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I read this comment from Smed about the changes of EQ Next to a sandbox:
"Once we made that shift, everything else had to follow. And what we saw was RIFT. We saw the writing on the wall with SWTOR. We saw The Secret World. We saw all these games that we knew were in development and very high-quality, but we saw what was going to happen -- this big spike and then it goes down. That's the truth of what's been happening with MMOs. The fans need to realize that if you don't change the nature of what these games are, you're not going to change that core behavior. We want to make games that last more than 15 years. That's why we made the decision to change it."
http://massively.joystiq.com/2012/10/20/soe-live-2012-john-smedley-on-eq-next-and-soes-future/
And then I felt like:
http://www.youtube.com/watch?v=79M0P74d6ZA&feature=related
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
Comments
Smed hypes all of SOEs new games in this way, I'll reserve my judgments til I see the product itself and how it plays.
After the way they have dealt with PS2 I'm even more skeptical that they can create this amazing sandbox world. Ignoring player input and feedback, stepping away from the things that made PS1 great (and directly contributed to it's long lasting appeal), and then the final decision to rush the product out prematurely next month.
Probably not a good idea to get too excited yet, or you just might end up a very disappointed individual.
Well, if I am going to be disappointed, at least I have the fun now. If I am sour now and right afterwards, what good does that?
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
Oh Smedley. Hind sight is indeed 20/20.
Well, and I'm only making this judgment based on your past posting history, but you seem to get easily excited when there is little to no info regarding a new game you are interested in.
Then, post launch, you have a habit of coming back here and making a thread explaining how disappointed you have become with the product. This is seen repeatedly among your posting history for the last few years.
My point was that you could avoid that happening, again, if you didn't get so invested into these products at an early stage, based on nothing more than company propaganda.
Take note...
"Never pay more than 20 bucks for a computer game."-Guybrush Threepwood
"I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me."-Hunter S. Thompson
I'm in agreement with the hype thing. Mr. Smedley says this will be the biggest game ever or that it's going to last 15 years and I know he's just blowing smoke.
At the same time, I think Smedley is right about the spike and drop in players for theme park games. It's just the nature of theme park games.
I don't know what this means for EQNext, other than it'll be cool to see a major developer building a sandbox. It could be garbage, but it will be really expensive garbage, instead of cheap garbage.
I can not remember winning or losing a single debate on the internet.
No matter if he sticks to what he says, that someone in his position SAYS it is worth a lot. The insight and pure themeparks are essentially and funamentally flawed, and not some forum hobo says it, but a MMO developer who is known, is worth alot in itself, if you ask me. It is THE singlemost important insight of the MMO decade.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
I'm in agreement with the hype thing. Mr. Smedley says this will be the biggest game ever or that it's going to last 15 years and I know he's just blowing smoke.
At the same time, I think Smedley is right about the spike and drop in players for theme park games. It's just the nature of theme park games.
I don't know what this means for EQNext, other than it'll be cool to see a major developer building a sandbox. It could be garbage, but it will be really expensive garbage, instead of cheap garbage.
"Never pay more than 20 bucks for a computer game."-Guybrush Threepwood
"I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me."-Hunter S. Thompson
Admitting you have a problem is the first step in recovery.
The contemporary model of theme park MMOs are failing, I think they have been in the decline for several years now, yet developers kept trying to jam that square peg in the round hole. Whether or not Smed is completely honest, a precedent is being put in motion. I, for one, think it is for the better.
Will Smed give us the right blend of elements of sandbox and traditional themepark gaming to please everyone? /matthewmcconaughey on "Be alot cooler if you did." /matthewmcconaughey off Thats really all we can say, this early on.
UO, SWG, EQ, DAOC and EvE all showed positive subscription growth after launch.
Some of those kept growing, SWG was mismanaged into the ground. Some of the others as well.
You could legitimately say that is what happens since Devs seem to forget there actually were MMOs before WoW, and build to reflect that.
I'm in agreement with the hype thing. Mr. Smedley says this will be the biggest game ever or that it's going to last 15 years and I know he's just blowing smoke.
At the same time, I think Smedley is right about the spike and drop in players for theme park games. It's just the nature of theme park games.
I don't know what this means for EQNext, other than it'll be cool to see a major developer building a sandbox. It could be garbage, but it will be really expensive garbage, instead of cheap garbage.
No matter if he sticks to what he says, that someone in his position SAYS it is worth a lot. The insight and pure themeparks are essentially and funamentally flawed, and not some forum hobo says it, but a MMO developer who is known, is worth alot in itself, if you ask me. It is THE singlemost important insight of the MMO decade.
"Never pay more than 20 bucks for a computer game."-Guybrush Threepwood
"I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me."-Hunter S. Thompson
Talk from Smed is not just "cheap": it's worthless.
How do you propose that someone supports some of these latest TP's for a long time when you are "done" with the content within a few months? Call them whatever this latest batch of games has a design flaw and it's good to see someone in the industry acknowledge this.
fixed it for you.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
Dont really care what Smed says...or really for the matter, what any of yall say either
Gimme the game and ill judge for myself.
No matter how cynical you become, its never enough to keep up - Lily Tomlin
I mostly agree
I dont understand why Smed wants to force *new* euro SOE players to use Prosieben
http://eq2wire.com/category/international/
after we launch Planetside 2 – new EU accounts can only be created on Prosieben.
Smed did do two things right this year - responding to player outcry
1. Smed did not kill EQ Mac
2. Smed is not forcing existing europlayers to migrate to Prosieben
EQ2 fan sites
No one said they are perfect, i got over SWG years ago, it's old news and a long playing record for some. SOE will still be here long after the butt hurt are still crying in their soup.
What if the most hated man in the MMO industry ends up being the one that saves it?
Even if what he's saying never comes to be, you can bet your a*** other developers have taken notice to what he just said.
I'm in agreement with the hype thing. Mr. Smedley says this will be the biggest game ever or that it's going to last 15 years and I know he's just blowing smoke.
At the same time, I think Smedley is right about the spike and drop in players for theme park games. It's just the nature of theme park games.
I don't know what this means for EQNext, other than it'll be cool to see a major developer building a sandbox. It could be garbage, but it will be really expensive garbage, instead of cheap garbage.
No matter if he sticks to what he says, that someone in his position SAYS it is worth a lot. The insight and pure themeparks are essentially and funamentally flawed, and not some forum hobo says it, but a MMO developer who is known, is worth alot in itself, if you ask me. It is THE singlemost important insight of the MMO decade.
How do you propose that someone supports some of these latest TP's for a long time when you are "done" with the content within a few months? Call them whatever this latest batch of games has a design flaw and it's good to see someone in the industry acknowledge this.
"Never pay more than 20 bucks for a computer game."-Guybrush Threepwood
"I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me."-Hunter S. Thompson
Why does every developer blame the market for this "spike"? Why do they continue to refuse to take responsibility for releasing craptastic games that no one wants to play after a month?
Until I am proven wrong (And that looks like it may never happen at this rate) I will continue to suggest that a new Themepark can capture a large significant playerbase for an extended period of time.
But instead of looking at what the other guy is doing, Someone needs to do sme dam research.
Look at what worked, look at what didn't and fix it. Find out not what gamers want but what they will do. It's a fallacy to think that every thing we will do in an MMO is going to be fun, MMOs are by nature repetitive and I find it difficult to see how the fun factor can be built that way. Find out what level of grind players are willing to engage in for the appropriate reward without going overboard.
And give us back our deep and involved metagames with no easy mode cash shops.
I hope Smed is really sincere and companies are finally starting to realise going the WoW clone way is not the way to go. I hope they're waking up to the reality that we do need major sandbox games as well as the themeparks. The mmo market is saturated with mediocrity atm and that needs to change. Mmo's have taken giant leaps backwards in originality.
Games like Asheron's Call, Ultima Online, Dark Age of Camelot, EQ1, had so much to do, they weren't on rails and they had originality, with tons of stuff for players to do and keep themselves busy.....That's why they've lasted this long, they're dated, and need facelifts, but they're remembered as the first great mmo's people played, they're remembered as the best to many.
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot