i started playing tonight and was amwed by the art direction i was never impressed with gw1. That being said getting used to not being given a linear path is jarring but welcome. But lets not kid ourselves, the kill ten rats...still there....it's just presented more seamlessly. The environments alone will keep me compelled to log in, the non recurring subscription fact..eh I have subs to two other games, i'm letting tera lapse and i'm holding onto TOR only to see if being a sub is sweetened more before it's f2p relaunce commences......gw2 tho so far is best mmo for 2012 i think the only thing that will tear me away is wildstar..only because it reminds me SO much of free realms...and well free realms is been on a vanguardish content life support now for 3 years and sunstone valley might not be big enough to lasy me
Is GW2 the final nail in the coffin of the western $15/month mmorpg? Will there be any company that releases a game post GW2 that isn't free to play or buy to play? Is any company foolish to attempt to charge a monthly fee for a new MMORGP?
Hopefully. Good luck to future non Blizzard themeparks getting people to pay a sub.
Is GW2 the final nail in the coffin of the western $15/month mmorpg? Will there be any company that releases a game post GW2 that isn't free to play or buy to play? Is any company foolish to attempt to charge a monthly fee for a new MMORGP?
I doubt it. As time goes by, people will start to see the flaws of GW2 more clearly.
GW2 is a good game, but it's lacking in some things that P2P games have that's important to some, if not, many people.
1. A community. I've asked for help countless times through /map in PvE and WvWvW and have been greeted with only silence. I've encouraged communication, made suggestions in WvWvW, and still silence, while people are being dumb using no tactics and just wasting time and feeding the enemy realms glory. I'm on Jade Quarry, so maybe it's just my server.
2. Lack of progression. Some people, like myself, LOVE progression. The journey is more fun than the destination, and growing more powerful, and learning new abilities is what drives us. Since leveling is autoscaled to content, you never feel more powerful, so the drive to earn a new level isn't there nearly as much as in other MMO's. All core abilities are learned by lvl 7, and in normal zerg event play, and hearts play, you don't need to use most of the core abilities you have. Seems like dungeons is the only real way to test yourself. PvP is a zergfest. The side with more aoe, ranged, and numbers will win. HoD server, especially the guild DIE from that server seems to understand how to transcend that.
3. Lack of endgame. I'm not bothered by this, but some people may be. I'm content with exploration dungeons and WvWvW, but others like progression raids, and new raid releases every so many months. Repeating exploration dungeons may not be something they want to do, maybe they want new scenery at lvl 80, something they haven't done while leveling up.
These are just some points I've seen brought up in forums, or have experienced myself. So while GW2 remains a good game and will entertain for a while, I doubt it'll hold anyones attention for years like old MMORPG's did. Thus, game hopping will ressume, and developers will get away with charging a monthly fee.
But the three things you listed have nothing to do with pay to play VS free or buy to play so your debate points do not mean subscription based gaming is the wave of the future. The fact is most developers are not getting away with it, too many games are either free to play or changing that way after failing as sub based. Yes some games will always have the playerbase to go that method, but many others clearly cant support it that way.
If I'm not mistaken, the OP claims that GW2's success will be the final nail in the coffin of subsriptions. My points dispute that by saying, in summary, that GW2 is not a several year permanent home game like people spent in pre-WoW MMORPG's and WoW itself, thus companies will still be selling games, lots of copies, and still charge a subscription. GW2 won't change that, although it may open developers eyes to alternative payment models originally scoffed at or put on the back burner.
Originally posted by cylon8 i started playing tonight and was amwed by the art direction i was never impressed with gw1. That being said getting used to not being given a linear path is jarring but welcome. But lets not kid ourselves, the kill ten rats...still there....it's just presented more seamlessly. The environments alone will keep me compelled to log in, the non recurring subscription fact..eh I have subs to two other games, i'm letting tera lapse and i'm holding onto TOR only to see if being a sub is sweetened more before it's f2p relaunce commences......gw2 tho so far is best mmo for 2012 i think the only thing that will tear me away is wildstar..only because it reminds me SO much of free realms...and well free realms is been on a vanguardish content life support now for 3 years and sunstone valley might not be big enough to lasy me
The highlighted text brings up a good point you probably didn't realize you made. Since there's no real progression in the game, the only reason to continue to play (PvE-wise), is because you WANT to explore the environment. This means that developers need to create zones that people want to explore, not avoid. This came to my mind when several people were complaining about hating particular zones in the game, because they were either not appealing or were hard ot navigate.
Is GW2 the final nail in the coffin of the western $15/month mmorpg? Will there be any company that releases a game post GW2 that isn't free to play or buy to play? Is any company foolish to attempt to charge a monthly fee for a new MMORGP?
I doubt it. As time goes by, people will start to see the flaws of GW2 more clearly.
GW2 is a good game, but it's lacking in some things that P2P games have that's important to some, if not, many people.
1. A community. I've asked for help countless times through /map in PvE and WvWvW and have been greeted with only silence. I've encouraged communication, made suggestions in WvWvW, and still silence, while people are being dumb using no tactics and just wasting time and feeding the enemy realms glory. I'm on Jade Quarry, so maybe it's just my server.
2. Lack of progression. Some people, like myself, LOVE progression. The journey is more fun than the destination, and growing more powerful, and learning new abilities is what drives us. Since leveling is autoscaled to content, you never feel more powerful, so the drive to earn a new level isn't there nearly as much as in other MMO's. All core abilities are learned by lvl 7, and in normal zerg event play, and hearts play, you don't need to use most of the core abilities you have. Seems like dungeons is the only real way to test yourself. PvP is a zergfest. The side with more aoe, ranged, and numbers will win. HoD server, especially the guild DIE from that server seems to understand how to transcend that.
3. Lack of endgame. I'm not bothered by this, but some people may be. I'm content with exploration dungeons and WvWvW, but others like progression raids, and new raid releases every so many months. Repeating exploration dungeons may not be something they want to do, maybe they want new scenery at lvl 80, something they haven't done while leveling up.
These are just some points I've seen brought up in forums, or have experienced myself. So while GW2 remains a good game and will entertain for a while, I doubt it'll hold anyones attention for years like old MMORPG's did. Thus, game hopping will ressume, and developers will get away with charging a monthly fee.
gw2 has the best community ive ever seen in an MMO. people are helping each other all the time from my experience. in fact, it pays to help others. ANet designed it that way.
some people, like myself, LOVE progression also. i feel at home in GW2. the only progression GW2 is missing is the stats grind. it contains everything else as, say, WoW, plus more (like exploration and legendary crafting).
there's too much endgame. i dont even know where to begin. some DE's are bugged and unbalanced, but this will get fixed in a matter of weeks.
community-based play, and variety in endgame progression are reasons why i love GW2. these pillars will only get stronger as time passes because the foundation is very strong. GW2 is lightyears beyond EVERY MMO when comparing the launch period.
Originally posted by sonoggi some people, like myself, LOVE progression also. i feel at home in GW2. the only progression GW2 is missing is the stats grind. it contains everything else as, say, WoW, plus more (like exploration and legendary crafting).
Sometimes progression feels like a chore, in GW2, progression is LAST on my list, sometimes I don't even realize I ding a level and I'm just playing the game, and I don't worry about gear because I get most of the blues/greens while I play. I only had to buy a staff on the TP so far because I accidentally sold my unequipped one and it was too late when I realized it.
It's about time a game like GW2 did away with grinding for gear, that shit got old quick in SWTOR.
Originally posted by GeezerGamer After GW2 shuts down all the sub based games, we'll come back and say "OP was right"
I got an A on my test. Thanks GW2. You the best.
Coming back to GW2 and stating that it killed sub based games is like us coming back and stating that Madden did the same.
Even if the genre of B2P games flourishes, the only downfall to sub based games would be the actual fall of current ones. Theres no doubt in anyones mind that a B2P game that looks fun will be bought, but it will never be even a thumbtack in the coffin of the sub based genre. They are burying themselves, not other genres burying them.
Comments
so say we all
Hopefully. Good luck to future non Blizzard themeparks getting people to pay a sub.
If I'm not mistaken, the OP claims that GW2's success will be the final nail in the coffin of subsriptions. My points dispute that by saying, in summary, that GW2 is not a several year permanent home game like people spent in pre-WoW MMORPG's and WoW itself, thus companies will still be selling games, lots of copies, and still charge a subscription. GW2 won't change that, although it may open developers eyes to alternative payment models originally scoffed at or put on the back burner.
The highlighted text brings up a good point you probably didn't realize you made. Since there's no real progression in the game, the only reason to continue to play (PvE-wise), is because you WANT to explore the environment. This means that developers need to create zones that people want to explore, not avoid. This came to my mind when several people were complaining about hating particular zones in the game, because they were either not appealing or were hard ot navigate.
gw2 has the best community ive ever seen in an MMO. people are helping each other all the time from my experience. in fact, it pays to help others. ANet designed it that way.
some people, like myself, LOVE progression also. i feel at home in GW2. the only progression GW2 is missing is the stats grind. it contains everything else as, say, WoW, plus more (like exploration and legendary crafting).
there's too much endgame. i dont even know where to begin. some DE's are bugged and unbalanced, but this will get fixed in a matter of weeks.
community-based play, and variety in endgame progression are reasons why i love GW2. these pillars will only get stronger as time passes because the foundation is very strong. GW2 is lightyears beyond EVERY MMO when comparing the launch period.
http://www.swtor.com/free/features
It's about time a game like GW2 did away with grinding for gear, that shit got old quick in SWTOR.
I probably should have put something line
/sarcasm off
in my post.