It's surely becoming clear that there is only one way to save MMO gaming: growth and bourgeois values. The plan forward is also manifest: cut fees for entry by employing F2P models, and remove innovation-stifling regulations which prevent individuals from using their hard-earned money as they see fit. Allowing people to pay for win will increase competition while infusing MMOs with the magic of the market.
Comments
But the upper 1% are not foolish enough to waste their time gaming instead of exploiting the 99%.
So yeah, back to square one and getting teenagers and average adults into playing your game.
..Very clever post.
I wasnt aware anyone knew what "bourgeois values" even meant anymore. I was listening to Das Capital on audioboook the other night (...yes...really.) and was amazed at the plethora of Political and Social terms which were used to actually have deep conversation and debate back in the mid 1800s- Fast forword to today and its all left/right and bumper sticker slogans with such little substance- But lots of "image" and great "marketing..." Kind of like...Gaming =P
Anyhow. Nice.