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Anti cheat system

Anyone know they will use there own inhouse anti-cheat system.

I pray they wont use Punkbuster, remember aion? God lets hope not.

Comments

  • MMOExposedMMOExposed Member RarePosts: 7,400
    Originally posted by Home15

    Anyone know they will use there own inhouse anti-cheat system.

    I pray they wont use Punkbuster, remember aion? God lets hope not.

    What's bad about that?

     

     I don't know, so I am asking...

    Philosophy of MMO Game Design

  • JayFiveAliveJayFiveAlive Member UncommonPosts: 601
    Punkbuster is really bad... EA uses it in BF3 and dear lord there is a lot of hacking in that. I hope they use their own in-house system as perhaps that will be able to protect their game more.
  • KanethKaneth Member RarePosts: 2,286
    Originally posted by MMOExposed
    Originally posted by Home15

    Anyone know they will use there own inhouse anti-cheat system.

    I pray they wont use Punkbuster, remember aion? God lets hope not.

    What's bad about that?

     

     I don't know, so I am asking...

    My biggest problem with Punkbuster is that it doesn't seem to want to recognize itself much of the time. I can't tell you how many times I've been kicked from BF3 maps because of some Punkbuster conflict, same thing happened in MW1. Sadly, Punkbuster doesn't do much for anti-hacking either. You can go out and search youtube for examples of how hacks get around punkbuster.

    Unfortunately, there is always going to be hackers in any game you play. I really hope they have their own in-house anticheat system in place though. I really don't want to have to run some 3rd party anti-cheat system for a mmo.

  • BrokenSilenceBrokenSilence Member UncommonPosts: 321

    Punkbuster is a walk in the park. Gameguard is the one to stay away from.

  • NatjurNatjur Member UncommonPosts: 125
    Most of the data is server side, so not much will be hacked. The biggest issue they will have are botters/macro users and gold sellers (like most MMO's)
  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916

    Matt Firor in today's Reddit AMA: 

    "Moderators: yes, we will have full CS support on the live servers, including being able to handle TOS violations and harassment. We take player experience very seriously and as much as possible won't allow disruptive players to make life difficult for others."

    Should be of some help at least, depending on how many there are...

     

  • DignaDigna Member UncommonPosts: 1,994

    I would assume opening days there will be (if they are fully staffing) at least 1 per zone. Quell the 'yellers' and unstick the stuck ones.

    Should be interesting to see how it goes. I'll just use /ignore liberally for the less appealing chat persons

  • IkifalesIkifales Member UncommonPosts: 305
    MMOs generally handle this sort of thing differently than multiplayer shooters. You don't really see programs like punkbuster being used for an NMO.
  • daoc4lifedaoc4life Member Posts: 16
    Originally posted by SpottyGekko

    Matt Firor in today's Reddit AMA: 

    "Moderators: yes, we will have full CS support on the live servers, including being able to handle TOS violations and harassment. We take player experience very seriously and as much as possible won't allow disruptive players to make life difficult for others."

    Should be of some help at least, depending on how many there are...

     

    Just cause they are standing around 'on live' servers doesn't mean much at all IMO.  Though, I'm less worried since they quickly addressed how much information players will visually have access to 'SEE'.

    NOBODY wants a repeat of this unless you were one of the ones abusing it--RIP DAOC.

    http://www.bing.com/videos/search?q=daoc+radar+hack&FORM=HDRSC3#view=detail&mid=10AD0D7855196FAD704C10AD0D7855196FAD704C

     

    so I hope they limit all day long for RvR sake

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