Less people played on Tuesday than on Monday which was Labor Day in the US and on Sunday. How shocking...
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
That being said i see Gw numbers ping back and forth over the comming months as people come and go from MoP and the next batch of people can afford to buy the game.
That being said i see Gw numbers ping back and forth over the comming months as people come and go from MoP and the next batch of people can afford to buy the game.
how many millions of people are playing this game right now........ too many, but on XFire says 14k players. and topped a little under 100k this logic is MADLY FLAWED!
That being said i see Gw numbers ping back and forth over the comming months as people come and go from MoP and the next batch of people can afford to buy the game.
That being said i see Gw numbers ping back and forth over the comming months as people come and go from MoP and the next batch of people can afford to buy the game.
Originally posted by dynamicipftw Originally posted by tawessX-Fire... serious stuff...That being said i see Gw numbers ping back and forth over the comming months as people come and go from MoP and the next batch of people can afford to buy the game.
I'm pretty sure that was sarcasm. I can't see any facial expressions so I could be wrong.
I don't think it was 'serious stuff' in that other thread either. Especially since the premise of the thread was that GW2 was 'beating' WoW. The XFire Windows 7 64 bit client was (is?) having issues with WoW and not reporting the numbers. There are as many Windows 7 64bit installs as there are Windows XP installs so that's a pretty big blip in the numbers.
Nobody bothers to keep track of issues like this with XFire, unless of course it supports their thread's purpose. Just another reason that it's hard to take XFire seriously.
I can not remember winning or losing a single debate on the internet.
Originally posted by lifeordinary GW2 is a BP2 MMO so i compare it to like of COD and Battlefield when it comes to staying power. So GW2 isn't going anywhere in term of high rankings on Xfire for a very long time.
Wait till MoP, and i have to admit it, i hate WoW with all my heart, but everyone here know what will happen. GW2 is good, but not good enough to hold people attention for the long term.
For the millionth time - Xfire stats give relative performance, but not absolute performance. (Because you don't know what percent of players for a given game use Xfire, but you assume it is roughly the same percentage for every game.)
Originally posted by TJixlee how many millions of people are playing this game right now........ too many, but on XFire says 14k players. and topped a little under 100k this logic is MADLY FLAWED!
A few clarifications.
X-Fire tracks X-Fire users, not total players of a certain game.
The number presented in the 100K range is hours played by X-Fire users in that game.
14K players is the number of GW2 players using X-Fire.
So how to use X-Fire numbers?
Direct comparisions between absolute number of hours and players will be biased if certain games benefit more of x-fire than others, still it can say something.
What you can do is check trends.
GW2 dropping 25% might at first glance indicate a trend until you check other games.
Then one can see most other games dropped around 15-20% as well in hours being played.
So end of weekend, holidays, return to school, labour day, etc, is the reason most the games are losing time between sunday and tuesday.
If one go checks the next 2 MMORPGs one will see WoW lost 25% and SWTOR lost almost 40% vs GW2 27% drop.
So the data seems to invalidate this thread premise that GW2 has peaked just because of a drop since sunday since all other games seem to have dropped similar amounts as well (difference of genres and absolute number of players will change the range of the drop).
Currently playing: GW2 Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
Originally posted by dynamicipftw http://beta.xfire.com/games/gw2 93k hours 3 days ago81k hours 2 days ago73k hours yesterday It will be interesting to see if this trend continues.
Remember what day yesterday was, TUESDAY, the lowest peak of the entire week for most games. 3 days ago was what, Sunday, the HIGHEST peak of the week.
Originally posted by TJixlee how many millions of people are playing this game right now........ too many, but on XFire says 14k players. and topped a little under 100k this logic is MADLY FLAWED!
A few clarifications.
X-Fire tracks X-Fire users, not total players of a certain game.
The number presented in the 100K range is hours played by X-Fire users in that game.
14K players is the number of GW2 players using X-Fire.
So how to use X-Fire numbers?
Direct comparisions between absolute number of hours and players will be biased if certain games benefit more of x-fire than others, still it can say something.
What you can do is check trends.
GW2 dropping 25% might at first glance indicate a trend until you check other games.
Then one can see most other games dropped around 15-20% as well in hours being played.
So end of weekend, holidays, return to school, labour day, etc, is the reason most the games are losing time between sunday and tuesday.
If one go checks the next 2 MMORPGs one will see WoW lost 25% and SWTOR lost almost 40% vs GW2 27% drop.
So the data seems to invalidate this thread premise that GW2 has peaked just because of a drop since sunday since all other games seem to have dropped similar amounts as well (difference of genres and absolute number of players will change the range of the drop).
It happens with almost every game - high ratio of buyers playing right at launch, that falls off until it reaches an equilibrium.
It's going to happen with this game too.
SWG peaked in 2004, 1 year after release. Since then most MMOs peak at launch and then just drop off.
People are checking out each new MMO as it arrives, and then when it does not fulfill them like SWG, they then quit.
If publishers want a game that lasts and grows instead of decline, they need to create a new MMO in the design of SWG, with its player housing, crafting, space, etc
Originally posted by TJixlee how many millions of people are playing this game right now........ too many, but on XFire says 14k players. and topped a little under 100k this logic is MADLY FLAWED!
A few clarifications.
X-Fire tracks X-Fire users, not total players of a certain game.
The number presented in the 100K range is hours played by X-Fire users in that game.
14K players is the number of GW2 players using X-Fire.
So how to use X-Fire numbers?
Direct comparisions between absolute number of hours and players will be biased if certain games benefit more of x-fire than others, still it can say something.
What you can do is check trends.
GW2 dropping 25% might at first glance indicate a trend until you check other games.
Then one can see most other games dropped around 15-20% as well in hours being played.
So end of weekend, holidays, return to school, labour day, etc, is the reason most the games are losing time between sunday and tuesday.
If one go checks the next 2 MMORPGs one will see WoW lost 25% and SWTOR lost almost 40% vs GW2 27% drop.
So the data seems to invalidate this thread premise that GW2 has peaked just because of a drop since sunday since all other games seem to have dropped similar amounts as well (difference of genres and absolute number of players will change the range of the drop).
You can't compare it with swtor, the game is pretty much dead. Its numbers fluctuate and say pretty much nothing.
You don't want to compare it with WoW, it is on the steady decline.
If GW2 wants to be successful it needs good player retention.
Originally posted by Gaia_Hunter Originally posted by dynamicipftwOriginally posted by tawessX-Fire... serious stuff...That being said i see Gw numbers ping back and forth over the comming months as people come and go from MoP and the next batch of people can afford to buy the game.
So, are x-fire statistics serious or not? Or the statistics work in certain cases and don't work in others?
Think about it like this.
To validate XFire's numbers, you need the actual number of players from the developers. If the developers gave you the actual number of players, you wouldn't need XFire.
If you do get subscriber numbers from a developer, and the try and calculate a relation between XFire numbers and the actual numbers, it only works for that one point in time. That relation between XFire numbers and real numbers won't work next week and it won't work for the last set of numbers published by the developer. You can't relate XFire numbers to real numbers because there's always a random variation in the numbers. The variations come from fluctuations in XFire's population and the fact that not all subscribers play at a constant rate. XFire is showing players, what developers give you is subscribers, and only occasionally players.
Historically, if numbers in a game go down on XFire over time, you'll see fewer people in the game. That's as close as it gets though. You have the following values: "Less", "No Change" and "More". If developers released numbers for a game, you could get better accuracy, but again, if the developers released numbers for the game, you wouldn't need XFire.
I can not remember winning or losing a single debate on the internet.
An MMO that fails to retain players long-term, no matter the payment model, is usually considered a "failure" as an MMO.
I would argue that these games "do" have player retention in that they retain the players who would be interested in the first place.
DAoC still has players playing it and it retains a steady group of players.
The problem arises when players (developers?) think that a game is going to retain everyone who jumped on board at launch. This group is comprised of what will eventually be the core demographic but also the curious, game hoppers, people who think the game will be one thing but it isn't, etc.
The other problem arises when the group that is interested in staying is not as high as the developers require to make a profit.
And if that core demographic shrinks to where the game cannot be profitable.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
I'm sorry swtor and ff14 fans that your game is so horrible they had to recreat both of them in less then a year after they came out. However all your data proved is that with school comming back in and the weekend being over people play less trew the weekday.
It is funny to see you all so sad on the forums thou when I wake up or right before I go to bed. I feel like Eric Cartmin liking up your tears.
When the weekend comes back and the numbers go back up can I copy a thread like you guys did? Nah probably not mmorpg staff will get angry for telling the truth again.
Just thought of this and had to laugh. What if it just has hit the max amount of xfire users, lol. Xfire is not exactly very accurate for determining how many people play this game, as alot of people use teamspeak, vent and mumble servers as well. I use to use xfire but perfer vent and teamspeak over it now.
Comments
Yes, very telling indeed.
Less people played on Tuesday than on Monday which was Labor Day in the US and on Sunday. How shocking...
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Sure the kids are back in school? I see them on these forums dissing GW2.
Oh right, kids these days have ipads and internet connection all day while they are supposed to study.
So, according to those Xfire numbers, WoW (and any other game) also declined in hours played the last 2 days and....
also from those stats: GW2 is more than 3x as popular than WoW which is the 2nd most popular MMO now on Xfire.
Ehehe, those stats fail HARD if you want to use them to troll on GW2.
136K/118K=15.25% 18K/136K=13.2% 118K/136K=86.76% -> LoL
82K/67K=22.38% 15k/82K=18.29% 67K/82K= 81.7% -> COD4
93K/73K= 27% 20K/93K=21.5% 73K/93K=78.49% -> GW2
Similar trend.
Again, number of players clocking the hours.
LoL: 30K playersor , COD4: 40K players, GW2: 14K players.
LoL player 4.5h -> 3.9h; CoD4 player 2h->1.6h; GW2 player 6.6h->5.2h
My time playing went down from 12 hours per day to 5-6 hours per day due to work and real life.
And shall we look at other MMORPGs?
WoW 25K->20K 25%
SWTOR 6K->4.3K 39.5%
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
X-Fire... serious stuff...
That being said i see Gw numbers ping back and forth over the comming months as people come and go from MoP and the next batch of people can afford to buy the game.
This have been a good conversation
Wait was it not serious when people were making this thread? http://www.mmorpg.com/discussion2.cfm/thread/363225/4-x-as-many-Xfire-users-playing-GW2-than-WOW.html
Did it suddenly become less serious now?
http://beta.xfire.com/games/wow
WoW
3 days ago: 25K
2 days ago: 22K
yesterday: 20K
25% drop.
So, are x-fire statistics serious or not? Or the statistics work in certain cases and don't work in others?
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
they never worked to begin with.
Did it suddenly become less serious now?
I'm pretty sure that was sarcasm. I can't see any facial expressions so I could be wrong.
I don't think it was 'serious stuff' in that other thread either. Especially since the premise of the thread was that GW2 was 'beating' WoW. The XFire Windows 7 64 bit client was (is?) having issues with WoW and not reporting the numbers. There are as many Windows 7 64bit installs as there are Windows XP installs so that's a pretty big blip in the numbers.
Nobody bothers to keep track of issues like this with XFire, unless of course it supports their thread's purpose. Just another reason that it's hard to take XFire seriously.
I can not remember winning or losing a single debate on the internet.
Wait till MoP, and i have to admit it, i hate WoW with all my heart, but everyone here know what will happen. GW2 is good, but not good enough to hold people attention for the long term.
3 days ago was the weekend, so yes the numbers will be higher than on a Wednesday when most of us have to work.
Just sayin
A few clarifications.
X-Fire tracks X-Fire users, not total players of a certain game.
The number presented in the 100K range is hours played by X-Fire users in that game.
14K players is the number of GW2 players using X-Fire.
So how to use X-Fire numbers?
Direct comparisions between absolute number of hours and players will be biased if certain games benefit more of x-fire than others, still it can say something.
What you can do is check trends.
GW2 dropping 25% might at first glance indicate a trend until you check other games.
Then one can see most other games dropped around 15-20% as well in hours being played.
So end of weekend, holidays, return to school, labour day, etc, is the reason most the games are losing time between sunday and tuesday.
If one go checks the next 2 MMORPGs one will see WoW lost 25% and SWTOR lost almost 40% vs GW2 27% drop.
So the data seems to invalidate this thread premise that GW2 has peaked just because of a drop since sunday since all other games seem to have dropped similar amounts as well (difference of genres and absolute number of players will change the range of the drop).
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
Nice post. This just shows people playing less because of work/school.
thank you for the clarification
SWG peaked in 2004, 1 year after release. Since then most MMOs peak at launch and then just drop off.
People are checking out each new MMO as it arrives, and then when it does not fulfill them like SWG, they then quit.
If publishers want a game that lasts and grows instead of decline, they need to create a new MMO in the design of SWG, with its player housing, crafting, space, etc
Star Trek Online - Best Free MMORPG of 2012
You can't compare it with swtor, the game is pretty much dead. Its numbers fluctuate and say pretty much nothing.
You don't want to compare it with WoW, it is on the steady decline.
If GW2 wants to be successful it needs good player retention.
http://beta.xfire.com/games/wow
WoW
3 days ago: 25K
2 days ago: 22K
yesterday: 20K
25% drop.
So, are x-fire statistics serious or not? Or the statistics work in certain cases and don't work in others?
Think about it like this.
To validate XFire's numbers, you need the actual number of players from the developers. If the developers gave you the actual number of players, you wouldn't need XFire.
If you do get subscriber numbers from a developer, and the try and calculate a relation between XFire numbers and the actual numbers, it only works for that one point in time. That relation between XFire numbers and real numbers won't work next week and it won't work for the last set of numbers published by the developer. You can't relate XFire numbers to real numbers because there's always a random variation in the numbers. The variations come from fluctuations in XFire's population and the fact that not all subscribers play at a constant rate. XFire is showing players, what developers give you is subscribers, and only occasionally players.
Historically, if numbers in a game go down on XFire over time, you'll see fewer people in the game. That's as close as it gets though. You have the following values: "Less", "No Change" and "More". If developers released numbers for a game, you could get better accuracy, but again, if the developers released numbers for the game, you wouldn't need XFire.
I can not remember winning or losing a single debate on the internet.
I would argue that these games "do" have player retention in that they retain the players who would be interested in the first place.
DAoC still has players playing it and it retains a steady group of players.
The problem arises when players (developers?) think that a game is going to retain everyone who jumped on board at launch. This group is comprised of what will eventually be the core demographic but also the curious, game hoppers, people who think the game will be one thing but it isn't, etc.
The other problem arises when the group that is interested in staying is not as high as the developers require to make a profit.
And if that core demographic shrinks to where the game cannot be profitable.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I'm sorry swtor and ff14 fans that your game is so horrible they had to recreat both of them in less then a year after they came out. However all your data proved is that with school comming back in and the weekend being over people play less trew the weekday.
It is funny to see you all so sad on the forums thou when I wake up or right before I go to bed. I feel like Eric Cartmin liking up your tears.
When the weekend comes back and the numbers go back up can I copy a thread like you guys did? Nah probably not mmorpg staff will get angry for telling the truth again.