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A few issues I would like to point out, that correlation might be found between them. This is mostly for the doomsayers and for the disturbing number of people who seem to think (or not) about the releationships between money and the perception of worth.
The order of things:
((Funcom CEO steps down on day of launch))
http://www.gamespot.com/news/funcom-shares-tank-following-secret-world-launch-6385871
((Funcom stocks drop))
http://www.escapistmagazine.com/news/view/119539-Former-Funcom-CEO-Faces-Insider-Trading-Allegations
((CEO in trouble for trying to sell shares about the time of his stepping down))
***
Dunno about you, but what appears to me to have happened, is the game launches as the CEO steps down (insert doomsayers). Stocks go down because of the CEO leaving (insert more doomsayers). And then charges rise against CEO for taking a less active role in the company and trying to sell stocks as he changed his role in the company.
Sounds to me like he has a family to support, college bills to pay . . . or perhaps game devs do not need to eat..
Just like game servers do not use electricity.
Anyone else not see the relationship? I know there are other factors at play . . . but just from press releases and easy google searches, it seems that no major site has expressed these sentiments.
But then again, "five murdered in new york" will sell much better than "lots of people survive night in new york."
Wanted to put this out there for discussion and deliberation.
Thank you.
Comments
Hell funcom has been tanking for years it was not him selling off worthless stock
The whole incident with the Ex-CEO sums up the company as a whole. I am all for supporting companies that try their best and falter, but with Funcom there is something missing and not right.
Having just had Dishonored delivered the other day and playing that, I am just going wow this is a brilliant game with an interesting concept in a world that is deep and involved. Something like this blows TSW out of the water. It's not an MMO, but when you just look at what can be produced with people that have true imagination you wonder why a company like Funcom can't do the same.
MMO's at one time use to be at the cutting edge of story telling, gameplay and complete immersion into a game world. The majority now can't hold a candle to a decent single player game. The evolution of the MMO seems to almost be stuck in a reverse gear.
The post mortem on TSW is simple, people didn't like the vision of Ragnar. He thought people would, they didn't. Will it limp along, probably for a while. Is it ever going to have mass appeal, no. Because it brings nothing new to the table. Funcom are in trouble because they bet the farm on one mans vision. They got it wrong, very wrong. Ex CEO realised that at the 11th hour, didn't fancy his investment going down the toilet and bailed. He had no faith in the game.
You're totally wrong. If he was innocent, he wouldn't be facing court and an Insider Trade investigation.
He stepped down a day before release, so he could remove himself from the Insider Trade list and then rightly after that he tried to dump 1,5 million stock secretly!
Because as CEO you are forced to make any stock sale publically at least a month on advance. Those are the rules.
Stepping down and quickly removing yourself from the Inside trade list isn't gonna change that fact, as he still had Inside Information (like Pre-order sale figures, etc) not available to the stakeholders.
He was caught by another stake holder (as the Norwegian stock market is a small world) and didn't came further than 600.000 shares of the 1,5 million he tried to dump.
When this information was made public later on, then directly after the whole Funcom stock collapsed at that right moment!
The Norwegian stock market is really small and much more vulnarible. Hence, why the legislation is even more strict in Norway then for example in the US, where the stock market is huge.
I have no idea what he was thinking and how he thought he could get away with this. /shrug
It seems to me they have good ideas but poor follow through.
TSW needed more content and polish here and there - functionally it's a good game, and the quests are some of the best I've ever did anywhere, but just not enough to do.
Quality can only make up for quantity so much (and vice verse)
Im not sure how your post relates to the thread title, care to elaborate on how innovation is relative to this discussion?
Expresso gave me a Hearthstone beta key.....I'm so happy
I somehow doubt Trond Aas was having trouble putting food on the table...
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
This.