They made such a prettyful and diverse world, but all of the PvP areas and maps are the same depressing and ugly environment. Anyone else have this feel?
Originally posted by jondifool ?? hu ?? whats wrong with WvW maps? besides 3 of them are the same. And sPvP maps are serving their purpose nicely. I simply don't get it.
Originally posted by Lord.Bachus No woods, just empty grasslands and snowscapes, much less attention to landscape detail (wvwvw) to get just that little bit of extra performance
I'll take a cooler landscape over more performance.
Originally posted by Lord.Bachus No woods, just empty grasslands and snowscapes, much less attention to landscape detail (wvwvw) to get just that little bit of extra performance
I'll take a cooler landscape over less performance.
The majority of PvP'ers think the opposite and a lot tend to end lower their settings in PvP, just to squeeze out those extra frames.
I wouldn't call it ugly. I was pretty disappointed to find out that 3 of the maps look exactly the same. I was hoping it was only the layout. They could have at least gave the environments a different feel. It is pretty lame imo. Other than that WvW is pretty great when compared to WAR.
Originally posted by Lord.Bachus No woods, just empty grasslands and snowscapes, much less attention to landscape detail (wvwvw) to get just that little bit of extra performance
I'll take a cooler landscape over more performance.
Try saying that when you get 2 x 100 people zergs fighting each other in a forest and your performance goes down to 3fps, and everyone is getting stuck in the trees
Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom
Originally posted by Lord.Bachus No woods, just empty grasslands and snowscapes, much less attention to landscape detail (wvwvw) to get just that little bit of extra performance
I'll take a cooler landscape over more performance.
Try saying that when you get 2 x 100 people zergs fighting each other in a forest and your performance goes down to 3fps, and everyone is getting stuck in the trees
Oh god. I remember those hellish days back in BWE1 & 2. At least now my crappy PC can churn out 10-15fps during those huge open battles in WvW.
The majority of PvP'ers think the opposite and a lot tend to end lower their settings in PvP, just to squeeze out those extra frames.
It's actually the minority of PvPers who do that, and even they don't want uglyness. And uglyness isn't even necessary for good performance; they just designed it ugly.
The majority of PvP'ers think the opposite and a lot tend to end lower their settings in PvP, just to squeeze out those extra frames.
It's actually the minority of PvPers who do that, and even they don't want uglyness. And uglyness isn't even necessary for good performance; they just designed it ugly.
I don't know... Back in the days of Quake 1, people used to turn off lighting/shadows to gain a few more frames.
Of course, that also meant cheating a bit, because then other players couldn't hide in the dark.
Comments
Aesthetics.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
I'll take a cooler landscape over more performance.
The majority of PvP'ers think the opposite and a lot tend to end lower their settings in PvP, just to squeeze out those extra frames.
Try saying that when you get 2 x 100 people zergs fighting each other in a forest and your performance goes down to 3fps, and everyone is getting stuck in the trees
Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom
Oh god. I remember those hellish days back in BWE1 & 2. At least now my crappy PC can churn out 10-15fps during those huge open battles in WvW.
Open space doesn't mean it has to be ugly. Queensdale isn't ugly and has more open space than WvW maps.
It's actually the minority of PvPers who do that, and even they don't want uglyness. And uglyness isn't even necessary for good performance; they just designed it ugly.
I don't know... Back in the days of Quake 1, people used to turn off lighting/shadows to gain a few more frames.
Of course, that also meant cheating a bit, because then other players couldn't hide in the dark.
Ah, the perils of client-side multiplayer gaming.
"We need men who can dream of things that never were." - John F. Kennedy
And for MMORPGs ever so true...