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Finally someone is starting from scratch, making their own MMO game engine. Being able to fully controll everything about their own engine will be refreshing over the limitations of recent MMOs.
Three faction PvP is back! DAoC is the undesputed open world PvP game and it hasn't been sucessfully copied yet. With the lead developer of DAoC being the lead developer here I think we have a chance!
The stamina system is quite possibly the most interesting PvP mechanic i've seen in a LONG time. I'm really looking forward to it it adds a large amount of depth.
Fully voiced, dynamic content. SWTOR started the fully voiced, and add in GW2 dynamic system and you have a great questing system.
Ultimate Skills are another wonderful ideas. 0 mana, 0 CD skills that become castable from how you do in combat? I love it!
Back to the trinity. After GW2 we learned that the trinity exsists for a reason. They are trying to keep a similar action feel while going back to the method that works.
"BRD style Instances" Gone are the days of linear instances. Go where you want mazes with multiple paths!
Not a wow-clone. They aren't doing the mistake of so many MMOs recently of copying WoW. Granted WoW was a great game, but if people wanted to play wow they would play wow.
From the information released so far this sounds like it has the possibility to be one amazing game. I'm really looking forward to following the development and trying the betas.
Comments
"Savior to MMOs"
Don't think I've ever heard that one before.
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
Sith Warrior - Story of Hate and Love http://www.youtube.com/watch?v=sxKrlwXt7Ao
Imperial Agent - Rise of Cipher Nine http://www.youtube.com/watch?v=OBBj3eJWBvU&feature=youtu.be
Imperial Agent - Hunt for the Eagle Part 1http://www.youtube.com/watch?v=UQqjYYU128E
The folks attempting to create Citadel of Sorcery are truly working on an innovative title that would revolutionize the MMORPG space, this really is iteration number 18 of the standard theme park MMO with some DAOC style RVR grafted on to the end game. See WAR.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I doubt with that concept CoS could even break 1million subs. Sure it will be great for people who want a sandbox MMO, but there aren't that many of them. It would lack a centralized end game which is what most people are looking for. Not minecraft as an MMO.
I agree with quite a bit of what you say (Other than the hype of the title of course)
But After pointing out all that the game is, the one thing it isn't is, an Elder Scrolls MMO.
So as long as people don't think of it as an elder scrolls MMO maybe they will enjoy it. But if you are looking (Like I am) for an Elder Scroll MMO then, then we are going to have to look elsewhere.
Game is getting hyped like another everage single player RPG with build-in multiplayer, hidden under well know tittle.
<a href="http://www.danasoft.com"><img src="http://www.danasoft.com/sig/499105419258.jpg" border="0"></a><div style="font-family:arial,sans-serif;font-size:11px;"><p>Sign by Danasoft - <a href="http://www.danasoft.com">For Backgrounds and Layouts</a></p></div>
Another thing I forgot. Charging attacks changes a whole lot of PvP mechanics especially when eveyone can interrupt on no cooldown with stamina.
The PvP in this game is going to be amazing.
So, what's your position at Zenimax again?
Or are you in Bethsoft's PR department?
(sounds like a fun job, I'm jealous)
How's that Cool-Aid tasting, OP? Must be awesome! I bet ESO will be a WoW killer, too, huh? WoW with an ES skin - what could go wrong? Worked pretty bitchin' for SWTOR. Looky all them GDCO awards they got, after all!
//end sarcasm
I make spreadsheets at work - I don't want to make them for the games I play.
This alone is why I am keeping an eye on it.. If they can manage to add much of that lore through the whole series of games into an MMO experience, that would be worth my price of admission right there.. Imho..
Slow your roll son. Lets put some brakes on the hype train before you inadvertently ruin this game. We all know what over hype can do to a game in this genre, and escpecially on this website.
But, you will always have people against this game because of how divergent this game appears to be from the actually ES games. Thats just a fact.
If you care about this game then lower the hype...
The people over at Bioware thought they had the most established lore in all of the known Universe, they found out that lore is pretty far down on the list of what's important when developing a successful MMORPG.
It's all about the gameplay in the end, the lore could be totally unknown.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Yeah most of the lore is useless. Unless of course they dropped the idea of putting it a 1000 years before the singleplayer games.
The RvR is strong in this one.
None of that pointless GW2 WvWvW crap.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
Either way, you can't lose! Try it out sometime!
The OP must have read a new Lasagne recipe by mistake.
Really from the info we got so far, TESO look more like SWTOR with TES skin.
I don't know where you get the impression this could be the saviour of MMO.
If Zenimax do not add some Sandbox (I said some) in TESO, this game will go down the drain faster than the Bioware game.
A small correction to OP's post, DAoC's pvp is not openworld, its one zone, Openworld would mean there is pvp everywhere which isin't true. if TESO is fully open world pvp, that alone will kill alot of potental subscribers off, Open world pvp mmo's tend to do piss poorly due to them being populated by greifers and generally unwanted types of players. If they are smart they will make it like daoc, each faction has their own area's, then there is a huge zone like daoc's frontier where all the rvr, keep taking etc takes place.
Honestly though? best savior to mmorpgs would be the person whob lows up all the wow servers so the game has to be cancelled, once wow-like mmo's become unpopular we'll suddendly see dev's actually trying again.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
Either way, you can't lose! Try it out sometime!
TESO by the sounds of it has the whole of oblivion landmass dedicated to pvp, that's a pretty big place. Also it is THE endgame.
It is a simmilar setup to daoc. There's 2 provinces of pve content for each faction and the central province - cyrodil given over to rvr. Again on core servers, don't know if they are going with the coop and full pvp servers like daoc also, but I think they should.
Seems like very few (including you) have actually watched the developer interviews when the game was originally announced. The game will be far from a typical WoW clone.
A) Moba style combat system, (few skills + ultimates), stamina meter for defensive mechanics (dodge/cc removal/etc..), skills that require positioning and extra actions (i.e AoE spells that allow you to throw fireballs without having the mentioned skills) and combining them with your skills (GW2 style combo fields).
Uniquely flexible talent trees that allow you to widely customize your character, not locked to single role and not all over the place like TSW style.
C) 3 way RvR with a goal of capturing the middle city with additional benefits including dungeons/raids that are only open to the conqueror. Heavy endgame emphasis on RvR.
D) Different classes for every faction, not sure if they are mirrors or actual classes on their own.
E) Room-based dungeon system where you have the beat the whole room to progress through the dungeon. No random pulling, when you enter the room, the whole room comes after you and reacting to that is the key to survival.
F) Engine of it's own although it was originally designed using HERO engine as basis. SWTOR engine couldn't run a 3-way RvR so they won't be using that one.
Just to point out, you made a mistake with "return of trinity"
TESO has no agro mechanics, and no traditional tank skills like + threat moves and taunts. Expect something more like gw1 or coh as far as group mechanics go. E.g. not a wow style rigid trinity, but not a gw2 style no trinity.
I heard it was using a heavily modified version of the skyrim engine, which kinda makes sense as its the decendent of game bryo used by oblivion, fallout 3, daoc and rift.
Ima let you finish an all, but SWTOR had one of the most established lores OF ALL TIME.
They will havean agro system, it just won't be as rigid as traditional MMOs, and everyone can use defensive abilities such as block for when they do get agro. They have also mentioned Tanks, and healers specifically showing that there will be the trinity.
Biggest difference from swtor is there wont be questhub design, and they hope to promote exploring for quests, and open dungeon design for small group content. There wont be instanced solo content (at least they haven't said anything about it), and ability design is more gw2/tsw and definitely not like swtor
The big thing that teso shares with swtor is that main story is soloable, but that has been blown out of proportion. They don't wish to alienate the solo players by forcing people to group up to do main story, that doesn't mean that everything is made for solo players.
I wouldn't call it the saviour of MMO's though, but it definitely could be the saviour for the people that look for RvR action.