The MMORPG genre needs to go dormant for awhile so all the transient solo rpg/fps I don't have time to commit to a MMO leave and find other sources of entertainment.
First of all, there are no MMOs that have went back to the "old ways."
There will not be the next big MMO for a very long time. After Christ died there have been no new gods. Over 2000 years have passed. Since WoW, there have been no good MMOs. The next big MMO probably wont take 2000 years but it's going to be a long time. Also, we have to kill WoW and all resemblence of it before the next big MMO happens.
I'm hoping neverwinter is good. I couldn't get in to GW2. I just didn't like the way it played. I'll be playing mechwarrior online until something new comes along.
What bothers me SO much is that my friends and i used to sit around back around when DAOC came out (we were playing it and EQ1 at the time) discussing how we thought that the MMO market was going to split into a wider diversity of games catering to more specific play styles. I.e. you would have one game for the people who want full on death, loot rights etc, style pvp. One mmo for RVR style pvp, one for people who enjoy raiding and gear progression, one for people who are more story oriented/handheld (i.e. i dont want to make my way i want to be guided through "the content").
Then WOW came out, threw a huge ass wrench into that, and it finally seems like things are going back to how they were progressing pre wow.
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
The only real advancement I see is turining the home inviroment into a motion sencoerd room and everything will become finiet movement baced i.e a spell would be compleat finger movements to be mastered and in other mmos things like items armor weapons would become real gear to buy and get digital up grades so you could log into other inviroments and have all your toys with you
We've already had a contender for "The Next Big MMO." Two of them, actually:
1) Torchlight, or Torchlight II
and
2) Farmville, or any number of homesteading games by Zynga.
Now you are probably thinking to yourselves, "Those aren't MMOs." Well, they have enough MMO elements to satisfy MMO players, without all the burdens of playing an MMO. And they are successful...successful because the players get all the things they want from MMOs (the persistance, the combat, the looting, the fluff) without all of the things they don't want (the massive world, the guilds, the grouping, etc.).
I always said that the MMO which will displace World of Warcraft won't even be an MMO in the traditional sense. Given that the industry have stripped out so much from this genre in attempt to simplify it, the only other place developers can go to simplify the format is to take away all the "massive" parts of the genre.
__________________________ "Its sad when people use religion to feel superior, its even worse to see people using a video game to do it." --Arcken
"...when it comes to pimping EVE I have little restraints." --Hellmar, CEO of CCP.
"It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls." --Exar_Kun on SWG's NGE
Originally posted by GrumpyMel2 Which usualy means an independant that can build up from a modest base
We don't allow that. We require: Better than what exists, from day one, or it's a failure. All or nothing, in the mmorpg.com world.
I'm sure someone will quote the cell phone analogy for you, if you wonder why.
(Note--I did not say that I agree with it--I'm familiar with argument via faulty analogy)
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
It sounds liek there are plenty of MMOs on the way, we are just getting a hype break of sorts.....Its actually nice not having to hear how great something is going to be from people who really have no idea whether it wil lbe or not.
TSW will be my "next big MMO" for a while. I'm hoping we will see a real MMOFPS in the near future. PS2 isn't it. Maybe Trion can pull it off with Defiance.
STAR CITIZEN people, star citizen is going to be epic a couple of years off but it's comming go check it out and if u like the sound of it make a pledge and help make it better, i cant wait to be a space fighter poilet again...
After EQ and UO, the two basic ideas for MMORPGs have been used up. Themepark or Sandbox.
I think the problem is the themepark has hit it's limits and is oversaturated for the moment. No one wants to try the sandbox as a dev because it doesn't get the number of a themepark. It's more of being caught between a rock and a hard place.
My opinion is there is plenty of room for growth for both types of MMOs, but it's going to require the industry to let go of certain things. Basically the lack of growth is self imposed. There's also one problem MMOs and non-MMOs share: they've become cool graphics dependant. The amount of funds in any system dedicated to gameplay design receieves a fraction of the money that making a game look pretty gets. If GW2 had the exact same graphics as the first game (with glitch fixes) and poured the unspend "looks" money into real areas of the game, it'd be a much better game.
Here's the real problem with MMO and gaming in general: the fans. People who keep buying the same thing hoping for an improvement and at best getting a minor iteration and at worse getting FF14. You pour money into your madden 13 that have few new features and your sims expansions that should have been in the base game and you'll keep getting the same things.
I feel that investors and executives are stingy and want to make the “BIG BUCKS” that we saw Blizzard make, but there is a problem to this thinking. They can't be Blizzard. There will probably never be another MMORPG as successful as World of Warcraft.]
With all due respect, you're wrong.
As gaming gets more popular and the gender ratio evens out, something to beat WoW's success and popularity is likely. WoW's popularity seems to be following the EQ model. Logically speaking, after another expansion or two, WoW will start running out of steam and all its refugees and other MMO players will be looking for the next big thing. The stage will be set. It'll be a refinement of WoW, which in turn was a refinement of EQ.
There's no way a sci-fi move could be popular. Then came star wars, in the off season.
Nothing could be bigger than star wars. Then came titanic.
Nothing could be bigger than titanic. Then came Avengers.
We don't need any more next best things. It's too bad potential investors don't have many avenues to invest in existing games. Would probably be a better payoff then wasting money breaking another ip.
LFD tools are great for cramming people into content, but quality > quantity. I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already
Sad i heard mmofps and pocket didnt mention darkfall unholy wars. Seriously it is a game from an indie developer that has designs with out of the box thinking yet it isnt mentioned. Granted it is a niche game but pocket help spread the word. Help indie games get players so we can get new ideas out there!
Probably Wildstar since it has some of the comfort zone MMO items that many like combined with past features that are recenty being missed but still in demand like Player housing for example, and maybe with enough twists to be refreshing.
Comments
Never going to get my hopes up for any MMO on the horizon,
Been there done that..
I don't think mmos are dying or have stopped evolving.
I do think there are to many people making mmo's who either don't know how or are blinded by their vision of what an mmo should be.
MMOs are advancing but at a slower rate than players would like.
The bottom line is make an all around good game (don't focus on just a few features and hand wave everythign else) and players will play it.
First of all, there are no MMOs that have went back to the "old ways."
There will not be the next big MMO for a very long time. After Christ died there have been no new gods. Over 2000 years have passed. Since WoW, there have been no good MMOs. The next big MMO probably wont take 2000 years but it's going to be a long time. Also, we have to kill WoW and all resemblence of it before the next big MMO happens.
The next big _western_ mmo will be the one released without microtransactions.
Go Figure!
"We need men who can dream of things that never were." - John F. Kennedy
And for MMORPGs ever so true...
Some say its just orbital wobble...
What bothers me SO much is that my friends and i used to sit around back around when DAOC came out (we were playing it and EQ1 at the time) discussing how we thought that the MMO market was going to split into a wider diversity of games catering to more specific play styles. I.e. you would have one game for the people who want full on death, loot rights etc, style pvp. One mmo for RVR style pvp, one for people who enjoy raiding and gear progression, one for people who are more story oriented/handheld (i.e. i dont want to make my way i want to be guided through "the content").
Then WOW came out, threw a huge ass wrench into that, and it finally seems like things are going back to how they were progressing pre wow.
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
- Friedrich Nietzsche
We've already had a contender for "The Next Big MMO." Two of them, actually:
1) Torchlight, or Torchlight II
and
2) Farmville, or any number of homesteading games by Zynga.
Now you are probably thinking to yourselves, "Those aren't MMOs." Well, they have enough MMO elements to satisfy MMO players, without all the burdens of playing an MMO. And they are successful...successful because the players get all the things they want from MMOs (the persistance, the combat, the looting, the fluff) without all of the things they don't want (the massive world, the guilds, the grouping, etc.).
I always said that the MMO which will displace World of Warcraft won't even be an MMO in the traditional sense. Given that the industry have stripped out so much from this genre in attempt to simplify it, the only other place developers can go to simplify the format is to take away all the "massive" parts of the genre.
__________________________
"Its sad when people use religion to feel superior, its even worse to see people using a video game to do it."
--Arcken
"...when it comes to pimping EVE I have little restraints."
--Hellmar, CEO of CCP.
"It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls."
--Exar_Kun on SWG's NGE
We don't allow that. We require: Better than what exists, from day one, or it's a failure. All or nothing, in the mmorpg.com world.
I'm sure someone will quote the cell phone analogy for you, if you wonder why.
(Note--I did not say that I agree with it--I'm familiar with argument via faulty analogy)
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Darkfall Unholy wars
After EQ and UO, the two basic ideas for MMORPGs have been used up. Themepark or Sandbox.
I think the problem is the themepark has hit it's limits and is oversaturated for the moment. No one wants to try the sandbox as a dev because it doesn't get the number of a themepark. It's more of being caught between a rock and a hard place.
My opinion is there is plenty of room for growth for both types of MMOs, but it's going to require the industry to let go of certain things. Basically the lack of growth is self imposed. There's also one problem MMOs and non-MMOs share: they've become cool graphics dependant. The amount of funds in any system dedicated to gameplay design receieves a fraction of the money that making a game look pretty gets. If GW2 had the exact same graphics as the first game (with glitch fixes) and poured the unspend "looks" money into real areas of the game, it'd be a much better game.
Here's the real problem with MMO and gaming in general: the fans. People who keep buying the same thing hoping for an improvement and at best getting a minor iteration and at worse getting FF14. You pour money into your madden 13 that have few new features and your sims expansions that should have been in the base game and you'll keep getting the same things.
Wisen up people!!!
Thus I Spoke
Blizzarrd made the most generic MMO of all time.
Just sayin'.
[OP:
I feel that investors and executives are stingy and want to make the “BIG BUCKS” that we saw Blizzard make, but there is a problem to this thinking. They can't be Blizzard. There will probably never be another MMORPG as successful as World of Warcraft.]
With all due respect, you're wrong.
As gaming gets more popular and the gender ratio evens out, something to beat WoW's success and popularity is likely. WoW's popularity seems to be following the EQ model. Logically speaking, after another expansion or two, WoW will start running out of steam and all its refugees and other MMO players will be looking for the next big thing. The stage will be set. It'll be a refinement of WoW, which in turn was a refinement of EQ.
There's no way a sci-fi move could be popular. Then came star wars, in the off season.
Nothing could be bigger than star wars. Then came titanic.
Nothing could be bigger than titanic. Then came Avengers.
Etc.
It's a question of when, not if.
Thus I Spoke
We don't need any more next best things. It's too bad potential investors don't have many avenues to invest in existing games. Would probably be a better payoff then wasting money breaking another ip.
LFD tools are great for cramming people into content, but quality > quantity.
I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already
Oh. Nevermind then, scratch everything I said.
Next big MMO?
Hmmm....
Probably Wildstar since it has some of the comfort zone MMO items that many like combined with past features that are recenty being missed but still in demand like Player housing for example, and maybe with enough twists to be refreshing.
Yeah, Wildstar.