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The time to bring back Sandboxes IS NOW!

124

Comments

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by Icewhite

    And this, friends, is how to construct a perfectly loaded poll.

    But even given that we agree completely with the op that NOW IS THE TIME!  Rushing your brand new on-demand mmo into production today gets you--five more years to wait before it's done.

    Why five years? It's just two lines of code. Boom.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • IcewhiteIcewhite Member Posts: 6,403
    Originally posted by Loktofeit

    Why five years? It's just two lines of code. Boom.

    10 print 'hello world'

    20 goto 10

     

    There ya go.

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • Bob_BlawblawBob_Blawblaw Member Posts: 1,278
    Originally posted by Indrome

    Stop shouting and relax. Everything returns eventually.

    Heartedly agree with the OP and this post. The pendulum will swing back to Sandboxes. Hopefully sooner than later.

     

  • SirBalinSirBalin Member UncommonPosts: 1,300
    Originally posted by Gdemami

     


    Originally posted by Ghost12
    There is a saying; Only a fool does the same thing over and over again and expects different results.

     

     


     

    How many sandbox titles did we have after EVE that fell flat on their faces?

    Don't blame that on the sandbox...blame that on the devs that attempted to make them.  A sandbox has to release strong as it is player driven, if it doesn't...it goes away.  Darkfall was, still is a success.  To the other titles, they just weren't good sandboxes.  Companies make themeparks because they want the easy way out.  They can come up with some content, advertise it make big money.  Sandboxes must be constantly monitored and the devs have to be on their ball to make them succeed.  If a large scale company made one and did it right, it would be huge.  Look at DF UW, as soon as its announed people are going crazy.  So don't act like sandboxes aren't desired...the desire is to have a good one.

    Incognito
    www.incognito-gaming.us
    "You're either with us or against us"

  • AusareAusare Member Posts: 850

    As an investor, that actually studies players, they would see the main faliure of the sandbox model to the investor.  That is no one can agree what a sandbox should have and not have.  One feature pisses off x% of players.  So do you make a game to get the most players or make a game aimed at a smaller market?  How much money will that smaller market game get for development?  What is the return and time for return?  Look at Eve that people point to as the current top sandbox, but many call it boring or that they have no avatar?  Could the game work with both and how do you make it more exciting for the masses.  Is one company will to wait X years with meager returns to develop their game like CCP did? 

    Before you cry for a sandbox you better figure out what is going to be in your sandbox.  Plastic toys or metal ones?  Player restrictions or player protections?  What is your estimated number of players?

     

  • apocolusterapocoluster Member UncommonPosts: 1,326
    Originally posted by Icewhite

    And this, friends, is how to construct a perfectly loaded poll.

    But even given that we agree completely with the op that NOW IS THE TIME!  Rushing your brand new on-demand mmo into production today gets you--five more years to wait before it's done.

    ...and then we watch it fall flat on its face. Just like every MMO. Not because its a Sandbox but because of us...players every single one of us.  Were capricious, mercurial and personally I dont think a polished Sandbox will achieve 500k players.  Well not after the first couple months.  Dont get me wrong, I would play a great sand box, but I would play a good themepark too.  I just believe you overestimate the appeal.   IMO

    No matter how cynical you become, its never enough to keep up - Lily Tomlin

  • Ghost12Ghost12 Member Posts: 684
    Originally posted by Ausare

    As an investor, that actually studies players, they would see the main faliure of the sandbox model to the investor.  That is no one can agree what a sandbox should have and not have.  One feature pisses off x% of players.  So do you make a game to get the most players or make a game aimed at a smaller market?  How much money will that smaller market game get for development?  What is the return and time for return?  Look at Eve that people point to as the current top sandbox, but many call it boring or that they have no avatar?  Could the game work with both and how do you make it more exciting for the masses.  Is one company will to wait X years with meager returns to develop their game like CCP did? 

    Before you cry for a sandbox you better figure out what is going to be in your sandbox.  Plastic toys or metal ones?  Player restrictions or player protections?  What is your estimated number of players?

     

     

    You are always going to piss off people.

     

    But luckily there are ways of stretching the game. Asheron's Call did that, for example, by giving players the option of playing on a more hardcore server with unrestricted PvP.

  • IcewhiteIcewhite Member Posts: 6,403
    What happened to Archeage anyway?  Where's that cheerleader blogger who used to spend all of her free time promoting it?

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910

    There is exactly one reason for developers to build a sandbox mmorpg. That reason is, "There is more financial incentive to build a sandbox MMORPG than there is financial incentive to build something else." There aren't any other relevant reasons.

    I can not remember winning or losing a single debate on the internet.

  • TalulaRoseTalulaRose Member RarePosts: 1,247
    Aion only failed in NA because all pvp games fail in the NA market. Its doing great everywhere else.
  • AusareAusare Member Posts: 850
    Originally posted by Ghost12
    Originally posted by Ausare

    As an investor, that actually studies players, they would see the main faliure of the sandbox model to the investor.  That is no one can agree what a sandbox should have and not have.  One feature pisses off x% of players.  So do you make a game to get the most players or make a game aimed at a smaller market?  How much money will that smaller market game get for development?  What is the return and time for return?  Look at Eve that people point to as the current top sandbox, but many call it boring or that they have no avatar?  Could the game work with both and how do you make it more exciting for the masses.  Is one company will to wait X years with meager returns to develop their game like CCP did? 

    Before you cry for a sandbox you better figure out what is going to be in your sandbox.  Plastic toys or metal ones?  Player restrictions or player protections?  What is your estimated number of players?

     

     

    You are always going to piss off people.

     

    But luckily there are ways of stretching the game. Asheron's Call did that, for example, by giving players the option of playing on a more hardcore server with unrestricted PvP.

    but AC1's Darkfall was limited in its sandbox'ness.  Now building of towns.  It was basically just a giant PvP battleground where you really could not change anything.  Hardly what I would call a sandbox.  There was not a real big loss in the game when you died.  Now with Eve would a pure PvE server work?

  • AusareAusare Member Posts: 850
    Originally posted by TalulaRose
    Aion only failed in NA because all pvp games fail in the NA market. Its doing great everywhere else.

    image

  • ShakyMoShakyMo Member CommonPosts: 7,207
    I think the time is ripe for a more hybrid game.

    A modern day Swg or ac maybe.

    Even if you took something like gw2 and pushed it in a more sandboxy direction by removing the instanced pve / pvp, letting players build their own towers and keeps, open their own shops, run those farms etc..
  • Ghost12Ghost12 Member Posts: 684
    Originally posted by Ausare
    Originally posted by Ghost12
    Originally posted by Ausare

    As an investor, that actually studies players, they would see the main faliure of the sandbox model to the investor.  That is no one can agree what a sandbox should have and not have.  One feature pisses off x% of players.  So do you make a game to get the most players or make a game aimed at a smaller market?  How much money will that smaller market game get for development?  What is the return and time for return?  Look at Eve that people point to as the current top sandbox, but many call it boring or that they have no avatar?  Could the game work with both and how do you make it more exciting for the masses.  Is one company will to wait X years with meager returns to develop their game like CCP did? 

    Before you cry for a sandbox you better figure out what is going to be in your sandbox.  Plastic toys or metal ones?  Player restrictions or player protections?  What is your estimated number of players?

     

     

    You are always going to piss off people.

     

    But luckily there are ways of stretching the game. Asheron's Call did that, for example, by giving players the option of playing on a more hardcore server with unrestricted PvP.

    but AC1's Darkfall was limited in its sandbox'ness.  Now building of towns.  It was basically just a giant PvP battleground where you really could not change anything.  Hardly what I would call a sandbox.  There was not a real big loss in the game when you died.  Now with Eve would a pure PvE server work?

     

    AC1's Darkfall did have player housing.

     

    There was a death penalty. You would lose some of your items. In fact, players would haul around "death items" that were comparable to the price of your gear so you wouldnt drop it. "Partial Loot" which IMO is the best PvP system. Not a full loot, but a partial penalty.

     

    You clearly didnt play the game. I did. image

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by Ghost12
    Originally posted by Ausare

    As an investor, that actually studies players, they would see the main faliure of the sandbox model to the investor.  That is no one can agree what a sandbox should have and not have.  One feature pisses off x% of players.  So do you make a game to get the most players or make a game aimed at a smaller market?  How much money will that smaller market game get for development?  What is the return and time for return?  Look at Eve that people point to as the current top sandbox, but many call it boring or that they have no avatar?  Could the game work with both and how do you make it more exciting for the masses.  Is one company will to wait X years with meager returns to develop their game like CCP did? 

    Before you cry for a sandbox you better figure out what is going to be in your sandbox.  Plastic toys or metal ones?  Player restrictions or player protections?  What is your estimated number of players?

     

    You are always going to piss off people.

    But luckily there are ways of stretching the game. Asheron's Call did that, for example, by giving players the option of playing on a more hardcore server with unrestricted PvP.

    All the AC servers were going to be PVP and then they realized that only a fraction of their playerbase would find that fun, thus only Darktide* was full PVP, with opt-in PVP on the others.

     

    *please do not insult it by calling it Darkfall. :)

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • ShakyMoShakyMo Member CommonPosts: 7,207
    Talula:
    Aion failed harder in Europe. Not because don't like pvp games, but because we are less used to Asian styling than north Americans.
  • MageickMageick Member UncommonPosts: 102
    I Want UO2
  • ShakyMoShakyMo Member CommonPosts: 7,207
    What I meant with the hybrid thing and the mention of a more sandboxy gw2 was. One of the big things that put people of sandboxes is ffa full loot pvp, but on the other had no pvp gets boring fast.

    If you had some sort of sandbox themepark hybrid, where you play on your own server in a fully pve environment, but travel to a battle server which is pvp flagged, that might work. You could even have 2 places to travel too, one with faction based warfare against other servers, the other bring ffa and guild based.
  • KuppaKuppa Member UncommonPosts: 3,292
    Lol this is a funny post. I agree we need more high quality sandboxes but this isn't about one or the other. You don't need to antagonize themeparks, they are fine and have their place. There is room for both, your enthusiasm for sandboxes is welcomed but your going about it the wrong way.....

    image


    image

  • FadedbombFadedbomb Member Posts: 2,081

    Look @ this thread TESO, Warhammer 40k Onlime, and NeverWinter Online devs.

    We haven't wanted Themeparks for the past 5+years! That's what you're creating, a soon-to-be-failure if you continue on your current route.

    The Theory of Conservative Conservation of Ignorant Stupidity:
    Having a different opinion must mean you're a troll.

  • Ghost12Ghost12 Member Posts: 684
    Originally posted by ShakyMo
    What I meant with the hybrid thing and the mention of a more sandboxy gw2 was. One of the big things that put people of sandboxes is ffa full loot pvp, but on the other had no pvp gets boring fast.

    If you had some sort of sandbox themepark hybrid, where you play on your own server in a fully pve environment, but travel to a battle server which is pvp flagged, that might work. You could even have 2 places to travel too, one with faction based warfare against other servers, the other bring ffa and guild based.

     

    Hybrid idea sounds wonderful.

     

    But why does it have to be ffa full loot? Why not partial loot? image

  • AdamTMAdamTM Member Posts: 1,376
    Originally posted by ShakyMo
    What I meant with the hybrid thing and the mention of a more sandboxy gw2 was. One of the big things that put people of sandboxes is ffa full loot pvp, but on the other had no pvp gets boring fast.

    If you had some sort of sandbox themepark hybrid, where you play on your own server in a fully pve environment, but travel to a battle server which is pvp flagged, that might work. You could even have 2 places to travel too, one with faction based warfare against other servers, the other bring ffa and guild based.

    There are/were several games that had "contested" territory with FFA FL PVP, thats not the point.

    There is only -one- way to sell a sandbox.

    One.

    And its the same way you sell a themepark or any other game.

    Its by creating a polished game with high production values.

     

    Lets be honest here, EVE is a popular sandbox because its shiny. Games like DarkSpace are mechanically superior and more interesting, but they are buggy as shit, and ugly as sin.

     

    What puts people of sandboxes is, every other sandbox on the market is an ugly, buggy, unpolished, student project (DF, MO). That reputation stuck as we've seen new sandboxes being released every year and continuing the trend of being of low quality.

    This is the preconception that has to be broken -first-

    Then you can add really cool ideas about FFA FL PVP.

    image
  • FadedbombFadedbomb Member Posts: 2,081
    Originally posted by Ghost12
    Originally posted by ShakyMo
    What I meant with the hybrid thing and the mention of a more sandboxy gw2 was. One of the big things that put people of sandboxes is ffa full loot pvp, but on the other had no pvp gets boring fast.

    If you had some sort of sandbox themepark hybrid, where you play on your own server in a fully pve environment, but travel to a battle server which is pvp flagged, that might work. You could even have 2 places to travel too, one with faction based warfare against other servers, the other bring ffa and guild based.

     

    Hybrid idea sounds wonderful.

     

    But why does it have to be ffa full loot? Why not partial loot? image

    DAOC was a hybrid (aka: Sandpark).

     

     

    Just saynig....

    The Theory of Conservative Conservation of Ignorant Stupidity:
    Having a different opinion must mean you're a troll.

  • Mors.MagneMors.Magne Member UncommonPosts: 1,549
    Originally posted by dinams

    Good intention, bad execution

    All I see in the OP is yelling and propheticizing to the masses while manifesting the OP hatred for themeparks

     

    Nobody hates themeparks but many hate the endgame once all the rides are done.

    A lot of people would like to see a mixture of both themepark and sandbox with a bias towards sandbox.

    This should make things less predictable and assist longevity.

  • QuirhidQuirhid Member UncommonPosts: 6,230
    Originally posted by dinams

    All I see in the OP is yelling and propheticizing to the masses while manifesting the OP hatred for themeparks

     

    That has been a popular behavior on MMORPG.com's forums for the past weeks. Everyone seems to know something nobody else does...

    I wonder if its the same guy with different accounts? -Or maybe they just don't bother reading each others threads.

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

This discussion has been closed.