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[Review] Guild Wars 2: Raising the Bar

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Comments

  • IzikIzik Member Posts: 111

    Originally posted by Creslin321

    Originally posted by grimal

    Originally posted by Creslin321

    Originally posted by grimal

    Originally posted by Creslin321

    Originally posted by Yakamomoto

    this score is a joke. Boring story, boring fetch quests, not worth a sub. 6/10 at best

     

    thanls for such reviews, now we can be prepared for another 10 years of brain dead quest goals and collect quests. Thanks, really






     

     I really don't like golf, like at all, and I also have something against Italian plumbers.  So I give Mario Golf a 4/10.

    Do you see anything wrong with this review score?

    Ah yes, I based my score completely on personal preferences, biases, and ignored any of the objective merits of the game.  Anyone who gives GW2 something below a 7, is doing the same.

    Creslin, you are usually very fair.  But for some reasor n, you seem to denounce anyone who gives GW2 a score lower than you deem acceptable.  You love the game, fine.   But just because someone doesn't love your game, you dismiss their view entirely.

    This reeks of arrogance.

     It's not arrogance, I just see anything below a seven for GW2 as being outside of a reasonable score, and thus I question it.  Also, my statement would allow for someone to give GW2 say like a 7.1, which is a pretty freaking low score.  That's a C-.

    It's kind of like if someone gave The Matrix (first one) a 6, I would say they are smoking crack.  Or on a more rational level, their subjective, personal feelings about the movie did not allow them to see its objective merits.

    Even if I personally HATE a game, I would still try to give it points for things that it did well objectively, or compared with its peers.  I really did not like SWTOR for example, but I gave it like an 8 if I remember right.

    Also, I want to clarify that there is an issue of different "scales" here.  Some people really like to explore every number from 1-10, and give games a 4 that are like an 8 on metacritic.  I just want to be clear that I base all my scales (and your scales) off of the US grading system...which is pretty accepted among all the reviews out there.

    So essentially....if someone has a wildly different view than you, you think they are "smoking crack" or are not seeing things objectively?  Wow.  If that's not arrogance, I clearly don't know what is.

     

    No, that's not what I said, and you know it.  If someone like golf, and I don't, I don't tell them that it sucks.  I don't like Eve, but I don't see a need to go to the Eve forums and tell them about how I don't like the game and couldn't play it for an hour.  In fact, I completely accept their differing opinion of the game as valid.

    In this case though, I'm just saying that your opinion is biased and not objective in the slightest.  Yep, I am saying that, not beating around the bush here.

    If you are so intent on your score of GW2 being right, why don't you go ahead and justify it for us.  Tell us all the objective reasons why you think GW2 deserves a D score.  Now mind you, we are using the same scale that metacritic winds up averaging to here.  So this puts GW2 in the same league as games like:

    Ghost Recon Online and Star Trek Online

    So tell us, why do you believe that GW2 is on par with those two games?

     

     


     

    I think you make some good points. I actually agree with your analogies and personally I don't think it's fair to lowball GW2 just because you don't like it. I don't like GW2, but I can't give it a "D" with a straight face. Being as objective as possible I would give it a C or maybe a C+. 

    The problem I had with this review is that it's just so blatanly fanboy and not objective at all. 9.3 basically gives this game an "A" - which I think is ridiculous. I've been playing MMOs for 14 years, and I can honestly say there's only been 2 MMOs that deserve an "A" in the history of the genre: EQ1 and vanilla WoW. 

  • GwendleGwendle Member UncommonPosts: 48
    While I liked some things they did in the game, like open groups, no competition for node harvests, events, it just wasn't enough. I quit out of boredom of doing the same things over and over. I fail to see what all the excitement is about, apart from the normal "oh it's new and SHINY!!". The same MMO mechanics can be found in nearly every other MMO. ArenaNet just tweaked things a bit here and there. I found nothing at all truly innovative in the game. I wanted to like it, but I just couldn't.
  • ShakyMoShakyMo Member CommonPosts: 7,207
    Izik:
    This game isn't designed for you. I like gw2, but I can't bloody stand EQ, and I'm not that keen on wow.
  • mmaizemmaize Member Posts: 274
    Originally posted by Gonodar
    While I liked some things they did in the game, like open groups, no competition for node harvests, events, it just wasn't enough. I quit out of boredom of doing the same things over and over. I fail to see what all the excitement is about, apart from the normal "oh it's new and SHINY!!". The same MMO mechanics can be found in nearly every other MMO. ArenaNet just tweaked things a bit here and there. I found nothing at all truly innovative in the game. I wanted to like it, but I just couldn't.

    Right so then using your own case, you don't play MMOs at all because they are all the same and boring right?

  • IzikIzik Member Posts: 111

    Originally posted by ShakyMo

    Izik:

    This game isn't designed for you. I like gw2, but I can't bloody stand EQ, and I'm not that keen on wow.


     

    Well considering both of those games created this genre, I think it's fair to compare them to GW2.

  • ZetsueiZetsuei Member UncommonPosts: 249

    Like others have said before me, the game does not deserve this score. I mean, if you're playing the game for the first time and still leveling and don't really understand the mechanics of the game, it might deserve a 9. But once you hit 80 and you understand all the systems in place that limit or hinder any kind of fun or advancement, you finally begin to realize how basic and lacking the game is.

    Leveling in GW2: 9

    Playing at max level: 7.5

    The game is truly lacking and the fact Anet isn't fixing things we consider issues shows where their priorties are. They want you to farm your ass off for anything. Dungeon armor sets are a prime example of this. 

  • VhalnVhaln Member Posts: 3,159
    Originally posted by Kuppa
    Originally posted by modus

    9 for Longevity when it clearly states there there isn't much to do post 80 is laughable.  How many recent games has this killed or doomed to fail?

    PvP, is were most of the longetivity is at right now. And it is very much extending the life of the game for the many pvpers that exist.

     

    What percentage of the GW2 playerbase would you say that is?  Seems like getting to 80 is a very different game than what they expect players to want to do once they get there.

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  • ThaneUlfgarThaneUlfgar Member Posts: 283
    While I do feel the score is a bit high, if any game released recently is deserving of a score above 9, I'd say it's Guild Wars 2.
  • evolver1972evolver1972 Member Posts: 1,118
    Originally posted by Yakamomoto

    This is the ultimate rape of the word "innovation" by the way.

    INNOVATION 10 ?

    Removing quest hubs, so we get the same Kill X and Click X egg quests automatically?

    No number for Kill X but a X percent bar filling up?

    THAT is innovation 10 in the eyes of MMORPG? Really? This "10" score is an insult and ridicules all further reviews.

    Well just so you know, YOU are the ones holding up the industry with reviews like that, it's a shame really, over a decade of the same cookie cutter quests and they rate that thing INNOVATION 10.

    Instead of WoWclones we will get a bunch of slightly adapted GW2 clones for "innovation".

    Oh and go look that word up in a dictionary before you EVER use it again.








     




     

     

    From Dictionary.com:

    in·no·va·tion

       [in-uh-vey-shuhn] Show IPA

    noun

    1.  something new or different introduced: numerous innovations in the high-school curriculum.

    2.  the act of innovating;  introduction of new things or methods.

     

    Even though GW2 still has the "kill whatever" "quests", here's where Hearts are different, and thus, innovative:  1. You don't have to talk to the NPC to get the "quest".  2. You don't have to kill anything to finish the quest, there are multiple options you can choose from and multiple ways to finish that quest.  3. You don't have to talk to the NPC to get your rewards, you recieve them as you fill up the heart.

     

    Those are 3 things that are different from traditional quests.  And that is just one aspect of the game.  Other innovations (differences) in GW2 include, but are not limited to:  Vistas, random chests for exploring, jumping puzzles, how WvWvW works (the basic concept comes from DAoC but that's about the only similarities from what I understand), the UI, the Sylvari, underwater combat, underwater skills differing from land-based skills, weapon based skills, etc. etc.

     

    All of these things by themselves are innovative in some way.  It might be they are brand new to MMOs, or they are presented differently.  Either way, it's all innovative.  And that's why the game deserves a 10 for innovation.  It's as new to the genre at least as much as WoW was when it came out.  Sure it borrows (heavily sometimes) from what has come before, but the overall experience is much different (different = innovation, see the definition above) than earlier games.

     

     

    image

    You want me to pay to play a game I already paid for???

    Be afraid.....The dragons are HERE!

  • mmaizemmaize Member Posts: 274
    I'm still waiting for the one game mention that people don't sit around and complain once they reach max level too fast.  I mean every single damn time there's a new game it's the 'oh this is going to be so awesome' fanboism and then once they reach max level it's all hatorade from there.  Give me one game that you can actually tell me you're satisfied with..just one.
  • evolver1972evolver1972 Member Posts: 1,118
    Originally posted by Zetsuei

    Like others have said before me, the game does not deserve this score. I mean, if you're playing the game for the first time and still leveling and don't really understand the mechanics of the game, it might deserve a 9. But once you hit 80 and you understand all the systems in place that limit or hinder any kind of fun or advancement, you finally begin to realize how basic and lacking the game is.

    Leveling in GW2: 9

    Playing at max level: 7.5

    The game is truly lacking and the fact Anet isn't fixing things we consider issues shows where their priorties are. They want you to farm your ass off for anything. Dungeon armor sets are a prime example of this. 

    How is that any different from GW1?  Or any other MMO for that matter?  One difference is that you don't HAVE to have the dungeon armor sets to be competitive.  How is that a bad thing?

     

    I'm enjoying my experience of the GW2 world while I'm leveling.  You know what will probably happen when I cap?  I'll enjoy my experience of the GW2 world.  I'll go to areas I haven't been to yet.  I'll level up my craft.  I'll play in and around Orr for the sheer enjoyment of it.  Or WvWvW.  Or whatever I want.  And I don't have to run dungeons if I don't want to.

     

    Who knows, maybe I'll change my mind when I hit level 80 (53 right now), but I doubt it.  I've never been one to enjoy "endgame" of most games anyway.  I enjoy the world and story the most.

    image

    You want me to pay to play a game I already paid for???

    Be afraid.....The dragons are HERE!

  • mmaizemmaize Member Posts: 274
    Originally posted by evolver1972
    Originally posted by Yakamomoto

    This is the ultimate rape of the word "innovation" by the way.

    INNOVATION 10 ?

    Removing quest hubs, so we get the same Kill X and Click X egg quests automatically?

    No number for Kill X but a X percent bar filling up?

    THAT is innovation 10 in the eyes of MMORPG? Really? This "10" score is an insult and ridicules all further reviews.

    Well just so you know, YOU are the ones holding up the industry with reviews like that, it's a shame really, over a decade of the same cookie cutter quests and they rate that thing INNOVATION 10.

    Instead of WoWclones we will get a bunch of slightly adapted GW2 clones for "innovation".

    Oh and go look that word up in a dictionary before you EVER use it again.








     




     

     

    From Dictionary.com:

    in·no·va·tion

       [in-uh-vey-shuhn] Show IPA

    noun

    1.  something new or different introduced: numerous innovations in the high-school curriculum.

    2.  the act of innovating;  introduction of new things or methods.

     

    Even though GW2 still has the "kill whatever" "quests", here's where Hearts are different, and thus, innovative:  1. You don't have to talk to the NPC to get the "quest".  2. You don't have to kill anything to finish the quest, there are multiple options you can choose from and multiple ways to finish that quest.  3. You don't have to talk to the NPC to get your rewards, you recieve them as you fill up the heart.

     

    Those are 3 things that are different from traditional quests.  And that is just one aspect of the game.  Other innovations (differences) in GW2 include, but are not limited to:  Vistas, random chests for exploring, jumping puzzles, how WvWvW works (the basic concept comes from DAoC but that's about the only similarities from what I understand), the UI, the Sylvari, underwater combat, underwater skills differing from land-based skills, weapon based skills, etc. etc.

     

    All of these things by themselves are innovative in some way.  It might be they are brand new to MMOs, or they are presented differently.  Either way, it's all innovative.  And that's why the game deserves a 10 for innovation.  It's as new to the genre at least as much as WoW was when it came out.  Sure it borrows (heavily sometimes) from what has come before, but the overall experience is much different (different = innovation, see the definition above) than earlier games.

     

     

    Hit the nail on the head, and that's why I like it as much as I do.  Everything that's hated upon here is because at the end of the day for the people complaining it's like every other MMO and even though there are innovative things about GW2 they don't care because they are expecting something completely different from the norm in the form of some massive overhaul to the system.  In my mind anything done differently from the same old same old is a good thing and I'm willing to take the steps forward even if they are baby steps as opposed to throwing in the towel, complaining that it still isn't good enough, and then going back to play the very same old thing they were complaining about right here and to add insult to injury the old game is EXACTLY the thing they are complaining about here in the first place with none of the innovations even if thought of as small ones that are found in GW2...people never cease to amaze me.

  • Eir_SEir_S Member UncommonPosts: 4,440
    Originally posted by Izik

    Originally posted by ShakyMo

    Izik:

    This game isn't designed for you. I like gw2, but I can't bloody stand EQ, and I'm not that keen on wow.


     

    Well considering both of those games created this genre, I think it's fair to compare them to GW2.

    How can something that wasn't released until 2004 be credited with creating the genre?  It (WoW) didn't create anything, it popularized the genre.  This kind of quote is as bad as saying "WoW was the first MMO".

  • RandaynRandayn Member UncommonPosts: 904
    Originally posted by Wolvards
    Originally posted by Randayn
    Originally posted by abeltensor

     

    with a broken dungeon system and no distinguishable class system, a hidden quest system and absolutely no end game this game doesnt deserve any of the praise its getting.  It basically is the game that will break the genre of the MMORPG and turn serious gamers away.  In-fact, i think MMOs died when WoW came out and every mmo after that decided to make their content all quest based.  

    Back in the days of real MMOs where you invested 1000s of hours into your character and went on quests that were for unique items most of which sucked in retrospect but where fun to have because you could say i got that by competing this mammoth quest that involved talking to No NPCs.  Instead these games no supplement those unique items with achievements which don’t really matter either way.  GW2 isn’t innovative, Its ambitious but that about it.   The idea of breaking the Holy Trinity is quite a good one, but the way it was executed was horrible.  The idea of level scaling was a good one, but in the game it was horrible.  Etc etc.  There so much in this game that sounds good on paper but really turns out to be a bad decision.  

    For any one who was into the old school MMOs, the "Hard-core" crowd this review is an insult and a horrifying look into what is supposedly considered to be innovative in this genera. 

    THIS TIMES 1,000,000

    It is a complete insult.  Now we know that people prefer generic and stupid over thought provoking and complex.  Wonderful....another beautiful creation destroyed by the "Pop Culture"...

    Then why don't one of you two, oh wise grandmasters of MMORPGs, give us an example so profoundly amazing, that everyone that played old-school MMOs would say, "YES! THAT is INNOVATION!".

    Because i'm pretty sure opinions vary regardless of what time period you started playing.

    Innovation has 1 definition and can be easily identified.  There is nothing subjective about my statement.  This game does not bring with it "innovation"....If I go and change the curtain on my window from ruffled to straight and short, does that mean I get a score of 10 for innovation??  Well, that's exactly what GW2 did, as well as follow in the footsteps of WOW by dumbing down the genre even more than it already was dumbed down.

    image
  • RandaynRandayn Member UncommonPosts: 904
    Originally posted by Eir_S
    Originally posted by Izik

    Originally posted by ShakyMo

    Izik:

    This game isn't designed for you. I like gw2, but I can't bloody stand EQ, and I'm not that keen on wow.


     

    Well considering both of those games created this genre, I think it's fair to compare them to GW2.

    How can something that wasn't released until 2004 be credited with creating the genre?  It (WoW) didn't create anything, it popularized the genre.  This kind of quote is as bad as saying "WoW was the first MMO".

    I agree....the game that really deserves a 10 for innovation is Anarchy Online.  It was the first to introduce many of the mechanics now over-used and abused by all themeparks....for example....instanced dungeons...

    image
  • mmaizemmaize Member Posts: 274
    Originally posted by Randayn
    Originally posted by Wolvards
    Originally posted by Randayn
    Originally posted by abeltensor

     

    with a broken dungeon system and no distinguishable class system, a hidden quest system and absolutely no end game this game doesnt deserve any of the praise its getting.  It basically is the game that will break the genre of the MMORPG and turn serious gamers away.  In-fact, i think MMOs died when WoW came out and every mmo after that decided to make their content all quest based.  

    Back in the days of real MMOs where you invested 1000s of hours into your character and went on quests that were for unique items most of which sucked in retrospect but where fun to have because you could say i got that by competing this mammoth quest that involved talking to No NPCs.  Instead these games no supplement those unique items with achievements which don’t really matter either way.  GW2 isn’t innovative, Its ambitious but that about it.   The idea of breaking the Holy Trinity is quite a good one, but the way it was executed was horrible.  The idea of level scaling was a good one, but in the game it was horrible.  Etc etc.  There so much in this game that sounds good on paper but really turns out to be a bad decision.  

    For any one who was into the old school MMOs, the "Hard-core" crowd this review is an insult and a horrifying look into what is supposedly considered to be innovative in this genera. 

    THIS TIMES 1,000,000

    It is a complete insult.  Now we know that people prefer generic and stupid over thought provoking and complex.  Wonderful....another beautiful creation destroyed by the "Pop Culture"...

    Then why don't one of you two, oh wise grandmasters of MMORPGs, give us an example so profoundly amazing, that everyone that played old-school MMOs would say, "YES! THAT is INNOVATION!".

    Because i'm pretty sure opinions vary regardless of what time period you started playing.

    Innovation has 1 definition and can be easily identified.  There is nothing subjective about my statement.  This game does not bring with it "innovation"....If I go and change the curtain on my window from ruffled to straight and short, does that mean I get a score of 10 for innovation??  Well, that's exactly what GW2 did, as well as follow in the footsteps of WOW by dumbing down the genre even more than it already was dumbed down.

    That's the most ridiculous thing I've heard in a while..and that's saying something on here.  Completely changing the framework of how a character approaches quests in terms of I am the master of my domain I explore and as I explore I see that things are going on in the area I am at to which I have the choice of joining or not vs. The old Go here and collect 10 of these which by the way nearly EVERY MMO out there prior has done, is in fact, innovation.  You can sit there and debate the level of innovation all you want to but it's innovation just the same.  I didn't like Tera but their approach to combat in an MMO setting was innovative.

    What you don't get to do is decide that something that was newly introduced or introduced in a way that hadn't been done before or was a fresh new look on an old idea doesn't fit into the definition of innovative simply because it doesn't meet your standard.

  • YakamomotoYakamomoto Member Posts: 363

    Originally posted by Randayn

    Innovation has 1 definition and can be easily identified.  There is nothing subjective about my statement.  This game does not bring with it "innovation"....If I go and change the curtain on my window from ruffled to straight and short, does that mean I get a score of 10 for innovation??  Well, that's exactly what GW2 did, as well as follow in the footsteps of WOW by dumbing down the genre even more than it already was dumbed down.


     

    Don´t worry, just take another MMO site off the credibility list, like I just did.

    Innovation 10, woah this is a real kicker.

     

    Thanks to this review, it´s good to know there will never be something else or better to expect from the MMO genre.

     

    If GW2 is really the absolute "10" peak of innovation I guess it´s time to quit the genre alltogether and say goodbye to egg collecting, cow feeding and zergs. At the end I never liked Facebook games either.

  • Eir_SEir_S Member UncommonPosts: 4,440
    Originally posted by Yakamomoto

    Thanks to this review, it´s good to know there will never be something else or better to expect from the MMO genre.

     

    If GW2 is really the absolute "10" peak of innovation I guess it´s time to quit the genre alltogether and say goodbye to egg collecting, cow feeding and zergs. At the end I never liked Facebook games either.

    Dramatic much?  No companies are going to look at one site's review and say "Welp, time to stop putting effort into our systems".  It doesn't work that way, and companies who do that will probably not succeed.  Geez, calm down.  I don't agree with the 10 either, but I think you're reading too much into it.  No one knows the future...

    Then again, a lot of people did copy WoW because it was popular.  If GW2 doesn't succeed, maybe we'll see more WoW clones huh?  I guess that would make you happier.

  • Amphib_IanAmphib_Ian Member Posts: 170

    What's the word I'm looking for here....

    ...ah: Spurious. As in having a similar appearance but a different structure. The score of 9.3 is inflatted. Innovation, though genuine, is not a 10. Perhaps an 8.7 would be more fitting. GW2 is not an example of MMO perfected. It ccould be improved upon the instant it was launched. And while patches and hotfixes will continue to strive towards that goal, they (it goes without saying) will never achieve perfection. Everyone from player to developer to forum troll can see room for improvement. A score of 9.3 clearly implies the game is 93% of the way towards absolute MMO perfection in every conceivable way, shape, and form. This is wholly untrue. It will not be worthy of such a score until at least the first 2 or 3 expansions. And by then, something new on the horizon, having seen all the things GW2 did right as well as what could have been done better or even, perhaps, bringing with it new innovation inspired by GW2 or even something unrelated entirely to GW2 will loom before us. And we shall then turn to GW2 (having become dated and tired) which will still gleen with its then deserved 93% of perfection and witness as it watches fawningly towards those who, when the game was new and undeserving of such a score, sworth oaths of alliegance for all the rest of their lives yet now flock to this new city shining brightly upon the hill.

    image

  • Eir_SEir_S Member UncommonPosts: 4,440
    Originally posted by Randayn
    Originally posted by Eir_S
    Originally posted by Izik

    Originally posted by ShakyMo

    Izik:

    This game isn't designed for you. I like gw2, but I can't bloody stand EQ, and I'm not that keen on wow.


     

    Well considering both of those games created this genre, I think it's fair to compare them to GW2.

    How can something that wasn't released until 2004 be credited with creating the genre?  It (WoW) didn't create anything, it popularized the genre.  This kind of quote is as bad as saying "WoW was the first MMO".

    I agree....the game that really deserves a 10 for innovation is Anarchy Online.  It was the first to introduce many of the mechanics now over-used and abused by all themeparks....for example....instanced dungeons...

    It makes me wish I'd played AO, but I wasn't into MMOs at the time really.  Hey, it's still going I think and maybe it'd run on this POS pc I'm on.  Anyway, I think the problem game reviewers potentially see in reasoning like yours is that AO was a huge innovator, so if it got a 10, that'd mean every game in between then and now would have had to innovate further and further, which would mean MMOs would get a much lower score these days because there's not much room left to innovate the standard systems.  I dunno..

  • evolver1972evolver1972 Member Posts: 1,118
    Originally posted by Amphib_Ian

    What's the word I'm looking for here....

    ...ah: Spurious. As in having a similar appearance but a different structure. The score of 9.3 is inflatted. Innovation, though genuine, is not a 10. Perhaps an 8.7 would be more fitting. GW2 is not an example of MMO perfected. It ccould be improved upon the instant it was launched. And while patches and hotfixes will continue to strive towards that goal, they (it goes without saying) will never achieve perfection. Everyone from player to developer to forum troll can see room for improvement. A score of 9.3 clearly implies the game is 93% of the way towards absolute MMO perfection in every conceivable way, shape, and form. This is wholly untrue. It will not be worthy of such a score until at least the first 2 or 3 expansions. And by then, something new on the horizon, having seen all the things GW2 did right as well as what could have been done better or even, perhaps, bringing with it new innovation inspired by GW2 or even something unrelated entirely to GW2 will loom before us. And we shall then turn to GW2 (having become dated and tired) which will still gleen with its then deserved 93% of perfection and witness as it watches fawningly towards those who, when the game was new and undeserving of such a score, sworth oaths of alliegance for all the rest of their lives yet now flock to this new city shining brightly upon the hill.

    It's 93% of the way toward my personal vision of a perfect MMO, at least at this point in my playtime.  While that may change over time, that's where it stands for me right now.

     

    I look at these scores as ways to compare MMOs to each other, not necessarily comparing to some obscure vision of what a perfect MMO would be.  Also, the scoring methods being used are based on that same method being used on other games.  So, if WoW scored a 9.0 (I don't know what it is, I'm just using an example), and Bill thinks GW2 is that much better than WoW, then he'll give it a score higher than 9.0.  So, he's not thinking of "this game is 93% of the way toward MMO perfection", he's saying "this is a top notch game that IMO beats every MMO with less than a 9.3 score".

    image

    You want me to pay to play a game I already paid for???

    Be afraid.....The dragons are HERE!

  • AerowynAerowyn Member Posts: 7,928
    closing in at the 200 hours mark and still haven't reached 80.. just so much to do and see.. I still hardly scratched PVP at all.. still best themepark since wow IMHO... nice write-up Bill but sure you could of expected the responses that followed though:)

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • evolver1972evolver1972 Member Posts: 1,118
    Originally posted by Yakamomoto

    Originally posted by Randayn

    Innovation has 1 definition and can be easily identified.  There is nothing subjective about my statement.  This game does not bring with it "innovation"....If I go and change the curtain on my window from ruffled to straight and short, does that mean I get a score of 10 for innovation??  Well, that's exactly what GW2 did, as well as follow in the footsteps of WOW by dumbing down the genre even more than it already was dumbed down.


     

    Don´t worry, just take another MMO site off the credibility list, like I just did.

    Innovation 10, woah this is a real kicker.

     

    Thanks to this review, it´s good to know there will never be something else or better to expect from the MMO genre.

     

    If GW2 is really the absolute "10" peak of innovation I guess it´s time to quit the genre alltogether and say goodbye to egg collecting, cow feeding and zergs. At the end I never liked Facebook games either.

    By giving it a 10 for innovation he's not saying that's all the innovation any game is ever going to have from here on out.  He's saying the differences this particular game has over current games is way better than pretty much anything he has seen to this point.  That doesn't  mean a game won't come along in the future and be just as innovative as GW2 in a different way.

     

    Besides, his overall score was 9.3.  That leaves room for improvement, I'd say.

     

    But, if disagreeing with someone over how they rate a game makes you want to quit playing MMOs, I'll be glad I won't run into you in an MMO in the future.

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    You want me to pay to play a game I already paid for???

    Be afraid.....The dragons are HERE!

  • TalemireTalemire Member UncommonPosts: 843
    The game does need more means for progression, in all fairness. Would be cool to be able to upgrade/skill up weapons or abilities. Maybe an alternate advancement type of system to hone in your spec or something. Something more.
    Love the sinner, hate the sin.
  • moosecatlolmoosecatlol Member RarePosts: 1,531
    I wish combat would have been a category for this review.
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