As a long time UO player i loved guild warfare but it seems not many games since UO has had a good system for it , to me it makes sense even in none PvP games if 2 guilds wish to war they should ! i been away from MMOs for some time and looking into getting back into it since i got a little free time but i just cant find a MMO that interest me .. . . . . guess i dont get why 2 consenting guilds shouldnt be allowed to war guess im gonna hold off on playing a MMO till darkfall unholy wars is out other than that the only promiseing MMos are archage and black desert wich have no release date for a NA release :<(
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Amen, Brother. Player faction PvP is _the_ way to go. Ah the memories of UO...
One of the reasons I gotta try DF:UW despite of the bad vibe I get from AV.
TERA did it and it had no purpose other than for pure fun and it still became one of the most active things in game.
If TERA didn't have GvG it probably would have never made it out of BETA.
i may have to look into Tera . . . .
I always liked factional PvP and guild warfare is a version of that.
But nowadays even a game called Guild Wars doesn't have any guild wars I believe. ;-)
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GW1's GvG was the best PvP I've had in an MMO.
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So true.
I like Guild vs Guild so I tried Guild Wars 2 but found out it has no guild wars O.o
I'm looking forward to DayZ standalone for this very reason. Once base building is implemented the boys and I can simply zip on over to another server ( pretty sure you can still keep your gear when switching to other servers) and wreak havoc and vice versa. There are more than a few clans that really hate us, so I suppose we'll be defending more than attacking
But yea, clan on clan is the way to go. The best gaming memorys I have are kicking the shit outa some whiny kiddie clan:) Ahhh, the tears.. Those sweet sweet tears.
I love GW2 but I have to say the same thing. If any game needs guild warfare its the game that's literally named for it, yet doesn't have it. I find that ironic and very odd. But I have to say, I love the game regardless. So far anyways (only played for about 2 weeks).
GvG is an awsome part of any game. I have played many games where my guild "Fist Through Screen" (not always known as that but its what it is now) has been blood enemies of another guild. for example in Xsyon my guild was hounded by a troll guild who sucked at pvp and we faught back and decimated them and often prevented them from doing things.
a great system to see in a game for GvG would be a hybrid. imgain eve online's standings system allowing those set to horrible standings being able to fight each other on sight no matter where they are. the only way this could work though in order to prevent griefing it would have to be a mutual standing function where both guilds agree to hate each other.
i would love a game that let this happen so you could fight your rivals anywhere and anytime.
It is named Guild Wars because the first one was named Guild Wars.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
I think the problem with Guild vs. Guild warfare is that - for current AAA themeparks - the designers think GvG is too risky. The games are practically designed in a way that it's impossible to lose anything, be it items, xp, the war, territory or equipment.
Losing anything is not part of the current business model because the audience for these games doesn't consider it as "fun". In GvG however, or in any other more open PvP environment, losing something, no matter what it is, is part of the deal.
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