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Tell me about exploring.

thekid1thekid1 Member UncommonPosts: 789

I read explore this explore that.

I'm level 28 and am doing a level appropriate area. I try to explore and found two events. Which consisted of yet another escort mission and a defend the town mission. I've seen them and other events loop now for dozens of times.

I also found a vendor under water which sold the same crap as other vendors. And I found another event underwater which consisted of beating him in a fight. That's it after several hours in one area and killing the same creatures over and over and over and over. Good thing the combat is fun but it's getting to me, since I'm not getting any new weapons skills anymore.

I'm hitting a wall here. I look everywhere but I know I will not find loot in structures and such and the events I find are either escort, kill a boss or defend a town. I don't really care when I find a "hidden" cave or structures since there never is anything to find there anyway. I don't consider finding a hidden cave in itself discovering..this is not 1992. I played Fallout NV and Skyrim.

Like I said I'm getting close to hitting a wall and slowly am less happy to log in, I need some positive words and reassurance there really is stuff to discover (please tell me WHAT) and events will get better..

I have not really an interest in pvp (right now) and stopepd crafting because it drained all my silver.

 

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Comments

  • JimmydeanJimmydean Member UncommonPosts: 1,290
    Originally posted by thekid1

    I read explore this explore that.

    I'm level 28 and am doing a level appropriate area. I try to explore and found two events. Which consisted of yet another escort mission and a defend the town mission. I've seen them and other events loop now for dozens of times.

    I also found a vendor under water which sold the same crap as other vendors. And I found another event underwater which consisted of beating him in a fight. That's it after several hours in one area and killing the same creatures over and over and over and over. Good thing the combat is fun but it's getting to me, since I'm not getting any new weapons skills anymore.

    I'm hitting a wall here. I look everywhere but I know I will not find loot in structures and such and the events I find are either escort, kill a boss or defend a town. I don't really care when I find a "hidden" cave or structures since there never is anything to find there anyway. I don't consider finding a hidden cave in itself discovering..this is not 1992. I played Fallout NV and Skyrim.

    Like I said I'm getting close to hitting a wall and slowly am less happy to log in, I need some positive words and reassurance there really is stuff to discover (please tell me WHAT) and events will get better..

    I have not really an interest in pvp (right now) and stopepd crafting because it drained all my silver.

     

    Exploring on this game is interesting. It comes down to opening a map, looking at the pre-determined points, and "exploring" them. It basically traded in a kill monster type grind, for a run around and look at these points we put on the map grind. 

    It was fun at first, but it gets just as old as killing mobs, and faster =/

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by Jimmydean
    Originally posted by thekid1

    I read explore this explore that.

    I'm level 28 and am doing a level appropriate area. I try to explore and found two events. Which consisted of yet another escort mission and a defend the town mission. I've seen them and other events loop now for dozens of times.

    I also found a vendor under water which sold the same crap as other vendors. And I found another event underwater which consisted of beating him in a fight. That's it after several hours in one area and killing the same creatures over and over and over and over. Good thing the combat is fun but it's getting to me, since I'm not getting any new weapons skills anymore.

    I'm hitting a wall here. I look everywhere but I know I will not find loot in structures and such and the events I find are either escort, kill a boss or defend a town. I don't really care when I find a "hidden" cave or structures since there never is anything to find there anyway. I don't consider finding a hidden cave in itself discovering..this is not 1992. I played Fallout NV and Skyrim.

    Like I said I'm getting close to hitting a wall and slowly am less happy to log in, I need some positive words and reassurance there really is stuff to discover (please tell me WHAT) and events will get better..

    I have not really an interest in pvp (right now) and stopepd crafting because it drained all my silver.

     

    Exploring on this game is interesting. It comes down to opening a map, looking at the pre-determined points, and "exploring" them. It basically traded in a kill monster type grind, for a run around and look at these points we put on the map grind. 

    It was fun at first, but it gets just as old as killing mobs, and faster =/

    What? Exploring is exploring. Where are you from? New York City? It has nothing to do with finding a certain thing.

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • nolic1nolic1 Member UncommonPosts: 716

    Everymap has a puzzle/ Jumping dungeon that has one or more chest in them there are also alot of caves and such that have treasure chests in them at later lvls well at least from what I have seen more treasure chests start to be all over themaps you just have to look also theres things like this you find.

     

    image

    image

     

    These are from a puzzle dungeon and ends in the room in the pictures above it was a total goonies moment for me and I was loving every minute I did it I didnt want to leave. Spoiler (even One eyed jack is there but is just a skeleton.)

     

    Things like I showed above have sometimes 3 or 4 treasure chests in them some even more or less. But I am not gonna tell you where to find them get out and look some are hard to find if your not looking for them hard Garridain Fields yeah if you found it good its not easy to get through but man its fun.

    Sherman's Gaming

    Youtube Content creator for The Elder Scrolls Online

    Channel:http://https//www.youtube.com/channel/UCrgYNgpFTRAl4XWz31o2emw

  • thekid1thekid1 Member UncommonPosts: 789
    Originally posted by Jimmydean
    Originally posted by thekid1

    I read explore this explore that.

    I'm level 28 and am doing a level appropriate area. I try to explore and found two events. Which consisted of yet another escort mission and a defend the town mission. I've seen them and other events loop now for dozens of times.

    I also found a vendor under water which sold the same crap as other vendors. And I found another event underwater which consisted of beating him in a fight. That's it after several hours in one area and killing the same creatures over and over and over and over. Good thing the combat is fun but it's getting to me, since I'm not getting any new weapons skills anymore.

    I'm hitting a wall here. I look everywhere but I know I will not find loot in structures and such and the events I find are either escort, kill a boss or defend a town. I don't really care when I find a "hidden" cave or structures since there never is anything to find there anyway. I don't consider finding a hidden cave in itself discovering..this is not 1992. I played Fallout NV and Skyrim.

    Like I said I'm getting close to hitting a wall and slowly am less happy to log in, I need some positive words and reassurance there really is stuff to discover (please tell me WHAT) and events will get better..

    I have not really an interest in pvp (right now) and stopepd crafting because it drained all my silver.

     

    Exploring on this game is interesting. It comes down to opening a map, looking at the pre-determined points, and "exploring" them. It basically traded in a kill monster type grind, for a run around and look at these points we put on the map grind. 

    It was fun at first, but it gets just as old as killing mobs, and faster =/

    That's how it plays to me..But I read a lot of posts about you should explore and find events and stuff.. But usually I see an event happen on the map, if I'm lucky it's still going on when I get there. But since I did not trigger it and I join half way the cycle I dont even egt to experience the story part of it.

    Perhaps because it still is a very popular game and most peopel are still low level it is to crowded to trigger events yourself. But..most events I see are just very simple kill a boss, escort a guy, defend a town with almost no story at all...

  • JimmydeanJimmydean Member UncommonPosts: 1,290
    Originally posted by thekid1
    Originally posted by Jimmydean
    Originally posted by thekid1

    I read explore this explore that.

    I'm level 28 and am doing a level appropriate area. I try to explore and found two events. Which consisted of yet another escort mission and a defend the town mission. I've seen them and other events loop now for dozens of times.

    I also found a vendor under water which sold the same crap as other vendors. And I found another event underwater which consisted of beating him in a fight. That's it after several hours in one area and killing the same creatures over and over and over and over. Good thing the combat is fun but it's getting to me, since I'm not getting any new weapons skills anymore.

    I'm hitting a wall here. I look everywhere but I know I will not find loot in structures and such and the events I find are either escort, kill a boss or defend a town. I don't really care when I find a "hidden" cave or structures since there never is anything to find there anyway. I don't consider finding a hidden cave in itself discovering..this is not 1992. I played Fallout NV and Skyrim.

    Like I said I'm getting close to hitting a wall and slowly am less happy to log in, I need some positive words and reassurance there really is stuff to discover (please tell me WHAT) and events will get better..

    I have not really an interest in pvp (right now) and stopepd crafting because it drained all my silver.

     

    Exploring on this game is interesting. It comes down to opening a map, looking at the pre-determined points, and "exploring" them. It basically traded in a kill monster type grind, for a run around and look at these points we put on the map grind. 

    It was fun at first, but it gets just as old as killing mobs, and faster =/

    That's how it plays to me..But I read a lot of posts about you should explore and find events and stuff.. But usually I see an event happen on the map, if I'm lucky it's still going on when I get there. But since I did not trigger it and I join half way the cycle I dont even egt to experience the story part of it.

    Perhaps because it still is a very popular game and most peopel are still low level it is to crowded to trigger events yourself. But..most events I see are just very simple kill a boss, escort a guy, defend a town with almost no story at all...

    Sadly that's pretty much all the DEs are. The Meta events could be fun, if they didn't lag the entire zone turning it into a button mash fest hoping to do enough damage to get something out of it.

  • DrunkWolfDrunkWolf Member RarePosts: 1,701

    I think alot of people have different ideas of what exploreing in a MMO really is.  personally in my opinion exploreing is setting out to check out some part of the map with no idea what is there, could be a dungeon could be some cool mobs to kill who knows its exploreing! and for the most part if i die then it really sucks because i have to explore my ass all the way back to get my corpes and items i just dropped.

    GW2 idea of exploreing. hit M see the heart go explore what the npc wants you to do, and when you get there you will probably find a big orange cirlce on the mini map with a million other players zerging some so called event. oh and if you die who cares just click some spawn thing near by and go explore it again.

     

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by DrunkWolf

    I think alot of people have different ideas of what exploreing in a MMO really is.  personally in my opinion exploreing is setting out to check out some part of the map with no idea what is there, could be a dungeon could be some cool mobs to kill who knows its exploreing! and for the most part if i die then it really sucks because i have to explore my ass all the way back to get my corpes and items i just dropped.

    GW2 idea of exploreing. hit M see the heart go explore what the npc wants you to do, and when you get there you will probably find a big orange cirlce on the mini map with a million other players zerging some so called event. oh and if you die who cares just click some spawn thing near by and go explore it again.

     

    What? You look at the map to explore? Grab your gathering equipment and a salvage kit and adventure. Look in cracks, swim underwater, climb and jump. Fight mobs with others you encounter. Talk to npcs that can start DEs.  If you come across an event join in. Move on to other areas, you don't have to complete them before doing it. Head back to a main city and craft. Buy gear and head out again. This is what rpg games were about, not hitting M on a keyboard.

    edit: I forgot to mention, you still get xp for having fun!

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • JimmydeanJimmydean Member UncommonPosts: 1,290
    Originally posted by Amjoco
    Originally posted by DrunkWolf

    I think alot of people have different ideas of what exploreing in a MMO really is.  personally in my opinion exploreing is setting out to check out some part of the map with no idea what is there, could be a dungeon could be some cool mobs to kill who knows its exploreing! and for the most part if i die then it really sucks because i have to explore my ass all the way back to get my corpes and items i just dropped.

    GW2 idea of exploreing. hit M see the heart go explore what the npc wants you to do, and when you get there you will probably find a big orange cirlce on the mini map with a million other players zerging some so called event. oh and if you die who cares just click some spawn thing near by and go explore it again.

     

    What? You look at the map to explore? Grab your gathering equipment and a salvage kit and adventure. Look in cracks, swim underwater, climb and jump. Fight mobs with others you encounter. Talk to npcs that can start DEs.  If you come across an event join in. Move on to other areas, you don't have to complete them before doing it. Head back to a main city and craft. Buy gear and head out again. This is what rpg games were about, not hitting M on a keyboard.

    edit: I forgot to mention, you still get xp for having fun!

    You could play any game this way, so why is GW2 any different? GW2 has hefty rewards for zone completion and "exploring" each of these pre-determined points on a map. Maybe you are playing it wrong? 

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by Jimmydean
    Originally posted by Amjoco
    Originally posted by DrunkWolf

    I think alot of people have different ideas of what exploreing in a MMO really is.  personally in my opinion exploreing is setting out to check out some part of the map with no idea what is there, could be a dungeon could be some cool mobs to kill who knows its exploreing! and for the most part if i die then it really sucks because i have to explore my ass all the way back to get my corpes and items i just dropped.

    GW2 idea of exploreing. hit M see the heart go explore what the npc wants you to do, and when you get there you will probably find a big orange cirlce on the mini map with a million other players zerging some so called event. oh and if you die who cares just click some spawn thing near by and go explore it again.

     

    What? You look at the map to explore? Grab your gathering equipment and a salvage kit and adventure. Look in cracks, swim underwater, climb and jump. Fight mobs with others you encounter. Talk to npcs that can start DEs.  If you come across an event join in. Move on to other areas, you don't have to complete them before doing it. Head back to a main city and craft. Buy gear and head out again. This is what rpg games were about, not hitting M on a keyboard.

    edit: I forgot to mention, you still get xp for having fun!

    You could play any game this way, so why is GW2 any different? GW2 has hefty rewards for zone completion and "exploring" each of these pre-determined points on a map. Maybe you are playing it wrong? 

    Yes those rewards are for when you are not exploring. You can make your gameplay one dimensional and just complete those tasks or adventure while completing them. Totally different thing going straight to something or exploring and encountering them. 

    If you are in a rush to get to 80 then by all means "explore" your way. I will explore mine and get my dollars worth. No one is playing the wrong way. I have always thought of exploring something much different I guess.

    Exploring; 1. To investigate systematically; examine: explore every possibility.

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • JimmydeanJimmydean Member UncommonPosts: 1,290
    Originally posted by Amjoco
    Originally posted by Jimmydean
    Originally posted by Amjoco
    Originally posted by DrunkWolf

    I think alot of people have different ideas of what exploreing in a MMO really is.  personally in my opinion exploreing is setting out to check out some part of the map with no idea what is there, could be a dungeon could be some cool mobs to kill who knows its exploreing! and for the most part if i die then it really sucks because i have to explore my ass all the way back to get my corpes and items i just dropped.

    GW2 idea of exploreing. hit M see the heart go explore what the npc wants you to do, and when you get there you will probably find a big orange cirlce on the mini map with a million other players zerging some so called event. oh and if you die who cares just click some spawn thing near by and go explore it again.

     

    What? You look at the map to explore? Grab your gathering equipment and a salvage kit and adventure. Look in cracks, swim underwater, climb and jump. Fight mobs with others you encounter. Talk to npcs that can start DEs.  If you come across an event join in. Move on to other areas, you don't have to complete them before doing it. Head back to a main city and craft. Buy gear and head out again. This is what rpg games were about, not hitting M on a keyboard.

    edit: I forgot to mention, you still get xp for having fun!

    You could play any game this way, so why is GW2 any different? GW2 has hefty rewards for zone completion and "exploring" each of these pre-determined points on a map. Maybe you are playing it wrong? 

    Yes those rewards are for when you are not exploring. You can make your gameplay one dimensional and just complete those tasks or adventure while completing them. Totally different thing going straight to something or exploring and encountering them. 

    If you are in a rush to get to 80 then by all means "explore" your way. I will explore mine and get my dollars worth. No one is playing the wrong way. I have always thought of exploring something much different I guess.

    Exploring; 1. To investigate systematically; examine: explore every possibility.

    You didn't answer my question though. What makes GW2 different to explore? If you skip objectives in a game, any game can be explored the way you are saying. 

     

  • GamerUntouchGamerUntouch Member Posts: 488
    Originally posted by Jimmydean
    Originally posted by Amjoco
    Originally posted by DrunkWolf

    I think alot of people have different ideas of what exploreing in a MMO really is.  personally in my opinion exploreing is setting out to check out some part of the map with no idea what is there, could be a dungeon could be some cool mobs to kill who knows its exploreing! and for the most part if i die then it really sucks because i have to explore my ass all the way back to get my corpes and items i just dropped.

    GW2 idea of exploreing. hit M see the heart go explore what the npc wants you to do, and when you get there you will probably find a big orange cirlce on the mini map with a million other players zerging some so called event. oh and if you die who cares just click some spawn thing near by and go explore it again.

     

    What? You look at the map to explore? Grab your gathering equipment and a salvage kit and adventure. Look in cracks, swim underwater, climb and jump. Fight mobs with others you encounter. Talk to npcs that can start DEs.  If you come across an event join in. Move on to other areas, you don't have to complete them before doing it. Head back to a main city and craft. Buy gear and head out again. This is what rpg games were about, not hitting M on a keyboard.

    edit: I forgot to mention, you still get xp for having fun!

    You could play any game this way, so why is GW2 any different? GW2 has hefty rewards for zone completion and "exploring" each of these pre-determined points on a map. Maybe you are playing it wrong? 

    Every game has exploration, fucking MSPAINT has hidden stuff in it.

    It's how it's presented, GW2 probably does it better than any themepark out there right now.

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by Jimmydean
    Originally posted by Amjoco
    Originally posted by Jimmydean
    Originally posted by Amjoco
    Originally posted by DrunkWolf

    I think alot of people have different ideas of what exploreing in a MMO really is.  personally in my opinion exploreing is setting out to check out some part of the map with no idea what is there, could be a dungeon could be some cool mobs to kill who knows its exploreing! and for the most part if i die then it really sucks because i have to explore my ass all the way back to get my corpes and items i just dropped.

    GW2 idea of exploreing. hit M see the heart go explore what the npc wants you to do, and when you get there you will probably find a big orange cirlce on the mini map with a million other players zerging some so called event. oh and if you die who cares just click some spawn thing near by and go explore it again.

     

    What? You look at the map to explore? Grab your gathering equipment and a salvage kit and adventure. Look in cracks, swim underwater, climb and jump. Fight mobs with others you encounter. Talk to npcs that can start DEs.  If you come across an event join in. Move on to other areas, you don't have to complete them before doing it. Head back to a main city and craft. Buy gear and head out again. This is what rpg games were about, not hitting M on a keyboard.

    edit: I forgot to mention, you still get xp for having fun!

    You could play any game this way, so why is GW2 any different? GW2 has hefty rewards for zone completion and "exploring" each of these pre-determined points on a map. Maybe you are playing it wrong? 

    Yes those rewards are for when you are not exploring. You can make your gameplay one dimensional and just complete those tasks or adventure while completing them. Totally different thing going straight to something or exploring and encountering them. 

    If you are in a rush to get to 80 then by all means "explore" your way. I will explore mine and get my dollars worth. No one is playing the wrong way. I have always thought of exploring something much different I guess.

    Exploring; 1. To investigate systematically; examine: explore every possibility.

    You didn't answer my question though. What makes GW2 different to explore? If you skip objectives in a game, any game can be explored the way you are saying. 

     

    Never said you couldn't explore in another game. There is much more to explore in GW2 than other games including those points I mentioned earlier. WoW and Rift are very limited as you probably know, while GW2 has a much more diverse landscape that was made for "exploring".  

    Are you trying to say that I mentined never obtaining all the objectives? I'm not, you can certainly go to those points to get your area completion reward but you can also explore.

    The discussion title reads "tell me about exploring" not "tell me about completing an area".

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • JimmydeanJimmydean Member UncommonPosts: 1,290
    Originally posted by Amjoco
    Originally posted by Jimmydean
    Originally posted by Amjoco
    Originally posted by Jimmydean
    Originally posted by Amjoco
    Originally posted by DrunkWolf

    I think alot of people have different ideas of what exploreing in a MMO really is.  personally in my opinion exploreing is setting out to check out some part of the map with no idea what is there, could be a dungeon could be some cool mobs to kill who knows its exploreing! and for the most part if i die then it really sucks because i have to explore my ass all the way back to get my corpes and items i just dropped.

    GW2 idea of exploreing. hit M see the heart go explore what the npc wants you to do, and when you get there you will probably find a big orange cirlce on the mini map with a million other players zerging some so called event. oh and if you die who cares just click some spawn thing near by and go explore it again.

     

    What? You look at the map to explore? Grab your gathering equipment and a salvage kit and adventure. Look in cracks, swim underwater, climb and jump. Fight mobs with others you encounter. Talk to npcs that can start DEs.  If you come across an event join in. Move on to other areas, you don't have to complete them before doing it. Head back to a main city and craft. Buy gear and head out again. This is what rpg games were about, not hitting M on a keyboard.

    edit: I forgot to mention, you still get xp for having fun!

    You could play any game this way, so why is GW2 any different? GW2 has hefty rewards for zone completion and "exploring" each of these pre-determined points on a map. Maybe you are playing it wrong? 

    Yes those rewards are for when you are not exploring. You can make your gameplay one dimensional and just complete those tasks or adventure while completing them. Totally different thing going straight to something or exploring and encountering them. 

    If you are in a rush to get to 80 then by all means "explore" your way. I will explore mine and get my dollars worth. No one is playing the wrong way. I have always thought of exploring something much different I guess.

    Exploring; 1. To investigate systematically; examine: explore every possibility.

    You didn't answer my question though. What makes GW2 different to explore? If you skip objectives in a game, any game can be explored the way you are saying. 

     

    Never said you couldn't explore in another game. There is much more to explore in GW2 than other games including those points I mentioned earlier. WoW and Rift are very limited as you probably know, while GW2 has a much more diverse landscape that was made for "exploring".  

    Are you trying to say that I mentined never obtaining all the objectives? I'm not, you can certainly go to those points to get your area completion reward but you can also explore.

    The discussion title reads "tell me about exploring" not "tell me about completing an area".

    OP already tried it your way though, if you read his post.  He too didn't find much at all. Theres a few jumping puzzles, and a few graveyards. I just don't see how GW2 does it better than any other game I suppose. 

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by Jimmydean
    Originally posted by Amjoco
    Originally posted by Jimmydean
    Originally posted by Amjoco
    Originally posted by Jimmydean
    Originally posted by Amjoco
    Originally posted by DrunkWolf

    I think alot of people have different ideas of what exploreing in a MMO really is.  personally in my opinion exploreing is setting out to check out some part of the map with no idea what is there, could be a dungeon could be some cool mobs to kill who knows its exploreing! and for the most part if i die then it really sucks because i have to explore my ass all the way back to get my corpes and items i just dropped.

    GW2 idea of exploreing. hit M see the heart go explore what the npc wants you to do, and when you get there you will probably find a big orange cirlce on the mini map with a million other players zerging some so called event. oh and if you die who cares just click some spawn thing near by and go explore it again.

     

    What? You look at the map to explore? Grab your gathering equipment and a salvage kit and adventure. Look in cracks, swim underwater, climb and jump. Fight mobs with others you encounter. Talk to npcs that can start DEs.  If you come across an event join in. Move on to other areas, you don't have to complete them before doing it. Head back to a main city and craft. Buy gear and head out again. This is what rpg games were about, not hitting M on a keyboard.

    edit: I forgot to mention, you still get xp for having fun!

    You could play any game this way, so why is GW2 any different? GW2 has hefty rewards for zone completion and "exploring" each of these pre-determined points on a map. Maybe you are playing it wrong? 

    Yes those rewards are for when you are not exploring. You can make your gameplay one dimensional and just complete those tasks or adventure while completing them. Totally different thing going straight to something or exploring and encountering them. 

    If you are in a rush to get to 80 then by all means "explore" your way. I will explore mine and get my dollars worth. No one is playing the wrong way. I have always thought of exploring something much different I guess.

    Exploring; 1. To investigate systematically; examine: explore every possibility.

    You didn't answer my question though. What makes GW2 different to explore? If you skip objectives in a game, any game can be explored the way you are saying. 

     

    Never said you couldn't explore in another game. There is much more to explore in GW2 than other games including those points I mentioned earlier. WoW and Rift are very limited as you probably know, while GW2 has a much more diverse landscape that was made for "exploring".  

    Are you trying to say that I mentined never obtaining all the objectives? I'm not, you can certainly go to those points to get your area completion reward but you can also explore.

    The discussion title reads "tell me about exploring" not "tell me about completing an area".

    OP already tried it your way though, if you read his post.  He too didn't find much at all. Theres a few jumping puzzles, and a few graveyards. I just don't see how GW2 does it better than any other game I suppose. 

    Ok.  Well good luck exploring in other games! Nice chatting with you Sir. :)

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • GamerUntouchGamerUntouch Member Posts: 488
    Originally posted by Jimmydean
    Originally posted by Amjoco
    Originally posted by Jimmydean
    Originally posted by Amjoco
    Originally posted by Jimmydean
    Originally posted by Amjoco
    Originally posted by DrunkWolf

    I think alot of people have different ideas of what exploreing in a MMO really is.  personally in my opinion exploreing is setting out to check out some part of the map with no idea what is there, could be a dungeon could be some cool mobs to kill who knows its exploreing! and for the most part if i die then it really sucks because i have to explore my ass all the way back to get my corpes and items i just dropped.

    GW2 idea of exploreing. hit M see the heart go explore what the npc wants you to do, and when you get there you will probably find a big orange cirlce on the mini map with a million other players zerging some so called event. oh and if you die who cares just click some spawn thing near by and go explore it again.

     

    What? You look at the map to explore? Grab your gathering equipment and a salvage kit and adventure. Look in cracks, swim underwater, climb and jump. Fight mobs with others you encounter. Talk to npcs that can start DEs.  If you come across an event join in. Move on to other areas, you don't have to complete them before doing it. Head back to a main city and craft. Buy gear and head out again. This is what rpg games were about, not hitting M on a keyboard.

    edit: I forgot to mention, you still get xp for having fun!

    You could play any game this way, so why is GW2 any different? GW2 has hefty rewards for zone completion and "exploring" each of these pre-determined points on a map. Maybe you are playing it wrong? 

    Yes those rewards are for when you are not exploring. You can make your gameplay one dimensional and just complete those tasks or adventure while completing them. Totally different thing going straight to something or exploring and encountering them. 

    If you are in a rush to get to 80 then by all means "explore" your way. I will explore mine and get my dollars worth. No one is playing the wrong way. I have always thought of exploring something much different I guess.

    Exploring; 1. To investigate systematically; examine: explore every possibility.

    You didn't answer my question though. What makes GW2 different to explore? If you skip objectives in a game, any game can be explored the way you are saying. 

     

    Never said you couldn't explore in another game. There is much more to explore in GW2 than other games including those points I mentioned earlier. WoW and Rift are very limited as you probably know, while GW2 has a much more diverse landscape that was made for "exploring".  

    Are you trying to say that I mentined never obtaining all the objectives? I'm not, you can certainly go to those points to get your area completion reward but you can also explore.

    The discussion title reads "tell me about exploring" not "tell me about completing an area".

    OP already tried it your way though, if you read his post.  He too didn't find much at all. Theres a few jumping puzzles, and a few graveyards. I just don't see how GW2 does it better than any other game I suppose. 

    Who says he's found everything?

    That's what makes it great.

  • WolfynsongWolfynsong Member Posts: 237

    There are some neat easter eggs you can find while exploring, but in my experience you'll never find them if you ever look at the minimap or full map.  Basically you'll never find anything unless you ignore the UI entirely.

    For an example of said easter eggs, there is an underwater pipe organ that you can play.  If you play a certain tune on it, you'll get a special treasure chest.

    Other easter eggs might require you to have played some GW1 to appreciate, such as the floating Wizard's Tower, a landmark from the first game which was (previously) tethered to the ground, but now floats around freely.

     

    That said, I do tend to agree with the OP's assessment.  Exploring doesn't necessarily feel rewarding because there doesn't seem to be enough of those things to find.

  • TymorisTymoris Member UncommonPosts: 158

    Are you sure you shouldn't be playing fps?:P 

    Look what class are you playing? Have  you unlocked all of the skills? Have you tried all of the combinations?

    Have you unlocked all the points in the area you have been?

     

    image
  • observerobserver Member RarePosts: 3,685
    Originally posted by Jimmydean
    Originally posted by thekid1

    I read explore this explore that.

    I'm level 28 and am doing a level appropriate area. I try to explore and found two events. Which consisted of yet another escort mission and a defend the town mission. I've seen them and other events loop now for dozens of times.

    I also found a vendor under water which sold the same crap as other vendors. And I found another event underwater which consisted of beating him in a fight. That's it after several hours in one area and killing the same creatures over and over and over and over. Good thing the combat is fun but it's getting to me, since I'm not getting any new weapons skills anymore.

    I'm hitting a wall here. I look everywhere but I know I will not find loot in structures and such and the events I find are either escort, kill a boss or defend a town. I don't really care when I find a "hidden" cave or structures since there never is anything to find there anyway. I don't consider finding a hidden cave in itself discovering..this is not 1992. I played Fallout NV and Skyrim.

    Like I said I'm getting close to hitting a wall and slowly am less happy to log in, I need some positive words and reassurance there really is stuff to discover (please tell me WHAT) and events will get better..

    I have not really an interest in pvp (right now) and stopepd crafting because it drained all my silver.

     

    Exploring on this game is interesting. It comes down to opening a map, looking at the pre-determined points, and "exploring" them. It basically traded in a kill monster type grind, for a run around and look at these points we put on the map grind. 

    It was fun at first, but it gets just as old as killing mobs, and faster =/

    Using the map takes away from the exploration though.  Try to use it for traveling only.  

  • adam_noxadam_nox Member UncommonPosts: 2,148

    There's nothing resembling exploration in this game, as far as my definition is concerned.  It's more open than swtor, but that isn't say much, there was more exploration in WoW, and that is saying something.

     

    To the OP, you say FO NV?  I hope you played F3, it's got twice as much to explore as NV (though both are awesome games).

  • NaughtyPNaughtyP Member UncommonPosts: 793

    A Tale of Exploration

    I was in a level 25-30 zone today. I entered an unmarked cave (checked the map, not a single dot near it). Another person was in there as well, so we teamed up.

    It turns out the cave was some sort of gauntlet. The first part was composed of fire traps and oozes that shot projectiles that then turned to flames causing lots of damage, then spike floor traps, then a secret door where we had to press 2 levers to spawn a Champion spider. There were only two of us, but luckily 3 others showed up to help us take it down. Finally, a door opened and a big 'ole chest sat there in the middle of the room. I looted the best item I have from that chest. All in all it took about 30 minutes to complete with many near-death experiences.

    If all you do is look at the map, you won't find any of the hidden goodies in the game.

    Enter a whole new realm of challenge and adventure.

  • observerobserver Member RarePosts: 3,685
    Originally posted by NaughtyP

    A Tale of Exploration

    I was in a level 25-30 zone today. I entered an unmarked cave (checked the map, not a single dot near it). Another person was in there as well, so we teamed up.

    It turns out the cave was some sort of gauntlet. The first part was composed of fire traps and oozes that shot projectiles that then turned to flames causing lots of damage, then spike floor traps, then a secret door where we had to press 2 levers to spawn a Champion spider. There were only two of us, but luckily 3 others showed up to help us take it down. Finally, a door opened and a big 'ole chest sat there in the middle of the room. I looted the best item I have from that chest. All in all it took about 30 minutes to complete with many near-death experiences.

    If all you do is look at the map, you won't find any of the hidden goodies in the game.

    I've ran into several of these so far.  Explorable dungeons and caves not marked on the map.  There's a lot of stuff like this, with Veteran and Champion mobs, which drop loot or have nearby chests.  I'm not sure what people are expecting for exploration.  Even Swtor had some of this, if you looked hard enough.

  • TymorisTymoris Member UncommonPosts: 158
    Originally posted by NaughtyP

    A Tale of Exploration

    I was in a level 25-30 zone today. I entered an unmarked cave (checked the map, not a single dot near it). Another person was in there as well, so we teamed up.

    It turns out the cave was some sort of gauntlet. The first part was composed of fire traps and oozes that shot projectiles that then turned to flames causing lots of damage, then spike floor traps, then a secret door where we had to press 2 levers to spawn a Champion spider. There were only two of us, but luckily 3 others showed up to help us take it down. Finally, a door opened and a big 'ole chest sat there in the middle of the room. I looted the best item I have from that chest. All in all it took about 30 minutes to complete with many near-death experiences.

    If all you do is look at the map, you won't find any of the hidden goodies in the game.

    I found a cave that had a sign "Beware the troll". I went in and started looking around. I found a big rock. I picked it up. And a big troll appears and starts whooping the arse of everyone in the area starting with mine>.>

    image
  • xpiherxpiher Member UncommonPosts: 3,310
    Have you found the diving goggles? Have you found a riddle carved into a tree where you can only make out "5 5 and the letter M?" Have you found various NPCs that reveal intresting side stories? Have actually tried finding jumping puzzles without using the internet? Have you found boses guarding chest in random location in the world? If you haven't found these things then you haven't really been exploring.

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • kaiser3282kaiser3282 Member UncommonPosts: 2,759

    I posted this video I made in another thread somewhere as well, but here is just a quick little example of a minor discovery I made while exploring around. Nothing on the map indicating this stuff is back there, just have to find it by running through the area and exploring:

    http://www.youtube.com/watch?v=VRAmpO833RU

    As I said thats a minor example, nothing all that special. Just a hidden nook with a fight vs a gathered group of mobs and a trap in the way leading you to a Splendid Chest. But there are tons of things like this throughout the game that youll completely miss if all youre doing is looking at your map and running from Point A to Point B and not actually exploring.

    As Ive said before. I can grab a map IRL and see the route to my destination. That hardly means there is nothing interesting to find along the way there if I actually take the time to explore off the beaten path a bit instead of going directly to my destination.

    Also regarding DEs. One thing a lot ofpeople overlook is interacting wihth NPCs. I was ignoring NPCs all the time at first, assuming it was just your standard NPC babbling. Bu as youre running around doing other things youll come across NPC beckoning you, calling out for help, telling you to come overe to them, etc. Theyre not marked on the map in any way, you have to keep an eye out for them and talk to them when they seem like they want tto talk to you. Theyre triggers to start DEs that wont start without their interaction. There are also objects in the environment that you need to interact with in order to trigger some DEs that wont just pop up on your map.

  • OpapanaxOpapanax Member Posts: 973

    When it comes to exploring it is more than just going to the Points of Interest or the Vista locations. Those objectives do take you towards things to see, but when you really want to explore it's more about just going places. There are lots of different and interesting things to see in the game. If you are one that appreciates the art style of GW2 I think you might find it quite pleasing.

    It won't be about getting many achivements like that although there are some to get that aren't listed as P.O.I's or Vista's. A few people mentioned the jumping puzzles, they range from rather simple to seriously time consumming. I spent an hour nearly on one; of course I was frustrated after about 30 mins but I decided to stick it out and when I finally got to top I was rewarded for my efforts. Many time's they'll be a few people trying these jumping puzzles at the same time as you, so that helps a bit with completing them.

    Some might not think the exploring in GW2 is all that fantastic, but from my experiences in other MMO's for the most part this game really gives me the feeling of wanting to just run around and see what little secret treasure might be tucked away in the end of that cave or even the underwater caverns can prove to be good sight-seeing.

    Also there's chest that are laid out within the world, those aren't marked by any map icon either. So to find them you've got to do a bit of exploring. I'm not really sure how they work completly; if they always grant you items that are useful for your level or not but stumbling across one is nice.

    I have to hand it to ArenaNet on what they've created as far the world itself. It's big, it's lively and the stuff there is to see is really, really well done.

    PM before you report at least or you could just block.

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