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My thoughts on Eve Online

jonsnow13jonsnow13 Member Posts: 67

This game has a genious way of keeping the player paying monthly so the developers get fat on monthly payments.

Instead of actually having to play, you train a skill (which can take up to a week sometimes) and just wait til the weeks up and then you get your skill.  This is GREAT in a lot of ways, because you don't actually have to GRIND away at doing anything.

This is really sad as well, because they give a trial version but in the trial you won't really have too many skills to play around with since they take sooo long to develop.

Not only that, but 90% of your game is spent flying around monotonously on auto pilot...

If you want a game with a great community, this game has it...  the people are just wonderful here.  If you read a lot of books, this game will work great for you... since you will spend most of your time away from keyboard waiting for your guy to jump 14 star gates at about 1-3 minutes(depending on ship) a gate... 

Super smart developers here, because the game is immersive enough that it feels like it's got a lot to it, but in reality there's not a whole lot to do outside join a clan, mine, haul, or fight.  Whoever made this game... kudo's to you, by far the most ingenious way I've seen to keep people keeping their subscriptions active, and for long periods of time... in order to make money.

It's like shadowbane when it first came out and the developers promised they'd fix the problems and now the games finally how it should have been at launch... promises a lot off the bat, but you have to wait months, or even years to get the real game, just doesn't seem that way because it's all in the game already...

bravo!

Comments

  • CennCenn Member Posts: 239

    Well.

    The the thing in a MMORPG...

    its about the community/player created world -theoretically...

    yes, CCP ned to do something to allow more content to be created by the players - eg, new types of stations to build, ships, etc.

    but the game revolved around the player created alliances - player politics and warfare.

    its a great idea, and is what CCP was aiming at from the start. They are not quite there yet, but closer than any other game i've seen.

  • MrPopovMrPopov Member Posts: 217

    CCP have admitted it themselves: EVE is really just a big (over 2 billion unique entries) database.

  • NaosNaos Member Posts: 379

    "This game has a genious way of keeping the player paying monthly so the developers get fat on monthly payments. Instead of actually having to play, you train a skill (which can take up to a week sometimes) and just wait til the weeks up and then you get your skill. This is GREAT in a lot of ways, because you don't actually have to GRIND away at doing anything."

    CCP are just starting to see a return I believe and sure you can pay just to train skills.... myself I play the game and train skills...

    The skill system means that a casual gamer can progress just as much skill wise as a power gamer who playes 20hrs a day, Yes you continue to train in or out of game and its great to think to yourself at work "Cool X skill finishes soon" no need to kill 1000s of mobs in an unrelenting grind for SPs and the best bit is no goddam PL'n.

    The higher end skills can take a long time to train and this encourages specialization and rewards for those who choose a certain direction ingame and no end of satisfaction to achive as they will then open another avenue ingame or skillwise for you to go with your Char.


    "This is really sad as well, because they give a trial version but in the trial you won't really have too many skills to play around with since they take sooo long to develop."

    I guess they have to have trial accounts have some sort of Cap to prevent abuse and its just supposed to be a taste of the game after all.

    "Not only that, but 90% of your game is spent flying around monotonously on auto pilot..."

    Traveltime is relative as the game universe is utterly huge and diff ships and setups (and a little careful planning lol) have a great effect on the time you spend getting from A to B

    There are other parts to the game that may affect how you perceive travel... how you play it.

    "If you want a game with a great community, this game has it... the people are just wonderful here. If you read a lot of books, this game will work great for you... since you will spend most of your time away from keyboard waiting for your guy to jump 14 star gates at about 1-3 minutes(depending on ship) a gate..."

    sure lazing through safe space in an Empire over and over again can get dull but nobody makes you do that thats up to you, go steal high end Ore from a player corp in 0.0 and see how it changes or get involved in a war or pirate... in most of EVE going AFK is a sure way to get your new clone activation...


    "Super smart developers here, because the game is immersive enough that it feels like it's got a lot to it, but in reality there's not a whole lot to do outside join a clan, mine, haul, or fight. Whoever made this game... kudo's to you, by far the most ingenious way I've seen to keep people keeping their subscriptions active, and for long periods of time... in order to make money.
    It's like shadowbane when it first came out and the developers promised they'd fix the problems and now the games finally how it should have been at launch... promises a lot off the bat, but you have to wait months, or even years to get the real game, just doesn't seem that way because it's all in the game already..."


    Heh thats just it mate.. some folk look around in EVE and say "where is everything? give me something to do!" and others look around and say to themselves "I can do anything here...look at alll the posibilities!"

    EVE-Online isnt like EQ/Any other mmorpg... EVE IS an "I can do anything here" game and the truth is some folk will never get it, heh tough tittiys, why do you think EVE has such a good community? maybe its because they can see what others miss?

    ::::18::


    *Edit - what mistakes my sleepy eyes could see.....

  • ObiyerObiyer Member UncommonPosts: 511

    Great post Naos. I tried the trial and really enjoyed it and even purchased the title, my wallpaper was even a galaxy map after awhile. It was fun not having to worry about skills or progression, but make sure to get yourself a character planner of somekind. Really smooth titile, I recommend it to those who are patient, deep thinking and don't need instant gratification.

  • RemyVorenderRemyVorender Member RarePosts: 4,006



    Originally posted by jonsnow13

    This game has a genious way of keeping the player paying monthly so the developers get fat on monthly payments.
    Instead of actually having to play, you train a skill (which can take up to a week sometimes) and just wait til the weeks up and then you get your skill.  This is GREAT in a lot of ways, because you don't actually have to GRIND away at doing anything.
    This is really sad as well, because they give a trial version but in the trial you won't really have too many skills to play around with since they take sooo long to develop.
    Not only that, but 90% of your game is spent flying around monotonously on auto pilot...
    If you want a game with a great community, this game has it...  the people are just wonderful here.  If you read a lot of books, this game will work great for you... since you will spend most of your time away from keyboard waiting for your guy to jump 14 star gates at about 1-3 minutes(depending on ship) a gate... 
    Super smart developers here, because the game is immersive enough that it feels like it's got a lot to it, but in reality there's not a whole lot to do outside join a clan, mine, haul, or fight.  Whoever made this game... kudo's to you, by far the most ingenious way I've seen to keep people keeping their subscriptions active, and for long periods of time... in order to make money.
    It's like shadowbane when it first came out and the developers promised they'd fix the problems and now the games finally how it should have been at launch... promises a lot off the bat, but you have to wait months, or even years to get the real game, just doesn't seem that way because it's all in the game already...
    bravo!



    Well said! You pretty much nailed how i feel about EVE as well.

    I played this game for about a month around 6 months ago. While i liked the game in general, the real time skill system bothered me. It was my only real hang up with the game. That and i realize this is space and all but there is just too much autopilot jumping going on for me to keep my interest.

    If i had didn't have 2 jobs and a wife i would probably really be into this game. But as it stands now i don't have the patience for EVE.

    Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!

  • -Achilles--Achilles- Member Posts: 23

    I've been playing EVE Online for about three weeks now, and I have to agree, it isn't that great. Despite it's amazing graphics, great community, it doesn't have the fast-paced combat I'm use to from playing AC1 for 3 years. IMO, EVE just needs some more content, free verse ship movement (actually piloting your ship, not point and move) and a completely overhall of the combat system.

    The Overhall: First of all, get rid of this targetting thing, it's horrible, people should have to use the mouse to aim thier lazers/missles/whatever. I mean, this game is point and click combat, it isn't worth it. I imagined this game to be a lot more like Freelancer, yet instead I am greeted with a dulled down version of Starfleet Cammand, with pretty graphics. If your into the fast-paced combat, combined with amazing storyline, monthly updates, I'd say go to AC1.

  • NFWolfDudeNFWolfDude Member Posts: 304


    Originally posted by -Achilles-

    The Overhall: First of all, get rid of this targetting thing, it's horrible, people should have to use the mouse to aim thier lazers/missles/whatever. I mean, this game is point and click combat, it isn't worth it. I imagined this game to be a lot more like Freelancer, yet instead I am greeted with a dulled down version of Starfleet Cammand, with pretty graphics. If your into the fast-paced combat, combined with amazing storyline, monthly updates, I'd say go to AC1.

    Three weeks and you have decided that the way for EVE to be "better" is to become a FPS/flight simulator? I wonder why we all still play this game after all this time since that is not what the game is about. The comments about combat needing overhauling are pretty typical from beginners that go shoot a few rats here and there. Combat can get quite intense when running higher level missions or in a good PvP fight. But hey, if your thing is to wait for something to spawn, whack it with the +99 sword of iamuberpheerme, rinse repeat, by all means...enjoy. Eve has WAY more depth than you have described.

    -=-=-=-=-=-=-=-=-
    NFWolfDude

  • HomelanderHomelander Member UncommonPosts: 306

    Seriously, point and click combat ? What do you want, EVE to become Planetside or something ? The locking feature allows for people to employ STATEGY in the game OMFGBBQPAWNED that means you actualy have to THINK about what you are doing and this unfortunately dosen't seem to be the strong point of many naysayers of EVE. Also, as Wolf said so well, go whack something with an "iamuberpheerme +99 sword" (cudos on that comment). If you don't like it, don't play it. It's as simple as that.

    As for, fast-paced ... should check out some movies of the guerilla warfare that many PVP corps use ... a battleship going down in less than 15 seconds is pretty fast when you consider they are the toughest ship class in the game.

    Dakilla[666] ~ The Realm ~ Level 1000 enchanter (retired)
    Maranthoric ~ La 4ieme Prophetie ~ Level 160 (5x) HE/Feu (de retour)
    Leonthoric[DDC] ~ EVE online ~ <Fire The "Laser"> (retired)

  • glittermageglittermage Member Posts: 28


    Originally posted by -Achilles-
    I've been playing EVE Online for about three weeks now, and I have to agree, it isn't that great. Despite it's amazing graphics, great community, it doesn't have the fast-paced combat I'm use to from playing AC1 for 3 years. IMO, EVE just needs some more content, free verse ship movement (actually piloting your ship, not point and move) and a completely overhall of the combat system.
    The Overhall: First of all, get rid of this targetting thing, it's horrible, people should have to use the mouse to aim thier lazers/missles/whatever. I mean, this game is point and click combat, it isn't worth it. I imagined this game to be a lot more like Freelancer, yet instead I am greeted with a dulled down version of Starfleet Cammand, with pretty graphics. If your into the fast-paced combat, combined with amazing storyline, monthly updates, I'd say go to AC1.

    Never will happen. This game is a role playing game. The game character abilities determine how well you fight in game (plus ship mods) not how fast you are on the control stick.

    Play another space simulation that lets you do twitch.

    I enjoy the true role playing aspect. If I want twitch I'll play Battlefield 2.

    NPC combat can get intense.

    PVP combat is ALWAYS intense. All the variables involved are dizzying. You don't know how the enemy has his ship equipped. Doesn't matter if he's been in game 18 months and I've been in 4 months. I can smoke him based on my skills and equipped ship.

    It's awesome. To each his own.

    The game isn't for everyone and I like that. If I want cookie cutter, I would be playing WoW.

    One more thing - - autopilot is nice when I want to go to bathroom or get a bite to eat (in safe space). Insta-jumps for when I'm sitting in front of the screen.

  • TrentVentureTrentVenture Member Posts: 9

    It takes a LONG time to really start getting the most out of it.

    But the combat not twitch and fire.Its all about strat' and co-operation.

    I was in a 42 ship fight  last week,(been working this week)

    I was sweating like a good'en..ears straining of the T/S sever

    we had some guys tanking while being boosted by a few

    others with sheild tranfers.The same time a set of sensor  boosted Blackbirds

    and mixed scorps duked it out and tryed shutout  with a bunch of sniper Apoc's.

    The screen was full of torps and cruse's while our fleet commander called targets

    for the frig "yank" squad to "scramble".

    This prob'ly means nothing to most new player.But to the EvE vets its Pure GRAVEY! image

    Like I say..Its what you make it,get in with good corp,develop good skillz.

    Its totaly player driven.You deside how deep you want to get in,all it takes

    is time.

    But if you work at it you can use  industrial endevors to "Speed up" your

    learning.You have to buy skillz..and Pick wise'ly.Getting help from a corp and

    using coopertion will get you into good ship real fast.

    The Universe IS your osyster image

     

  • -Achilles--Achilles- Member Posts: 23

    As for your comment on my intelligence, it is quite high actually. You barely pilot your ship, you point and click, and even at that, it moves slowly. As for combat, it doesn't require any thinking, you just need to find the right order of things to fire off, and then rinse and repeat. After you disable thier warp drive, weapons, engines, shields, and what not you just click that nice little fire button once again and watch it blow up. That honestly doesn't sound very intense. I'm sorry, yet I don't see any player skill behind the combat, it's basically who can mash the keyboard in the right order to disable and kill your opponet. I played AC1-DT for quite some time, and as a mage there, you have to dodge the spells, the arrows, and whatnot through actual skill, if you don't learn to dodge propperly, your dead. Now, this isn't a game button, you have to use your keyboard (it's a animation exploit that the Devs have leaved in because it has richened the PK community) The same applys for the melees and archers...

     

    Now, EVE, I simply don't see it, maybe it's because I am not in a corp. and havn't been in any large battles, yet I do not see the side of the game you speak of.

  • CompiCompi Member Posts: 61


    Originally posted by -Achilles-
    As for your comment on my intelligence, it is quite high actually. You barely pilot your ship, you point and click, and even at that, it moves slowly. As for combat, it doesn't require any thinking, you just need to find the right order of things to fire off, and then rinse and repeat. After you disable thier warp drive, weapons, engines, shields, and what not you just click that nice little fire button once again and watch it blow up. That honestly doesn't sound very intense. I'm sorry, yet I don't see any player skill behind the combat, it's basically who can mash the keyboard in the right order to disable and kill your opponet. I played AC1-DT for quite some time, and as a mage there, you have to dodge the spells, the arrows, and whatnot through actual skill, if you don't learn to dodge propperly, your dead. Now, this isn't a game button, you have to use your keyboard (it's a animation exploit that the Devs have leaved in because it has richened the PK community) The same applys for the melees and archers...

    Now, EVE, I simply don't see it, maybe it's because I am not in a corp. and havn't been in any large battles, yet I do not see the side of the game you speak of.

    lol

    Im not an Eve fanboy. But ive tried it, and thats just BS. Its ok if you dont like the game. As many said, this game isnt for everybody. But such comments are just lies.

  • Phoenix_HawkPhoenix_Hawk Member UncommonPosts: 298

    remyburke:

    No game is for everyone and if you have that much on your plate it may be best to steer clear of MMORPGs in general as they tend to drain a lot of your time.


    Achilles:

    EVE targets more of the strategy end of things and gives no direct goal, you just do what you want with it, this isn't for everyone though. EVE although I think the only truly successful space based MMORPG, other companies tried to give that genre a go but didn't have the most success so often scraped those projects. If you want directly player control combat like in a 3D shooter try Jumpgate or Vendetta Online (which isn't actually release ready, even though it was released) and maybe a few others. Both Jumpgate and Vendetta Online although have very few users online at any given time and not much else but the combat aspect looks properly finished in VO yet. There are a lot of MMORPGs out there so if EVE isn't for you, pick any of the other many options before you.

  • Ranma13Ranma13 Member Posts: 747

    My main gripe with EVE is content. Although there is a lot to do, it really boils down to either combat, mining, or moving from one place to another. Agent missions are cookie-cutter style, "I need you to deliver <insert item name> to <insert location>". And although there's lots of stories that CCP puts out, none of it actually influences us in-game. And there's hardly any story in the game at all so it boils down to basically just a big space simulation.

    Another thing is alliances; they say that they're controlling their 'territory' and whatnot but all they're doing is shutting players out of content. What if someone just bought his BS, equipped it, and wanted to go do some rat hunting in 0.0? What? Not part of an alliance? Sorry, no can do. It's like in Neocron, if you weren't one of the anti-city factions, you were shut out of a large part of the upper-level content. I'm all for alliances having territory to control and whatnot but make it captureable asteroid belts or systems or something. The way it currently stands, they pretty much shut off nearly 25% of the universe from everyone else because the chokepoint systems. And some people don't want to join an alliance just to go to 0.0.

    Combat, it's ok. The main part of combat is just outfitting your ship with the right parts. The actual combat involves little strategy, pretty much just lock onto the enemy ships and activate your modules at the right times while watching your cap. It's no more difficult than managing your MP and spells in a typical MMORPG.

    Travel times, some people like having an auto-pilot they can turn on and walk away from, but my question is, why would you WANT to walk away from it? I'm paying $15 a month to play a game, not watch the computer jump my ship around so that I can 'play' for 5 minutes before watching it jump again for another 20. The travel times make the universe feel huge, but needlessly so.

    The main problem about this game is the excitement and entertainment it can bring, which is to say, hardly. It's hard to get excited in combat when you're pretty much all the time overpowering the enemy, and if you're losing you can just warp away at no loss. It's not very entertaining to watch your ship jumping around on-screen, doing agent missions that are pretty much just carbon copies of each other with a few words changed. I don't feel the excitement of combat or the awe of visiting a new locale.

    Really, what it boils down to is, EVE doesn't feel like a game, it feels like a real-life simulation in space. And we all know how boring real life is...

  • NFWolfDudeNFWolfDude Member Posts: 304


    Originally posted by Ranma13
    Another thing is alliances; they say that they're controlling their 'territory' and whatnot but all they're doing is shutting players out of content. What if someone just bought his BS, equipped it, and wanted to go do some rat hunting in 0.0? What? Not part of an alliance? Sorry, no can do. It's like in Neocron, if you weren't one of the anti-city factions, you were shut out of a large part of the upper-level content. I'm all for alliances having territory to control and whatnot but make it captureable asteroid belts or systems or something. The way it currently stands, they pretty much shut off nearly 25% of the universe from everyone else because the chokepoint systems. And some people don't want to join an alliance just to go to 0.0.

    Just wanted to comment on this part of things. The Devs are in the process of changing a lot of the "layout" of the jump gates in order to make zero space more accessible and less easily "blocked". The regions that will be able to be blocked off are going to become a LOT smaller, much to the dismay of the few and the relief of the rest of us who, like you said, want to hunt rats or mine in zero space :)

    ==============

    Here is the Dev log posting:

    the new world order(ish)
    reported by Oveur | 2005.02.23 10:38:24
    We're working on changing the universe a bit (which is probably an understatement) and one of the things that are changing are the gates, which are in preparation for some storyline changes. This includes removing select highways in empire space and adding/removing a number of gates in 0.0.

    Since this is quite an operation and can easily disrupt several of the current player ecosystems, I have opened up a way to send suggestions regarding changes to gates outside empire space. The ones inside Empire are more set since it's more tied into the storyline.

    You can send your suggestions to interbus at ccpgames dot com, where you have to show visually on a screenshot of the ingame map your proposal for new gates. All gates then have to be listed in the mail with originating and destination system, along with your reasoning for why this gate should be done. You must also state your experience of the area you are suggestign changes to, how long you have played, your player name and corporation along what alliance your are in if any.

    Mails that do not have the previous requirements in will be deleted. Emails are not responded to and the suggestions are a way for you to point out to us interesting possibilities, not to open up a private dialog with me on your favorite thing that should get nerfed or boosted :)

    The most complete suggestions, such as covering an assembly of regions will be more likely to grab attention. Points to keep in mind that we are looking for:

    - Open up deep space regions (think current 40+ jump regions)
    - Move chokepoints further out from Empire
    - Increase number of chokepoints in said deep space regions
    - Removing current gates is acceptable
    - Don't think "highways" when opening up space, think shortcuts.
    - 0.1 to 0.4 system changes can be part of a larger proposal
    - Less is more

    While I do expect most of the suggestions to be biased, I'm confident that we'll recieve some less biased and interesting proposals.

    Last, but not least, I will not entertain any speculation on what the changes are to empire nor what the new world order entails. You can discuss this topic in this thread. This is not a discussion of IF but HOW, just to make that clear. And first question is of course when? This is happening some months down the road.

    -=-=-=-=-=-=-=-=-
    NFWolfDude

  • HomelanderHomelander Member UncommonPosts: 306

    No truer words have been spoken by any other carebear. Wow, I never heard this one before, wait, wait, wait ... you should have ALL the rewards of 0.0 space all to yourself ... WITHOUT having any consequences. Oh yes, and alliances are nothing but big bullies yada yada yada ... and actualy, 0.0 space is not 25% of the game, it's something like 84%. And your "combat experience" of course dosen't sound like any other carebear that has actualy never been involved in a real fight, I mean, YOU of all people must of been pvp champion with there being absolutely no strategy involved.

    The game is the way it is, stop bitching about it, just because you didn't grasp all it has to offer dosen't mean you have to come spam the boards for people looking for qualtiy information.

    P.S: Try and get at least SOME facts right if your gonna use the as a base of argumentation, your right to your opinion but, no one really gives a damn about it, so please, go cry somewhere else.

    Dakilla[666] ~ The Realm ~ Level 1000 enchanter (retired)
    Maranthoric ~ La 4ieme Prophetie ~ Level 160 (5x) HE/Feu (de retour)
    Leonthoric[DDC] ~ EVE online ~ <Fire The "Laser"> (retired)

  • DamarusDamarus Member Posts: 3

    This is a very artsy MMORPG. It is very cool but only if you have patience. If not this game will bore you to tears. I played the 14 day trial and loved it. The only thing that gets on your nerves is the amount of time it takes to get to where your going. However this is also a bonus in some ways because it is really fun trying to map out your path. One last thing, This game is HUGE. I dont think anyone who plays it could have been to even half of the areas in the game.

     

  • Ranma13Ranma13 Member Posts: 747


    Originally posted by dakilla666
    No truer words have been spoken by any other carebear. Wow, I never heard this one before, wait, wait, wait ... you should have ALL the rewards of 0.0 space all to yourself ... WITHOUT having any consequences. Oh yes, and alliances are nothing but big bullies yada yada yada ... and actualy, 0.0 space is not 25% of the game, it's something like 84%. And your "combat experience" of course dosen't sound like any other carebear that has actualy never been involved in a real fight, I mean, YOU of all people must of been pvp champion with there being absolutely no strategy involved. The game is the way it is, stop bitching about it, just because you didn't grasp all it has to offer dosen't mean you have to come spam the boards for people looking for qualtiy information. P.S: Try and get at least SOME facts right if your gonna use the as a base of argumentation, your right to your opinion but, no one really gives a damn about it, so please, go cry somewhere else.

    ...Riiiiggghhhttt...ok, so let's find some PvP MMORPG, say, Lineage 2, get a bunch of my buddies and sit around some area and PK everyone that comes along. 'But we're only defending our territory!'. Yeah right, everybody would be complaining that we're monopolizing the area. Oh, and this already happens in L2 and people do complain about it very often. Don't see how this is any different than alliances gate ganking everyone who comes through. ALL the rewards of 0.0? What, you think it's just a walk through the park? Concord's gonna protect me? Rats are going to say 'oh hey we'll let you through'? And then you mentioned my point about big bullies, then mentioned something else altogether like those two were supposed to form one coherent thought.

    I've never PvP'ed before. So what? It's not like I need to rack up 500+ hours of PvP experience to know how the system works. You equip your ship then fly out there, and activate modules and guns. It's NOT very complicated. It's like people who say World of Warcraft combat involves tons of tactics when it's just about using the right skills at the right time, which is not very hard at all to figure out. Same thing with Everquest 2, I use the right skills at the right time and conserve my power depending on how fast the mob is dying and whether my groupmates need healing or not. It doesn't take 500+ hours of 'experience' to figure all this out. Just like it doesn't take me 500+ hours of experience to figure out when I should activate a webber, or when I should turn on my nosferatu, or when I should start launching torpedos...

    So I was mistaken, alliances don't shut out 25% of content, they shut you out of 84%. It's either join them or die, or spend your time in 0.0 running away from patrols and watching local chat like a hawk. I was part of the XETIC Alliance but I quit because Alliance chat was full of people who would carry on a virtual pissing contest by reporting kill mails and enemy positions. I asked a simple question 3 times in there and not one person responded with an answer. I also got tired of gate ganking in empire because of the wars. Our corp decided to join XETIC because the previous alliance we were part of was very disorganized. Instantly we have 6 wars up our butt and almost all my corp members moved to 0.0 space. I wasn't quite ready to go there yet so I stayed back in empire gathering more resources before moving. So I'm just one solitary person in empire space, mining and gathering resources. I go to a gate and BAM I'm warp jammed and webbed by an interceptor. Shortly after he goes on Teamspeak and gets his 4 buddies to log on and kill me. I'm in an iteron carrying 1 million units of TRITANIUM. Wow, they really needed to have 5 on 1 because my iteron with 1 million trit posed such a significant threat.

    And then you have those people who say "You're an idiot you should have avoided the highway systems and checked local." My question is, why do I have to? I don't go out in broad daylight in a busy street fearing for my life and watching my back constantly because some random stranger will come up to me and plant a knife in my back, why should I have to do it in EVE Online? Why should my fun and enjoyment of the game be jeopardized because someone thinks it's fun to camp in empire space and gate gank? By the way, they were camping the gate from a highway system to one of the starter systems. I wonder why they chose that SPECIFIC gate to camp? Who would go to a starter system besides the newbies? I was only going there to pick up a skill I bought.

    Call me a carebear if you like. If you want to be all hardcore watch your back and ganking everyone that you see and using gay logout tactics, that's your imperative to do so. But keep it out of empire, and do it with the people that actually WANT to PvP. I don't see why I should have to be forced into PvP just because my alliance decided to, and I don't see why I should be shut out of 0.0 because some pirates and griefers banded together and said 'this is our space now, join us and become a slave or stay out'. All I want to do is go in there and mine some of the rarer ores and see what they look like and combat some of the upper-level rats. But because I quit my corp to avoid the stupid alliance wars, I can't go there without at least losing my ship and pod several times.

    To sum it up, 0.0 space is controlled by pirates and griefers that band together to 'protect' their space and shut users out of 84% of the game content out there. If you want to experience any of the higher-level rats or mine some of the upper-level ores, you'd either have to join an alliance or be forced to PvP and deal with gate ganking. I know that there are legitimate reasons for defending 0.0, since some of the other corps go in there and kill alliance members and haulers to loot incredibly expensive stuff, but in doing so it also shuts everyone else out too. The design of 0.0 space is flawed in my opinion and players shouldn't be allowed to control the territory like they can nowadays.

  • HomelanderHomelander Member UncommonPosts: 306

    See, if you would of posted this in the first place, I wouldn't of been so ticked off. I simply get annoyed at the amount of flaming that takes place of the EVE-O forums that it picks a nerve when I see it here. The "defending our territory" is well, I dunno, an excuse I supose for some people to just kill you with a clear conscious. In 0.0 space myself, I do gank people who have low standings to my corps and alliance (yes I am a member of Xetic, I'll address that a little later). But, for a corporation to get a negative standing with someone in the first place, you had to either royaly piss them off or simply have blown them up one many times. What you have to remember in EVE is that the corps tag you carry means that you are going to suffer the consequences of your entire corporations actions, whether they took place before or after you joined up.

    The "500+ hours of pvp'ing" dosen't change squat, I agree. But being involved in simply 1 well-organized fleet operation will make you see that even if you know what to do, when to do whatever that is and have the ship/skills/modules to do it, that won't change anything if the person your fighting is ready for what your about to do. What I'm talking about is pre-planned out, well thought-up strategies to either fend off a larger fleet than yours or a well-balanced gank-fleet for instance. If you we're a member of Xetic, I really doubt you were in an organized fleet. I don't mean to thrash my own alliance but, we look like the biggest bunch of clowns at times. On that note, I flew in Xetic Fleet Ops twice ever, both times I lost my ship and we came out we horrible loses due to the lack of organization and strategy. That's why now, I follow my corps fleet ops, if they decide to join with another xetic fleet, we make sure that we're not just heading in to battle blind.

    The getting ganked in empire in your hauler, I'm sorry but, that's a part of the game since Exodus. It is easy for little corporations to war-declare large alliances and pick them off in empire, that is why most of the in-game alliances are based out of 0.0 space. If your entire corps was pulling out and you remained by yourself, why were you in that corps to begin with ? If you like making loads of ISK and have your very own fleet of ships at your disposal well, stay in an npc corps. You, being part of Xetic alliance getting ganked in empire also ties in with your first argument. The "big bullies" are actualy, well, us, if you want to get technical. Xetic Alliance owns some of the most vast low security mining space in the entire game (Impass/Immensea) and makes lord knows how much ISK off of it. So, in a sense, people attack your little hauler because they're annoyed that when THEY go out into 0.0 space, THEY get ganked by Xetic. Vicious Circle brought to you by Project Name : Shiva.

    Asking questions in Xetic alliance chat, well, yeah, just toggle "blink off" and never go near it ever again imo lol. That channel is mostly used by spammers. Your corps should be able to answer most of your questions and if you ask the right people, you can get into channels which have intelligence reports about ennemy movement and such.

    Why should you have to check for ennemies ? Well, because this game has consequences for your actions, if you decided to join an Xetic Alliance Corps, be ready to receive all the crap that is flung Xetic's way. The people who go to starter systems other than newbies are the people who sell ships/modules/skills to the newbies. Last I looked, Xetic was a major contributor on the markets so, it's kind of natural that someone looking to hurt XF will be looking on cutting off their ways of making ISK.

    No, I don't have to watch my back every two seconds, the only time someones ever directly come after me is when I flew into a a low security choke point to buy a ship that was put on market by a pirate who was looking for someone to rip to shreds. Alot of people do that (put popular item on market for 25-33% less than average and people buy it without looking in which system it is) and when you get there, it's low security and they have easy pray. Why should YOU have to face the consequences ? Well, put it this way, there are well over 10,000 people on EVE, YOU represent very little. An alliance of 4,000 people isn't looking to please every single member, it's a consentive alliance looking to help each other out. This is where I get the "Carebear" argument from. You want access to high-value minerals and 0.0 rat hunting BUT you don't want to be involved in the disputes over them. Ah, I'm the one making no sense, am I ? Like I posted before, if you want the rewards, be ready for the consequences. Xetic fights everyday to secure they're 0.0 space operations to make sure people can make they're billions of ISK. If you don't like being shot at, leave the alliance, go to an npc corps (no one can war declare you) and you will be safe from being shot in empire. If your heart throbs for those arkonor and bistot roids than please, stop complaining. Furthermore, I don't see why you want the high-end minerals, if you don't like to pvp, you don't need an abundant source of income. Simply running missions or mining in 0.6-0.4 systems can make you good amounts of ISK.

    As for experiencing high level rats, there are Level 4 security agents in 1.0 space. In those missions, you can fight stronger and more numerous groups of rats than in any 0.0 belt. As for pirates and griefers well, if you enjoyed it when they shot you, it wouldn't accomplish much now would it ? You see a flaw, I see a beauty in it's design. Since losing your ship costs you and getting podded even more so, you can't just run around acting like you own everything. The idea of alliances controlling 0.0 space isn't flawed, it was put into the game perpusely to encourage people to form alliances. THAT is what seperates EVE from 99% of the other titles available on the market. Most other games I know of are designed to be single-player and give you the "option of grouping" if you want. That's not a MMOPRG, that's a regular single player rpg which people pay more than they should for.

    In closing, I really don't mean to be a pain in the butt (yes I know I am) but I actualy do put some effort into trying not to be. This game's concept is amazing, it gives people the option have to worries and just stay in their protective npc corps and empire space (over 1,000 systems to explore) and have fun OR if they want to experience the full game, make friends, make sacrifices, astablish non-aggression pacts, and friendships, help out your friends by pushing back your ennemies. You have to stop thinking about yourself in this game, that is why this game is much more popular in European countries than in the U.S. In America, we are used to the self-gratifying world of capitalism where YOU come first. In Europe, there is much more emphasis on the community as whole, just like EVE tries to push foward with it's alliance system.

    Make suggestions, change your mind, do things differently but please, can't everyone just stop complaining ?

    P.S. : was not looking to write out an entire rant when I started this and it ended up taking me a little longer than I had expected it to, so please excuse the bad grammer and if you want me to clearify anything simply ask me to do so. Thank you. Edited for some of the grammer mistakes due to it being fairly late now that I'm finished with this post.

    Dakilla[666] ~ The Realm ~ Level 1000 enchanter (retired)
    Maranthoric ~ La 4ieme Prophetie ~ Level 160 (5x) HE/Feu (de retour)
    Leonthoric[DDC] ~ EVE online ~ <Fire The "Laser"> (retired)

  • CennCenn Member Posts: 239

    DaKiller - nice post.

    That is the thing (to the OP and others) - Eve was DESIGNED to be about "politics and territorial control". Which would lead to PvP with Purpose - ie, protecting your territory or invadig to gain more. etc.

    THAT is the thing which keep me playing - for some 2 years (if beta is included). I dont know of any other game which gives the same feel as this game does.

    Territory, alliances, ruthless capatalistic markets, pirates, traders, mercenaries, industrial megacorps etc - its all there and all player made. CCP is trying to make the tools to let us enjoy this virtual world in space.

    Where CCP is going wrong (in my humble opinion) is the increased PvE aspects of the game - especially the lvl4 agents in empire, and all those stupid npc pirates. I really would have liked this same game minus the NPCs. - make it 100% player content... but that probably wouldn't fly :(

  • fizzle32fizzle32 Member Posts: 171

    Dakilla that was beautiful.

    Ramma, I understand your frustration, I felt it too.

    We as Americans have this solo culture, its like we only live for ourselves. Eve is more of a Euro style game, you HAVE to operate as a team to accomplish big things.

    PvP is *not* just your mods, not by a long shot. Knowing the little tricks of the trade takes time, knowing how to operate in a team takes time, learning a region takes time, making the bookmarks takes time.

    The Alliance drama is a major part of the game. Teamwork is a major part of the game. Player driven plot and roleplaying is a major part of the game. You, one single person, are insignificant, you live or die by your corp and your allies.

    If you want to experience the "good" parts of the game what you need to do is put out an ad on recruiting, just say you want to LEARN PVP. Right now you have no idea how it works, you have no idea how to get to 0.0 safely, you have no idea what to expect, who to shoot, how to function, what mods to use.

    Your corp took off, went to 0.0 and you sat in empire and mined veld by yourself. The pack went south you went north. You are NOTHING. Your pack is EVERYTHING. You go where they go, you go as a team, you get on teamspeak and you function WITH your PACK. Roleplay is everything. Its not a game, universal domination is at stake, a virtual space opera where US THE PLAYERS CAN AFFECT THE WHOLE UNIVERSE.

    No other game can you affect the environment. Here the players can establish sovereignty.

    You want to mine without joining the alliance? Get a mining pass. Or hunting pass.

    And if you knew the game...you'd know you can mine in 0.0 just fine, alone, with nobody's permission, ahh but you dont have the know-how....this simple game which you berate for its "simplicity just like world of warcraft and eq2" (bahahahaha) and you don't even have the first clue how it functions.

    You hate the alliances but they work 10x harder than you just to be able to survive. You think getting ganked in an indy is hard, try losing your ship on a daily basis, and the only places selling them are lowsec pirates selling for double the price.

    You hate pirates, but tell me sir, how do you think you would fare with a negative 5 security rating. How would you feel if suddenly the game would never let you into .5 or higher. You think it's EASY?

    What Eve does require, unfortunately, is a carebear alt.

    Basically just make a character, start it with mining 4, then get a good industrial ship, and a good mining cruiser. Should take like a week. If your main ever gets camped or trapped with no cash, just jump in your carebear alt, make a few mil and funnel it to your main.

    In this manner your main can be your SERIOUS character where you take intelligent risks and play the game "for real."

    Right now you just playing the game in perpetual newbie mode. No TS, no corp, no pvp, its just like being a perpetual newbie. Not even worth playing the game like that.

    Get a headset with a mic, get on TS, join the COMMUNITY, be all you can BE, challenge yourself and dominate the universe! Roleplay! Live! Fight!

    This is Eve. Not mining veld.

  • natasnatas Member Posts: 135



    Originally posted by jonsnow13

    This game has a genious way of keeping the player paying monthly so the developers get fat on monthly payments.
    Instead of actually having to play, you train a skill (which can take up to a week sometimes) and just wait til the weeks up and then you get your skill.  This is GREAT in a lot of ways, because you don't actually have to GRIND away at doing anything.
    This is really sad as well, because they give a trial version but in the trial you won't really have too many skills to play around with since they take sooo long to develop.
    Not only that, but 90% of your game is spent flying around monotonously on auto pilot...
    If you want a game with a great community, this game has it...  the people are just wonderful here.  If you read a lot of books, this game will work great for you... since you will spend most of your time away from keyboard waiting for your guy to jump 14 star gates at about 1-3 minutes(depending on ship) a gate... 
    Super smart developers here, because the game is immersive enough that it feels like it's got a lot to it, but in reality there's not a whole lot to do outside join a clan, mine, haul, or fight.  Whoever made this game... kudo's to you, by far the most ingenious way I've seen to keep people keeping their subscriptions active, and for long periods of time... in order to make money.
    It's like shadowbane when it first came out and the developers promised they'd fix the problems and now the games finally how it should have been at launch... promises a lot off the bat, but you have to wait months, or even years to get the real game, just doesn't seem that way because it's all in the game already...
    bravo!



    Lol   NoObSpEaKimage

    Mooooo™

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