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another video just posted from Emmanuel on youtube.. he has always been a big advocate of the DE system and trying to get people to understand it better.. So here's his latest on the topic
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
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If it's not broken, you are not innovating.
This clip made me wonder how many of the player base misses most of the storylines just because they dont realize to hold on for a moment after the event. Usually when I'm in an event everybody vanishes in different directions, kinda like completing a quest in a quest hub game.
Anet should have explained more clearly the basics here, or perhaps the solution would be that the event NPC's start screaming at people to wait for a second? :P Cant blame people though, when the stage is done it's done, if there's no immediate indicator of anything else they propably will move on by default.
Yeah except this time there's a very valid point to this thread, since the fact is most people leave the event after the stage is done that they joined on.
If you then say in map chat that the event continues, usually almost everyone returns, which means they left because they didnt realize it continues.
Dont you think in this case it's alright to let them know that the thing actually is not over? It's kinda like they admit that they actually are doing it wrong by returning after you mention them that the event is still active
Not to mention people who passes the candles entirely, they are the same people who whine about no variety etc, when they just simply walk past the variety. Dont you think that the basic quest hub mentality just might be the case here? Afterall, in q-hub games you dont light candles or get follow up stages unless they have '!' above their head. If there's no markers, you run past it, and go to forums to whine about no variety and simplicity of events.
"We need men who can dream of things that never were." - John F. Kennedy
And for MMORPGs ever so true...
what other MMO has event's that chain like GW2 without any sort of indication the chain is going to happen till it starts? in other MMOs events chain consistantly and you go from step to step when one ends another starts right away.. in GW2 you actually have to follow the npcs many times even if nothing is being displayed about an event or anything or you could miss out on the chains.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
I think it's meant in the way of: Read the quests and learn the story or they all are boring and more of the same.
"We need men who can dream of things that never were." - John F. Kennedy
And for MMORPGs ever so true...
ahh yea well in the case I do agree
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
it is true not all DE's are branching or chain starting other events.. this can be an issue as people may see this and figure most are lke this then not stick around.. in my experience a good % do chain though so I find it's always worth at least following the npc's around
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
I love that about this game. The chain in the video was great. I had never seen it in sequence even though I had done all the steps in that chain at one time or another.
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― CD PROJEKT RED
Having some sort of indicator that there is another chain in the DE would be useful IMO.
Is a man not entitled to the herp of his derp?
Remember, I live in a world where juggalos and yugioh players are real things.
which for me makes the replayability so much better than most MMOs.. going through zones multiple times with differn't characters you run into events at differn't parts of the chains all the time.. makes the monotamy of repeating zones in other MMOs much less repetative in GW2 to me at least.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
I agree with that. Have 'wasted' (not really wasted, but still) time standing around listening to weird NPC chatter. Although this might lead to farming again...
"We need men who can dream of things that never were." - John F. Kennedy
And for MMORPGs ever so true...
not a bad idea.. would surely keep people from wandering off.. guess they could keep the DE indicator going over the npcs head when he is going to chain into another event.. guess they wanted to make it more natural feeling I suppose.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Thinking it over once again I believe it might kill immersion quite a bit if everyone started waiting around now. Maybe it's because I like the idea that I'm waiting for the next event in the chain and the people that walked away should've responded to my 'hi' and chat with me. Then again it should help slow people down and force that downtime so many people have been asking for ^^ After typing all this I still think it's a good idea, so I have no idea why I typed all of this...
"We need men who can dream of things that never were." - John F. Kennedy
And for MMORPGs ever so true...
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I totally agree... but saying it will just get the usual knee jerk straw man witty comments of 'you are playing it wrong amirite??'
While ofc there are people that actually just don't like the game for a variety of reasons, there are lots that could get more out of it by simply changing how they DO play. How you approach this game can potentiolly be a real perspective changer, but ofc most don't want a change of perspective or playstyle.
They just want to complain about a game because it dosen't meet theirs.
actually a good point would help more people stick together for longer periods of time.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
This is pretty much how I play. Probably why it took close to 200 hours on a single character to hit 80, haha.
I guess it's possible there are players out there who still haven't grasped the concept of these DE chains.... But I must admit, even as a completist, I too found myself doing it now and then, knowing full well that another step in the chain was coming up (and even knowing some lines by heart - but that's the point!). Because, when you stick around a particular zone for days, you get to do the chains many times over, even though you may not be actively hunting them. And it does get repetitive. And if you're on a crowded server, the chains tend to repeat a lot, I guess. So I remember leaving some events even as I was right in the middle of a step of the chain, let alone in between steps! (Though I'll admit I never liked the DEs much in the first place.)
So, who knows? Maybe the players who rush through content are leaving DEs in between steps of the chain purely due to their impatience (or due to simply not knowing about the chain). But maybe there are also other players like me out there, who stick around the zones quite a bit, and, well, get burnt out of DEs.
I'll say this, though: If you're going for the rewards, it pays to stick around.