Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Thieves get nerfed

TheHavokTheHavok Member UncommonPosts: 2,423

Heartseeker: Reduced damage of the 100%-50% threshold by 20%. Damage thresholds changed. Old: 100%-66%, 66%-33%, 33%-0%. New: 100%-50%, 50%-25%, 25%-0%. Source

The devs said they wouldn't be doing any knee-jerking reactions to balance. I guess Anet's data supported what most people have been complaining about - Thieve's burst.

I agree that thieves are OP and even some of the top SPvP teams have talked about the cheesiness of running double thief in Tournies.

However, this still leaves Thieves incredible mobile, which in my opinion is where a lot of their strength still lies.  Maybe more nerfs to come?

«13

Comments

  • KabaalKabaal Member UncommonPosts: 3,042
    I play a Guardian so they don't cause me too much trouble but i've came across a few in tournies who seemed really effective without the number 2 spam. The change isn't major but hopefully it will encourage more to try playing other specs.
  • KostKost Member CommonPosts: 1,975
    Good thieves don't spam heartseeker.
  • TheHavokTheHavok Member UncommonPosts: 2,423
    Originally posted by Kost
    Good thieves don't spam heartseeker.

    Very true.  That is why I think the class will receive some re-working.  Personally, I think giving them a little more survivability but nerfing their mobility will help.  Its ridiculous how many times they can reset fights - and escape in losing situations.

  • lunarwitch00lunarwitch00 Member Posts: 43

    to the ground

    dont get me wrong its a nice ability

    but other classes can do the same thing and dominate people

    its to bad really.

    because all this leads to is one nerf complaint after another.

    until everythings nerfed doesnt matter what class really very annoying cycle

    now you want the mobility nerfed what next?

    keep up the good work whineoos

  • wowfan1996wowfan1996 Member UncommonPosts: 719
    Originally posted by lunarwitch00
    but other classes can do the same thing and dominate people

    No, other classes can't spam '2' because other classes have c/ds on their weapon skills.

    MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

  • DkompozeDkompoze Member UncommonPosts: 245
    Originally posted by wowfan1996
    Originally posted by lunarwitch00
    but other classes can do the same thing and dominate people

    No, other classes can't spam '2' because other classes have c/ds on their weapon skills.

    guess you have never played thief, but i bet you have been played by one

  • lunarwitch00lunarwitch00 Member Posts: 43

    guess i should clarify

     

     

     

    tell that to the warrior who 2 shots people

     

    or the engineer who does the same thing

    so they dont all hit one button

     

     

    and honestly if you died to and thief only using a single button

    you need to gather some more information for sure

    either way change really didnt do much

    but move the complaints to somewhere else

  • YamotaYamota Member UncommonPosts: 6,593
    Teleportation, stealth, CC and high burst damage. Always baffles me how developers think that something like that wont be OP.
  • YamotaYamota Member UncommonPosts: 6,593
    Originally posted by TheHavok
    Originally posted by Kost
    Good thieves don't spam heartseeker.

    Very true.  That is why I think the class will receive some re-working.  Personally, I think giving them a little more survivability but nerfing their mobility will help.  Its ridiculous how many times they can reset fights - and escape in losing situations.

    Stealth is the best defence (survivability) of all of the available skills. How can you beat something you cant even see?

    That is why stealth type chars are so OP. They have among the highest DPS and best defence in the game. And why other classes with high DPS are not nearly as good. A warrior for example can have great DPS but they cant vanish into thin air.

  • wowfan1996wowfan1996 Member UncommonPosts: 719
    Originally posted by Dkompoze
    Originally posted by wowfan1996
    Originally posted by lunarwitch00
    but other classes can do the same thing and dominate people

    No, other classes can't spam '2' because other classes have c/ds on their weapon skills.

    guess you have never played thief, but i bet you have been played by one

    Actually thief is my main toon. But I played other classes too.

     

    MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

  • lunarwitch00lunarwitch00 Member Posts: 43

    you want perfect balance play checkers

     

    either way tired of it

     

    heavy armor high burst damage high defense high hp and range and mobility and healing

    what were they thinking

    see what i did there

     

  • wowfan1996wowfan1996 Member UncommonPosts: 719
    Originally posted by lunarwitch00
    heavy armor high burst damage high defense high hp and range and mobility and healing

    Yeah, retri pala is OP.

    MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

  • lunarwitch00lunarwitch00 Member Posts: 43
    Originally posted by wowfan1996
    Originally posted by lunarwitch00
    heavy armor high burst damage high defense high hp and range and mobility and healing

    Yeah, retri pala is OP.

    good they should be

  • AzureProwerAzurePrower Member UncommonPosts: 1,550

    I run shortbow with pistol/dagger. So this change doesn't really effect me.

    How ever. Thieves being OP because of their mobility? They have limited stealth and are very squishy (even with specing into toughness and all the survival traits instead of full on burst damage). Would you be satisfied if they were turned into a free kill?

    Mesmer burst that takes away 3/4 of my health in the first hit and immobilizes. Now there's some thing one should check into.

  • DraftbeerDraftbeer Member UncommonPosts: 517

    "Rolf my class is not OP, look at that other class!"

    Owner of other class: "OMG don't point at me, xyz is much more OP!"

    Mr. Herp Derp

     

    Nerfs going to happen - no matter what.

    Balancing is a never ending process, it can and  will happen

    with any class, even yours.

     

    You can agree and disagree with the changes, in the end

    it's not going to change a single thing.

  • VolenibbletsVolenibblets Member UncommonPosts: 246

    Woohoo! Well at least then i might stand a slightly better chance of getting away from one of them on me little elemenalist once they set their sights on me and spam HS to their hearts content. They're not the worst in terms of balance though. In my opinion, there's some work to be done, anything with above average survivability should be proportionally less able to clean up the battlefield, in this light a few classes need a bit of a balancing. 

    1. Warriors are insanely durable and nasty in pvp, it generally takes about four people to take one down whilst he plows through groups of players. And that's not even the ones that clearly know what they're doing or 1v1. Silly and highly imbalanced.

    2. Necromancers are likewise insanely survivable and insanely potent, I've also seen half the team waste a decent amount of time trying to take even bad ones down and they're next to impossible to take down 1v1 with an ele. 

    3. Elementalists are conversely far too underpowered for their squishyness and need some kind of boost. I play one as a main and they're a lot of fun but very hard work to be effective unless you're left alone, a little tweaking upwards would make them a challenge as opposed to a frustration. 

    Everything else seems appromimately well balanced, I aint gonna jump on the guardians are op bandwagon as I think their ability to kill you is what you would expect from a tankish supporty class (depending on spec ofc).  

  • Master10KMaster10K Member Posts: 3,065
    The Haste + Heartseeker spam the Thieves could do was quite ridiculous and I'm glad it got nerfed. However the cheesiest Thief build I've could across in the Sword/Pistol Thief; whereby they can teleport to you and do a Haste + 2x Pistol Whip combo. Pistol Whip stuns and the Haste allows them to hit you with the entire combo whilst stunned. Depending on how you are specced, you can be be dead within a double stun-lock.

    image

  • GwapoJoshGwapoJosh Member UncommonPosts: 1,030
    Originally posted by Draftbeer

    "Rolf my class is not OP, look at that other class!"

    Owner of other class: "OMG don't point at me, xyz is much more OP!"

    Mr. Herp Derp

     

    Nerfs going to happen - no matter what.

    Balancing is a never ending process, it can and  will happen

    with any class, even yours.

     

    You can agree and disagree with the changes, in the end

    it's not going to change a single thing.

    HERP DERP   

    "Something idiots say. Usually it is supposed to indicate stupidity in somebody else, but the person saying it is usually the dumb one.

    Herp derp look at this noob."

    "You are all going to poop yourselves." BillMurphy

    "Laugh and the world laughs with you. Weep and you weep alone."

  • KabaalKabaal Member UncommonPosts: 3,042
    Originally posted by Volenibblets

    1. Warriors are insanely durable and nasty in pvp, it generally takes about four people to take one down whilst he plows through groups of players. And that's not even the ones that clearly know what they're doing or 1v1. Silly and highly imbalanced.

    2. Necromancers are likewise insanely survivable and insanely potent, I've also seen half the team waste a decent amount of time trying to take even bad ones down and they're next to impossible to take down 1v1 with an ele. 

    3. Elementalists are conversely far too underpowered for their squishyness and need some kind of boost. I play one as a main and they're a lot of fun but very hard work to be effective unless you're left alone, a little tweaking upwards would make them a challenge as opposed to a frustration. 

    Everything else seems appromimately well balanced, I aint gonna jump on the guardians are op bandwagon as I think their ability to kill you is hat you would expect from a tankish class (depending on spec ofc).  

    1. Warriors are dead squishy when DPS specced. They can be beaten by all classes 1 v 1 it doesn't take 4 in anyone's imagination, even when tank specced they have nothing on the Guardian for survivability. Generally the ones in sPvP spec for Frenzy and 100 blades, use your CC breaker or dodge when they do their Bulls Rush/Bolas + 100 blades and they're gubbed, they also take 50% extra damage while under the Frenzy buff so capitalize on that. Granted they can blind side you or catch you without a CC breaker up in sPvP due to it being a bit zergy with 8v8 but they are kinda crappy in 5v5 tournaments.

    2. Necros are fine IMO although you'll find most who play them saying they're weak. You have damage avoidance skills as an Ele and most Necros are Staff+another weapon set, use one of your skills that stop damage when they start laying down their marks from their staff skills, they go on cooldown and they switch to their other weapon set which in general are lacklustre for them and they have to wait 10 seconds before they can switch back and start laying marks down again. Line of sight their elite Lich Form skill as it's damage comes from spamming #1 which is ranged.

    3. Agreed, they need a boost in damage across many of their skills and bug fixing in others.

  • ButregenyoButregenyo Member UncommonPosts: 483

    I love the kids' OP/UP/NERF/BUFF fights,

    I think pistol whip is a lot better burst, also i like caltrops build with twisting fangs, a lot more reliable.

  • wowfan1996wowfan1996 Member UncommonPosts: 719
    Originally posted by AzurePrower

    They have limited stealth and are very squishy

    You can use stealth in combat though so it's a great tool when timed right. But I agree thieves could use a survivability buff.

    MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

  • majimaji Member UncommonPosts: 2,091
    MMORPGs are naturally in an unstable state regarding the power of each class relative to the others. Sometimes one class is superior, then again another. It all changes back and forth with the patches. As such, it doesn't really matter imho.

    Let's play Fallen Earth (blind, 300 episodes)

    Let's play Guild Wars 2 (blind, 45 episodes)

  • wowfan1996wowfan1996 Member UncommonPosts: 719
    Originally posted by Butregenyo
    I think pistol whip is a lot better burst, also i like caltrops build with twisting fangs, a lot more reliable.

    PW roots you in place while your opponent can dodge away. So PW burst is justified IMO. HS is a medium range shadowstep that instantly deal damage and doesn't affect your mobility.

    MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by TheHavok

    Heartseeker: Reduced damage of the 100%-50% threshold by 20%. Damage thresholds changed. Old: 100%-66%, 66%-33%, 33%-0%. New: 100%-50%, 50%-25%, 25%-0%. Source

    The devs said they wouldn't be doing any knee-jerking reactions to balance. I guess Anet's data supported what most people have been complaining about - Thieve's burst.

    I agree that thieves are OP and even some of the top SPvP teams have talked about the cheesiness of running double thief in Tournies.

    However, this still leaves Thieves incredible mobile, which in my opinion is where a lot of their strength still lies.  Maybe more nerfs to come?

    If you remove thives mobility then they become nearly useless. I think this change is pretty good. 

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • ThaneThane Member EpicPosts: 3,534
    Originally posted by wowfan1996
    Originally posted by lunarwitch00
    but other classes can do the same thing and dominate people

    No, other classes can't spam '2' because other classes have c/ds on their weapon skills.

    spam 2? did you actually play a thief? doubt that

    "I'll never grow up, never grow up, never grow up! Not me!"

Sign In or Register to comment.