It looks like you're new here. If you want to get involved, click one of these buttons!
Could someone explain the vitality XP bonus and how it works? I quit EQII before the vitality XP bonus took effect.
"Whoever controls the media controls the mind..-'Jim Morrison"
"When decorum is repression, the only dignity free men have is to speak out." ~Abbie Hoffman
Comments
The more vitality you have the more xp you get per kill. If you have 100% vitality you are going to get extremely nice xp from killing a mob, I think its double the normal amount.
As you get xp, your vitality lowers, and after a while your xp per kill takes a pretty big hit. If you dont xp for some time, then your vitality starts to raise again.
Yesterday I had 100% vitality, and I was getting 1% per green group mob kill and im lvl 30. Usually I would get a fraction of that.
Please correct me if im wrong someone, I would like to know a bit more about it too. I dont know if there are any numbers to show exactly how much vitality you get over time.
Nothing changed. Vitality was always in effect, including beta. They just changed the exp bar display in one of the live updates so you could see where your vitality stood .........
*** Vitality ***
- All characters gain a chunk of Vitality every hour, on the hour, and keep accumulating it until the maximum amount is saved up. It takes a week of real time to go from being completely empty to completely full.
- Each time characters gain experience, they use up a portion of their Vitality and receive more experience than usual. When the character runs out of Vitality, he or she no longer receives bonus experience.
- There are two separate Vitality pools: one for adventure XP and one for tradeskill XP.
- Your experience bar now shows your current level on the left side and a Vitality gem on the right side.
- Mousing over the gem tells you when you have Vitality available.
- The XP bar now has an indicator mark showing how far into your current level you will receive a Vitality bonus.
- If your Vitality pool will last beyond your current XP bubble, the indicator will be on the top of the bar.
- If your Vitality pool will run out within your current XP bubble, the indicator will shift to the bottom of the bar to indicate how far on the blue line you will be receiving a Vitality bonus.
- If you have enough Vitality to last into the next level, an arrow will appear to the right of the gem.
- The Persona window displays gems next to both your adventuring and tradeskill experience bars.
So it is much like WoW's "don't log and get xp bonus" feature?
"Whoever controls the media controls the mind..-'Jim Morrison"
"When decorum is repression, the only dignity free men have is to speak out." ~Abbie Hoffman
WoW's system works when you're offline OR in an inn OR in a capital city your "rest" status is raising. It takes more arround 4-5 days to hit max and only goes a maximum of one level's worth of "Free" xp.
I like EQ2's system more, I was playing my cleric and went through 3 levels before noticing I only had 40% bonus XP left, then the servers crashed.....
I can see why they'd rather SHOW you have it than not show. It would be ungodly frustrating to get double XP then go over the cap and wonder "what the hell happened to all that XP I was getting?" when killing the same things.
I always keep my vitality xp bonus at double and then lasting anywhere from 75% or into my next level.
It's very easy to do. Overnight put yourself in merchant mode.....sell your wares and raise your XP bonus at the same time
People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.
Does my vitality increase if i loged out? or do I have to be loged in?
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.