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Planets?

SelfDestructProSelfDestructPro Member UncommonPosts: 323
Chris mentioned the possibility of ships being sold on planets.  Are there going to be planets to explore??  That would be absolutely amazing!  On top of the scale of the space systems, being able to visit planets would just be epic.  I would never need another game unless I got tired of the Sci-fi genre.  Which I doubt I would.

Comments

  • AethaerynAethaeryn Member RarePosts: 3,150
    I am thinking while docked at planets.  Don't get too excited.  If they tried to do both it would likely end up bad. . too much to chew.  Eve doesn't even have stations yet.

    Wa min God! Se æx on min heafod is!

  • snapfusionsnapfusion Member Posts: 954
    Its unlikely you will be able to walk on or in anything other than a spaceport or ship.  I would pretty much rule out exploring vast and alien planets on foot.  Its just not what this game is about.
  • BrenelaelBrenelael Member UncommonPosts: 3,821

    There will be planets to visit of that I have no doubt but whether or not you can explore outside of a spaceport or small city I wouldn't count on it. I think that most probably at least at first planets will be no more exploreable than stations will be. This would be in line with his previous games like Privateer and Freelancer. His main goal is to make the best space sim possible. Planet exploration isn't really part of that.

     

    Bren

    while(horse==dead)
    {
    beat();
    }

  • defector1968defector1968 Member UncommonPosts: 469

    considering how planets was in Privateer 2, i think will be the same here

    just a huge room that u can just turn and watch the specific terminals

    fan of SWG, XCOM, Defiance, Global Agenda, Need For Speed, all Star Wars single player games. And waiting the darn STAR CITIZEN
  • CaldrinCaldrin Member UncommonPosts: 4,505

    I would not think so as its not what the game is about..

    they could do it i guess as Cryengine is of course more than capable of doing any type of enviroment, but i dont think they will bother for this game as there is no need.

  • william0532william0532 Member Posts: 251

    He's actually said contrary things to this effect. He's mentioned boarding larger vessels, and has shown walking around with your avatar. The CryEngine is easily used to accomplish this. In fact, what caught me slightly off guard was that the engine did space so well.

     

    I'm sure the developer wants these things as well, but hopefully he gets space great first, and than plays with the other stuff, but then again, his game, I'll try it no matter what. Hell, I've been disappointed that other sci fi games only offer half the experience anyway, so if he does both, good for him. If not, he's already light years ahead of what eve is capable of(reason why playstation users will be the only people to see combat on the ground in that universe). Not a knock at eve, Roberts just has a new, top of the line engine.

     

    I wouldn't pen my hopes on space to atmosheric flight, but I can see space stations and large capital ships offering walk abouts first, with other mechanics introduced later(as he's said, it depends on backing from fans, and major investors)

  • skydiver12skydiver12 Member Posts: 432

    The idea of building a virtual universe to go seamless from spaceship to planet surface is tempting, however star citizen is first and foremost a space sim.

    I personally prefer a working space potion rather than trying to much in the beginning.


    As you said, such a game would really question the need of other games :)
    But we are talking here about a crowd funded game with some privatre investors and not a 500 million budget.

  • reaver90reaver90 Member Posts: 2

    You dont need a budget of 500 million to land on planets with big envirnoments. I can think of 2 games already that's done that. Evochron Mercenary and Kerbal Space Program. I hope we'll be able to land on certain planets and explore bases. Also how hard can it be to be able to land on a moon or something?

    A lot of space sims got different jobs and if I wanna be a miner I wanna be able to get down on a deserted moon, jump out and set up a preset base. That would be fucking awesome.

  • skydiver12skydiver12 Member Posts: 432

    Evochron Mercenary
    Does not offer any interaction with planets besides flying over them. Which makes them dead placeholders.

    Kerbal Space Program
    Does not offer any form of deep space combat, neither physics, neither the graphics. It's sims in space with spacecrafts rather than a "game" compareable to wing commander or elite or privateer or freespace.


    The question isn't about making planets in a space environment, it's about getting that all into a proper game. Both games you names are no where near it, thanks for proving my point :)


  • CaldrinCaldrin Member UncommonPosts: 4,505
    Originally posted by william0532

    He's actually said contrary things to this effect. He's mentioned boarding larger vessels, and has shown walking around with your avatar. The CryEngine is easily used to accomplish this. In fact, what caught me slightly off guard was that the engine did space so well.

     

    Its not too hard to do a space level in CryEngine, I have only used the free version myself but tis basically the same as the one they will be using..

     

    http://www.crydev.net/viewtopic.php?f=291&t=82737

     

     

     

     

  • reaver90reaver90 Member Posts: 2

    Can't interact with planets in Evochron? Really? You can mine the planets for resources, and there are cities where you can dock. The guy developing Evochron also said that he'll be putting in mech walkers that you can use to walk around on planets and shoot other robot mechs.

    Kerbal space program was just an example of a space game where you can land on planets, and I know that's the point of the entire game. But when I hear of a sci-fi space game the first thing I ask is "How are we going to be able to interact with planets?" Because that's what makes me interested in space games.

    I would like Star Citizen to let us interact with certain planets. Mass Effect style, and let us land on moons that are just rocks. Moons we could mine on :3

    Atleast Notch is developing a game where you can do exactly that. 0x10chc or whatever it's called.

     

  • esamesam Member Posts: 1

    Forgive my passion.

     

    I keep hearing people say (here and elsewhere) that "this is not that game... maybe someday," and "that's not what this game is about."

     

    I'd like to ask, then, what exactly is this game about?  Because if it's about flying around in the black emptiness of space and passing (but not interacting with to any real depth;  perhaps an animation and a snazzy 3D UI) the occasional huge round body, then that's a pretty darn boring premise for a game.

     

    "Who is this noob, and what does he know?"  Well, I'm an amateur game dev and a gamer for over 25 years.  I loved Elite:Frontier and what it could do when it did it.  Fast forward to today, and Braben, Roberts, and all the Johnny-come-latelys keep saying how the "time has come" for the next generation of space games.  "Finally!"

     

    To simply remake wing commander with all of its limitations of the day would NOT be making the next gen of space games.  It would be making WC with better graphics.  I hold Braben to one-upping Elite, too, don't worry -- something more than new graphics.  

     

    Why are all of these games crowd (or private) funded?  Why have publishers been turning this kind of game down for so long?  Because publishers realize that flying around in the vacuum of space and passing heavenly bodies by is BORING and no one will want to do it for long.  The publishers are right!

     

    Flying around in black... ooh... awesome... for a few minutes.  Shooting things... ooh... uh... okay.  Mining asteroids!  Wow.  But we've already done that.  For years.  We're waiting for what comes next, aren't we?

     

    A space exploration game BEGINS the minute you approach a planet that you can walk around upon.  These games NEED to include seamless planetfall and exploration, even if it's procedural, even if it's without life, even if it's just to find mining nodes.  They NEED to include it, because that's the true lure to space exploration, not endless black.

     

    Infinity has demonstrated seamless planetfall (even if he might have abandoned what the game could have been in favor of money).  So has Space Engine.  And Kerbal.  And Elite: Frontier.  And even BC3000 (etc), even if it mostly sucked, but he did it and a great bit more in that game.  

     

    As for Chris Roberts, he licensed Crytek FFS!  There's nothing it cannot do.  There can be no excuse.  $31M and counting (it's probably $32M by now, since more ships are being shown, golly gee!), far, far, far more than they requested or expected, they're throwing bones to you guys, ships for another million bucks, and you're still okay with no planetfall?  I have just lost interest in this project.  Now HE has to regain it.

     

    These games, all of them, need to start including ship interiors (during flight, not separate "modules"), station interiors, spacewalk, and most importantly, procedural (or hey if you have enough artists to do it by hand, go for it, and release the modding tools so the community can keep going) planets you can explore.

     

    If they do not, I continue to wait.  At this point, it looks like an Indie is going to do it properly, first.

     

     

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