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This Friday at 4pm EDT, The Secret World's Game Director Joel Bylos will be joined by Lead Coder Øystein Eftevaag and Art Producer Davide Tabacco. The trio will be livestreaming exclusively on MMORPG.com's Twitch Channel. The topic? A brand new, never before seen combat feature. Be sure to tune in at 4pm EDT (1pm PDT) to see one of the biggest changes coming to The Secret World.
Join us this Friday on the MMORPG.com stream channel!
Comments
nah gotta be bigger than that aux isnt new
Seems this thread beat yours by 19 minutes
Yea, can't wait 'till Friday now. Good thing I'm off then. They talked about a new faction vs faction type of thing where you don't have to go anywhere to participate. Hope it's something to do with that.
Riiiight what level is a guy with 8 in weapons a 10 on the head 5 on minors and a 7 on majors?
I'm waiting.
Some sort of progression check is needed the way the dungeons and raids are set up in game. But even still, it's much more flexible than a level system ever could be.
Wrong. EVE Online/Wurm/Darkfall and even UO didn't let you take on the biggest mobs until after you maxed some skills and got some nice gear. Most all games, even sandboxes, have skillchecks.
TSW does not have levels in the traditional sense and are much more flexible.
If you read a choose your own adventure book from front to back like a traditional book it wouldn't make much sense. Even though both are books, have pages numbered in ascending order and require you to read them. It is not a question of if there is a book is involved, it's how you go about progressing with those two similar types of media in a different manner.
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
That's what I was saying. Every game that is based on getting new gear and such has progression checks. But calling them levels in TSW doesn't do it justice.
Usually "levels" in a game is tied to how strong your character is and what is available. In TSW, you can have every skill possible and still only be able to use QL 1 talismans. Like I said before, the "levels" in TSW are more just progression checks, at least compared to the standard MMO.
Gonna end my replies here, don't want to derail this topic even more.
Like I stated in my response to you with the choose-your-own-adventure book. Why are you hung up on the word "levels"? It's like saying every book has "chapters", when I pointed you to the above example.
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
Well the picutre you guys used showed the ql4 rocket luancher being used. So that is an aux weapon slot. I guess were getting more as there was 3 places on the aux wheel.
Nothing new about the combat in tsw, you basicly leveled up the weapon types you used and the gear slots you used. So you did have levels ql1-10.4 Based on how you used your sp.
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Open new skills, into the skill wheel, its complety diferent from leveling. Cuz u actually juts open new options, new forms, combinations, to use skills and kill/heal/tank/support/survive. U can (and a lot of decks does it) make efective combinations betwen the firts skill from a tree with the more expensives.... every skill, in its own way, are "unique", so its not leveling. New ones are not just improvement of the old ones.... u are not leveling skills.
OC theres a pregresion sense about unlock more skill... but its actually not mandatory to end the game content. U can do all story quest from TSW with just 7 active and 7 Pasive skills from the center of the wheel if u want....
Theres diferent types of QL gear.. but they are NOT tiers... they not need o be toggether. They must/could be combine and give u freee to chose (like the skills wheel).
TWS give u a lot of freedom when u compare it with tradicional MMORPG who are all about leveling and get the specific tier make it for ur char.....
Nusquam
Lead Content Designer
Oh the speculation.
- Not going to reveal a new Aux weapon.
- Combat feature means a combat feature - not a domination map or a player driven content feature.
It will actually be revealed *before* the live stream, but you'll be seeing it for the first time in the live stream.
Quote:
Originally Posted by Ithnag
Tease us moar!
Also not a sanity meter...
Not a new Aux weapon? They just like building anticipation.
I hope its cars.
So we can drive over zombies in Kingsmouth.
geez I'm slow today I was baout to paste this lol.
Well, I guess we'll have to wait until Friday to see, won't we?
I find myself intrigued by this news - but I find the high level of communications by Ragnar, John & Co. very gratifying.