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Honestly, no other themepark MMORPG has delivered me the pure enjoyment that GW2 PvE has so far.
Once out of the early stages, and away from the launch zerg that ruined the PvE experience for sure, I have found it to be just sublime.
Example...
I am in Ebonhawk and have just cleared my visible content markers (vistas, hearts etc) while enjoying looking around when I see the prison on the map. Thinking, 'just a quick look, could be cool to see' I trundle in and have a look in a few cells. About the fourth one I see a human in there, but something is wrong... the guards around him are acting injured. Confused, I stand there for a sec... something odd is happening. Suddenly the human breaks out of the cell, declaring that he won't be held and that the Seperatists will prevail!
He then runs off, out of the prison gate, and so I give chase. I run after him for a couple of streets, cutting down his headstart, but by the time I catch up he has gone around the corner. Confident in my abilities against just one I charge around, and see... he now has met up with a crew of several of his buddies, who all proceed to open up on me.
Fighting for my life, I am forced to give ground, until more loyalists (players) show up and engage the Seperatists as well. Finally we win through and defeat the Leader. But.. this isn't enough! He runs again, declaring that we 'won't win'.
So, our group now gives chase, down several streets and around more corners, until the leader bangs on a door and shouts for his men to come out.
We are swarmed.
A desperate fight then erupts down a market street as we struggle to survive once more, the tide only turning as reinforcements start to trickle in. We finally gain the upper hand.
And we capture the Seperatist Leader. Victory!
It was a great little chain, a lot of fun and one that I will remember. The game is full of these though, something many are not seeing yet due to them being lost in the crowd and being distracted by hearts.
Best themepark PvE I have ever played.
Comments
After doing my umpteenth escort, rescue quest I am done with this game and that's at level ten. It gets stale and boring. Seen too many of these quests in all the other turkeys I've bought. Yawn yawn yawn
Land of AKA Godzilla with Wifey
ok, opinion noted, cya!
I don't like the pve, even i just explore now and doing DE's, seen better pve.
The pvp is doing fine, wvwvw is not performance lagging, only a few serverlags sometimes hehe but ok, you can pass alot o time with this and you gain also exp:)
Umpteenth by level 10? That doesn't even make sense. I don't think I did more than two or three escorts by level 10 in the human lands.
Shenanigans.
You really need to get a new hobby.
I KNOW I have missed a ton of DE content in the lower zones... that's ok though I think, I will see it when I play through again
Let's play Fallen Earth (blind, 300 episodes)
Let's play Guild Wars 2 (blind, 45 episodes)
What exactly are you missing? Escorting a donkey or killing a bull. Yes that's really worth re-rolling for. Such fun
Land of AKA Godzilla with Wifey
Thanks for the bump
I'll be honest, GW2 has more content than I ever imagined it would and it sort of overwhelms me at this point.
I haven't left the human area yet and spent just doing stuff; volia! level 20. o_O
Although I am finding it not as 'intense' as SWTOR was. I couldn't play enough of SWTOR when it came out and story/VA just pushed me to the next quest.
GW2 is 'log in for a couple of hours -> do stuff (DE / gathering/ crafting / explore (vista is just awesome) and logoff'.
I will say the human noble story is hilariously bad though. The VA does a really good job with the awful script she (yes, female only, the male human VA is attrocious) is given but far out; 'Grizwhirl'? REALLY?!
Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.
You obviously don't like the game so why the hell are in you in here with your negative nancy crap. We get it already, move on.
And Lord of the Rings story was technically a giant 'Fed-ex' quest.
It is all about how it is protrayed.
Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.
Trying to find 'objective' in a 'subjective' medium isn't going to work out too well. :P
It is only $60 though.
What? Oh c'mon, you spend more than that on a night out! :P
Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.
Rogue.... you've just described EVERY rpg ever made (even the ones released before WoW).
This is also where I feel a lot of the 'didn't live up to the hype' criticisms come from. You guys just don't realize how ridiculous what you're saying actually is.
Hell, RPGs have long been deduced down to the 5 basic components that they all share 'destroy, defend, deliver, discover, drop'. ALL Rpgs (MMOs or otherwise) consist of these 5 basic components. It's not that GW2 are the same quests you did in wow, but executed differently. GW2 are the same quests every rpg has, but exectued differently.
The fact that it's executed differently is the whole point. Being executed differently is what makes games different. It's what separates a game like super mario, from a game like contra. It's what separates a game like Everquest, from a game like TSW.
If you reduce down any game to it's most basic components, you will find that all games are essentially the same. However, in doing so, you are essentially saying nothing. You are making no real point, as your statement is basically meaningless.
Dude give it a rest, people who are dead tired of WoW and it's quest mechanics and whatnot are enjoying GW2 while chanting "finally something fresh". Getting swarmed by sons of svanir while peacefully standing around in one of the norn snow fortresses dealing with a vendor is just fun because it is unexpected. Unexpected makes the game fun and interesting. Nothing unexpected happens in WoW. That's just a fact.
Also what Tutu2 said about exploring, it's fun because you can actually find something interesting that is not directed to you. In WoW I never went exploring since it's a known fact that there's nothing to be found besides basic quests, mobs and harvesting nodes. That is a fact too.
Where gw2 excels is in being both a good pve and a good pvp game. There's been good pvp games - planetside, eve, perpetuum etc.. There's been good pve games, cox, wow, tsw, lotr etc..
But there's only 2 games I can think of with both good pvp and good pve - daoc and gw2 (sorry I didn't like gw1 pve)
Give an example of a title that doesn't have quests? I think that people who post like this have forgotten what mmorpgs are about. If you are bored with questing in a game, you should not play the genre.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Completely agree OP. I have been having a blast just wandering around zones with my cousin, with no real sense of direction, just exploring and doing the occasional heart or de. I have actually been leveling pretty well this way, and I'm not really even intending to level.
i would even go so far as to say that if someone feels the PvE is the same as wow, and they are not having fun, then they are doing it wrong. Gw2 gives you sooooo many different options in the world....
you can be a completionist and do all the hearts, vistas, etc
you can be a crafting motivated and chase after crafting mats
you can be an intrepid explorer and just go where the winds take you, investigating odd things you find and sometimes even initiating de's
And you can even be "traditional" doing your personal story and going from heart to heart wow style.
ALL of these play styles are perfectly valid and will yield exp. this is why gw2 is great, you are not locked into one play style. In wow, your only option in the open world is questing, if you want to be an explorer, it ain't happening.
Are you team Azeroth, team Tyria, or team Jacob?
I have your play style somewhat. I gather mats and explore letting the adventure come to me!
I think people are stuck with having the thought of doing one area at a time before moving on. I'm all over the freakin' place and I don't care! I get lost and have troubles remembering where I am or where I came from. I love the hell out of this!
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
This is EXACTLY how I play!
Similar. I like to check out all the vistas etc while I explore and farm some mats, howeever, I usually end up getting sidetracked and end up on the complete opposite side of the map to what I was aiming for Z.z.
It's hard for me to understand not liking this game tbh, I find it simply amazing fun. But to each their own!
I used to explore in vanilla wow but what makes GW2 so great is the rewards for doing so. Also how the zones are put tgoether it makes you WANT to explore everything and see what's around every corner.. as for the guy bashing on the questing perception/presentation is HUGE.. for example the one quest in the norn area you throw snowballs at the children then the area gets swarmed by bears you defend off. Now instead a game could have a static quest giver telling you to go kill 50 bears around the area... still just killing bears right? it's all about perception/presentation and it makes a HUGE difference on the overall feel and flow of the game
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
From my brief time on my mates accounts playing gathering mats and skill point mule, I have to agree that escort quests suck arse. At least for ME. I'm sure other people out there like them, but for me plodding along side a S L O W L Y moving NPC for nealry ten minutes, waiting for a wave of baddies to turn up only to be slaughtered in a manner of seconds even if there is only a few other players around, just isn't fun. And in fact feels like the game is deliberately wasting my time.
I admit though the free roaming, quest where you like, feature is pretty cool in my book, especially after all fo the "go here, do this, rinse repeat" cattle run MMO games that have come out lately (SWTOR I'm lookin right at you). However at its heart GW2 is still very much a "kill ten rats and bring me their tails" theme park game. A more clever questing system and some random scripted world events can't change that.
So for some, like the OP, this game may be a breath of fresh air, for others like myself (Themepark Burnouts) however, the mileage will definitely vary.
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