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There is so very little PvE sandbox MMOs. The only one that is relatively modern (and still looks good) is Ryzom. Every single other sandbox MMO is open world PvP. PS2 seems to take this one step way too far, and there is just no PvE at all. Why can't there be a 4th NPC faction, that invades the land and conquers stuff...exactly like what Tabula Rasa did. Instead this is just PvP 24/7, nothing else.
I think this game could benefit a lot for us who have been waiting 200 years for a PvE sandbox game (or at least a lot bigger focus on PvE). Every other sandbox game has a huge focus PvP, so adding PvE would make this a lot more unique and interesting. EVE did this with their dynamic events when rats attack systems and take them over...that was a huge improvement.
Anyone else agree that there should be more PvE elements? I'm kinda tired of all the sandbox games just having PvP over and over and over...all I'm stuck with is Ryzom it seems. I think if they added PvE, this MMO would really take off in popularity. All they would need to do is copy Tabula Rasa's PvE system.
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Consume. Be silent. Die.
It shouldn't be too hard to add a 4th faction that is just NPCs.
Now I never played PS1, so I'm not sure how it worked...but I thought there was NPCs in that game to buy stuff and do missions? Saw a video of a player talking to an NPC and the NPC sent him on a mission to take over a base. So I assume there are NPCs in this...so it shouldn't be that hard to develop a PvE system. In my opinion, we already have enough PvP games out there. And PS2 could really be unique with a Tabula Rasa PvE system.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
2 a million and one pve orientated mmos with shite tacked on after thought pvp -> thataway
3 there's firefall for the pve mmofps with tupperware pvp market
There was not a single NPC in PS1, nor is there a single NPC in PS2. It has no missions, no quests. Coding an NPC faction would be a from-scratch effort and making them smartly use vehicles and navigate bases/the map in a smart enough way to make them matter would be a significant effort.
PM before you report at least or you could just block.
If the game wasn't built with PvE in mind, then it's probably a bad idea to try and tack it on as a separate game style.
I can not remember winning or losing a single debate on the internet.
Pretty sure PS1 does, maybe it got implemented later. But it was all voiced, the player typed in chat and the NPC gave a mission (along with a storyline behind it) to send the player to take over a base or something.
Too bad PS2 doesn't have any NPCs like PS1 did. Why is every sandbox MMO so focused on PvP? Ryzom is the only one that is PvE, and Tabula Rasa was great, but NCsoft shat on it. There is literally no MMO out there that is a sandbox PvE game, with same mechanics as Tabula Rasa...really big shame. SOE could have done a lot more to be honest.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
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OMG.. Mission givers in Planetside 1?
Hahahah.. Nah man.. I think you spent too much time in the VR Room..
PM before you report at least or you could just block.
I played PS1 for several, several years and never saw an NPC. Maybe they added it after it went south and everyone quit but I never saw them.
The game isn't really meant to be an evolution of MMORPGs or Sandbox gaming, its an evolution of FPS games in the spirit of Counter-Strike or Battlefield 3. That would explain why it has no PvE content. Its not meant to cater to the standard MMO crowd.
yes i want dungeons and raids in ps2.
please add daily faction quests too so i can grind out exalted with 27 different factions again. best idea ever.
I can assure you that PS1 never had a single NPC, mission, or storyline during it's entire lifespan. Tabula Rasa was a great concept, but very shallow, especially considering other games Richard Garriott had worked on specifically the Ultima series and Ultima Online.
GTFO
Seriously.
This game was DESIGNED for what it was designed for. Go play Halo if you don't want to PvP.
Halo isn't an MMO, nor is the multiplayer part of it PvE. And the singleplayer ends in a few hours.
What I want, is an MMO like Tabula Rasa, but more sandbox...actually, the size of Planetside 2, but with PvE...but guess PS2 isn't designed that way, and more of a battlefield experience (but on a much much larger scale).
Now PvP is fine, but every sandbox game (except Ryzom) is all PvP and little to no PvP. Sandbox fans complain all the time about lack of sandbox, but its worse than that for us who want an equal (an equal, not more or less) amount of PvE in their sandbox game. But I guess PS2 is designed the way it is, a massive battlefield style game from what I can see.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
Planetside has a very unique feel to it. It's always been an open world PvP style of game. What you're suggesting would require a huge amount of resources. It would completely change the game in nearly every way. It would be like adding guns to the next Madden game.
I have a suggestion for you. Play Firefall. There is a paid-beta right now, and it fits the first person PvE style of game that you seem to be looking for in Planetside 2. The world isn't completely open, but it is a very large map with dynamic events going on all over the map. It has an art direction similar to Borderlands. Combat is also simlar as well. Everything is very polished. There is going to be a huge emphasis on crafting and dynamic missions. You will be able to create armies(guilds) and do raid style content. There will be territory control. There are instanced PvP battlegrounds for the people who want to PvP. It really seems to be what you are looking for.
It's a lot easier for you to play a game that you're looking for than for the developers to scrap Planetside 2 to make the game that you want them to make.
If it doesn't have PvE in the first place, it isn't a sandbox to begin with.
Forcing PvE into a PvP game pretty much destroys the whole concept of the game. That sort of decision needs to be made when you are originally designing the game from the ground, up.