EQ was a themepark through and through. Linear class design, every warrior was the same, every monk, every druid... Completely loot driven. Zones catering to specific levels (yes there were some mobs in each zone that were harder but the zone itself was all approximately the same level). Llimted crafting completely outdone by loot and of course absolutely no way to impact/shape/own the world.
EQ was a complete themepark.
What is or what isnt a themepark/sandbox all comes down to the individual, for me EQ was neither sandbox or themepark.
For me themeparks are on the rail and hold ur hand - which EQ was definetly not this is what i see as the key factor of a themepark game .
For me Sandbox allow you can influence the world itself build cities edit terrain and all that good stuff and lots of xploration and hidden things.
It just means that Everquest was one of the first Theme Park games, Sandbox game mechanics are totally different, its not really a matter of opinion, Sandbox games do not have levels, or 'classes' and neither do the mobs etc that you encounter in the wilderness.
Arrr but sandbox uses a skil system which EQ also had aswell if you remember correctly there was a skill that lvled for every skill/spell you used. 1h sword skill the higher it was the more accurate and more dmg you did with swing, Evocation skill reduced the amount of fizzles and increased effectiveness of the spell that used the Evocation skill. Meditation skill the higher it was the faster your mana regenerated, Some were class only based skill other everyone got. EQ has alot of sandbox element but it also has alot of themepark it is a theme of its own, its neither completly sandbox and its neither a complete themepark.
This is accurate. I dont agree than you cant use a class system in a sandbox, but eq certainly has a skill based system underneath its levelling system. eq had soo much fun stuff that no one talks about. That stuff was the magic. Not the levels and not the raids. Weve seen what magic is created from levels and raids.
Originally posted by ShakyMo Exactly, you can't have progression pve in a sandbox, its the opposite of sandbox.EQ was a themeparkEQ2 was a themeparkEQ fans love progression pve.Therefore EQN will have progression pve and will be a themepark. Although it may have some sandbox elements around crafting / housing / farming / Terra forming etc.. the very act of having the Linearality of a progression pve endgame (well endgame full stop) will make it not a sandbox.
We shall see, but I wouldn't be so quick to write it off.
Non-stanced dungeons and forced leveling via question would be enough of a step in the right direction for me to be vaguely happy.
Originally posted by koboldfodder The fact that this thread is 50 something pages long pretty much shows the interest in EQ as well as sandbox type games.
On this forum though, I don't know if we're a good representation of the current or potential MMO player.
I just installed and played EQ2 for the first time. The EQN team better, BETTER, forget any of those design concepts ever happened. And post luclin EQ1 frankly.
I just installed and played EQ2 for the first time. The EQN team better, BETTER, forget any of those design concepts ever happened. And post luclin EQ1 frankly.
well after having a really good look at planetside 2's systems i have this feeling that the entire eq next gameworld will have a major territory control component to it and aside of starting cities there will be no safezones in the world and the game will be FPS.
i have this feeling that there will be frontlines for war and the teams will be as follows. The frontlines will be constant battles but behind the lines it will be relatively safe with guards and patrols.
given the company and the person quoted, and said history in mmo.... I wouldnt give anything he said two squirts worth of recognition.
We are the Founding Fathers in this virtual world in which we create. As such it seems we must do what our Founding Fathers had to do.. in order to let our fellow gamers have a fair shake.
I've said it before in the thread asking what dev could make a AAA sandbox and I still believe it. SOE is the most likely dev to make the next era of MMOs that return to it's sandbox origin.
I doubt Sony would launch a second rvr game, why would they want more competition, when ps2 will already have competition from gw2 & teso as a rvr game and firefall as a sci-fi fps mmo
I doubt Sony would launch a second rvr game, why would they want more competition, when ps2 will already have competition from gw2 & teso as a rvr game and firefall as a sci-fi fps mmo
Free assets i would imagine. Im sure theyll reuse anything thats useful since they are both made with the same engine. If its not rvr im sure it will be world pvp probabally half safe zones
have you seen those maps? each one is 64 square kilometers and there is three. Regardless of how it goes, i think we have alot of goodness coming our way.
Smedley is trying to redeem himself for SWG's Sandbox-to-Themepark blunder, where a great game with a great community turned into another run-of-the-mill cash grab.
I just installed and played EQ2 for the first time. The EQN team better, BETTER, forget any of those design concepts ever happened. And post luclin EQ1 frankly.
well after having a really good look at planetside 2's systems i have this feeling that the entire eq next gameworld will have a major territory control component to it and aside of starting cities there will be no safezones in the world and the game will be FPS.
i have this feeling that there will be frontlines for war and the teams will be as follows. The frontlines will be constant battles but behind the lines it will be relatively safe with guards and patrols.
actually the diety based pvp server from eq1 way back would be a more logical step and it's ruleset was pretty good and already written, wouldn't be too hard to adapt it and not have to change the world and it's lore to fit some weird one race per team thing. the three teams were made up of goodies (tunare, marr, etc..), newts (agnostics, sol ro, bristlebane, etc..), and evils (cazic, inno, bertox, etc..).
Was by far the best eq experience I ever had. didn't think they would end the server as it was the most popular pvp server by far, and the rewards for killing other players were interesting and just beginning to get creative when it was all pulled.
SOE has a history of proclaiming their latest games are going to be the biggest/best/greatest <insert genre> ever released. I remember he was dancing to that tune back when EQ2 was coming out, talking about how revolutionary it was going to be. Instead, we just got "/pizza".
In my perfect game, Smed mixes the lore and game of the EQ1 diety pvp server with the original SWG game, when we could 'bring a knife to a gunfight'.
SWG had by far the best cities, crafting, and population of any game, the wars were intense and hard fought. Put that in Norrath and I believe you have an epic game.
Originally posted by asmkm22 SOE has a history of proclaiming their latest games are going to be the biggest/best/greatest ever released. I remember he was dancing to that tune back when EQ2 was coming out, talking about how revolutionary it was going to be. Instead, we just got "/pizza".
The best pizza i ever had. EQ2 is even today is an amazing game. Dwarfs every other PVE MMO in content and features.
But they scrapped their work before any of those games came out... I think he's using those more as supporting evidence of his idea that themeparks(WoW clones) are done.
Now, I never played SWG, what was it about that game, from those that played it, that made it such a good game? such a good sandbox? What elements would you like to see in EQN?
1. Being able to build the character you wanted, since it had a skill-based system.
2. Playermade cities governed by player Mayors
3. Being able to own your own house
4. Player made economy, complete with full-time crafting professions. Almost everything you wore was player crafted. It wasn't a loot based game.
5. Clothing, lots and lots of different kinds of clothing, so you could look unique.
6. Flag yourself PvP system.
7. The community. Very helpful, and almost everyone RPed every once in a while. Image Designers, Interior Decorators, Crafters, and Entertainers all acted the way you'd expect one in their respective professions to act. Some people, encouraged by the freedom the world offered, RPed 100% of the time.
8. Entertainers and other non-combat full-time professions.
There's the part that made me originally unsub from SWG, /flag PvP restricts a player too much. Some of you fulltime crafters may not want it. But all the real good stuff (thievery! banditry! mercenary work! assassinations! piracy! warfare involving politics!) are out once flagged PvP happens. The world may turn into a more grim state, but a sandbox requires the option to be the villain, as there is always the bully to smash your sand castle into bits, but its up to you whether to call forth your big brother, or grab that shover and stick it up the ass of the one who broke your castle.
I just installed and played EQ2 for the first time. The EQN team better, BETTER, forget any of those design concepts ever happened. And post luclin EQ1 frankly.
well after having a really good look at planetside 2's systems i have this feeling that the entire eq next gameworld will have a major territory control component to it and aside of starting cities there will be no safezones in the world and the game will be FPS.
i have this feeling that there will be frontlines for war and the teams will be as follows. The frontlines will be constant battles but behind the lines it will be relatively safe with guards and patrols.
The original EQ PVP servers had factions: Blue: Human, Barbarian, and Erudite. Purple: Gnome, Dwarf, and Halfling. Yellow: Wood Elf, High Elf, and Half-Elf. Orange: Dark Elf, Ogre, and Troll. I think it was one too many factions, so your faction list could be interesting, but with the world of Norrath being reinvisioned, they could go farther than simply Good vs Neutral vs Evil.
Originally posted by Scot The title, hopefully that will change. EQ Next. It sounds like a cosplay clothing store and shows no creativity what so ever.
They said thats the code name of the project and not its acualy name i beleikve you will get the acualy name of the game when they show it off at the fanfair next year. They did state its just tempory name atm.
Comments
This is accurate. I dont agree than you cant use a class system in a sandbox, but eq certainly has a skill based system underneath its levelling system. eq had soo much fun stuff that no one talks about. That stuff was the magic. Not the levels and not the raids. Weve seen what magic is created from levels and raids.
lets see what the other magic can do.
We shall see, but I wouldn't be so quick to write it off.
Non-stanced dungeons and forced leveling via question would be enough of a step in the right direction for me to be vaguely happy.
how can you tell if there interested in eq and sandboxes?
On this forum though, I don't know if we're a good representation of the current or potential MMO player.
I just installed and played EQ2 for the first time. The EQN team better, BETTER, forget any of those design concepts ever happened. And post luclin EQ1 frankly.
well after having a really good look at planetside 2's systems i have this feeling that the entire eq next gameworld will have a major territory control component to it and aside of starting cities there will be no safezones in the world and the game will be FPS.
i have this feeling that there will be frontlines for war and the teams will be as follows. The frontlines will be constant battles but behind the lines it will be relatively safe with guards and patrols.
Fae
Froglok
Halfling
High Elf
Wood Elf
Barbarian
Erudite
Gnome
Half Elf
Human
Kerra
Dark Elf
Iksar
Ogre
Sarnak
Troll
We are the Founding Fathers in this virtual world in which we create. As such it seems we must do what our Founding Fathers had to do.. in order to let our fellow gamers have a fair shake.
Doesnt matter if its true what you said Mr Smea...Smedley,but i give you now this rare Phial of Galadriel anyways,you might need it.
If you can lead MMORPG´s out of Saurons realm or help in the process even tiny bit ,then NGE never happened in my books.
Let's internet
I doubt Sony would launch a second rvr game, why would they want more competition, when ps2 will already have competition from gw2 & teso as a rvr game and firefall as a sci-fi fps mmo
Free assets i would imagine. Im sure theyll reuse anything thats useful since they are both made with the same engine. If its not rvr im sure it will be world pvp probabally half safe zones
have you seen those maps? each one is 64 square kilometers and there is three. Regardless of how it goes, i think we have alot of goodness coming our way.
Good take on the sandbox/themepark debate from Pyrostasis.
I watched it, he spent 2 months in UO preparing to steal everything from another person just to get back at him, that's griefing for me.
Dunno if this has been posted already but as we all suspected the failure of swtor was the main reason for soe to take a new direction in the design
http://www.pcgamer.com/2012/10/23/sony-online-everquest-next-design/
actually the diety based pvp server from eq1 way back would be a more logical step and it's ruleset was pretty good and already written, wouldn't be too hard to adapt it and not have to change the world and it's lore to fit some weird one race per team thing. the three teams were made up of goodies (tunare, marr, etc..), newts (agnostics, sol ro, bristlebane, etc..), and evils (cazic, inno, bertox, etc..).
Was by far the best eq experience I ever had. didn't think they would end the server as it was the most popular pvp server by far, and the rewards for killing other players were interesting and just beginning to get creative when it was all pulled.
You make me like charity
In my perfect game, Smed mixes the lore and game of the EQ1 diety pvp server with the original SWG game, when we could 'bring a knife to a gunfight'.
SWG had by far the best cities, crafting, and population of any game, the wars were intense and hard fought. Put that in Norrath and I believe you have an epic game.
The best pizza i ever had. EQ2 is even today is an amazing game. Dwarfs every other PVE MMO in content and features.
But they scrapped their work before any of those games came out... I think he's using those more as supporting evidence of his idea that themeparks(WoW clones) are done.
There's the part that made me originally unsub from SWG, /flag PvP restricts a player too much. Some of you fulltime crafters may not want it. But all the real good stuff (thievery! banditry! mercenary work! assassinations! piracy! warfare involving politics!) are out once flagged PvP happens. The world may turn into a more grim state, but a sandbox requires the option to be the villain, as there is always the bully to smash your sand castle into bits, but its up to you whether to call forth your big brother, or grab that shover and stick it up the ass of the one who broke your castle.
The original EQ PVP servers had factions: Blue: Human, Barbarian, and Erudite. Purple: Gnome, Dwarf, and Halfling. Yellow: Wood Elf, High Elf, and Half-Elf. Orange: Dark Elf, Ogre, and Troll. I think it was one too many factions, so your faction list could be interesting, but with the world of Norrath being reinvisioned, they could go farther than simply Good vs Neutral vs Evil.
They said thats the code name of the project and not its acualy name i beleikve you will get the acualy name of the game when they show it off at the fanfair next year. They did state its just tempory name atm.