I pretty much agree with the OP here, Dungeons are designed badly. Even with groups where we did the run really quickly i still found them really annoying. The only reason for doing a dungeon now is for tokens and I really only do it if guildies need someone, otherwise I stay away from them.
It isn't poor gameplay or equipment or being in a group taht doesn't know what we are doing...even a good group relies on making sure you get people back up asap too much. And designing a game where you learn by failure....we have moved on from those days, that is not good design.
Yeah, learning by faillure, what a awkward concept...
Currently playing: GW2 Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
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Yeah, learning by faillure, what a awkward concept...
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders