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Funcom does a good job.

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  • madazzmadazz Member RarePosts: 2,115
    Originally posted by Connmacart
    Originally posted by DSWBeef
    Currenlty atleast in the world of Themepark devs. Trion and Funcom are the only ones that are heading in the right direction. Offer more story content, open world stuff, and less on instances. If i wasnt playign Rift id be playing TSW as it is a great game.

    Except TSW is quite heavy on Instances and it's open world stuff is very questionable.

    If you can even call anything they offer "open world". Even that is heavily instanced. 

    I enjoyed AoC quite a bit more than TSW. TSW was great, but Funcom added what is called "end game" which means repeat the same thing over and over again. It's like watching the same damn TV episode, or movie over and over again. AoC had it too, but when I played there were some cool guild battles. Kinda meaningless, but I enjoyed it anyway. In fact, I may go back someday, but some of the expansion content has made me leary.

  • OrtwigOrtwig Member UncommonPosts: 1,163
    Originally posted by madazz
    Originally posted by Connmacart
    Originally posted by DSWBeef
    Currenlty atleast in the world of Themepark devs. Trion and Funcom are the only ones that are heading in the right direction. Offer more story content, open world stuff, and less on instances. If i wasnt playign Rift id be playing TSW as it is a great game.

    Except TSW is quite heavy on Instances and it's open world stuff is very questionable.

    If you can even call anything they offer "open world". Even that is heavily instanced. 

    I enjoyed AoC quite a bit more than TSW. TSW was great, but Funcom added what is called "end game" which means repeat the same thing over and over again. It's like watching the same damn TV episode, or movie over and over again. AoC had it too, but when I played there were some cool guild battles. Kinda meaningless, but I enjoyed it anyway. In fact, I may go back someday, but some of the expansion content has made me leary.

    Actually, they are looking at doing some different things in the "endgame" space:

    http://www.dualshockers.com/2012/10/29/interview-the-secret-world-game-director-joel-bylos-casts-light-on-the-future-of-the-game/

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