GW2 doesn´t even have a subsciption price and it still has lost 50% of it´s players in 3 weeks? Certainly does not bode well.
I mean.. AOC.. I can understand.. a lot of technical issues at launch, so a lot of people cancelled thier accounts so they wouldn´t be billed again.
But GW2?? why did 50% leave the game in 3 weeks? It took WOW almost 8 years until it finally lost 20% from it´s peak.. AND THAT IS WITH A SUBSCRIPTION.
GW 2 XFire thread gets locked in an hour, while WoW's XFire thread remains open for discussion, so does SWTOR's.
Why?
Maybe because no one reported it? lol
Can you prove it? "lol"
Yes, because if you try to report an already reported topic it gives you the message 'this thread has already been reported'. So nope it wasn't reported.
GW2 doesn´t even have a subsciption price and it still has lost 50% of it´s players in 3 weeks? Certainly does not bode well.
I mean.. AOC.. I can understand.. a lot of technical issues at launch, so a lot of people cancelled thier accounts so they wouldn´t be billed again.
But GW2?? why did 50% leave the game in 3 weeks? It took WOW almost 8 years until it finally lost 20% from it´s peak.. AND THAT IS WITH A SUBSCRIPTION.
Xfire figures are just for fun, they don't represent a consistent sample of any particular games playerbase, even when comparing them to other games, or perhaps especially when trying to do so.
besides, with the kids being back at school at around that period, its pretty obvious that player numbers/hours would drop off for most of the games listed anyway. Have to remember xfire statistics doesnt represent player numbers, the sample sizes are far too small, and the figures are in no way standardised to reflect an even or consistent percentage.
But it does make for fun arguments for all involved doesnt it
Originally posted by FrodoFragins Originally posted by AzrileXfire is not indicative of the average WOW player.
That's as foundationless a claims making links between X-Fire numbers and the number of subscribers.
XFire players average playing 20 games that XFire can track. The average time played per game is less than 40 hours. The median time played per game is 3 hours. REF
WoW players spend an average of 26 hours per week playing WoW. REF
Make of this what you will. It doesn't seem like XFire players are representative of any MMORPG player. One of the problem here is we can't peek into XFire's numbers for individual players of specific games. Of the people who were playing WoW with XFire, how many play an average of 26 hours a week? How many of them play the game for 3 hours and never play again? For that matter, how many unique players are reporting data and how many concurrent players are reporting data?
Looking at XFire and trying to take it beyond XFire can't be done without a lot of estimates and outright guessing. There is so much information not provided, that you can't do anything with XFire without making something up.
I can not remember winning or losing a single debate on the internet.
Originally posted by sirphobos I thought mmorpg.com was locking xfire threads (multiple GW2 ones were locked). Why is this one still going?
The bigger question is why they lock them at all. Delete/ban trouble posters but there is no point locking topics like this as they will keep popping up anyway. Just let people discuss.
What I don't understand is....People always love to speculate and throw around population numbers and the effect that Game X's release has on Game A's current population.
And almost 2 decades later, I am not aware of any one game that had lost a substantial amount of players directly due to a new game's launch and players abandoning Game A in favor of Game X .
And for as many launches as I've seen come and go, never once have I logged into a game and not seen it business as usual. Even Rift during these past couple weeks is still busy as ever.
So why then do we always have these theories every time a game is launched? And why then do people still propose them and generally make them selves look foolish especially when in so many cases, the opposite had actually come to pass where the games that were supposed to be hurt actually did better as a result?
I'm sorry, but GW2 is starting looking like another "Eat-em-up-and-spit-em-out" MMO for the average gamer.(Who are all doing it wrong) save the fact it has no sub.
Thing is, Xfire will never be accurate so long as it continues to have a problem with supporting the game completly, I actually have to go out of my way to get Xfire to register WoW, and then further out of my way to get it to work with the 64 bit client... And even then in game doesn't even work!
Originally posted by AzrileXfire is not indicative of the average WOW player.
That's as foundationless a claims making links between X-Fire numbers and the number of subscribers.
XFire players average playing 20 games that XFire can track. The average time played per game is less than 40 hours. The median time played per game is 3 hours. REF
WoW players spend an average of 26 hours per week playing WoW. REF
Make of this what you will. It doesn't seem like XFire players are representative of any MMORPG player. One of the problem here is we can't peek into XFire's numbers for individual players of specific games. Of the people who were playing WoW with XFire, how many play an average of 26 hours a week? How many of them play the game for 3 hours and never play again? For that matter, how many unique players are reporting data and how many concurrent players are reporting data?
Looking at XFire and trying to take it beyond XFire can't be done without a lot of estimates and outright guessing. There is so much information not provided, that you can't do anything with XFire without making something up.
But it is just obvious. Xfire is a tool used by players who play a lot of different games but want to stay in touch with people playing other games. they are simply more likely to be locusts (jumping on a new game) than an average person.
The interesting thing in watching Xfire now is if WOW will catch GW2 before Mop is released. GW2 has been falling pretty fast, but I think WOW won´t go above them until launch day.
Comments
GW2 doesn´t even have a subsciption price and it still has lost 50% of it´s players in 3 weeks? Certainly does not bode well.
I mean.. AOC.. I can understand.. a lot of technical issues at launch, so a lot of people cancelled thier accounts so they wouldn´t be billed again.
But GW2?? why did 50% leave the game in 3 weeks? It took WOW almost 8 years until it finally lost 20% from it´s peak.. AND THAT IS WITH A SUBSCRIPTION.
Yes, because if you try to report an already reported topic it gives you the message 'this thread has already been reported'. So nope it wasn't reported.
Bite Me
Xfire figures are just for fun, they don't represent a consistent sample of any particular games playerbase, even when comparing them to other games, or perhaps especially when trying to do so.
besides, with the kids being back at school at around that period, its pretty obvious that player numbers/hours would drop off for most of the games listed anyway. Have to remember xfire statistics doesnt represent player numbers, the sample sizes are far too small, and the figures are in no way standardised to reflect an even or consistent percentage.
But it does make for fun arguments for all involved doesnt it
XFire players average playing 20 games that XFire can track. The average time played per game is less than 40 hours. The median time played per game is 3 hours. REF
WoW players spend an average of 26 hours per week playing WoW. REF
Make of this what you will. It doesn't seem like XFire players are representative of any MMORPG player. One of the problem here is we can't peek into XFire's numbers for individual players of specific games. Of the people who were playing WoW with XFire, how many play an average of 26 hours a week? How many of them play the game for 3 hours and never play again? For that matter, how many unique players are reporting data and how many concurrent players are reporting data?
Looking at XFire and trying to take it beyond XFire can't be done without a lot of estimates and outright guessing. There is so much information not provided, that you can't do anything with XFire without making something up.
I can not remember winning or losing a single debate on the internet.
The bigger question is why they lock them at all. Delete/ban trouble posters but there is no point locking topics like this as they will keep popping up anyway. Just let people discuss.
What I don't understand is....People always love to speculate and throw around population numbers and the effect that Game X's release has on Game A's current population.
And almost 2 decades later, I am not aware of any one game that had lost a substantial amount of players directly due to a new game's launch and players abandoning Game A in favor of Game X .
And for as many launches as I've seen come and go, never once have I logged into a game and not seen it business as usual. Even Rift during these past couple weeks is still busy as ever.
So why then do we always have these theories every time a game is launched? And why then do people still propose them and generally make them selves look foolish especially when in so many cases, the opposite had actually come to pass where the games that were supposed to be hurt actually did better as a result?
I'm sorry, but GW2 is starting looking like another "Eat-em-up-and-spit-em-out" MMO for the average gamer.(Who are all doing it wrong) save the fact it has no sub.
But it is just obvious. Xfire is a tool used by players who play a lot of different games but want to stay in touch with people playing other games. they are simply more likely to be locusts (jumping on a new game) than an average person.
The interesting thing in watching Xfire now is if WOW will catch GW2 before Mop is released. GW2 has been falling pretty fast, but I think WOW won´t go above them until launch day.