After hearing the news about CoH being shutdown by NCSoft, I decided to go through annual reports and I noticed something interesting. Dating all the way back to 2010, CoH has been consistently making NCSoft more money than GW1 has, sometimes as much as double. If CoH was not considered profitable by NCSoft, what does that say for GW1 which made considerably less? Seems to me GW1/ANET would've bitten a bullet had it not been for GW2. It also shows the B2P model is not as sustainable as some people think, at least not by NCSoft standards. Lets hope GW2 picked up enough intial momentum to not hit the same rut in 5-6 years from now.
Comments
Nope... ANet is 100% subsidiary of NCSoft, and GW1 was made by request of NCSoft.
CoH comes from Cryptic originally and Paragon was raised to maintain CoH. Much like Tabula Rasa, the original developer was not a 100% NCSoft subsidiary. When TR was shut down, 1 year later Aion came along. Now WildStar (Carabin is a 100% subsidiary of NCSoft as well) is coming and CoH will be shut down for it.
By the looks of it, NCSoft will only publish their own titles from now on in the US/EU...
Anet stopped content for GW1 5 years ago.
GW1 team has been reduced to small group of people over the years and pretty much runs on its own.
Making more money profit wise or volume wise?
Annd Anet costs are related to GW2 development,
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
I only looked at sales since costs, like you said, would be heavily affected by GW2's development.