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Suggestion: Add PvE for those that don't want to PvP

TheScavengerTheScavenger Member EpicPosts: 3,321

There is so very little PvE sandbox MMOs. The only one that is relatively modern (and still looks good) is Ryzom. Every single other sandbox MMO is open world PvP. PS2 seems to take this one step way too far, and there is just no PvE at all. Why can't there be a 4th NPC faction, that invades the land and conquers stuff...exactly like what Tabula Rasa did. Instead this is just PvP 24/7, nothing else.

 

I think this game could benefit a lot for us who have been waiting 200 years for a PvE sandbox game (or at least a lot bigger focus on PvE). Every other sandbox game has a huge focus PvP, so adding PvE would make this a lot more unique and interesting. EVE did this with their dynamic events when rats attack systems and take them over...that was a huge improvement.

 

Anyone else agree that there should be more PvE elements? I'm kinda tired of all the sandbox games just having PvP over and over and over...all I'm stuck with is Ryzom it seems. I think if they added PvE, this MMO would really take off in popularity. All they would need to do is copy Tabula Rasa's PvE system.

My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB: 

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Comments

  • KuppaKuppa Member UncommonPosts: 3,292
    Nope, it does what it what designed for.

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  • PoporiPopori Member UncommonPosts: 334
    There isn't even a baseline from which to build a PvE system in the game.  It would essentially require they create another game within the game.  I wouldn't hold out hope for that ever happening.
  • aionixaionix Member UncommonPosts: 288
    Absolutely not.  This is a PVP game. Global Agenda has some PvE in it if ya want it.
  • Pale_FirePale_Fire Member UncommonPosts: 360
    Do you know anything about this game or franchise? 
  • QuailmanQuailman Member Posts: 165
    Why must people try and change a game into something it was never meant to be, just because they don't like it? If you don't like the PvP focus, don't play it. The dev team has limited resources, so they should pour those resources into what the game was meant to be (PvP) instead of spreading themselves too thin and having the game be mediocre as a result. I understand that it sucks not to have the type of game you're looking for, but don't ruin an existing game for others that actually like what this game is about.

    Consume. Be silent. Die.

  • TheScavengerTheScavenger Member EpicPosts: 3,321
    Originally posted by Popori
    These isn't even a baseline from which to build a PvE system in the game.  It would essentially require they create another game within the game.  I wouldn't hold out hope for that ever happening.

    It shouldn't be too hard to add a 4th faction that is just NPCs.

     

    Now I never played PS1, so I'm not sure how it worked...but I thought there was NPCs in that game to buy stuff and do missions? Saw a video of a player talking to an NPC and the NPC sent him on a mission to take over a base. So I assume there are NPCs in this...so it shouldn't be that hard to develop a PvE system. In my opinion, we already have enough PvP games out there. And PS2 could really be unique with a Tabula Rasa PvE system.

    My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB: 

    https://www.moddb.com/mods/skyrim-anime-overhaul



  • ShakyMoShakyMo Member CommonPosts: 7,207
    1 planetside isn't a sandbox, its a rvr game
    2 a million and one pve orientated mmos with shite tacked on after thought pvp -> thataway
    3 there's firefall for the pve mmofps with tupperware pvp market
  • PoporiPopori Member UncommonPosts: 334
    Originally posted by TheScavenger
    Originally posted by Popori
    These isn't even a baseline from which to build a PvE system in the game.  It would essentially require they create another game within the game.  I wouldn't hold out hope for that ever happening.

    It shouldn't be too hard to add a 4th faction that is just NPCs.

     

    Now I never played PS1, so I'm not sure how it worked...but I thought there was NPCs in that game to buy stuff and do missions? Saw a video of a player talking to an NPC and the NPC sent him on a mission to take over a base. So I assume there are NPCs in this...so it shouldn't be that hard to develop a PvE system. In my opinion, we already have enough PvP games out there. And PS2 could really be unique with a Tabula Rasa PvE system.

    There was not a single NPC in PS1, nor is there a single NPC in PS2.  It has no missions, no quests.  Coding an NPC faction would be a from-scratch effort and making them smartly use vehicles and navigate bases/the map in a smart enough way to make them matter would be a significant effort.

  • OpapanaxOpapanax Member Posts: 973
    I'm sorry man but that's just not going to work here. Not saying it can't work in a game like this, but it can't and won't be coming ever in Planetside 2..

    PM before you report at least or you could just block.

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910

    If the game wasn't built with PvE in mind, then it's probably a bad idea to try and tack it on as a separate game style.

    I can not remember winning or losing a single debate on the internet.

  • TheScavengerTheScavenger Member EpicPosts: 3,321
    Originally posted by Popori
    Originally posted by TheScavenger
    Originally posted by Popori
    These isn't even a baseline from which to build a PvE system in the game.  It would essentially require they create another game within the game.  I wouldn't hold out hope for that ever happening.

    It shouldn't be too hard to add a 4th faction that is just NPCs.

     

    Now I never played PS1, so I'm not sure how it worked...but I thought there was NPCs in that game to buy stuff and do missions? Saw a video of a player talking to an NPC and the NPC sent him on a mission to take over a base. So I assume there are NPCs in this...so it shouldn't be that hard to develop a PvE system. In my opinion, we already have enough PvP games out there. And PS2 could really be unique with a Tabula Rasa PvE system.

    There was not a single NPC in PS1, nor is there a single NPC in PS2.  It has no missions, no quests.  Coding an NPC faction would be a from-scratch effort and making them smartly use vehicles and navigate bases/the map in a smart enough way to make them matter would be a significant effort.

    Pretty sure PS1 does, maybe it got implemented later. But it was all voiced, the player typed in chat and the NPC gave a mission (along with a storyline behind it) to send the player to take over a base or something.

     

    Too bad PS2 doesn't have any NPCs like PS1 did. Why is every sandbox MMO so focused on PvP? Ryzom is the only one that is PvE, and Tabula Rasa was great, but NCsoft shat on it. There is literally no MMO out there that is a sandbox PvE game, with same mechanics as Tabula Rasa...really big shame. SOE could have done a lot more to be honest.

    My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB: 

    https://www.moddb.com/mods/skyrim-anime-overhaul



  • ShakyMoShakyMo Member CommonPosts: 7,207
    Op try firefall for a pve orientated mmofps or try perpetuum for a sci-fi sandbox that's a bit friendlier on pveers than eve. (its high sec is 100% security, voluntary flagging pvp only)
  • wordizwordiz Member Posts: 464
    Hey! Completely redesign the game for me because I'm a wussy! PS2 is a crap game btw, I lol on a daily basis about how many people take it serious.
  • OpapanaxOpapanax Member Posts: 973

    OMG.. Mission givers in Planetside 1?

    Hahahah.. Nah man.. I think you spent too much time in the VR Room..

    PM before you report at least or you could just block.

  • AG-VukAG-Vuk Member UncommonPosts: 823
    Why in god good name would you take a game purely designed for PvP and add PvE. The balance issues are enormous to begin with. As someone mentioned you'd have to graft on a new game just accomadate the thought.  The game is PvP in design . If you don't like don't play , plain and simple. Skyrim is out there, as are a lot of purely pve games. Sometimes it's best not to mess with what's been successful in the past. There is absolutely no benefit to taking this brand PvE.

    image
  • PoporiPopori Member UncommonPosts: 334

    I played PS1 for several, several years and never saw an NPC.  Maybe they added it after it went south and everyone quit but I never saw them.

     

    The game isn't really meant to be an evolution of MMORPGs or Sandbox gaming, its an evolution of FPS games in the spirit of Counter-Strike or Battlefield 3.  That would explain why it has no PvE content.  Its not meant to cater to the standard MMO crowd.

  • evilizedevilized Member UncommonPosts: 576

    yes i want dungeons and raids in ps2.

     

    please add daily faction quests too so i can grind out exalted with 27 different factions again. best idea ever.

  • KrashnerKrashner Member Posts: 137
    Originally posted by TheScavenger
    Originally posted by Popori
    Originally posted by TheScavenger
    Originally posted by Popori
    These isn't even a baseline from which to build a PvE system in the game.  It would essentially require they create another game within the game.  I wouldn't hold out hope for that ever happening.

    It shouldn't be too hard to add a 4th faction that is just NPCs.

     

    Now I never played PS1, so I'm not sure how it worked...but I thought there was NPCs in that game to buy stuff and do missions? Saw a video of a player talking to an NPC and the NPC sent him on a mission to take over a base. So I assume there are NPCs in this...so it shouldn't be that hard to develop a PvE system. In my opinion, we already have enough PvP games out there. And PS2 could really be unique with a Tabula Rasa PvE system.

    There was not a single NPC in PS1, nor is there a single NPC in PS2.  It has no missions, no quests.  Coding an NPC faction would be a from-scratch effort and making them smartly use vehicles and navigate bases/the map in a smart enough way to make them matter would be a significant effort.

    Pretty sure PS1 does, maybe it got implemented later. But it was all voiced, the player typed in chat and the NPC gave a mission (along with a storyline behind it) to send the player to take over a base or something.

     

    Too bad PS2 doesn't have any NPCs like PS1 did. Why is every sandbox MMO so focused on PvP? Ryzom is the only one that is PvE, and Tabula Rasa was great, but NCsoft shat on it. There is literally no MMO out there that is a sandbox PvE game, with same mechanics as Tabula Rasa...really big shame. SOE could have done a lot more to be honest.

    I can assure you that PS1 never had a single NPC, mission, or storyline during it's entire lifespan. Tabula Rasa was a great concept, but very shallow, especially considering other games Richard Garriott had worked on specifically the Ultima series and Ultima Online.

  • IkedaIkeda Member RarePosts: 2,751
    Originally posted by TheScavenger

    There is so very little PvE sandbox MMOs. The only one that is relatively modern (and still looks good) is Ryzom. Every single other sandbox MMO is open world PvP. PS2 seems to take this one step way too far, and there is just no PvE at all. Why can't there be a 4th NPC faction, that invades the land and conquers stuff...exactly like what Tabula Rasa did. Instead this is just PvP 24/7, nothing else.

     

    I think this game could benefit a lot for us who have been waiting 200 years for a PvE sandbox game (or at least a lot bigger focus on PvE). Every other sandbox game has a huge focus PvP, so adding PvE would make this a lot more unique and interesting. EVE did this with their dynamic events when rats attack systems and take them over...that was a huge improvement.

     

    Anyone else agree that there should be more PvE elements? I'm kinda tired of all the sandbox games just having PvP over and over and over...all I'm stuck with is Ryzom it seems. I think if they added PvE, this MMO would really take off in popularity. All they would need to do is copy Tabula Rasa's PvE system.

    GTFO

     

    Seriously.

    This game was DESIGNED for what it was designed for.  Go play Halo if you don't want to PvP.

  • TheScavengerTheScavenger Member EpicPosts: 3,321
    Originally posted by Ikeda
    Originally posted by TheScavenger

    There is so very little PvE sandbox MMOs. The only one that is relatively modern (and still looks good) is Ryzom. Every single other sandbox MMO is open world PvP. PS2 seems to take this one step way too far, and there is just no PvE at all. Why can't there be a 4th NPC faction, that invades the land and conquers stuff...exactly like what Tabula Rasa did. Instead this is just PvP 24/7, nothing else.

     

    I think this game could benefit a lot for us who have been waiting 200 years for a PvE sandbox game (or at least a lot bigger focus on PvE). Every other sandbox game has a huge focus PvP, so adding PvE would make this a lot more unique and interesting. EVE did this with their dynamic events when rats attack systems and take them over...that was a huge improvement.

     

    Anyone else agree that there should be more PvE elements? I'm kinda tired of all the sandbox games just having PvP over and over and over...all I'm stuck with is Ryzom it seems. I think if they added PvE, this MMO would really take off in popularity. All they would need to do is copy Tabula Rasa's PvE system.

    GTFO

     

    Seriously.

    This game was DESIGNED for what it was designed for.  Go play Halo if you don't want to PvP.

    Halo isn't an MMO, nor is the multiplayer part of it PvE. And the singleplayer ends in a few hours.

     

    What I want, is an MMO like Tabula Rasa, but more sandbox...actually, the size of Planetside 2, but with PvE...but guess PS2 isn't designed that way, and more of a battlefield experience (but on a much much larger scale).

     

    Now PvP is fine, but every sandbox game (except Ryzom) is all PvP and little to no PvP. Sandbox fans complain all the time about lack of sandbox, but its worse than that for us who want an equal (an equal, not more or less) amount of PvE in their sandbox game. But I guess PS2 is designed the way it is, a massive battlefield style game from what I can see.

    My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB: 

    https://www.moddb.com/mods/skyrim-anime-overhaul



  • IkedaIkeda Member RarePosts: 2,751
    Yea but the entire POINT of Sandbox is that you DO what you want.  Inevitably PvP ensues.  Forcing PvE into a sandbox takes away pretty much EVERY aspect of a sandbox.
  • ShakyMoShakyMo Member CommonPosts: 7,207
    But planetside isn't a sandbox anyway its a rvr game.
  • KanesterKanester Member UncommonPosts: 375
    My question is, How could you not like PVP in a MMOFPS? It's just the best thing ever! :D
  • DAS1337DAS1337 Member UncommonPosts: 2,610
    Originally posted by TheScavenger

    There is so very little PvE sandbox MMOs. The only one that is relatively modern (and still looks good) is Ryzom. Every single other sandbox MMO is open world PvP. PS2 seems to take this one step way too far, and there is just no PvE at all. Why can't there be a 4th NPC faction, that invades the land and conquers stuff...exactly like what Tabula Rasa did. Instead this is just PvP 24/7, nothing else.

     

    I think this game could benefit a lot for us who have been waiting 200 years for a PvE sandbox game (or at least a lot bigger focus on PvE). Every other sandbox game has a huge focus PvP, so adding PvE would make this a lot more unique and interesting. EVE did this with their dynamic events when rats attack systems and take them over...that was a huge improvement.

     

    Anyone else agree that there should be more PvE elements? I'm kinda tired of all the sandbox games just having PvP over and over and over...all I'm stuck with is Ryzom it seems. I think if they added PvE, this MMO would really take off in popularity. All they would need to do is copy Tabula Rasa's PvE system.

     

    Planetside has a very unique feel to it.  It's always been an open world PvP style of game.  What you're suggesting would require a huge amount of resources.  It would completely change the game in nearly every way.  It would be like adding guns to the next Madden game.

     

    I have a suggestion for you.  Play Firefall.  There is a paid-beta right now, and it fits the first person PvE style of game that you seem to be looking for in Planetside 2.  The world isn't completely open, but it is a very large map with dynamic events going on all over the map.  It has an art direction similar to Borderlands.  Combat is also simlar as well.  Everything is very polished.  There is going to be a huge emphasis on crafting and dynamic missions.  You will be able to create armies(guilds) and do raid style content.  There will be territory control.  There are instanced PvP battlegrounds for the people who want to PvP.  It really seems to be what you are looking for.

     

    It's a lot easier for you to play a game that you're looking for than for the developers to scrap Planetside 2 to make the game that you want them to make.

  • DAS1337DAS1337 Member UncommonPosts: 2,610
    Originally posted by Ikeda
    Yea but the entire POINT of Sandbox is that you DO what you want.  Inevitably PvP ensues.  Forcing PvE into a sandbox takes away pretty much EVERY aspect of a sandbox.

    If it doesn't have PvE in the first place, it isn't a sandbox to begin with.

     

    Forcing PvE into a PvP game pretty much destroys the whole concept of the game.  That sort of decision needs to be made when you are originally designing the game from the ground, up.

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