I'm gonna go out on a limb here, and say, I bet this will be the first MMO in years that will grow in population, during its first few months. I don't think it's all hype, I think the word of mouth on this one is so strong, because so many people are enjoying the hell out of it.
I'm going to go out on the other limb and say it'll perform as well as any new themepark MMO, from the last 7 or 8 years, and in 3 to 6 months it'll start its downward spiral as people move to something else. There is just not enough substance to keep people playing this game for an extended period of time.
I'm gonna go out on a limb here, and say, I bet this will be the first MMO in years that will grow in population, during its first few months. I don't think it's all hype, I think the word of mouth on this one is so strong, because so many people are enjoying the hell out of it.
I'm going to go out on the other limb and say it'll perform as well as any new themepark MMO, from the last 7 or 8 years, and in 3 to 6 months it'll start its downward spiral as people move to something else. There is just not enough substance to keep people playing this game for an extended period of time.
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
Why so many people trying to convince us GW2 is oh so special?
Why posts with tips on "how to enjoy the game"?
You sound desperate and I don't see any reason why you should be. The game is doing fine. Really, it is.
Nonsense nothing is desperate about my original comments.
He's obviously just incapable of understanding why people can get really excited about a game they think is GOOD. With all the crap that's been touted as games in the past 8 years or so.....it's EASY for me to understand why people get excited. People who can't feel excitement, probably are jealous of people who can. Just ignore such comments. (My opinion only.)
Topics like this aren't any different than what you have seen with every other game launch. So for someone that hasn't played they're going to see it from a different perspective.
Has nothing to do with them being jealous or incapable of feeling excitement.
Hell, I'm playing the game and having a blast with it yet am getting rather annoyed by some posters need around here to praise this game to nauseating levels or hammer anyone that says what they perceive as being a meanie towards their precious.
No-one likes a meanie..
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Originally posted by Mephster Just an average game and the honeymoon will wear off soon. Different how ? I'm not understanding that. Public quests have been done before and very little of any progression at all players will get bored. Don't see how the shiny doesn't wear of in 3-4 months.
However, after those 3-4 months you'll still be here trying to convince everyone how terrible it is, right? LOL
Nah I said what i had to say it just amazes me though how bad the fanboism and unwarranted hype is. If people like it by all means go crazy on it but as I said a month a go dont come crying on the forums when people complain how bored they are because it lacks real progression.
Im in the same boat as you mephster. Never once said this game is bad.
I have made numeround statements on the overwhelming resentment to anything even slightly precieved as negative.
I see the same posters here feverishly defending GW2 on other game forums posting doom and gloom posts, or highligting and commenting about negative aspects of the game.
I can only come to the conclusion that a lot of these people are just paid posters. Hype up this game and crap on any other game that may compete. I realize this because on all those other game forums they NEVER forget to remind people about GW2. Its sad actually the game really didnt need the "help" it would have done fine without it.
Its gotten to the point where you cant even be honest about the game your playing. Like how this is the only game where no one cares about instancing, zerg pvp, a cash shop with a box fee, qustionable endgame....all these things are used to sling mud at other games but just dandy in this game...its silly.
Lets be honest...when on this forums has it ever been acceptable to consider a game "game of the year" or even be this postive about a game...one day...one week after launch? After people have been burned time and time again at endgame? Its nuts... start hyping once the crowds at endgame.
As of late these defenders of GW just search the persons post history and use a past game they played to discount anything negative "oh your just a bitter SWTOR fanboi" or "Well you never liked any game but wow" even " this poster hates every game he plays ignore him"
This same phenomina happend with other overhyped games left to rot after a few months. Im still not seeing the saving grace on this game that is going to allow it to continue to grow...well other than no sub i guess...all account always active so i guess theyll never lose a player.
Ill wait untill the expansion, ill jump in if theres a fun endgame content aded. Im not interested in a 2 week mad dash to endgame where its just no risk pvp and collecting crap for weapon skins.
Enjoy the game while the hype lasts, reality is due to arrive in a few weeks.
I'm gonna go out on a limb here, and say, I bet this will be the first MMO in years that will grow in population, during its first few months. I don't think it's all hype, I think the word of mouth on this one is so strong, because so many people are enjoying the hell out of it.
I'm going to go out on the other limb and say it'll perform as well as any new themepark MMO, from the last 7 or 8 years, and in 3 to 6 months it'll start its downward spiral as people move to something else. There is just not enough substance to keep people playing this game for an extended period of time.
I'm all for more sandbox MMOs too, but I don't think being a themepark inherently kills longevity.
GW2 has more replayability than most, and more endgame than most. Maybe not as much as I'd like, but I think it might be enough to carry them for a while, giving them plenty of time and money to build on it.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
Originally posted by Rayshe Ok really im happy everyone found a game they like and all but these threads are getting old. Really it sound like GW2 people are coming on here giving a circle jerk. i donno are you trying to convince yourselves as well. i'm not saying there is anything wrong with the game and all but these posts are getting annoying.
So you dont play and you dont like posts about the game? So why are you here reading and posting then? Has trolling gone this far now?
Funny haters.. err...critics are saying GW2 will die due to the lack of gears treadmill, yet at the same times gears treadmill games are all dying rather quickly.
Wanna know the funny thing? The top most played games nowaday are mostly games without power progression, for example Dota (it actually beats LoL if you count actual players, not just accounts and China), COD games (don't tell me people are still grinding for guns nowaday), Counter Strike,etc....
Wanna know the truth? If the game is fun, people will play it. If it's not, people will leave, no matter how many forms of power progression the devs put in the game.
I'm gonna go out on a limb here, and say, I bet this will be the first MMO in years that will grow in population, during its first few months. I don't think it's all hype, I think the word of mouth on this one is so strong, because so many people are enjoying the hell out of it.
I'm going to go out on the other limb and say it'll perform as well as any new themepark MMO, from the last 7 or 8 years, and in 3 to 6 months it'll start its downward spiral as people move to something else. There is just not enough substance to keep people playing this game for an extended period of time.
I'm all for more sandbox MMOs too, but I don't think being a themepark inherently kills longevity.
GW2 has more replayability than most, and more endgame than most. Maybe not as much as I'd like, but I think it might be enough to carry them for a while, giving them plenty of time and money to build on it.
How do you know this game has more replayability than most? Youve only see the start of the game...
More endgame than most? Are you kidding me?
Post like this do a diservice to the game. At least be honest...
Or at a minumum list all the content at endgame that it has that others dont...and list why it has replayability unlike most games...
How do you know this game has more replayability than most? Youve only see the start of the game...
More endgame than most? Are you kidding me?
Post like this do a diservice to the game. At least be honest...
I have a bunch of alts, they each play differently, and even have different starting areas. I know I enjoy the gameplay itself, and not some story that will run out. I've seen enough of the game to know this isn't one of those games where the low level content is done, but the higher level content is lacking. You're right, I don't know enough to be sure, but I think I've seen enough to take a pretty good guess.
As for endgame, I'm talking about the WvW mostly, but it'll also help that none of the PvE areas are obsoleted by being outleveled. That will make the entire gameworld viable for farming gold, loot, crafting, and that sort of thing people tend to do when sitting at the cap. Not exactly endgame in itself, but it'll help.
Bear in mind, I'm not a fan of raiding. To me, grinding for gear isn't an endgame. Endgame is more like the Abyss in Aion, or the Frontiers in DAOC. Most MMOs have next to no endgame, so for me, saying that GW2 has more than that isn't really saying that much.. but it's a start. WvW has a ton of potential, but we'll have to wait and see.. but Anet has done so well, so far, that I'm inclined to bet they've got it covered.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
ok OP. sound like you are advertising. you a hidden Anet staff member?
the game is fun. issues here and there. but time will tell how it goes down. It just came out. never know what will happen after the launch (SWTOR,War,AoC,DF)
The problem with most of the games you specified is that they did not deliver what they promised. Guild Wars 2 has. ArenaNet promised that first and formost the game would be fun - it is. They promised crafting - it's there to a crafters (my wife) delight.
As for the OP sounding like an ArenaNet employee, not a chance.
As for the Issues here and there - the biggest issue I have run across is the trading post not being up. The servers are being pushed to the limit, that will change as time wears on, but lag is non-existant. Downloads are very fast - I downloaded a 100MB patch in less than 5 seconds, I wish every download server would or could do that. Every other issue I have come across is an issue with with my video drivers (AMD HD6950).
In short, those other games were more hype than content. So far (from where I sit) Guild Wars 2 is more content than hype.
I really dislike, instances, tab combat, questing and all the other generic stuff found in most mmorpgs.
But guildwars 2 which has all these things, is still bloody good fun so far.
Questing feels seamless and not like the usual yawn fest of do this or do that.
Combat feels fast and actually requires more than eyeing a hotbar and instance load times are instant.
I'm beginning to wonder if theres a hidden subliminal message in game that tells me to like it, but thats how i feel, i just like the game and find it lots of fun despite my dislike for the things i mentioned.
Unfortunately; GW2 is kinda impervious to the hype train. No monthly fee means no lack of quality in perspective.
I paid $60 for less of a game, than with what I get with GW2. Not to mention the fact that the game will get better, I can't say the same for many Single-player titles I purchased.
For $60; GW2 is all the more worth it. Having issues? Play later, you don't need to satisify an hourly quota to feel you're getting a $15/month purchase.
Unfortunately; GW2 is kinda impervious to the hype train. No monthly fee means no lack of quality in perspective.
I paid $60 for less of a game, than with what I get with GW2. Not to mention the fact that the game will get better, I can't say the same for many Single-player titles I purchased.
For $60; GW2 is all the more worth it. Having issues? Play later, you don't need to satisify an hourly quota to feel you're getting a $15/month purchase.
Yes but will you pay another $60 for an expansion in 6 months no matter what it offers content wise?
And then after that will you continue to pay $60 every 6 months for expansions even if it offers just some skills and quests?
This is why making such prediction are hard after the games been launched for like 1 day...the future is unknown and there is no track record.
I'm gonna go out on a limb here, and say, I bet this will be the first MMO in years that will grow in population, during its first few months. I don't think it's all hype, I think the word of mouth on this one is so strong, because so many people are enjoying the hell out of it.
I'm going to go out on the other limb and say it'll perform as well as any new themepark MMO, from the last 7 or 8 years, and in 3 to 6 months it'll start its downward spiral as people move to something else. There is just not enough substance to keep people playing this game for an extended period of time.
GW1 is still doing fine these days. People still play the PvE and PvP even though there is no real progression other then cosmetic gear, titles, and fame. Also if GW2's active population dwindles I don't see that as a problem. The game is not sustained by subscriptions, it is sustained by box sales and supplimented by the cash shop.
Like GW1, once a new expansion comes out it will renew interest. So I'd imagine the long term activity of GW2 will spike in intervals based mostly around expansion releases.
So where exactly are people getting this idea theres no progression, other than the obvious trolls who havent even played and dont have the slightest clue what is in the game?
Neither Anet or fans have ever said they completely eliminated progression. In fact they clearly said many times since they started releasing info about the game that GW1 had very little progression, GW2 has MORE progression, just not as big of a gap as in most games.
Typical Wow-style MMO: Pick just about any level character. Put them against another chracter a few levels below them. The higher level will almost always win, unless they are very very bad at at the game, because of massive gaps in power between those few levels and the gear each of them has. Lower levels typically dont stand a chance in hell og winning.
Put someone who just hit level cap vs someone whos been at cap for a few months and has been raiding/grinding for the best gear. Same situation.
In GW2 though, there is still definite progression that gives you an edge over other players, just not to the point where its a guaranteed win. Pasting a post of mine from an earlie rthread once again, because i dont feel like typing it all out again, but here is how GW2 works:
Youre only given gear in the instanced PvP. In WvW, you have the same gear as in PVE. You can get much better gear through earning karma and badges in WvW. When I say much better, thats relative to GW2 gear scaling. Your not going to see massive jumps in gear like you do in many othe rgames like WAR and WoW, but they definitely give you an edge. Progression is there, its just not like many other games, like WoW, where its OMG your gearscore sucks you have absolutely no chance of being useful to our group.
Also similar to the gear, youre only given every skill and max Trait Points in the instanced PvP. Once again in WvW, you have the same skills and Traits as in PvE. A level 1 going into WvW only has their weapon skils + 1 heal, no Utility or Elite skills at all, and no trait points. Someone who progresses to 80 can unlock most, if not every Utility and Elite Skill, but also has 70 points to spend in Traits. Traits make a big difference too. For example a thief can spend 30 points in their 2nd line of traits giving them a much higher % to crit (300 more Precision), as well as a 30% increase to crit damage. Then within each trait line you also get 3 static, and 3 of your choosing, buffs/procs. Things like increased durations of effects, increased damage with X weapon, increasd buff durations, extra effects added to certain categories of skills, increased max initiative for thief, increased Initiatve regen, for thief, etc.
As you can see there is way more progression than people like to give it credit for. But lower level players do still have some chance against you if they play well enough. Its not absolutely pointless to try to go into fights without all of that stuff, you just wont perform as well.
Comments
I'm going to go out on the other limb and say it'll perform as well as any new themepark MMO, from the last 7 or 8 years, and in 3 to 6 months it'll start its downward spiral as people move to something else. There is just not enough substance to keep people playing this game for an extended period of time.
Darn, I have to agree with Teala!
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https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
No-one likes a meanie..
This doom and gloom thread was brought to you by Chin Up the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.
Im in the same boat as you mephster. Never once said this game is bad.
I have made numeround statements on the overwhelming resentment to anything even slightly precieved as negative.
I see the same posters here feverishly defending GW2 on other game forums posting doom and gloom posts, or highligting and commenting about negative aspects of the game.
I can only come to the conclusion that a lot of these people are just paid posters. Hype up this game and crap on any other game that may compete. I realize this because on all those other game forums they NEVER forget to remind people about GW2. Its sad actually the game really didnt need the "help" it would have done fine without it.
Its gotten to the point where you cant even be honest about the game your playing. Like how this is the only game where no one cares about instancing, zerg pvp, a cash shop with a box fee, qustionable endgame....all these things are used to sling mud at other games but just dandy in this game...its silly.
Lets be honest...when on this forums has it ever been acceptable to consider a game "game of the year" or even be this postive about a game...one day...one week after launch? After people have been burned time and time again at endgame? Its nuts... start hyping once the crowds at endgame.
As of late these defenders of GW just search the persons post history and use a past game they played to discount anything negative "oh your just a bitter SWTOR fanboi" or "Well you never liked any game but wow" even " this poster hates every game he plays ignore him"
This same phenomina happend with other overhyped games left to rot after a few months. Im still not seeing the saving grace on this game that is going to allow it to continue to grow...well other than no sub i guess...all account always active so i guess theyll never lose a player.
Ill wait untill the expansion, ill jump in if theres a fun endgame content aded. Im not interested in a 2 week mad dash to endgame where its just no risk pvp and collecting crap for weapon skins.
Enjoy the game while the hype lasts, reality is due to arrive in a few weeks.
I'm all for more sandbox MMOs too, but I don't think being a themepark inherently kills longevity.
GW2 has more replayability than most, and more endgame than most. Maybe not as much as I'd like, but I think it might be enough to carry them for a while, giving them plenty of time and money to build on it.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
So you dont play and you dont like posts about the game? So why are you here reading and posting then? Has trolling gone this far now?
Funny haters.. err...critics are saying GW2 will die due to the lack of gears treadmill, yet at the same times gears treadmill games are all dying rather quickly.
Wanna know the funny thing? The top most played games nowaday are mostly games without power progression, for example Dota (it actually beats LoL if you count actual players, not just accounts and China), COD games (don't tell me people are still grinding for guns nowaday), Counter Strike,etc....
Wanna know the truth? If the game is fun, people will play it. If it's not, people will leave, no matter how many forms of power progression the devs put in the game.
How do you know this game has more replayability than most? Youve only see the start of the game...
More endgame than most? Are you kidding me?
Post like this do a diservice to the game. At least be honest...
Or at a minumum list all the content at endgame that it has that others dont...and list why it has replayability unlike most games...
I have a bunch of alts, they each play differently, and even have different starting areas. I know I enjoy the gameplay itself, and not some story that will run out. I've seen enough of the game to know this isn't one of those games where the low level content is done, but the higher level content is lacking. You're right, I don't know enough to be sure, but I think I've seen enough to take a pretty good guess.
As for endgame, I'm talking about the WvW mostly, but it'll also help that none of the PvE areas are obsoleted by being outleveled. That will make the entire gameworld viable for farming gold, loot, crafting, and that sort of thing people tend to do when sitting at the cap. Not exactly endgame in itself, but it'll help.
Bear in mind, I'm not a fan of raiding. To me, grinding for gear isn't an endgame. Endgame is more like the Abyss in Aion, or the Frontiers in DAOC. Most MMOs have next to no endgame, so for me, saying that GW2 has more than that isn't really saying that much.. but it's a start. WvW has a ton of potential, but we'll have to wait and see.. but Anet has done so well, so far, that I'm inclined to bet they've got it covered.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
* Level scaling determined by the area you're in.
* Crafting in every trade to max is possible.
* Both WvW and sPvP allow you to jump in at any time.
What we don't know:
* Endgame meta events. We're told their in but have not seen it yet.
* The swapping and phasing of events by ANet as time goes on. Again, been told, haven't seen yet.
/cring
The problem with most of the games you specified is that they did not deliver what they promised. Guild Wars 2 has. ArenaNet promised that first and formost the game would be fun - it is. They promised crafting - it's there to a crafters (my wife) delight.
As for the OP sounding like an ArenaNet employee, not a chance.
As for the Issues here and there - the biggest issue I have run across is the trading post not being up. The servers are being pushed to the limit, that will change as time wears on, but lag is non-existant. Downloads are very fast - I downloaded a 100MB patch in less than 5 seconds, I wish every download server would or could do that. Every other issue I have come across is an issue with with my video drivers (AMD HD6950).
In short, those other games were more hype than content. So far (from where I sit) Guild Wars 2 is more content than hype.
I really dislike, instances, tab combat, questing and all the other generic stuff found in most mmorpgs.
But guildwars 2 which has all these things, is still bloody good fun so far.
Questing feels seamless and not like the usual yawn fest of do this or do that.
Combat feels fast and actually requires more than eyeing a hotbar and instance load times are instant.
I'm beginning to wonder if theres a hidden subliminal message in game that tells me to like it, but thats how i feel, i just like the game and find it lots of fun despite my dislike for the things i mentioned.
Unfortunately; GW2 is kinda impervious to the hype train. No monthly fee means no lack of quality in perspective.
I paid $60 for less of a game, than with what I get with GW2. Not to mention the fact that the game will get better, I can't say the same for many Single-player titles I purchased.
For $60; GW2 is all the more worth it. Having issues? Play later, you don't need to satisify an hourly quota to feel you're getting a $15/month purchase.
Played - M59, EQOA, EQ, EQ2, PS, SWG[Favorite], DAoC, UO, RS, MXO, CoH/CoV, TR, FFXI, FoM, WoW, Eve, Rift, SWTOR, TSW.
Playing - PS2, AoW, GW2
Yes but will you pay another $60 for an expansion in 6 months no matter what it offers content wise?
And then after that will you continue to pay $60 every 6 months for expansions even if it offers just some skills and quests?
This is why making such prediction are hard after the games been launched for like 1 day...the future is unknown and there is no track record.
GW1 is still doing fine these days. People still play the PvE and PvP even though there is no real progression other then cosmetic gear, titles, and fame. Also if GW2's active population dwindles I don't see that as a problem. The game is not sustained by subscriptions, it is sustained by box sales and supplimented by the cash shop.
Like GW1, once a new expansion comes out it will renew interest. So I'd imagine the long term activity of GW2 will spike in intervals based mostly around expansion releases.
What's suppose to happen in three months? End of the world? Dog and cats living together?
Ohhh you mean when people get bored of the game (as people usually do) and play another one. I'm ok with this.
So where exactly are people getting this idea theres no progression, other than the obvious trolls who havent even played and dont have the slightest clue what is in the game?
Neither Anet or fans have ever said they completely eliminated progression. In fact they clearly said many times since they started releasing info about the game that GW1 had very little progression, GW2 has MORE progression, just not as big of a gap as in most games.
Typical Wow-style MMO: Pick just about any level character. Put them against another chracter a few levels below them. The higher level will almost always win, unless they are very very bad at at the game, because of massive gaps in power between those few levels and the gear each of them has. Lower levels typically dont stand a chance in hell og winning.
Put someone who just hit level cap vs someone whos been at cap for a few months and has been raiding/grinding for the best gear. Same situation.
In GW2 though, there is still definite progression that gives you an edge over other players, just not to the point where its a guaranteed win. Pasting a post of mine from an earlie rthread once again, because i dont feel like typing it all out again, but here is how GW2 works:
Youre only given gear in the instanced PvP. In WvW, you have the same gear as in PVE. You can get much better gear through earning karma and badges in WvW. When I say much better, thats relative to GW2 gear scaling. Your not going to see massive jumps in gear like you do in many othe rgames like WAR and WoW, but they definitely give you an edge. Progression is there, its just not like many other games, like WoW, where its OMG your gearscore sucks you have absolutely no chance of being useful to our group.
Also similar to the gear, youre only given every skill and max Trait Points in the instanced PvP. Once again in WvW, you have the same skills and Traits as in PvE. A level 1 going into WvW only has their weapon skils + 1 heal, no Utility or Elite skills at all, and no trait points. Someone who progresses to 80 can unlock most, if not every Utility and Elite Skill, but also has 70 points to spend in Traits. Traits make a big difference too. For example a thief can spend 30 points in their 2nd line of traits giving them a much higher % to crit (300 more Precision), as well as a 30% increase to crit damage. Then within each trait line you also get 3 static, and 3 of your choosing, buffs/procs. Things like increased durations of effects, increased damage with X weapon, increasd buff durations, extra effects added to certain categories of skills, increased max initiative for thief, increased Initiatve regen, for thief, etc.
As you can see there is way more progression than people like to give it credit for. But lower level players do still have some chance against you if they play well enough. Its not absolutely pointless to try to go into fights without all of that stuff, you just wont perform as well.