Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Black Desert Online - Sandbox MMO

GundricGundric Member UncommonPosts: 345

Black Desert is a newly announced Korean mmo currently in dev from PearAbyss.  I haven't seen any info about it here yet so I thought I link what info there is so far.  It's a sandbox game with action oriented combat system and player housing and mounted combat.  There isn't a ton of info out yet but it looks like a good one to keep an eye on.

 

Preview trailer:

http://www.youtube.com/watch?feature=player_embedded&v=TNtB5DoJ6OI

 

 

 

 

From Massively.com

Last week we told you about a new MMO called Black Desert. There was a trailer, it was gorgeous, etc. Today we've learned a little more about the Korean import thanks to an interview at Steparu.com.

For one thing, all those beautiful vistas in the trailer are part of a seamless world. For another, the combat is action-focused and features the ability to dodge and block. There's also something called horse-drifting, which the devs say is part of a battle and movement system inspired by Red Dead Redemption.

The game is class-based; current archetypes include Fighters, Sorcerers, Beasts, and Tamers, though the names will likely change going forward. Black Desert also looks to feature optional PvP as well as bind-on-equip items that don't drop if you're killed by another player. When can you get your hands on all these fine features? Not for a while, it seems. The devs say they're shooting for a Korean beta sometime in 2013.

http://massively.joystiq.com/category/Black-Desert/

 

Some details on housing from Massively.com:

Curious about Black Desert's sandbox pedigree? We are too, and it looks as if the newly announced Korean import from Pearl Abyss isn't skimping when it comes to player housing.

The game's Facebook fanpage revealed that players will be able to purchase all of the houses in the game's cities and towns. That's not all, as you can also turn part of your humble abode into a shop or a crafting area as well as create furniture and cabinets to store your valuables. Pearl Abyss seems to be aiming for lively cities and towns, as it will not allow players to build houses anywhere in the open world, though temporary tents are an option.

http://massively.joystiq.com/2012/09/24/black-deserts-housing-system-detailed/

 

 

few screen shots from their facebook page:

 

 

 

 

 

 

 

«13

Comments

  • ApraxisApraxis Member UncommonPosts: 1,518

    Well.. not a lot of information around for this one, but what we know sounds very interessting.

    - Sandbox features

    - Territorial war

    - Action combat

    - nice graphic.. and actually a little bit more gritty than the last few ones

    From Asia or not, it sounds a lot more interesting then a lot of other mmorpgs out there. And it looks like the second(or third if you count EQNext to it) sandbox AAA production. I have put it on my watch list.

    Some more information from steparu.com

    Parkour in Black Desert:

    http://www.steparu.com/latest-news/910-black-desert-online-parkour

    Housing in Black Desert:

    http://www.steparu.com/previews/mmo-rpg-previews/905-black-desert-housing-system

    Interview:

    http://www.steparu.com/previews/mmo-rpg-previews/897-black-desert-online-interview

     

  • KrashnerKrashner Member Posts: 137
    Originally posted by OG_Zorvan
    Originally posted by Gundric

    ... Korean mmo

     

    Pass.

    I'm having a lot of trouble overlooking that aswell. The game looks good and the concept is really good, but it's a shame it isn't being made by a western developer.

  • AdamTMAdamTM Member Posts: 1,376

    Is this what the cool kids do nowadays, hating on eastern MMOs just for being eastern?

    image
  • Laughing-manLaughing-man Member RarePosts: 3,655
    Originally posted by AdamTM

    Is this what the cool kids do nowadays, hating on eastern MMOs just for being eastern?

    Dunno, its alarming to me.  Its almost like its ok to be judgemental against people who live half the world away because oh no one of the games they made you didn't like the art style in.  So clearly anything they create is shite.

     

    :-(

  • TheocritusTheocritus Member LegendaryPosts: 10,014
    Originally posted by OG_Zorvan
    Originally posted by Gundric

    ... Korean mmo

     

    Pass.

           Yeah I havent played one I liked yet either.....

  • AdamTMAdamTM Member Posts: 1,376
    Originally posted by Laughing-man
    Originally posted by AdamTM

    Is this what the cool kids do nowadays, hating on eastern MMOs just for being eastern?

    Dunno, its alarming to me.  Its almost like its ok to be judgemental against people who live half the world away because oh no one of the games they made you didn't like the art style in.  So clearly anything they create is shite.

     

    :-(

    I mean there isn't even that much of an "eastern artstyle" in it, looks like RaiderZ and the architecture is mostly western.

    I mean I'm not partial to the Wizardry Online aesthetic myself, but i didn't dismiss it just because its from Korea.

    Can game-racism exist?

    image
  • ArshoonArshoon Member UncommonPosts: 71
    I'm sorry, this is far from a sandbox. It has classes and you can only buy houses they put up for sale.

    If you aren't actively part of the solution, you have no right to complain about anything.

  • ragz45ragz45 Member UncommonPosts: 810
    Originally posted by OG_Zorvan
    Originally posted by Gundric

    ... Korean mmo

     

    Pass.

     

    LoL just thinking the same thing.  I see Korean and it's an instant pass... 

  • ragz45ragz45 Member UncommonPosts: 810
    Originally posted by AdamTM

    Is this what the cool kids do nowadays, hating on eastern MMOs just for being eastern?

    Far from, it has more to do with the fact that I haven't seen a Korean MMO to date that had any real feeling of soul.  They are all pretty (beautiful actually) husks, with no real sense of soul to the game.  I will give the koreans this though, they know how to make graphically amazing games.   But that's as far as it goes.

  • negativf4kknegativf4kk Member UncommonPosts: 381
    Most if not all western made mmo are rubish, PvE Raid based single player with co-op mode games.  Only westerners can call them MMO.

    <a href="http://www.danasoft.com"><img src="http://www.danasoft.com/sig/499105419258.jpg"; border="0"></a><div style="font-family:arial,sans-serif;font-size:11px;"><p>Sign by Danasoft - <a href="http://www.danasoft.com">For Backgrounds and Layouts</a></p></div>

  • ragz45ragz45 Member UncommonPosts: 810
    Originally posted by negativf4kk
    Most if not all western made mmo are rubish, PvE Raid based single player with co-op mode games.  Only westerners can call them MMO.

     

    Calling a game rubbish because you don't enjoy that game type isn't really objective.  I hate open ended sandbox style games, but I don't call them rubbish.  They are just not my cup O tea.

  • negativf4kknegativf4kk Member UncommonPosts: 381
    Originally posted by ragz45
    Originally posted by OG_Zorvan
    Originally posted by Gundric

    ... Korean mmo

     

    Pass.

     

    LoL just thinking the same thing.  I see Korean and it's an instant pass... 

    very objective

    <a href="http://www.danasoft.com"><img src="http://www.danasoft.com/sig/499105419258.jpg"; border="0"></a><div style="font-family:arial,sans-serif;font-size:11px;"><p>Sign by Danasoft - <a href="http://www.danasoft.com">For Backgrounds and Layouts</a></p></div>

  • f0dell54f0dell54 Member CommonPosts: 329
    Originally posted by negativf4kk
    Originally posted by ragz45
    Originally posted by OG_Zorvan
    Originally posted by Gundric

    ... Korean mmo

     

    Pass.

     

    LoL just thinking the same thing.  I see Korean and it's an instant pass... 

    very objective

     

    Eating their own words, one bite at a time.

  • ragz45ragz45 Member UncommonPosts: 810
    Originally posted by negativf4kk
    Originally posted by ragz45
    Originally posted by OG_Zorvan
    Originally posted by Gundric

    ... Korean mmo

     

    Pass.

     

    LoL just thinking the same thing.  I see Korean and it's an instant pass... 

    very objective

    Heh I lived in Pohang for 6 years as part of my Military service.  I got the chance to play many games with Koreans, and really get into their gaming culture.  While I appreciate it for what it is.  It is still an instant pass for me, because Korean games are made for a different type of adudience than what I enjoy.

    Most Korean's pay for internet access by the minuite or by the MB.  Thus their games are developed with more of a grindy aspect in mind.  Because grinding is the best way for them to get a sense of accomplishment in a short ammount of time.  Story's and living, breathing, worlds take a lot longer to evolve, thus cost them more in connection costs.

    This is slowly changing as the upperclass in Korea is starting to pay a monthly fee for internet access, but by slowly changing I'm talking a snail's pace.  In 5-10 years we may see Korean games with more of a western approach to games with in depth story and more of a living breathing world.  But for the time being, until their internet payment models change, we will continue to see grindy type games coming out of Korea.

  • moguy2moguy2 Member Posts: 337
    I think we are at our limit for games that are coming out. No more please.
  • DrevarDrevar Member UncommonPosts: 177
    Another Korean sandbox gives me some hope for the genre.  It seems that the Koreans have become the trend in MMORPGs.  If this is true, more and more western companies will start to look toward AAA sandboxes (EQ Next?) whereas before it was just failed attempts to out-WoW WoW.

    "If MMORPG players were around when God said, "Let their be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it."
    -Luke McKinney, The 7 Biggest Dick Moves in the History of Online Gaming

    "In the end, SWG may have been more potential and promise than fulfilled expectation. But I'd rather work on something with great potential than on fulfilling a promise of mediocrity."
    -Raph Koster

  • f0dell54f0dell54 Member CommonPosts: 329
    Originally posted by ragz45
    Originally posted by negativf4kk
    Originally posted by ragz45
    Originally posted by OG_Zorvan
    Originally posted by Gundric

    ... Korean mmo

     

    Pass.

     

    LoL just thinking the same thing.  I see Korean and it's an instant pass... 

    very objective

    Heh I lived in Pohang for 6 years as part of my Military service.  I got the chance to play many games with Koreans, and really get into their gaming culture.  While I appreciate it for what it is.  It is still an instant pass for me, because Korean games are made for a different type of adudience than what I enjoy.

    Most Korean's pay for internet access by the minuite or by the MB.  Thus their games are developed with more of a grindy aspect in mind.  Because grinding is the best way for them to get a sense of accomplishment in a short ammount of time.  Story's and living, breathing, worlds take a lot longer to evolve, thus cost them more in connection costs.

    This is slowly changing as the upperclass in Korea is starting to pay a monthly fee for internet access, but by slowly changing I'm talking a snail's pace.  In 5-10 years we may see Korean games with more of a western approach to games with in depth story and more of a living breathing world.  But for the time being, until their internet payment models change, we will continue to see grindy type games coming out of Korea.

     

    What does this have to do with anything? All this says is that you think Korean games are grindy unevolved games. Basically rubbish.

     

    Your opinion is no different then negativf4kk. So, again very objective.

    Game looks awesome by the way can't wait to try it.

  • GN-003GN-003 Member Posts: 78

    Ah, I love it. If Korean MMOs are so terrible, what does that say about western MMOs? Hm? I have no particular bias either way, as I actually play games before I assess them. As they say, to each their own. With that said, you can't tell me there hasn't been a metric shit ton of derivative, linear MMOs coming out of the west. If not, please enlighten me.

    Where are all of the expansive, unique MMOs by western developers? You say all Korean MMOs are a grind fest, I say all modern, western MMOs are WoW-clones (not that I think that's entirely the case). It wasn't until recently that publishers and developers have finally taken the hint that gamers want more variety when it comes to this genre. They can't just slap an IP on their themepark-with-a-twist and have it be an everlasting success.

    My point is, there's such a negative stigma attatched to asian MMOs, but what has the western world brought us in recent years? I say everyone has been doing a pretty poor job and things are finally start to look up.

  • fenistilfenistil Member Posts: 3,005
    Originally posted by ragz45
    Originally posted by negativf4kk
    Originally posted by ragz45
    Originally posted by OG_Zorvan
    Originally posted by Gundric

    ... Korean mmo

     

    Pass.

     

    LoL just thinking the same thing.  I see Korean and it's an instant pass... 

    very objective

    Heh I lived in Pohang for 6 years as part of my Military service.  I got the chance to play many games with Koreans, and really get into their gaming culture.  While I appreciate it for what it is.  It is still an instant pass for me, because Korean games are made for a different type of adudience than what I enjoy.

    Most Korean's pay for internet access by the minuite or by the MB.  Thus their games are developed with more of a grindy aspect in mind.  Because grinding is the best way for them to get a sense of accomplishment in a short ammount of time.  Story's and living, breathing, worlds take a lot longer to evolve, thus cost them more in connection costs.

    This is slowly changing as the upperclass in Korea is starting to pay a monthly fee for internet access, but by slowly changing I'm talking a snail's pace.  In 5-10 years we may see Korean games with more of a western approach to games with in depth story and more of a living breathing world.  But for the time being, until their internet payment models change, we will continue to see grindy type games coming out of Korea.

    Thing is modern western mmorpg's also lack living world feeling as they are linear empty husks.  You may have been right 5+ years ago.

  • AdamTMAdamTM Member Posts: 1,376
    Originally posted by ragz45
    Originally posted by negativf4kk
    Originally posted by ragz45
    Originally posted by OG_Zorvan
    Originally posted by Gundric

    ... Korean mmo

     

    Pass.

     

    LoL just thinking the same thing.  I see Korean and it's an instant pass... 

    very objective

    Heh I lived in Pohang for 6 years as part of my Military service.  I got the chance to play many games with Koreans, and really get into their gaming culture.  While I appreciate it for what it is.  It is still an instant pass for me, because Korean games are made for a different type of adudience than what I enjoy.

    Most Korean's pay for internet access by the minuite or by the MB.  Thus their games are developed with more of a grindy aspect in mind.  Because grinding is the best way for them to get a sense of accomplishment in a short ammount of time.  Story's and living, breathing, worlds take a lot longer to evolve, thus cost them more in connection costs.

    This is slowly changing as the upperclass in Korea is starting to pay a monthly fee for internet access, but by slowly changing I'm talking a snail's pace.  In 5-10 years we may see Korean games with more of a western approach to games with in depth story and more of a living breathing world.  But for the time being, until their internet payment models change, we will continue to see grindy type games coming out of Korea.

    Yeah, sure, whatever.

    Point still is though why you would be dismissing a game based on development location?

    Not withstanding if you saw a good game come out of korea or not, you might want to hold off your judgement until the game is released and/or there are some points to criticize about it beyond OMGWTF KOREA!?!?!?!!1111one

    image
  • GundricGundric Member UncommonPosts: 345

    soooo anyways, does anyone want to talk about Black Desert Online?

     

    Plenty of Western games suck. Plenty of Eastern games suck.  I still give the ones the pique my interest a chance.   

  • PivotelitePivotelite Member UncommonPosts: 2,145

    I'm quite interested in it but I know it will be a long way away...atm GW2 is depserately trying to hold my interest and failing, I only go on TERA for the odd PvP now and then...so i'm looking for some long lasting meaningful PvP sandboxes.

     

    Unfortunately i'll have to wait a long while, so i'll play Blade and Soul before Archeage(my big hopeful) then I've got Black Desert to look forward to after that if for some un-imaginable reason Archeage fails.

     

    I'm quite satisfied with what the future is shaping up to be. Themeparks are getting less cookie-cutter WoW clone and sandboxes are finally being developed in AAA quality.

    image

  • blognorgblognorg Member UncommonPosts: 643


    Originally posted by f0dell54

    Originally posted by ragz45

    Originally posted by negativf4kk

    Originally posted by ragz45

    Originally posted by OG_Zorvan

    Originally posted by Gundric ... Korean mmo  
    Pass.
      LoL just thinking the same thing.  I see Korean and it's an instant pass... 
    very objective
    Heh I lived in Pohang for 6 years as part of my Military service.  I got the chance to play many games with Koreans, and really get into their gaming culture.  While I appreciate it for what it is.  It is still an instant pass for me, because Korean games are made for a different type of adudience than what I enjoy. Most Korean's pay for internet access by the minuite or by the MB.  Thus their games are developed with more of a grindy aspect in mind.  Because grinding is the best way for them to get a sense of accomplishment in a short ammount of time.  Story's and living, breathing, worlds take a lot longer to evolve, thus cost them more in connection costs. This is slowly changing as the upperclass in Korea is starting to pay a monthly fee for internet access, but by slowly changing I'm talking a snail's pace.  In 5-10 years we may see Korean games with more of a western approach to games with in depth story and more of a living breathing world.  But for the time being, until their internet payment models change, we will continue to see grindy type games coming out of Korea.
      What does this have to do with anything? All this says is that you think Korean games are grindy unevolved games. Basically rubbish.   Your opinion is no different then negativf4kk. So, again very objective. Game looks awesome by the way can't wait to try it.
     

    I'm not sure objective means what you think it does. Subjective seems to fit your context better. Regardless, some people are going to be turned off to Korean games, because of their history. Admittedly, it turned me off a bit, too, because I've only played one Korean game that I liked; and it was an old one. I must have tried at least ten in the last several years and hated all of them. I'm going to reserve my judgement on this one until I play it, but I'm not holding my breath.

  • lalartulalartu Member UncommonPosts: 437

    guys, you do realize that Guild Wars 1/2, City of Heroes/Villains, Tera Online and a bunch of other successful games are "Korean MMOs" 

    NCSoft is Korean

    I review lots of indie games and MMORPGs

  • AdamTMAdamTM Member Posts: 1,376
    Originally posted by blognorg

     


    Originally posted by f0dell54

    Originally posted by ragz45

    Originally posted by negativf4kk

    Originally posted by ragz45

    Originally posted by OG_Zorvan

    Originally posted by Gundric ... Korean mmo  
    Pass.
      LoL just thinking the same thing.  I see Korean and it's an instant pass... 
    very objective
    Heh I lived in Pohang for 6 years as part of my Military service.  I got the chance to play many games with Koreans, and really get into their gaming culture.  While I appreciate it for what it is.  It is still an instant pass for me, because Korean games are made for a different type of adudience than what I enjoy. Most Korean's pay for internet access by the minuite or by the MB.  Thus their games are developed with more of a grindy aspect in mind.  Because grinding is the best way for them to get a sense of accomplishment in a short ammount of time.  Story's and living, breathing, worlds take a lot longer to evolve, thus cost them more in connection costs. This is slowly changing as the upperclass in Korea is starting to pay a monthly fee for internet access, but by slowly changing I'm talking a snail's pace.  In 5-10 years we may see Korean games with more of a western approach to games with in depth story and more of a living breathing world.  But for the time being, until their internet payment models change, we will continue to see grindy type games coming out of Korea.
      What does this have to do with anything? All this says is that you think Korean games are grindy unevolved games. Basically rubbish.   Your opinion is no different then negativf4kk. So, again very objective. Game looks awesome by the way can't wait to try it.
     

     

    I'm not sure objective means what you think it does. Subjective seems to fit your context better. Regardless, some people are going to be turned off to Korean games, because of their history. Admittedly, it turned me off a bit, too, because I've only played one Korean game that I liked; and it was an old one. I must have tried at least ten in the last several years and hated all of them. I'm going to reserve my judgement on this one until I play it, but I'm not holding my breath.

    Right over your head, by a mile or two.

    image
Sign In or Register to comment.