I have been gone from rift since november of last year. I do not know anyone that plays this game anymore. What server has a healthy population, and what are some of the top guilds?
I know alot has changed in the past year, and SL looks pretty cool.
I havent played either since summer 2011 I think. Im interested in hearing what people say if its worth coming back etc also. I been looking into it. My problem was I never found a good stable guild on Rift. I maxed out a Mage/Warrior but I'm thinking about going back to see what has changed or etc.
I resubbed last month and got bored pretty quick. The reasons i left are still there, they've added a few features but nothing much has really changed.
People leave MMOs. Sometimes they come back. Since people who come back always want to know what's changed, I've decided to maintain a post that covers the key changes. This is mostly personal opinion. I'm mostly ignoring soul and calling balance issues and tweaks, with a few rare exceptions; suffice it to say that balancing is ongoing, and you should always assume that you need to review your builds.
There are a number of new porticulums, especially in very early starting areas. If you haven't been to them in a while, it may be worth running around and picking these up.
I'm mostly ignoring bug fixes. So basically... This is at most maybe 5% of the changes made. But it's the changes that really stuck out as being big changes that would affect what you can do in the game.
How to use this post: If you remember the patch during which you last played, skip ahead to that heading. If you just remember about when you last played, use the handy cheat sheet to look up what patch it was.
Note that there are tons of hotfixes, and a few patches have had sub-patches (1.0.1, 1.2.1). I ignore these and just treat everything during a given patch as "hotfixes".
Patch notes for beta aren't really available to us now. Among the biggest changes that occurred during or near beta:
Guards on PvE servers (only) are tougher vs. players.
Public groups can now be merged.
1.0 Hotfixes
Raid rifts -- new rifts aimed at raid-sized groups.
Locations can be linked in chat.
Coin lock feature (When logging in from a new computer or such, you get emailed a code; until you enter it, you can't do anything that destroys your stuff or removes money from your characters.)
Mentoring: Starting at level 15, you can artificially lower your level, whether solo or in a group.
Instant Adventure expanded to Silverwood, Freemarch, Gloamwood, and Stonefield.
Queueing for "random adventure" may mentor you to put you in a low-level group.
Barbershop! Basically, recustomization of appearance other than race or sex.
New raid sliver, Primeval Feast. Harder than RotP.
PvP ranks increased to 50, along with new armor and such.
World event.
Optional icons showing what NPCs do.
XP locking feature removed (replaced by mentoring).
Cross-shard friend and chat functionality; you can send tells to Character@Shard, and you can join Channel@Shard private channels. Public channels are not cross-shard.
Daily quests for fishing and survival, additional features and functionality.
Improvements to the 300-skill crafting quests.
Cut/copy work in the chat input field.
World Event currencies that recur moved to the Currency tab.
Many addon API improvements.
1.9 Hotfixes
Friends list is now cross-shard within entire region, not just wargroup.
Friend and ignore lists not cleared when changing shards.
Faction boundaries reduced dramatically on PvE shards. PvP shards keep most of their boundaries, but LFG is cross-faction everywhere.
Guilds can contain members of both factions, and can do either set of guild quests.
Groups, whether player-formed or public, can contain members of both factions (who are not flagged).
Dungeons, instant adventures, and such are all cross-faction.
Characters can trade and mail across factions.
Characters can marry cross-faction, and public channels are shared (except World Defense).
Cross-shard tells, friends, etcetera are all also now cross-faction.
You can buy things like expansions, CE upgrades, character or guild renames, inside the game.
Instant adventure added to Scarwood Reach.
World event for fall.
Lots of lighting and fog improvements because of the Storm Legion rendering updates.
Icon overhead markers available (not just numeric ones).
Automatic "fill soul" button on soul trees.
Rare spawns should be more reliable.
Shuffling of locations and contents in Meridian and Sanctum to improve various things.
Train All button on calling trainer.
Bag UI scaleable.
Combat logs, screenshots, etc. moved to My Documents folder.
I have just leveled a warrior from scratch and a cleric dungeons queues sometimes took a while even as Tank/Healer. Instant Adventures seem to be the way most people level now.
But on the whole the game is still very much alive plenty of people to run endgame with. It might not have a huge sub base but it has enough imo to still make the game fun. I would suggest doing some research for which shard you might want to call home if you wish to try it out again.
You can play the game for free upto level 20 for anyone new and old players.
Originally posted by Dranny People leave MMOs. Sometimes they come back. Since people who come back always want to know what's changed, I've decided to maintain a post that covers the key changes. This is mostly personal opinion. I'm mostly ignoring soul and calling balance issues and tweaks, with a few rare exceptions; suffice it to say that balancing is ongoing, and you should always assume that you need to review your builds.
There are a number of new porticulums, especially in very early starting areas. If you haven't been to them in a while, it may be worth running around and picking these up.
I'm mostly ignoring bug fixes. So basically... This is at most maybe 5% of the changes made. But it's the changes that really stuck out as being big changes that would affect what you can do in the game.
How to use this post: If you remember the patch during which you last played, skip ahead to that heading. If you just remember about when you last played, use the handy cheat sheet to look up what patch it was.
Note that there are tons of hotfixes, and a few patches have had sub-patches (1.0.1, 1.2.1). I ignore these and just treat everything during a given patch as "hotfixes".
Patch notes for beta aren't really available to us now. Among the biggest changes that occurred during or near beta:
Guards on PvE servers (only) are tougher vs. players.
Public groups can now be merged.
1.0 Hotfixes
Raid rifts -- new rifts aimed at raid-sized groups.
Locations can be linked in chat.
Coin lock feature (When logging in from a new computer or such, you get emailed a code; until you enter it, you can't do anything that destroys your stuff or removes money from your characters.)
Mentoring: Starting at level 15, you can artificially lower your level, whether solo or in a group.
Instant Adventure expanded to Silverwood, Freemarch, Gloamwood, and Stonefield.
Queueing for "random adventure" may mentor you to put you in a low-level group.
Barbershop! Basically, recustomization of appearance other than race or sex.
New raid sliver, Primeval Feast. Harder than RotP.
PvP ranks increased to 50, along with new armor and such.
World event.
Optional icons showing what NPCs do.
XP locking feature removed (replaced by mentoring).
Cross-shard friend and chat functionality; you can send tells to Character@Shard, and you can join Channel@Shard private channels. Public channels are not cross-shard.
Daily quests for fishing and survival, additional features and functionality.
Improvements to the 300-skill crafting quests.
Cut/copy work in the chat input field.
World Event currencies that recur moved to the Currency tab.
Many addon API improvements.
1.9 Hotfixes
Friends list is now cross-shard within entire region, not just wargroup.
Friend and ignore lists not cleared when changing shards.
Faction boundaries reduced dramatically on PvE shards. PvP shards keep most of their boundaries, but LFG is cross-faction everywhere.
Guilds can contain members of both factions, and can do either set of guild quests.
Groups, whether player-formed or public, can contain members of both factions (who are not flagged).
Dungeons, instant adventures, and such are all cross-faction.
Characters can trade and mail across factions.
Characters can marry cross-faction, and public channels are shared (except World Defense).
Cross-shard tells, friends, etcetera are all also now cross-faction.
You can buy things like expansions, CE upgrades, character or guild renames, inside the game.
Instant adventure added to Scarwood Reach.
World event for fall.
Lots of lighting and fog improvements because of the Storm Legion rendering updates.
Icon overhead markers available (not just numeric ones).
Automatic "fill soul" button on soul trees.
Rare spawns should be more reliable.
Shuffling of locations and contents in Meridian and Sanctum to improve various things.
Train All button on calling trainer.
Bag UI scaleable.
Combat logs, screenshots, etc. moved to My Documents folder.
I have just leveled a warrior from scratch and a cleric dungeons queues sometimes took a while even as Tank/Healer. Instant Adventures seem to be the way most people level now.
But on the whole the game is still very much alive plenty of people to run endgame with. It might not have a huge sub base but it has enough imo to still make the game fun. I would suggest doing some research for which shard you might want to call home if you wish to try it out again.
You can play the game for free upto level 20 for anyone new and old players.
Wait, so what changed again :)d
No matter how cynical you become, its never enough to keep up - Lily Tomlin
Aha 13 November aprox release date it seems. I'll wait until then I think and catch the wave of new players and alts + expansion to explore. Oh bugger eve and ge2 then too!
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
instant adventures** did they come out with this feature b4 gw2? just saying you can do this if your used to something like gw2 or if your like me and get bored of gw2 and all of the zerg zerg zerg instant adventures you can switch up and do some quest lvling at the town quest hubs...the game isnt great but its not bad either...cuz there really isnt anything else out there..atleast untill EQ goes f2p..but who knows what that model is gonna look like lol
instant adventures** did they come out with this feature b4 gw2? just saying you can do this if your used to something like gw2 or if your like me and get bored of gw2 and all of the zerg zerg zerg instant adventures you can switch up and do some quest lvling at the town quest hubs...the game isnt great but its not bad either...cuz there really isnt anything else out there..atleast untill EQ goes f2p..but who knows what that model is gonna look like lol
oh thought it wasnt untill march of this year..thx ima go sub!
BLAH! eh nevermind SOE has the worst F2P iv even seen...and even paying 5.00$ a month for what they offer is a joke..i rly lol irl when i saw the silver model
SL looks really cool, and the new pvp system they had implemented months ago almost made me resub. I wish the game was free to play so I can jump in and jump out! But I'll probably give it a fair try over the winter, coming into it without any prejudgements so I can truely see if I like it or not .
instant adventures** did they come out with this feature b4 gw2? just saying you can do this if your used to something like gw2 or if your like me and get bored of gw2 and all of the zerg zerg zerg instant adventures you can switch up and do some quest lvling at the town quest hubs...the game isnt great but its not bad either...cuz there really isnt anything else out there..atleast untill EQ goes f2p..but who knows what that model is gonna look like lol
Originally posted by grimal Also be curious as well. Are the lower areas populated enough to find groups? Or is most of the population at max level?
After hearing about Storm Legion I decided to make a Mage character in the hopes of turning him into the new melee mage soul because the first 20 levels is free. Luckily it didn't cost me anything because I still couldn't stomach the animations or the game world/lore or anything about the game really. In a perfect world this game would be good but theres just to many little things that detract me from playing.
Playing: GW2 Waiting on: TESO Next Flop: Planetside 2 Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
Comments
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
No matter how cynical you become, its never enough to keep up - Lily Tomlin
There are a number of new porticulums, especially in very early starting areas. If you haven't been to them in a while, it may be worth running around and picking these up.
I'm mostly ignoring bug fixes. So basically... This is at most maybe 5% of the changes made. But it's the changes that really stuck out as being big changes that would affect what you can do in the game.
How to use this post: If you remember the patch during which you last played, skip ahead to that heading. If you just remember about when you last played, use the handy cheat sheet to look up what patch it was.
February 2011: Beta to Head Start
March 30, 2011: Patch 1.1
May 10, 2011: Patch 1.2
June 22, 2011: Patch 1.3
August 3, 2011: Patch 1.4
September 28, 2011: Patch 1.5
November 16, 2011: Patch 1.6
February 1, 2012: Patch 1.7
April 18, 2012: Patch 1.8
June 27, 2012: Patch 1.9
September 12, 2012: Patch 1.10
Note that there are tons of hotfixes, and a few patches have had sub-patches (1.0.1, 1.2.1). I ignore these and just treat everything during a given patch as "hotfixes".
You may also find the official RIFT trailers and videos interesting.
Beta to Head Start
Patch notes for beta aren't really available to us now. Among the biggest changes that occurred during or near beta:
time without getting kicked.
Peak, Shimmersand, Stillmoor.
names were drawn in.
Wait, so what changed again :)d
No matter how cynical you become, its never enough to keep up - Lily Tomlin
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
instant adventures** did they come out with this feature b4 gw2? just saying you can do this if your used to something like gw2 or if your like me and get bored of gw2 and all of the zerg zerg zerg instant adventures you can switch up and do some quest lvling at the town quest hubs...the game isnt great but its not bad either...cuz there really isnt anything else out there..atleast untill EQ goes f2p..but who knows what that model is gonna look like lol
EQ is f2p and has been for quite some time.
oh thought it wasnt untill march of this year..thx ima go sub!
BLAH! eh nevermind SOE has the worst F2P iv even seen...and even paying 5.00$ a month for what they offer is a joke..i rly lol irl when i saw the silver model
IA's came out long before GW2
After hearing about Storm Legion I decided to make a Mage character in the hopes of turning him into the new melee mage soul because the first 20 levels is free. Luckily it didn't cost me anything because I still couldn't stomach the animations or the game world/lore or anything about the game really. In a perfect world this game would be good but theres just to many little things that detract me from playing.
Everything you need to know about Elder Scrolls Online
Playing: GW2
Waiting on: TESO
Next Flop: Planetside 2
Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.