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Please describe what makes a good end game

Creslin321Creslin321 Member Posts: 5,359

I've seen a lot of posts complaining that GW2 has no end-game recently.  But, to be honest, I really don't see how the end-game in GW2 is any worse than that in WoW.  However this could just be due to my inexperience with the end game in WoW, or my specific preferences...after all, the end game to WoW never appealed to me, so I never experienced it.

So for those who think GW2 has a poor end game, could you please describe to me what you feel a good end game would be?  Maybe an example game?  I'm not saying this to be snide, I just honestly don't understand why people are complaining about this, and I want to understand.

Are you team Azeroth, team Tyria, or team Jacob?

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Comments

  • halflife25halflife25 Member Posts: 737
    For me personally perfect end game would be player generated content. Give players some tools so that they can make their own content.
  • CakeisyummehCakeisyummeh Member Posts: 194
    Originally posted by halflife25
    For me personally perfect end game would be player generated content. Give players some tools so that they can make their own content.

    That'd kill lore a little.

  • TwoThreeFourTwoThreeFour Member UncommonPosts: 2,155
    Originally posted by Cakeisyummeh
    Originally posted by halflife25
    For me personally perfect end game would be player generated content. Give players some tools so that they can make their own content.

    That'd kill lore a little.

     

    Fun is more important than lore and besides the lore can be adjusted to fit the new systems.

  • MMOwandererMMOwanderer Member Posts: 415
    Originally posted by Cakeisyummeh
    Originally posted by halflife25
    For me personally perfect end game would be player generated content. Give players some tools so that they can make their own content.

    That'd kill lore a little.

    How so?

    And i agree with hallife. Open ended activities, player driven content, sandboxy is the only "endgame" i can think of.

    In themeparks, atleast so far, including GW2, it's either meaningless pvp or grind pve for armor, gear.

  • halflife25halflife25 Member Posts: 737
    Originally posted by Cakeisyummeh
    Originally posted by halflife25
    For me personally perfect end game would be player generated content. Give players some tools so that they can make their own content.

    That'd kill lore a little.

    I have spent hours upon hours making dungeons in EQ2. And did it without breaking any lore.

  • DibdabsDibdabs Member RarePosts: 3,239

    Every MMO I have ever played seems to think 'End Game' equals "The Hamster Wheel Of Tedium", namely raiding to get better gear to go raiding to get gear to go raiding to get gear, on and on and on for eternity. Dear god, no, I just can't lower myself to play that.  Even Morris Dancers and Train Spotters point and laugh at something that boring and pointless.

    I'm hoping this one breaks the mould, but my hopes aren't high based on the previous games I've played.  Fingers crossed.  :)

  • Kaelano1Kaelano1 Member Posts: 375

    more content than just one (or if you want to argue 2 and a half) extra zones would be a start.

  • ShakyMoShakyMo Member CommonPosts: 7,207
    One that doesn't expend 90% of its resources on 5% of its players, the elusive lesser spotted hardcore "competative" raider.
  • ZinzanZinzan Member UncommonPosts: 1,351
    Originally posted by halflife25
    For me personally perfect end game would be player generated content. Give players some tools so that they can make their own content.

    Agreed, this for me is the way forward. STO tried it with varying degrees of success, but done properly it could be epic.

    Get your players to make all your content, with moderation ofc :)

    Expresso gave me a Hearthstone beta key.....I'm so happy :)

  • WootloopsWootloops Member UncommonPosts: 165

    Good end game is end game which has enough highly replayable content (PvP mostly) that when the player gets bored of one piece of content, he will move onto the next, and by the time he has gone through all of the content, that first piece of content is fresh in his mind, and the cycle starts over again ad infinitum. And then you bolster this highly replayable content further by adding rankings and seasons and seasonal rewards to each of them (I.E. WoW Arena). And then for low replayability content (PvE), you allow the player base to create it, rather than the development team (Since they can't make it quick enough).

     

    No MMO company seems to fully get this though. It's frustrating.

  • ReklawReklaw Member UncommonPosts: 6,495
    Originally posted by Creslin321

    I've seen a lot of posts complaining that GW2 has no end-game recently.  But, to be honest, I really don't see how the end-game in GW2 is any worse than that in WoW.  However this could just be due to my inexperience with the end game in WoW, or my specific preferences...after all, the end game to WoW never appealed to me, so I never experienced it.

    So for those who think GW2 has a poor end game, could you please describe to me what you feel a good end game would be?  Maybe an example game?  I'm not saying this to be snide, I just honestly don't understand why people are complaining about this, and I want to understand.

    Sorry perhaps I should not comment in this topic as I aint playing GW2, but....

    End game for me would be a full player run economy, including item decay so there alway's be demand.

    The so called endgame in today's MMORPG are so incredible limited as it consist mostly out of combat, combat and more combat. Nothing wrong with having combat in a MMORPG as it should definitly be in a MMORPG. But common this genre should be so far beyond just a combat game that it ammeses me to see that most current MMORPG turn into simple multiplayer FPS type games.

    But then rises the question can the niche old school player substain the masses of today, cause due to my own experiance the old school player has the patience to slowly build him/her self up on the economy ladder where the current new gen player will complain a week after release that the ingame economy sucks....

    So hmmmm the question is rather difficult to answer with so many different type of players, because what I asume to be a great end game I am sure many would not like it as the masses still show they go for more combat oriented MMO's. Still glad they have plenty of that but what about the old minority, those of us who truly grew up with this genre from it's beginning? Though not speaking for ALL old school MMORPG players but do feel due to my ingame experiance with ingame friends that there is a minority crowed out there that would like a MMORPG to go far beyond just being a combat online game.

  • VolkonVolkon Member UncommonPosts: 3,748

    Good end game.

     

    After you've beaten the intended climax of the game (Zhaitan in GW2, the Lich King back when that was released, etc.) there's still plenty to do and have fun doing. If you "beat the final boss", so to speak, and there's nothing left to do then there's effectively no "end game". If you still amass hundreds (or so) hours having fun doing other things, that's good end game.

    Oderint, dum metuant.

  • Stx11Stx11 Member Posts: 415

    So a few things that I'd love but don't necessarily expect to see in GW2 include:

    • Many more DEs in ALL Zones so that none are firing as often as they are now (this one might actually happen over time)
    • A larger number of "Event Webs" spanning large portions of Zones once again especially including 1-15 and 15-25 zones so many can participate
    • ANet sponsoring "Design Your Own DE" contests with the best submissions implemented in-game
    • "Improved" or "Elite" Versions of the World Boss fights (Shatterer, Shadow Behemoth, etc) that are less static. Related to this, multiple versions of these fights where different strategies are needed or that can take place in multiple locations
    • Tighter tuning of the downscaling mechanics to keep all areas more viable regardless of level
    • Alternate WvW Maps for variety (could see this happening at some point as well)
    • Aternate Weapon Skillset unlocks with Skill Points, or "Weapon Skill Transmutes" (being able to unlock the Axe Main Hand Warrior Skillset for use with 1H Sword for example)
    • PvP Dungeons - PvPvE 5-on-5 instanced affairs (or even 5-on-5-on-5 as a "WvW overflow" possibility) where you are both battling the instance and one or more other teams

    Having said that I still think there is a ton to do in GW2 and it meets my playstyle and preferences very well. I don't find what is already in the game to be lacking, but there is always room for improvement!

  • PaRoXiTiCPaRoXiTiC Member UncommonPosts: 603

    PvP that has meaning... 

     

    Knight Online is perfect example of this. They are the only ones that have ever done PvP the correct way.

  • Requiem1066Requiem1066 Member Posts: 274

    Endgame to me = replayability .. Which is why to me things such as exploration or puzzles just don't cut it for myself .. since when they are done they are done ..

    People say the gear grind is bad but unless you have unlimited content ( impossible ) it atleast gave people an option for replayability outside of PvP .. Because it add's a challenge and a goal 

    image

  • BadaboomBadaboom Member UncommonPosts: 2,380
    I don't like "end game."  I like "all game."  All game is the best type of game.
  • waynejr2waynejr2 Member EpicPosts: 7,771
    Originally posted by Dibdabs

    Every MMO I have ever played seems to think 'End Game' equals "The Hamster Wheel Of Tedium", namely raiding to get better gear to go raiding to get gear to go raiding to get gear, on and on and on for eternity. Dear god, no, I just can't lower myself to play that.  Even Morris Dancers and Train Spotters point and laugh at something that boring and pointless.

    I'm hoping this one breaks the mould, but my hopes aren't high based on the previous games I've played.  Fingers crossed.  :)

    RPGS are about character progression.  Ideally we wouldn't run out of content and it would go on forever.  But that is the childlike wishful thinking way of looking at it.  At end game we should just quit the game.  Devs have to give us something to keep progression going.  That means more power to the character for those who will say horizontal progression.

    Historically, pnp rpgs didn't do well when they didn't have progression.  It's a lesson that can be ignored if you want but don't complain about the results.  Without progression, I don't see any mmorpg continuing to grow.

    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

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  • WhiteLanternWhiteLantern Member RarePosts: 3,319

    As a "finisher" (I like to see the story to its end), I appreciate a way for all players to see "an ending". One of the things that killed DCUO for me was that the world story was continued in the raids. I don't raid.

     

    If all we are reffering to is tasks that are completed as endgame, then I say anthing I can do with-or-without a group of friends and still feel like I'm accomplishing something.

     

     

     

    That help? No? I tried.

    I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  • just1opinionjust1opinion Member UncommonPosts: 4,641
    Originally posted by Badaboom
    I don't like "end game."  I like "all game."  All game is the best type of game.

     

    And I find myself quoting you and agreeing with you yet again.

    President of The Marvelously Meowhead Fan Club

  • itgrowlsitgrowls Member Posts: 2,951
    Originally posted by Creslin321

    I've seen a lot of posts complaining that GW2 has no end-game recently.  But, to be honest, I really don't see how the end-game in GW2 is any worse than that in WoW.  However this could just be due to my inexperience with the end game in WoW, or my specific preferences...after all, the end game to WoW never appealed to me, so I never experienced it.

    So for those who think GW2 has a poor end game, could you please describe to me what you feel a good end game would be?  Maybe an example game?  I'm not saying this to be snide, I just honestly don't understand why people are complaining about this, and I want to understand.

    Same here, for many of us, the end game in WoW and WoW-like games, IE lobby games, were robbing us of time. In GW2 we won't be standing around in the major city waiting on a group to form to do anything meaningful, there will always be something meaningful to be doing. Finishing explores, finding every secret nook, doing every jump puzzle for the rewards, killing minor dragons (yes, those open world raids were minor dragons), taking towers.

    And then you know what will most likely happen next when people want to leave and then come back to the game?

    Nothing.

    That's right, it's the way these games should have been from the start, gives incentive to put out good content in the right amount of time instead of freezing content for an entire year while your slow schedule and mismanagement can milk every monthly $15 out of your players. 

    Subscription models swindled and I'm one of the victims.

  • BadaboomBadaboom Member UncommonPosts: 2,380
    Originally posted by just1opinion
    Originally posted by Badaboom
    I don't like "end game."  I like "all game."  All game is the best type of game.

     

    And I find myself quoting you and agreeing with you yet again.

    Well it's true.  I couldn't imagine telling my wife during sex that I just want to get to my endgame.  I'd be divorced.  Why can't we all just enjoy the ride?!

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Originally posted by ShakyMo
    One that doesn't expend 90% of its resources on 5% of its players, the elusive lesser spotted hardcore "competative" raider.

    what game is this?

  • Creslin321Creslin321 Member Posts: 5,359
    Originally posted by Requiem1066

    Endgame to me = replayability .. Which is why to me things such as exploration or puzzles just don't cut it for myself .. since when they are done they are done ..

    People say the gear grind is bad but unless you have unlimited content ( impossible ) it atleast gave people an option for replayability outside of PvP .. Because it add's a challenge and a goal 

     I think this is a good answer.

    Everything boils down to replayability in the end.  Whether it's user created content, well designed PvP, a gear grind, etc...  All that matters in the end is that the content, whatever it is, is enjoyable to replay.

    And I really think this is highly subjective.  Some people won't be happy unless they are chasing a carrot.  Some people will be miserable if they realize they are just chasing a carrot.  Some people can thrive on the competition of PvP for years and years while others shy away from it.

    So I think that when you measure the "end-game" of a specific game, all you can really look at is the amount of options that it gives players to do, the "replayability factor" of those options, and the quality or "fun factor" of those options.

    And in this respect, I honestly think GW2 will be highly replayable for a large amount of people, but not everyone of course.

    Are you team Azeroth, team Tyria, or team Jacob?

  • FrodoFraginsFrodoFragins Member EpicPosts: 6,057

    With regard to GW2 endgame.  I'd like to see:

     

    1) more interesting WvWvW

    2) DE's that take over a zone and can move into another zone - just let the DE's overrun a zone sometimes and motivate the players to push them back

    3) More interesting/challenging world bosses

    4) Fun instances - not a grind for tokens

  • gessekai332gessekai332 Member UncommonPosts: 861
    meaningful pvp both small scale and large scale, semi-difficulty dungeons that i can farm with a PUG, high-impossible difficulty raid  scale dungeons that are rewarding but are not forced upon you like in WoW-esque games.

    Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)

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