If you just like pve its a good mmo. Don't be put off thinking its like Aoc or swtor, its not its better than both.
Me though I like gw2 better, as I've for more variety of play, can spend 1 night WvW with guild, next night doing orr event chains with guild, third night exploring and leveling a new craft etc..
This is main flaw with tsw, excellent leveling and dungeons, decidedly average everything else.
It's harder to justify a sub these days. At one point games in comparison were tiny compared to MMO's. If you wanted a game to last beyond a good week of solid gaming you were normally disappointed. But games have evolved, they realise keeping/capturing interest is key. Look at something like Modern Warfare 3 - launches Elite sub, Battlefield 3 launches Premium, all with a view to discounted regular content. Both of which are keeping the player amused until the next releases in the franchise.
Borderlands 2 just launched with at least 40 hours of content just in the regular story campaign, then harder challenges for completion and DLC on top of that to come. All intertwined with a co-op experience that rewards you for online play. Regular games just got bigger, while MMO's stayed about the same. In essence ordinary games have learned from MMO's but at the same time MMO's seem to be stuck in a rut. Their only answer being free to play which just isn't much of answer.
If you look at games like The Walking Dead - Telltale - it's nothing as a game but sold over a million copies. Episodic content I think is the future, Funcom do have that right in a way, but to pay a sub for such stuff isn't appealing. If anything I think MMO's need to look at the success of ordinary games and look to implement things like season passes, map packs, dlc that sort of stuff. A sub to a game is a commitment that I don't think many people want to take anymore. A bit of throwaway dlc on an impulse purchase, not an issue. But sub for any length of time means people have to think about it. Thinking with any consumer is dangerous...you need to appeal to them that they are getting some sort of good deal. Box price, cash shop, sub = bad deal for most people.
Since I bought a copy and paid a couple of months of subs, had to go with the final option.
But I stoppped playing about a month ago and returned to EVE, TSW just doesn't have the sort of end game content I'm looking for, so I wouldn't return even if it became totally F2P.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
So far, out of 272 votes 20% wouldn't pay anything and 32% would pay the full up current price+sub.
The OP states that he would buy the game if he didn't have to pay a subscription. I can only say you are missing out on a good game, imho. I am glad I paid a sub for past MMO's like EQ , Rift, EveOnline, Lotro( before f2p). Otherwise I would not of experienced what they had to offer.
TSW is definitely not for everyone,..ya'll can make up your own mind. For the less tolerant, I'd say to check back after a time, after the game has built up more content and smoothed out some edges.
Anyone with a job can afford a sub, and if stated otherwise you should probably sort out your finanaces before you become bankrupt.
Sub=more content update.
I guarantee there will be more new content in TSW then any B2P game out nowin the coming months.(or the game will die XD)
Sub doesn't necessarily mean more content update these days, dlc is dropping regularly for half decent games. I personally don't know what people pay a sub for these days? I mean apart from having the massively multiplayer aspect, you have no say in the direction of the game. You have no say in the content updates. You have no voice in the whole process and yet you pay regularly for that privilege. Ironically the only say you do have is to walk away from your sub and vote with your feet.
Originally posted by ShakyMo The reason I stopped playing, I enjoyed leveling immensely more than any other mmo. The game really does have excellent leveling pve. It's not so much the story element as although tsw does that better than any other mmo, its more the nature of the quests, the felt like mini adventures you could dip in and do one for half an hour, also it was fairly hard compared to modern mmos, also it was less linear than your wow clones and didn't hold your hand.
What ruined the game for me was gear driven endgame and typical wow style pvp, they could have got away with boring wow pvp a year ago but not vs gw2 & ps2.
Couldn't give a monkeys about a sub fee, I spend like 10 times that a month on going out.
I agree, game was great in the beginning; I had fun questing and I enjoyed the story stuff for the most part (really have to sit down and read all that lore hehe). The end game fell flat on it's face, I expected/hoped for something different than the gear grind end game with limited PvP. Where is the sense of the conflict between the three factions for world domination? The PvP doesn't even come close to evoking anything like that. I thought Fusang was a good idea but far too small scaled. The Stonehenge and El Dorado instances are pretty underwhelming and boring; well El Dorado is better than Stonehenge but the queue times for El Dorado are ridiculous if you even manage to get in a session.
I got a lifetime sub for the game so I'll keep playing it occasionally here and there but the dungeon/gear grind gets old quick.
Originally posted by Crazylike The game is aweful and Funcom is going bankrupt, I wouldnt play this game if it was free.
This is the worst comment I've ever read on here.Imo The Secret World is definitely in the top 3 for best MMO's available right now.The only reason it's not doing well is because it's not the popular fantasy setting, and it has some innovative features, and most people like to stick to the tried and tested way of gaming. In other words, this game was only ever going to have a niche audience. That doesn't make it a bad game.
Triple Dippping is what kept me away. I followed it along until they announced triple dipping from the get-go.
I was looking forward to the more modern day setting with zombies. I was looking forward to the skill based character progression. I was looking forward to their interesting quests. I took their quiz and had my "Dragon Avatar" sent to me.
I was offered a beta test invite and never took part because they were triple dipping. I told them so, too.
It could very well be the best MMO ever made. EVER! I will not play it due to a difference in principles. This vastly depletes my choices in MMOs since every sub game also has a cash shop now-a-days. Most of them started out without said cash shop at first, then jumped on the bandwagon after I had already bought the box and paid months of sub fees. Not TSW. Nope. Right out of the gate they triple dip. I applaud them for being forthcoming, though. Saved me some money
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
Originally posted by Tabloid42 I voted current price and sub.So far, out of 272 votes 20% wouldn't pay anything and 32% would pay the full up current price+sub.The OP states that he would buy the game if he didn't have to pay a subscription. I can only say you are missing out on a good game, imho. I am glad I paid a sub for past MMO's like EQ , Rift, EveOnline, Lotro( before f2p). Otherwise I would not of experienced what they had to offer. TSW is definitely not for everyone,..ya'll can make up your own mind. For the less tolerant, I'd say to check back after a time, after the game has built up more content and smoothed out some edges.
I actually played the game in beta, and before that I followed the game for over a year. I don't think I'm missing out so much that I'd consider paying a subscription for the game. At this point though, I'm not really sure I'd want to setup a recurring subscription for any game. It's not the amount of the subscription so much as the fact that it exists at all.
So if there's nothing I would be willing to pay a subscription for, it makes sense that for TSW, even if it's a great game, I would not pay a subscription to play the game.
With the poll, I was wondering specifically if the payment models were the reason that TSW didn't reach their predicted goals. I don't really think the payment models are what is holding the game back. I think they could get some additional players by mucking about with the payment model, but I don't think they're going to double or triple their player base, which they'd need to do in order for the less $ per player models to work.
I can not remember winning or losing a single debate on the internet.
Generally, I prefer a sub fee for a fully-fleshed out and regularly patched game. New content is nice, but I don't expect it every month. I do expect the game to have a good years worth of content at release, however, if I'm paying full price for the box.
The problem with TSW is that they kind of push a cash shop on you, even though you're paying a sub fee. Maybe they changed something in the last few months, but when I played last, you couldn't actually buy a shirt and tie outside of the cash shop. You could buy the rest of the suite, but that's it.
So strip out the cash shop crap and keep the subs, or just go free to play and get it over with.
Triple Dippping is what kept me away. I followed it along until they announced triple dipping from the get-go.
Originally posted by lizardbones
I actually played the game in beta, and before that I followed the game for over a year. I don't think I'm missing out so much that I'd consider paying a subscription for the game. At this point though, I'm not really sure I'd want to setup a recurring subscription for any game. It's not the amount of the subscription so much as the fact that it exists at all.
So if there's nothing I would be willing to pay a subscription for, it makes sense that for TSW, even if it's a great game, I would not pay a subscription to play the game.
With the poll, I was wondering specifically if the payment models were the reason that TSW didn't reach their predicted goals. I don't really think the payment models are what is holding the game back. I think they could get some additional players by mucking about with the payment model, but I don't think they're going to double or triple their player base, which they'd need to do in order for the less $ per player models to work.
In all honesty, the 'triple' dipping was the first thing that caught my eye too. Relating to LizardBones as well,...the box price and Sub didn't bother me one bit. As I am an old schooler from EQ1, and 'used to it'.
What I wasn't used to was the Cash shop stuff. Well, I was familiar with it,.Mabinogi, Dofus, Goonzu. and more recently , Lotro. But it was always safely in the realm of those 'other' asian markets, for the most part. Which I have played.
Take away the cash shop and it's payment method is no different than Wow,Rift,Tera,EveOnline. I am happy to see,..so far( knock on Agartha Wood), that it remains only cosmetic,..I have not spend one dollar in there yet, just some bonus points I got for some event. Keep it that way and I am happy.
that said,..if they did remove the sub. That would , no doubt, affect the Cash shop. And affect the way future expansions/progression is developed. Content developed in such a way as to maximize cash shop usage and encouragement. Which, imho,..is a turn off.
I voted full box price and no sub. My concern is that without a sub fee there'd likely be fewer (if any) new PvE storyline content and if there was you'd have to buy access to it as DLC.
As it is, I played for the first month and got through the majority of leveling content and plan to go back every quarter or so to see the new stuff added in, but as others have said the endgame gear grind doesn't excite me at all so there's no way I'd pay to engage in that and I don't care for the PvP.
If they doubled or tripled the amount of monthly mission content updates I'd absolutely sub for the game, but as it is currently they only add enough content that I desire to sub four months out of the year.
I'm curious, sorry if this has been discussed to death,.
Comparrisons between sub and DLC?
monthly sub (usually) provides upDated content for free like missions, Quality of life stuff,..and only for Major Expansions ( Mist of Pandaria, EX:) do we pay a bigger lump sum.
DLC, no sub, but also pay for Larger Exapnsions. But, I guess my curiosity is, do they have more frequent DLC packs that must be purchased to "make up" for not having a monthly sub?
add, to both these scenarios a cash shop. the Sub will most likely have cosmetic and minor buffs. While the F2P may lock out more content/ features?
Originally posted by Crazylike The game is aweful and Funcom is going bankrupt, I wouldnt play this game if it was free. Only 200k copies sold, and half of them probably stopped playing by now.
dont know if you were playing the same game that i am but you are way off..its probably the best mmo out this year by far.i play gw2 as well and tsw game is way better alround..story,quests,gfx,music.i get the feeling you have'nt actually played this game or if you have you could'nt cope when the game starts getting tough.
Originally posted by AlBQuirky Triple Dippping is what kept me away. I followed it along until they announced triple dipping from the get-go.
Originally posted by lizardbones I actually played the game in beta, and before that I followed the game for over a year. I don't think I'm missing out so much that I'd consider paying a subscription for the game. At this point though, I'm not really sure I'd want to setup a recurring subscription for any game. It's not the amount of the subscription so much as the fact that it exists at all. So if there's nothing I would be willing to pay a subscription for, it makes sense that for TSW, even if it's a great game, I would not pay a subscription to play the game. With the poll, I was wondering specifically if the payment models were the reason that TSW didn't reach their predicted goals. I don't really think the payment models are what is holding the game back. I think they could get some additional players by mucking about with the payment model, but I don't think they're going to double or triple their player base, which they'd need to do in order for the less $ per player models to work.
In all honesty, the 'triple' dipping was the first thing that caught my eye too. Relating to LizardBones as well,...the box price and Sub didn't bother me one bit. As I am an old schooler from EQ1, and 'used to it'.What I wasn't used to was the Cash shop stuff. Well, I was familiar with it,.Mabinogi, Dofus, Goonzu. and more recently , Lotro. But it was always safely in the realm of those 'other' asian markets, for the most part. Which I have played.Take away the cash shop and it's payment method is no different than Wow,Rift,Tera,EveOnline. I am happy to see,..so far( knock on Agartha Wood), that it remains only cosmetic,..I have not spend one dollar in there yet, just some bonus points I got for some event. Keep it that way and I am happy. that said,..if they did remove the sub. That would , no doubt, affect the Cash shop. And affect the way future expansions/progression is developed. Content developed in such a way as to maximize cash shop usage and encouragement. Which, imho,..is a turn off.
Oh, I am with you, there I'm an old schooler who has no qualms paying a sub fee. It is the combo of a sub fee AND a cash shop that irks me I long for the days when my box + sub got me the whole game, not just pieces of it.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
I'm curious, sorry if this has been discussed to death,.
Comparrisons between sub and DLC?
monthly sub (usually) provides upDated content for free like missions, Quality of life stuff,..and only for Major Expansions ( Mist of Pandaria, EX:) do we pay a bigger lump sum.
DLC, no sub, but also pay for Larger Exapnsions. But, I guess my curiosity is, do they have more frequent DLC packs that must be purchased to "make up" for not having a monthly sub?
add, to both these scenarios a cash shop. the Sub will most likely have cosmetic and minor buffs. While the F2P may lock out more content/ features?
DLC expands a game in various ways ... anything from cosmetic enhancements,map packs to a full on expansion. Seen more in non-MMO type games, but main thing is it gives you a choice as to whether you want the added content or not. So rather than being force-fed like in an MMO, you can pick and decide how much or how little you want to expand a game.
With a sub based model you get the updates whether you like it or not. More of a dictatorship, where you as the user have no real influence on anything.
The sub + cash shop is asking too much in terms of the quality of games currently available. Otherwise, in concept the game sounded like a refreshing change of scenery & gameplay.... In reality, the free trial only got about an hour of my time because it kept hanging at loading screens, which bugged out a quest and killed my hopes for it.
Comments
Me though I like gw2 better, as I've for more variety of play, can spend 1 night WvW with guild, next night doing orr event chains with guild, third night exploring and leveling a new craft etc..
This is main flaw with tsw, excellent leveling and dungeons, decidedly average everything else.
It's harder to justify a sub these days. At one point games in comparison were tiny compared to MMO's. If you wanted a game to last beyond a good week of solid gaming you were normally disappointed. But games have evolved, they realise keeping/capturing interest is key. Look at something like Modern Warfare 3 - launches Elite sub, Battlefield 3 launches Premium, all with a view to discounted regular content. Both of which are keeping the player amused until the next releases in the franchise.
Borderlands 2 just launched with at least 40 hours of content just in the regular story campaign, then harder challenges for completion and DLC on top of that to come. All intertwined with a co-op experience that rewards you for online play. Regular games just got bigger, while MMO's stayed about the same. In essence ordinary games have learned from MMO's but at the same time MMO's seem to be stuck in a rut. Their only answer being free to play which just isn't much of answer.
If you look at games like The Walking Dead - Telltale - it's nothing as a game but sold over a million copies. Episodic content I think is the future, Funcom do have that right in a way, but to pay a sub for such stuff isn't appealing. If anything I think MMO's need to look at the success of ordinary games and look to implement things like season passes, map packs, dlc that sort of stuff. A sub to a game is a commitment that I don't think many people want to take anymore. A bit of throwaway dlc on an impulse purchase, not an issue. But sub for any length of time means people have to think about it. Thinking with any consumer is dangerous...you need to appeal to them that they are getting some sort of good deal. Box price, cash shop, sub = bad deal for most people.
Since I bought a copy and paid a couple of months of subs, had to go with the final option.
But I stoppped playing about a month ago and returned to EVE, TSW just doesn't have the sort of end game content I'm looking for, so I wouldn't return even if it became totally F2P.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Anyone with a job can afford a sub, and if stated otherwise you should probably sort out your finanaces before you become bankrupt.
Sub=more content update.
I guarantee there will be more new content in TSW then any B2P game out nowin the coming months.(or the game will die XD)
I voted current price and sub.
So far, out of 272 votes 20% wouldn't pay anything and 32% would pay the full up current price+sub.
The OP states that he would buy the game if he didn't have to pay a subscription. I can only say you are missing out on a good game, imho. I am glad I paid a sub for past MMO's like EQ , Rift, EveOnline, Lotro( before f2p). Otherwise I would not of experienced what they had to offer.
TSW is definitely not for everyone,..ya'll can make up your own mind. For the less tolerant, I'd say to check back after a time, after the game has built up more content and smoothed out some edges.
No matter how cynical you become, its never enough to keep up - Lily Tomlin
Sub doesn't necessarily mean more content update these days, dlc is dropping regularly for half decent games. I personally don't know what people pay a sub for these days? I mean apart from having the massively multiplayer aspect, you have no say in the direction of the game. You have no say in the content updates. You have no voice in the whole process and yet you pay regularly for that privilege. Ironically the only say you do have is to walk away from your sub and vote with your feet.
I agree, game was great in the beginning; I had fun questing and I enjoyed the story stuff for the most part (really have to sit down and read all that lore hehe). The end game fell flat on it's face, I expected/hoped for something different than the gear grind end game with limited PvP. Where is the sense of the conflict between the three factions for world domination? The PvP doesn't even come close to evoking anything like that. I thought Fusang was a good idea but far too small scaled. The Stonehenge and El Dorado instances are pretty underwhelming and boring; well El Dorado is better than Stonehenge but the queue times for El Dorado are ridiculous if you even manage to get in a session.
I got a lifetime sub for the game so I'll keep playing it occasionally here and there but the dungeon/gear grind gets old quick.
I was looking forward to the more modern day setting with zombies.
I was looking forward to the skill based character progression.
I was looking forward to their interesting quests.
I took their quiz and had my "Dragon Avatar" sent to me.
I was offered a beta test invite and never took part because they were triple dipping. I told them so, too.
It could very well be the best MMO ever made. EVER! I will not play it due to a difference in principles. This vastly depletes my choices in MMOs since every sub game also has a cash shop now-a-days. Most of them started out without said cash shop at first, then jumped on the bandwagon after I had already bought the box and paid months of sub fees. Not TSW. Nope. Right out of the gate they triple dip. I applaud them for being forthcoming, though. Saved me some money
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
I actually played the game in beta, and before that I followed the game for over a year. I don't think I'm missing out so much that I'd consider paying a subscription for the game. At this point though, I'm not really sure I'd want to setup a recurring subscription for any game. It's not the amount of the subscription so much as the fact that it exists at all.
So if there's nothing I would be willing to pay a subscription for, it makes sense that for TSW, even if it's a great game, I would not pay a subscription to play the game.
With the poll, I was wondering specifically if the payment models were the reason that TSW didn't reach their predicted goals. I don't really think the payment models are what is holding the game back. I think they could get some additional players by mucking about with the payment model, but I don't think they're going to double or triple their player base, which they'd need to do in order for the less $ per player models to work.
I can not remember winning or losing a single debate on the internet.
Generally, I prefer a sub fee for a fully-fleshed out and regularly patched game. New content is nice, but I don't expect it every month. I do expect the game to have a good years worth of content at release, however, if I'm paying full price for the box.
The problem with TSW is that they kind of push a cash shop on you, even though you're paying a sub fee. Maybe they changed something in the last few months, but when I played last, you couldn't actually buy a shirt and tie outside of the cash shop. You could buy the rest of the suite, but that's it.
So strip out the cash shop crap and keep the subs, or just go free to play and get it over with.
You make me like charity
In all honesty, the 'triple' dipping was the first thing that caught my eye too. Relating to LizardBones as well,...the box price and Sub didn't bother me one bit. As I am an old schooler from EQ1, and 'used to it'.
What I wasn't used to was the Cash shop stuff. Well, I was familiar with it,.Mabinogi, Dofus, Goonzu. and more recently , Lotro. But it was always safely in the realm of those 'other' asian markets, for the most part. Which I have played.
Take away the cash shop and it's payment method is no different than Wow,Rift,Tera,EveOnline. I am happy to see,..so far( knock on Agartha Wood), that it remains only cosmetic,..I have not spend one dollar in there yet, just some bonus points I got for some event. Keep it that way and I am happy.
that said,..if they did remove the sub. That would , no doubt, affect the Cash shop. And affect the way future expansions/progression is developed. Content developed in such a way as to maximize cash shop usage and encouragement. Which, imho,..is a turn off.
I voted full box price and no sub. My concern is that without a sub fee there'd likely be fewer (if any) new PvE storyline content and if there was you'd have to buy access to it as DLC.
As it is, I played for the first month and got through the majority of leveling content and plan to go back every quarter or so to see the new stuff added in, but as others have said the endgame gear grind doesn't excite me at all so there's no way I'd pay to engage in that and I don't care for the PvP.
If they doubled or tripled the amount of monthly mission content updates I'd absolutely sub for the game, but as it is currently they only add enough content that I desire to sub four months out of the year.
I'm curious, sorry if this has been discussed to death,.
Comparrisons between sub and DLC?
monthly sub (usually) provides upDated content for free like missions, Quality of life stuff,..and only for Major Expansions ( Mist of Pandaria, EX:) do we pay a bigger lump sum.
DLC, no sub, but also pay for Larger Exapnsions. But, I guess my curiosity is, do they have more frequent DLC packs that must be purchased to "make up" for not having a monthly sub?
add, to both these scenarios a cash shop. the Sub will most likely have cosmetic and minor buffs. While the F2P may lock out more content/ features?
dont know if you were playing the same game that i am but you are way off..its probably the best mmo out this year by far.i play gw2 as well and tsw game is way better alround..story,quests,gfx,music.i get the feeling you have'nt actually played this game or if you have you could'nt cope when the game starts getting tough.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
DLC expands a game in various ways ... anything from cosmetic enhancements,map packs to a full on expansion. Seen more in non-MMO type games, but main thing is it gives you a choice as to whether you want the added content or not. So rather than being force-fed like in an MMO, you can pick and decide how much or how little you want to expand a game.
With a sub based model you get the updates whether you like it or not. More of a dictatorship, where you as the user have no real influence on anything.