Anet has put so much depth into this game. Much of what I appreciate is not necessarilly all the combat mechanics, but the little stories and vignettes that show up in the world, if you are paying attention. My world view of the Charr was focused by a little conversation exchange occuring in the Dark Citadel. Working through a DE line, I got a request to help someone 'visit some friends'. It turned out it was a journey to a graveyard to give regards to fallen comrades. From the names on the graves, I got the suspicion it was a rememberance of absent Anet folks. There are scads of wonderful little stories I have run across. Now if that sort of thing doesn't appeal to you, then it's just fluff, but it has kept me quite interested.
I tend to turn off the markers when in new zones I am exploring, though I will turn them on again at the point I am getting close to zone completions, just as externalized memories of where I have been.
If you are holding out for the perfect game, the only game you play will be the waiting one.
Originally posted by Xasapis This game is as streamlined as any other themepark mmorpg on the market. It's nice that you're having fun OP, but you could change the game title and you could have the exact same reaction on pretty much every other themepark out there.
Yeah, is the OP saying that GW2 is a difficult game, so difficult that he does not know what to do lol. GW2 is a noob friendly game it's so straight forward that you would have to be 6 years old to feel like a noob playing the game.
If the OP really wants to feel like a noob then i susgest he plays EVE or even the secret world until he figures it out.
Anet has put so much depth into this game. Much of what I appreciate is not necessarilly all the combat mechanics, but the little stories and vignettes that show up in the world, if you are paying attention. My world view of the Charr was focused by a little conversation exchange occuring in the Dark Citadel. Working through a DE line, I got a request to help someone 'visit some friends'. It turned out it was a journey to a graveyard to give regards to fallen comrades. From the names on the graves, I got the suspicion it was a rememberance of absent Anet folks. There are scads of wonderful little stories I have run across. Now if that sort of thing doesn't appeal to you, then it's just fluff, but it has kept me quite interested.
I tend to turn off the markers when in new zones I am exploring, though I will turn them on again at the point I am getting close to zone completions, just as externalized memories of where I have been.
exact same way I play:)
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Comments
Anet has put so much depth into this game. Much of what I appreciate is not necessarilly all the combat mechanics, but the little stories and vignettes that show up in the world, if you are paying attention. My world view of the Charr was focused by a little conversation exchange occuring in the Dark Citadel. Working through a DE line, I got a request to help someone 'visit some friends'. It turned out it was a journey to a graveyard to give regards to fallen comrades. From the names on the graves, I got the suspicion it was a rememberance of absent Anet folks. There are scads of wonderful little stories I have run across. Now if that sort of thing doesn't appeal to you, then it's just fluff, but it has kept me quite interested.
I tend to turn off the markers when in new zones I am exploring, though I will turn them on again at the point I am getting close to zone completions, just as externalized memories of where I have been.
If you are holding out for the perfect game, the only game you play will be the waiting one.
Yeah, that's not what the OP was saying at all.
exact same way I play:)
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg