifts.  rift would open up, you do the near identical 5 waves for almost every single rift in the game, and it closes up.  GW2 has many chain events with different outcomes if you succeed or fail.  For instance, in the Asura area, there is an Asuran trying to open up a portal that comes under a heavy skritt invasion.  If you repel the invasion, the  portal is usable (and has its own chain events inside it).  If you fail, the Asuran leads an assault on the skritt's base to get the parts back for the portal.

     

  • jblahjblah Member UncommonPosts: 368

    You should add to your blog a comparison from dynamic events in GW2 to Zone invasions or even just regular rifts in Rift. Also you could even add in Warhammer PQ's in the comparison as well. Just comparing DE's in GW2 to a 8 year old game in WoW by itself is not a fair comparison as I would hope that we would hold a game released in 2012 to a higher standard than a quest that was developed and written in 2004. Atleast use a quest from WoW in the last Xpac where phasing is involved if nothing else.

    Just a suggestion.

    Playing- Guild Wars 2, SWTOR
    SWTOR Referral Link Get a free Server Transfer and lots of other free stuff for your SWTOR account! Works for both new and previous players.

  • itgrowlsitgrowls Member Posts: 2,951
    Originally posted by Syno23
    You get real XP from them. And there's people around to participate in them. But they're no different than Rifts in Rift and Public Quests in Warhammer Online.

    yeah they are. Rift's don't have penalties that reach the entire map. They don't continually propogate and STAY that way until someone comes along and defeats them .I know i was there playing it. Rifts have invasion events but even those stop at some point on a timer and magically all the mobs go poof back to where they came from. DE's don't unless people participate the entire area can be lost and permanently until someone does something about it. Also, every time there's a fail, it shows there's an actual consequence whereas with PQ's ther isn't it just resets. Sometimes in DEs the consequences are temporary sometimes they are permanent until again people participate in changing them. That's how they are different, they change, according to the wins and fails of the players, without timers making the whole thing disappear (and i'm speaking of course about  the stuff that isn't beginner zones. (post level 30)

  • vee41vee41 Member Posts: 191
    Originally posted by jblah

    You should add to your blog a comparison from dynamic events in GW2 to Zone invasions or even just regular rifts in Rift. Also you could even add in Warhammer PQ's in the comparison as well. Just comparing DE's in GW2 to a 8 year old game in WoW by itself is not a fair comparison as I would hope that we would hold a game released in 2012 to a higher standard than a quest that was developed and written in 2004. Atleast use a quest from WoW in the last Xpac where phasing is involved if nothing else.

    Just a suggestion.

    Thats a good thought!

    Warhammers PQ's were very static and rift's weren't quite as 'permanent' or 'dynamic'. Both of those games still have the standard questing as their main way of progressing through levels, thus the comparison 

  • jblahjblah Member UncommonPosts: 368
    Originally posted by itgrowls
    Originally posted by Syno23
    You get real XP from them. And there's people around to participate in them. But they're no different than Rifts in Rift and Public Quests in Warhammer Online.

    yeah they are. Rift's don't have penalties that reach the entire map. They don't continually propogate and STAY that way until someone comes along and defeats them .I know i was there playing it. Rifts have invasion events but even those stop at some point on a timer and magically all the mobs go poof back to where they came from. DE's don't unless people participate the entire area can be lost and permanently until someone does something about it. Also, every time there's a fail, it shows there's an actual consequence whereas with PQ's ther isn't it just resets. Sometimes in DEs the consequences are temporary sometimes they are permanent until again people participate in changing them. That's how they are different, they change, according to the wins and fails of the players, without timers making the whole thing disappear (and i'm speaking of course about  the stuff that isn't beginner zones. (post level 30)

    So you are saying that if a DE in GW2 fails the mobs will stay there until the servers shutdown? In Rift th enemies used to stay there forever but people got upset by this as it made entire zones (yes the events effect the entire zones) unplayable when this happened if not enough people were around to help so they added in a reset timer. 

    So just to make sure I am understanding you, you are saying that if DE's fail the entire zone will be taken over in GW2 until the server resets or people clear them out?

    Playing- Guild Wars 2, SWTOR
    SWTOR Referral Link Get a free Server Transfer and lots of other free stuff for your SWTOR account! Works for both new and previous players.

  • vee41vee41 Member Posts: 191
    Originally posted by jblah
    Originally posted by itgrowls
    Originally posted by Syno23
    You get real XP from them. And there's people around to participate in them. But they're no different than Rifts in Rift and Public Quests in Warhammer Online.

    yeah they are. Rift's don't have penalties that reach the entire map. They don't continually propogate and STAY that way until someone comes along and defeats them .I know i was there playing it. Rifts have invasion events but even those stop at some point on a timer and magically all the mobs go poof back to where they came from. DE's don't unless people participate the entire area can be lost and permanently until someone does something about it. Also, every time there's a fail, it shows there's an actual consequence whereas with PQ's ther isn't it just resets. Sometimes in DEs the consequences are temporary sometimes they are permanent until again people participate in changing them. That's how they are different, they change, according to the wins and fails of the players, without timers making the whole thing disappear (and i'm speaking of course about  the stuff that isn't beginner zones. (post level 30)

    So you are saying that if a DE in GW2 fails the mobs will stay there until the servers shutdown? In Rift th enemies used to stay there forever but people got upset by this as it made entire zones (yes the events effect the entire zones) unplayable when this happened if not enough people were around to help so they added in a reset timer. 

    So just to make sure I am understanding you, you are saying that if DE's fail the entire zone will be taken over in GW2 until the server resets or people clear them out?

    Pretty much. If people fail to defend a town, town will stay captured untill someone does something to it. That captured town might also act as staging area for mobs to launch more attacks on nearby towns or areas. Again, this is much more apparent in later zones.

  • vee41vee41 Member Posts: 191
    Edited the blog, a bit, poitned out that I am not advertising that these are something completely new and never done things, nonono. They are just done better than anything before and placing them as mainstays of your questing is a great decision.
  • LucioonLucioon Member UncommonPosts: 819
    Originally posted by jblah
    Originally posted by itgrowls
    Originally posted by Syno23
    You get real XP from them. And there's people around to participate in them. But they're no different than Rifts in Rift and Public Quests in Warhammer Online.

    yeah they are. Rift's don't have penalties that reach the entire map. They don't continually propogate and STAY that way until someone comes along and defeats them .I know i was there playing it. Rifts have invasion events but even those stop at some point on a timer and magically all the mobs go poof back to where they came from. DE's don't unless people participate the entire area can be lost and permanently until someone does something about it. Also, every time there's a fail, it shows there's an actual consequence whereas with PQ's ther isn't it just resets. Sometimes in DEs the consequences are temporary sometimes they are permanent until again people participate in changing them. That's how they are different, they change, according to the wins and fails of the players, without timers making the whole thing disappear (and i'm speaking of course about  the stuff that isn't beginner zones. (post level 30)

    So you are saying that if a DE in GW2 fails the mobs will stay there until the servers shutdown? In Rift th enemies used to stay there forever but people got upset by this as it made entire zones (yes the events effect the entire zones) unplayable when this happened if not enough people were around to help so they added in a reset timer. 

    So just to make sure I am understanding you, you are saying that if DE's fail the entire zone will be taken over in GW2 until the server resets or people clear them out?

    The main differences here is that in Rift , when the town are captured, the difficulties doesn't scale by the number of players participating in recapturing it. 

    And also in Rift the towns have Quest givers, and with the Mobs taking over it, you lose the ability to return quests that you completed, or getting new quests, therefore eliminating the need to even be in that map/zone

    IN GW2, when the town gets captured, the only thing affecting you is the waypoint are contested and can not be used. But whats is interesting is its an actual event, the event is Take Back The Town, its not something you have to do, its just something you want to participate in. But you don't have to, you can be secretly working for the Centaurs and ignore it if you want. 

    But the events are there if you want it. 

    In Rift, the Rifts that pops doesn't scale, therefore you can never complete the stage 5 by yourself. But in GW2, you can, even against Veterans, and Champions, it just take a long time. 

    BTW the Champions scale with players as well, so don't think that it takes 20 players to take it down. When I was fighting against an Champion by myself, I got its health all the way to mid till others show up and immediately he hits harder, and health got boosted higher and tougher. 

    So overall, Rift got their Events out first, but GW2 improved it. I can never say that the old mobile phones are the same as the Smart phones of today. But you can always say that both is a phone. 

    Life is a Maze, so make sure you bring your GPS incase you get lost in it.

  • RoxtarrRoxtarr Member CommonPosts: 1,122
    Originally posted by Syno23
    You get real XP from them. And there's people around to participate in them. But they're no different than Rifts in Rift and Public Quests in Warhammer Online.

    This is a common fallacy, and its incorrect. DE's are unique and very different than PQ's or Rifts.  

    Dynamic Events are branching and trigger off of one another.  They are also THE primary mechanic in each zone and further the story of the area.  They do not happen in 'stages' like PQ's and RIFTS.  They simply move in one of many different directions based on player activity. 

    Warhammer devs were hired by Trion and made RIFT.  It makes sense that the mechanics would be similar.  DE's are very different and to say it's the same thing is to severely underestimate the mechanics of GW2.

    If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game.
    image

  • MacecardMacecard Member UncommonPosts: 142
    Originally posted by Syno23
    You get real XP from them. And there's people around to participate in them. But they're no different than Rifts in Rift and Public Quests in Warhammer Online.

    Can a mod look at this guys history please? I know you love to banned swearing ppl and angry ppl and ppl who seriously dis games, but I beleive that it is way more important for you to banned these types of accounts.

    clearly this a competitor or an angry consumer who is activly trying to spread misinformation. WAKE UP MODS!

    If you continue to make sweeping statements like you know what everyone everywhere thinks about a certain topic then I am going to shout at you.
    It easy to type 'I think this is the worst game ever'
    Rather than the 'This is the worst game ever'

  • redman875redman875 Member Posts: 230
    Originally posted by GrumpyCharr
    Originally posted by Syno23
    You get real XP from them. And there's people around to participate in them. But they're no different than Rifts in Rift and Public Quests in Warhammer Online.

    This is a common fallacy, and its incorrect. DE's are unique and very different than PQ's or Rifts.  

    Dynamic Events are branching and trigger off of one another.  They are also THE primary mechanic in each zone and further the story of the area.  They do not happen in 'stages' like PQ's and RIFTS.  They simply move in one of many different directions based on player activity. 

    Warhammer devs were hired by Trion and made RIFT.  It makes sense that the mechanics would be similar.  DE's are very different and to say it's the same thing is to severely underestimate the mechanics of GW2.

    Ok how they trigger is different than way warhammer.  We get that. Rift had a similair trigger mechanism, a similair mechanic in terms of the actual event.

    Yes mabey it ties in different with the story, i find that to be trivial.  People care about actually playing it more than how it ties into the story.

     

    The actual mechanic of the DE hasnt changed since warhammer.  you can call it stages or you can call it whatever you want..the mechanic remains the same.

     

    Im not sure why this is such a sore spot for hardcore GW fans.  Every other game with the exact same mechanics regarding DE was always a huge blast during launch.  Always ends up being dead, boring,stale later on in the game.

     

    You cant deny the pve zerg mechanic behind them, and that their funcionality to give people the feeling of action packed areas, granted there are enough people around to participate in them.  Your still just collecting stuff or killing things that lead up to a boss getting killed.

     

    I would give AN credit if there was a unique mechanic behind them, some unique people were doing, but that isnt the case, its the same old Rifts which were modified PQ's from war.  This is just the latest incarnation of them, with new modifications.

     

    You can sit there and try to discredit people saying this all you want, we all know how the DE works and you cant hide that not matter how many post histories you guys search in attempt to find some tidbit of post information that might "discredit" the poster stating the reality of the DE mechanics.  Its pathetic imo.  Just accept it and state you like it, not sure whats is wrong with simply liking them for what they are.

  • MacecardMacecard Member UncommonPosts: 142
    Originally posted by redman875
    Originally posted by GrumpyCharr
    Originally posted by Syno23
    You get real XP from them. And there's people around to participate in them. But they're no different than Rifts in Rift and Public Quests in Warhammer Online.

    This is a common fallacy, and its incorrect. DE's are unique and very different than PQ's or Rifts.  

    Dynamic Events are branching and trigger off of one another.  They are also THE primary mechanic in each zone and further the story of the area.  They do not happen in 'stages' like PQ's and RIFTS.  They simply move in one of many different directions based on player activity. 

    Warhammer devs were hired by Trion and made RIFT.  It makes sense that the mechanics would be similar.  DE's are very different and to say it's the same thing is to severely underestimate the mechanics of GW2.

    Ok how they trigger is different than way warhammer.  We get that. Rift had a similair trigger mechanism, a similair mechanic in terms of the actual event.

    Yes mabey it ties in different with the story, i find that to be trivial.  People care about actually playing it more than how it ties into the story.

     

    The actual mechanic of the DE hasnt changed since warhammer.  you can call it stages or you can call it whatever you want..the mechanic remains the same.

     

    Im not sure why this is such a sore spot for hardcore GW fans.  Every other game with the exact same mechanics regarding DE was always a huge blast during launch.  Always ends up being dead, boring,stale later on in the game.

     

    You cant deny the pve zerg mechanic behind them, and that their funcionality to give people the feeling of action packed areas, granted there are enough people around to participate in them.  Your still just collecting stuff or killing things that lead up to a boss getting killed.

     

    I would give AN credit if there was a unique mechanic behind them, some unique people were doing, but that isnt the case, its the same old Rifts which were modified PQ's from war.  This is just the latest incarnation of them, with new modifications.

     

    You can sit there and try to discredit people saying this all you want, we all know how the DE works and you cant hide that not matter how many post histories you guys search in attempt to find some tidbit of post information that might "discredit" the poster stating the reality of the DE mechanics.  Its pathetic imo.  Just accept it and state you like it, not sure whats is wrong with simply liking them for what they are.

    Have you played GW2? your closed minded post suggests you have not. Saying a mechanic is a mechanic and anything else doesn't matter is beyond rediculous. The mechanic os ALL fps's is basically the same. are they all the same? are some expotentially better than others? think about it and try again, or play the game and give a proper opinion(sory if you have played it).

    If you continue to make sweeping statements like you know what everyone everywhere thinks about a certain topic then I am going to shout at you.
    It easy to type 'I think this is the worst game ever'
    Rather than the 'This is the worst game ever'

  • LucioonLucioon Member UncommonPosts: 819

    It actually doesn't matter if he understands or not, we who have been playing the Dynamic Events understands it well enough. 

    I have played RIFT and its nothing like RIFT

    I have not played Warhammer , so I won't comment on that

    But i have played FFXI, WOW, EQ2, AOC, SWTOR and from those games, GW2 DE is more fun, more engaging than any of these games. Usually by now I would have been tired and wish that My quest logs goes down and start counting down to how many more Quest towns are left for me. But in GW2, the only thing on my mind is how the hell do you get to that Vista up there? How many more hidden goodies are there in this Map, if I swim and search along the sea bed, will I find more goodies? ( I did find a secret underwater cave with a chest , it was not on the map )

    I am level 40 and I am in a 25~30 zone and I am loving it, mobs can still kill me if I am not careful, been trigger happy a few times running into a pack of mobs. 

     

    Life is a Maze, so make sure you bring your GPS incase you get lost in it.

  • RogueTroopaRogueTroopa Member Posts: 147
    You forgot to mention these events are repetitive and tedious.the word awesome implies your about ten years old and get excited over a Michael bay movie

    Land of AKA Godzilla with Wifey

  • kaiser3282kaiser3282 Member UncommonPosts: 2,759
    Originally posted by RogueTroopa
    You forgot to mention these events are repetitive and tedious.the word awesome implies your about ten years old and get excited over a Michael bay movie

    You said yourself you stopped playing at level 10... you have no idea what the game is like beyond the few events you ran into which are fairly simplistic and easy for a reason. Its to introduce people to the events and the way they function and ramp them up to the rest of the game. Hell you havent even so much as made it to fighting something like the fire elemental http://www.youtube.com/watch?v=vwxLNIXiEMc, let alone something like this: http://www.youtube.com/watch?v=_1JfSbKjHHI

    You should really stop trying to act like you know everything about the game when its clear from your posts you can barely function in the game, yet think you have experienced everything the game has to offer because you reached a point that takes many people no more than like 2 hours to reach.

    Your uninformed trolling in various threads is more repetetive and tedious than WoW raids.

  • faxnadufaxnadu Member UncommonPosts: 940
    Originally posted by Syno23
    You get real XP from them. And there's people around to participate in them. But they're no different than Rifts in Rift and Public Quests in Warhammer Online.

    you are correct BUT the events in gw2 are somewhat always different ( i know escor tthis npc with cargo a to b ) but quite often they are different the things you do in event is, and whats the story behind it even ifits little story it is one nevertheless.

     

    rift had rifts and they were always the same, water, fire , life, death , earth and thats it.

  • faxnadufaxnadu Member UncommonPosts: 940
    Originally posted by RogueTroopa
    You forgot to mention these events are repetitive and tedious.the word awesome implies your about ten years old and get excited over a Michael bay movie

    im 33 and i like gw2 and events and game itself pve and pvp. 

     

    there will be always those who think its repeat wich every mmo is and its lame to even say otherwise its about what grind as repeat you enjoy most. if you think its not for you move on. as we all in time with everything anyways.

  • TymorisTymoris Member UncommonPosts: 158
    What worries me is whether these events will end up like WAR ones, where when you lack people pretty much they are pointless.

    image
  • MikehaMikeha Member EpicPosts: 9,196
    Originally posted by Tymoris
    What worries me is whether these events will end up like WAR ones, where when you lack people pretty much they are pointless.

     

    They are already pointless. All they do is reset over and over.

Sign In or Register to comment.