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So how would you all feel if Anet added endgame Raid Dungeons in next month's content update?
would you be happy or unhappy about such a change?
Well I do remember the game GW2 getting a lot of positive hype for not having Raid Dungeons, or any Instanced group content larger than 5 players.
but perhaps that didn't turn out to be as fun as previously expected. Never hurts to have content, rather than to not have it.
so maybe endgame Raid Dungeons could be something fun to the GW2 gameplay. Gives Guilds something to play together in PvE.
Philosophy of MMO Game Design
Comments
If you just mean more than 5 people, there's no inherent problem anyone argued against except maybe that ArenaNet decided 5 people is what their dungeons were designed for and is how they should be run for optimal enjoyment maybe? So if they designed a dungeon where the combat system supports 15 or 25 people for optimal play and enjoyment, then that's fine.
What people never liked however, and championed against with GW2 is the idea of gear progression that has gone hand in hand with raiding in just about every MMO before. And gear progression is a big NO for GW2. It would absolutely hurt the core which is about accessibility to fun; many aspects of the game compliment this philosophy.
So any part of this discussion about adding the carrot on a stick raid mentality and gameplay mechanic to GW2 is absolutely negative and will hurt the game.
GW2 is unique it doesnt need endgame, WoW is for endgame carrot on a stick endgame and it has no place for it in GW2.
Also i think WvW needs to reward a little more then abit of karma a few cosmetic brag items woulnt hurt it i think.
But pve was never the main focus of Anet and altough they have one of the hardest dungeons ingame out of any mmo i ever played it is just not made for that platform.
Betrayed.
But since it won't happen, there's nothing to worry about.
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
That sort of endgame is just as bad as no endgame, imho.
Maybe even worse, because it takes players out of the open MMO gameworld. Which is a big enough problem with GW2 as it is.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
Exactly like that!
I think it would be great! I think more choices are a good thing ... so long as it doesn't make other content less valuable to do. As long as it's a equal and viable option for guilds - yes, guilds - which desperately need more to do than PvP.
P.S. I'm laughing because when I saw the title I thought, "I bet MMOExposed started this thread." Dude knows how to name a thread and get me to click it
If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game.
Let me take a page out of: "You don't have to participate" playbook.
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I think no gear grind is what was hyped, not that all dungeons are for five people. GW1 had dungeons for larger groups, too, and they worked quite well.
If these dungeons didn't give better rewards, I would probably like them, but not "love them". More variety in content is always good. I think your poll lacks less extreme options. There's a good reason why polls like this usually use a 1-5 scale.
bored. leaving MMOs (including GW2) with no content for more than 1 group of players at a time would be a gross waste of the MMO potential.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
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Currently Playing: ESO
Let me take a page out of: "if you want raids why don't you go play an MMO that has raids in its core design?" playbook.
Can I take a page out of : "They shouldn't waste valuable development time on something i don't like" playbook?
Or the : "theres plenty of games out there with raiding, why does everything have to be like....." playbook?
Just using sarcasm at the question, not meaning to offend at all
Its just that this "type" of question has been asked of so many different MMOs over the years, that the responses are very typical
I agree. Why on Earth start GW2 if you want a raid game? Seems churlish to demand it now when it's model wasn't at all hidden.
I personally don't see the difference of grinding raids at 'end game' or grinding 5 mans at 'end game'... except that in a 5 man you are probably not gonna be a spectator watching the guild elite have all the fun.
Raids are not amongst GW2's issues imo. Only a minority even give a shit about them in reality.
I do not think it would make a difference unless they change the rewardsystem in the game - and they most likely never will.
The people who like GW2-endgame as is wil have no problem with bigger groups for dungeons; they either will play them or not but it will not change the game.
For the people who get bored fast with GW2-endgame - they will get bored just as quickly with <raids> or what you wanna call them.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Agreed. Raiding is basically dungeon crawling but with than 5 people. It wouldn't be a problem as long as it didn«t offer tier based gear and kept rewards cosmetics only.
However, as Vhaln pointed out, rading, IMO, is a poor excuse for endgame. People are tiered of running normal dungeons for teh current rewards. Can you imagine if raiding was added?
they would be better off adding sandbox stuff, stuff do outside of fighting and running dungeons/pvp
Rift and LoTRO are doing this as is EQ2 and it's one the reasons they have a tight knit community and are still going strong
Played: MCO - EQ/EQ2 - WoW - VG - WAR - AoC - LoTRO - DDO - GW/GW2 - Eve - Rift - FE - TSW - TSO - WS - ESO - AA - BD
Playing: Sims 3 & 4, Diablo3 and PoE
Waiting on: Lost Ark
Who's going to make a Cyberpunk MMO?
[mod edit]. GW2 is doing fine without these things and it will continue to do so. I'm sure they are in the process of working on new things for the game.
Try not to speculate on wether or not the game is fun or not when you honestly are not even sure yourself. There are a ton of people having a blast playing it. Honestly, it does not even sound like you have even played it. [mod edit]
Exactly.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I will, regardless of the direction, move on from this MMO when I'm done. Like I always do. It's not a marriage, it's a game. And dropping some cheesy raids (like ALL 'raid end-game MMOs') won't change it for me. Raids suck and will always suck as a game mechanic. They're just lousy dances filled with idiotic specials and once you've solved the puzzle, they're tedious jokes.
As for GW2, I've had a great time so far. I've had the normal habituation and play less GW2 and play more of my other games even though I still love to play GW2. Which is normal.
None of the poll asnwers represent my thoughts.
I'd say it'd be a good move, and might make me try the game again, but with the current "no trinity" ideology, I'm not sure I'd enjoy it.
My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.
I chose the second option, however my stance is more along the lines of:
Sure I dont care, as long as the gear isnt any better than what is available via other playstyles.