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This week's Review in Progress for Mists of Pandaria covers the new Pet Battle System... and why it just might be the best part of Blizzard's latest WoW expansion.
The Pet System overall is a testament to WoW’s new direction: give player’s new stuff. I think it is a great system in Mists and adds a lot to the game even if it’s not for everyone. I say this because I was very much one of the doubters. I thought it would be silly and more annoying than anything else. Well, Blizzard proved me wrong. The idea that I can name my Mechanical Chicken was just funny, and I still have a soft spot in my heart for the Mechanical Yetis, two hysterical aspects of the game which WoW has now given a clear purpose outside of bragging rights.
Read the rest of Garret Fuller's Mists of Pandaria: Review in Progress - Part Three.
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
Comments
This is one of the major reasons why I am tempted to buy MOP. Also I heard that there will be brawling in the new patch. Also I heard they have added transmogrification which lets you alter your appearance AND they gave my druid one of the most unique creative and innovative spells EVER - symbiosis!
Also I love playing new classes so I love it that there is a new one. Writing all this makes me want to go and buy MOP now lawl.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
One thing any good MMO will have is non cobat, non progression things to do. Like in EQ2 you have housing and collections. Rift you have artifacts. WoW (and most games) you have mount and pet collecting.
For years people have been asking blizzard for something to do with all the pets theyve gathered. Blizzard answered. There is no question the game is better because its in there, even if half the players feel like you do. MMOs need more of this sort of thing.
you mean like achievements? Or countless othe things in many games?
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
Ridiculous comparison above there.
They added it in because many people have hundreds of pets and there was nothing to do with them, now they added even more and allow you to fight against eachother.
I don't really see the problem with games having more fluff, people whine that all there is to do in WoW is raid and run dungeons, when they add other stuff in people still moan, they can't win with some people.
From what I read the point of this is combat. And it seems strange to take companions and make a combat game out of them. Why not add housing and let them run free around the house and or yard. That would make more sense to me then this.
I really enjoyed this game once . I don't even feel like going back for nostalgias sake anymore as I have done in the past . Theres so much they could have done with this game .ie player housing , guild halls . There so many fantasy creatures they could have used Centaurs and Ogres would have been good . Hell even leprechauns . They've given us pet battles and pandas .
I remember all those jokes about go play hello kitty island in WoW vanilla ,somehow I dount the people making them would have done so had they known what WoW itself would look like in 7 years .
Still Hello Kittys mega popular and so is WoW .........nuff said .
Because doing this is a lot easier than adding housing to the game. They are trying to get people back in to the world interacting not sitting in there instanced house. (it would be instanced because there is nowhere to realistically put housing in azeroth)
Also games like Pokemon where you collect pets and fight them seem to be very popular so why not integrate something like that?
Pandas are ridiculous but leprechauns are not?
Give me a break.
There were plenty of EQ players making fun of WoW vanilla players for going to a kid's game - I still don't see how Panda's are worse than Cow people dancing to 'peanut butter jelly' or goat men from outerspace;
This game has always been a cartoonish tongue-and-cheek game. I have always thought it was like a Pixar movie which worked on two levels, for kids and adults.
And I find irony in someone who moonwalked with their night elf to call my Panda childish.
Someone in game asked me yesterday, 'A Pandaren? Are you serious?'
My answer, "No, I'm not"
I think adding a whole new 'balanced' combat system might pose a few difficulties; I'm not an expert, but I doubt that was 'easier' than housing would have been.
if they had literaaly copy'd and pasted pokimon i would play their game cuz god knows nintentards will never leave their cave -_- how many year did they take to change mario and their idea of changing mario was to add more coins imagine how long it will take for them to discover the internetz
if i had one wish it would be to get my hands on pokimon source code from black / white hell i would be happy with even blue/red i would be a filthy rich by the end of next year
Um ... MMOs have no point except what you choose to make the point.
Erm, no. I don't mean that. Achievements can be considered a way of delivering content in the game. Mini games like this, do not. I guess it would make sense, if it fit the world and lore. The way Keg Brawl does in GW2. But these pet battles....make me feel like I'm stepping back into 8 bit territory and it's just...boring and non immersive pertaining to the world of Azeroth.
Umm, let's stay on topic and not try to mince words to suit your "pointless" argument. Saying pet battles in their current form in WoW are pointless to the overall game has nothing to do with MMOs in general.
Now to further have this make sense to you who just want to argue because you like the system, why not add some type of reward system to enhance it and make it worthwhile. Like titles, or a special mount from winning so many battles. See, this is where WoW's lack of other systems such as housing really make potential systems like this fall by the wayside. If you had housing you could make pet batttles a nice primary way of earning furniture and other additions to your housing. Thereby making it rewarding and fitting into the world and design of MMOs.
And yet, people in the game are having a blast playing it. It's a mini game. I personally could care less, in fact, I haven't even paid the 100G to train it. But that's my opinion. But just because we don't like it, it's still quite popular and quite active.
i thought the point of playing games was for fun. why does everything have to have a reward tied to it? why does everything have to have an incentive? it isnt enough that some people find these pet battles fun?
Pet battles are a great addition to the game and something to do between down time. This is probably the best addition to the game.
Scenarios on the other hand are pointless and worthless. You basically out gear them within 10 minutes of being 90. I have NO idea why these were not pre-90 mini dungeons to help with leveling. IE: use scaling to allow all players to participate.
Daily quest grind is beyond stupid right now. They said there would be choice and there is not. You have to grind 45 daily quests a week to get tokens.
Challenge mode is meh. Harder dungeon for VP and cosmetic gear. Would have much rather enjoyed an actual Elite mode dungeon with 470 item level gear or something. No dungeon finder.
Raiding is raiding. Except now, the competitiveness is pretty much stupid. Black market auction house allows for the really rich to buy heroic gear. The guilds who have been able to farm Galleon (496) and Black Market (509) are the ones who are 6/6H while the people gearing up the natural way are stuck 2/6 or 3/6H. Shout out to the guilds who stacked HoTW druids.
Heroic dungeons are just a quick 15 minute run to get some VP or gear. A lot easier than Burning Crusdae and slightly easier than Cata.
Talents - Some specs have mandatory talents like hunters (glaive toss or lynx rush), while other classes like monk have real choice.
Monk is pretty cool. Healing is over powered. You will see a ton of monks being brought to heroic bosses and guilds 4 healing with 2. Brewmaster is comparable to other tanks, but has issues when generating chi while moving. Also pretty prone to large attacks because shuffle can fall off when having to move. Monk dps is pretty much just rogue (energy and combo points). Keep up buffs and dps.
Worth mentioning: Rare monsters are fun to farm now. They drop some neat things. Cross realm zone is a great feature. It's fun to see barrens or redridge filled with players again.
Housing is something I think WoW, after TEN years of running should have.
Originally posted by Arskaaa
"when players learned tacticks in dungeon/raids, its bread".