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So in my guild we have people from different servers right. I'm the only one in the guild from Sanctum of Rall and its a group of relatives and friends, some like me, who were too slow to get on Sea of Sorrows.....
Anyway, I've been sick as a dog for over week now but before I jump back in can someone tell me what stuff, if anything, I can look forward to doing with my guild mates? I assume that being called 'Guild' wars, means that our guild could pvp against others and that being in different servers someone wont be a bad thing.
I would appreciate some advise on how it all comes together. Thanks in advance.
Comments
The name of the game is not actually from Guilds created by players.
Article.
In GW2 you battle against other servers in a huge battle ground.
You may want to check out Aerowyn's videos.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
for WvW pvp yes
for PVE no (as soon as guesting is working)
EQ2 fan sites
Not to disagree, but this game is no different in forming parties than any other game. Just as in WoW or Rift, you can form a party or not. I have been running around with my family for days now in a group. To say this is not the game for him because you don't need to form a party would be wrong.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
I did not say that you could not form a group. There is a difference between grouping because you want to and grouping because you have to. You do not HAVE to form groups in this game to get most of the things done. Sure you can if you just want to be social and hate running around alone like I do but this is not a game that is designed around forming parties. The only reason why you are grouped is because you are with people you know. Try making groups with just random people then come back and tell me how that worked out for you.
I did not say that you could not form a group. There is a difference between grouping because you want to and grouping because you have to. You do not HAVE to form groups in this game do get most of the things done. Sure you can if you just want to be social and hate running around alone like I do but this is not a game that is designed around forming parties. The only reason why you are grouped is because you are with people you know. Try making groups with just random people then come back and tell me how that worked out for you.
That exactly. Guild Wars 2 was made with the "soloist" in mind, just like Guild Wars [1] before it. It is all about having options. You can do dynamic events, group dynamic events, meta events, world events, even WvW and sPvP all by yourself if you want to. Party/Grouping is not mandatory just like it is in other games like WoW.
To answer the OP.
Anet said the following:
For #4 above, it works like this. Each member chose a "home server", right? Now, say Alpha chose Sea of Sorrows as her home server and joined the MMORPG.com guild. Then Beta chose Isle of Janthir as his home server and joined the same guild as Alpha.
When we finish stuff in-game, we gain Influence, correct? It goes to the guild, in this case, Alpha and Beta earns Influence for the MMORPG.com guild. However, Anet has cleared that everything that is not "guild chat" and "guild social" are member's-home-server restricted.
What happens then is that, the Influence earned by Alpha goes to the SoS "instance" of MMORPG.com while Influence earned by Beta goes to the IoJ "instance" of MMORPG.com. In other words, each "instance" of the MMORPG.com guild uses a different set of Influence.
Second: when the IoJ instance of the guild buys a guild bank, only the members who chose IoJ as their home server gets to use that guild bank. Guild members whose home server is SoS will have to buy their own guild bank upgrade.
In conclusion, it is for the best of the guild to be in one server only. Especially because guild roster is cross-server. If the SoS instance have 400 members and the IoJ instance have 100 members, that is a total of 500 members already, both instance/version of the guild can no longer accept new members (because currently the max upgrade we can get is 500 members per guild).
And you also have a chance to see each other in WvW, that is, if SoS and IoJ gets pitted with each other.
There is no such thing as "guild home server". "Home server" is account-based, meaning, what you chose when you first logged-in to the game (or when you transfer).
Other people also said that "the guild creator's home server is the guild's home server" - that is false. I am on IoJ and say I created the MMORPG.com guild, by their assumption, MMORPG.com guild's home server is IoJ because the creator (me) is on IoJ.
That is wrong. Again, there is no such thing as a "guild home server" flag/setting. "Home server" is only for each of our accounts. If that MMORPG.com guild I created (again example only) have 499 members of it in SoS, and I'm the only one in IoJ, then most of the WvW activities of the guild will be for and on SoS even though the creator is on IoJ.
So the only disadvantage of being on a different server than most of your guild members is that you have to work on your instance's Influence and upgrades on your own - or buy Influence from the Gem store.
How about guesting? That remains to be seen. But so far, from what Anet said, everything not flagged or programmed as "cross-server" goes to the account's home server. So if I guested to SoS, Influence I earn there still goes to my account's home server not on the instance of the guild in SoS -- which makes perfect sense
I hope that helped.