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Heartseeker: Reduced damage of the 100%-50% threshold by 20%. Damage thresholds changed. Old: 100%-66%, 66%-33%, 33%-0%. New: 100%-50%, 50%-25%, 25%-0%. Source
The devs said they wouldn't be doing any knee-jerking reactions to balance. I guess Anet's data supported what most people have been complaining about - Thieve's burst.
I agree that thieves are OP and even some of the top SPvP teams have talked about the cheesiness of running double thief in Tournies.
However, this still leaves Thieves incredible mobile, which in my opinion is where a lot of their strength still lies. Maybe more nerfs to come?
Comments
Very true. That is why I think the class will receive some re-working. Personally, I think giving them a little more survivability but nerfing their mobility will help. Its ridiculous how many times they can reset fights - and escape in losing situations.
to the ground
dont get me wrong its a nice ability
but other classes can do the same thing and dominate people
its to bad really.
because all this leads to is one nerf complaint after another.
until everythings nerfed doesnt matter what class really very annoying cycle
now you want the mobility nerfed what next?
keep up the good work whineoos
No, other classes can't spam '2' because other classes have c/ds on their weapon skills.
MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).
guess you have never played thief, but i bet you have been played by one
guess i should clarify
tell that to the warrior who 2 shots people
or the engineer who does the same thing
so they dont all hit one button
and honestly if you died to and thief only using a single button
you need to gather some more information for sure
either way change really didnt do much
but move the complaints to somewhere else
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Stealth is the best defence (survivability) of all of the available skills. How can you beat something you cant even see?
That is why stealth type chars are so OP. They have among the highest DPS and best defence in the game. And why other classes with high DPS are not nearly as good. A warrior for example can have great DPS but they cant vanish into thin air.
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Actually thief is my main toon. But I played other classes too.
MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).
you want perfect balance play checkers
either way tired of it
heavy armor high burst damage high defense high hp and range and mobility and healing
what were they thinking
see what i did there
Yeah, retri pala is OP.
MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).
good they should be
I run shortbow with pistol/dagger. So this change doesn't really effect me.
How ever. Thieves being OP because of their mobility? They have limited stealth and are very squishy (even with specing into toughness and all the survival traits instead of full on burst damage). Would you be satisfied if they were turned into a free kill?
Mesmer burst that takes away 3/4 of my health in the first hit and immobilizes. Now there's some thing one should check into.
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Mr. Herp Derp
Nerfs going to happen - no matter what.
Balancing is a never ending process, it can and will happen
with any class, even yours.
You can agree and disagree with the changes, in the end
it's not going to change a single thing.
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Woohoo! Well at least then i might stand a slightly better chance of getting away from one of them on me little elemenalist once they set their sights on me and spam HS to their hearts content. They're not the worst in terms of balance though. In my opinion, there's some work to be done, anything with above average survivability should be proportionally less able to clean up the battlefield, in this light a few classes need a bit of a balancing.
1. Warriors are insanely durable and nasty in pvp, it generally takes about four people to take one down whilst he plows through groups of players. And that's not even the ones that clearly know what they're doing or 1v1. Silly and highly imbalanced.
2. Necromancers are likewise insanely survivable and insanely potent, I've also seen half the team waste a decent amount of time trying to take even bad ones down and they're next to impossible to take down 1v1 with an ele.
3. Elementalists are conversely far too underpowered for their squishyness and need some kind of boost. I play one as a main and they're a lot of fun but very hard work to be effective unless you're left alone, a little tweaking upwards would make them a challenge as opposed to a frustration.
Everything else seems appromimately well balanced, I aint gonna jump on the guardians are op bandwagon as I think their ability to kill you is what you would expect from a tankish supporty class (depending on spec ofc).
HERP DERP
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1. Warriors are dead squishy when DPS specced. They can be beaten by all classes 1 v 1 it doesn't take 4 in anyone's imagination, even when tank specced they have nothing on the Guardian for survivability. Generally the ones in sPvP spec for Frenzy and 100 blades, use your CC breaker or dodge when they do their Bulls Rush/Bolas + 100 blades and they're gubbed, they also take 50% extra damage while under the Frenzy buff so capitalize on that. Granted they can blind side you or catch you without a CC breaker up in sPvP due to it being a bit zergy with 8v8 but they are kinda crappy in 5v5 tournaments.
2. Necros are fine IMO although you'll find most who play them saying they're weak. You have damage avoidance skills as an Ele and most Necros are Staff+another weapon set, use one of your skills that stop damage when they start laying down their marks from their staff skills, they go on cooldown and they switch to their other weapon set which in general are lacklustre for them and they have to wait 10 seconds before they can switch back and start laying marks down again. Line of sight their elite Lich Form skill as it's damage comes from spamming #1 which is ranged.
3. Agreed, they need a boost in damage across many of their skills and bug fixing in others.
I love the kids' OP/UP/NERF/BUFF fights,
I think pistol whip is a lot better burst, also i like caltrops build with twisting fangs, a lot more reliable.
You can use stealth in combat though so it's a great tool when timed right. But I agree thieves could use a survivability buff.
MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).
Let's play Fallen Earth (blind, 300 episodes)
Let's play Guild Wars 2 (blind, 45 episodes)
PW roots you in place while your opponent can dodge away. So PW burst is justified IMO. HS is a medium range shadowstep that instantly deal damage and doesn't affect your mobility.
MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).
If you remove thives mobility then they become nearly useless. I think this change is pretty good.
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spam 2? did you actually play a thief? doubt that
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